share/hedgewars/Data/Missions/Training/User_Mission_-_Spooky_Tree.lua
author sheepluva
Sat, 25 Aug 2012 22:55:47 +0200
changeset 7632 81e5e7092023
parent 5823 f906f6645e02
child 7877 b3fb94986255
permissions -rw-r--r--
add 'a classic fairytale' campaign to cmake install
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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---------------------------------------------------------------
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local player = nil -- This variable will point to the hog's gear
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local instructor = nil
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local enemy = nil
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local GameOver = false
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local birdSpeech = false
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local birdSqualk = false
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local GirderCrate = nil
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function onGameInit()
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	-- Things we don't modify here will use their default values.
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	Seed = 0 -- The base number for the random number generator
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	GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules
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	TurnTime = 90000 -- The time the player has to move each round (in ms)
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	CaseFreq = 0 -- The frequency of crate drops
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	MinesNum = 0 -- The number of mines being placed
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	MinesTime  = 1
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	Explosives = 0 -- The number of explosives being placed
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	Delay = 10 -- The delay between each round
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	Map = "Tree" -- The map to be played
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	Theme = "Halloween" -- The theme to be used
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	SuddenDeathTurns = 99999
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	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
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	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
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			--852718
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	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
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	enemy = AddHog(loc("Poison"), 1, 10, "Skull")
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	SetGearPosition(player, 1994, 1047)
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	SetGearPosition(enemy, 1522, 1830)
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end
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function onGameStart()
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	--right side mines
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	AddGear(2705, 1383, gtMine, 0, 0, 0, 0)
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	AddGear(2742, 1542, gtMine, 0, 0, 0, 0)
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	AddGear(2672, 1551, gtMine, 0, 0, 0, 0)
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	AddGear(2608, 1546, gtMine, 0, 0, 0, 0)
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	--tunnel mines
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	AddGear(1325, 1593, gtSMine, 0, 0, 0, 0)
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	AddGear(1396, 1632, gtSMine, 0, 0, 0, 0)
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	AddGear(1477, 1652, gtSMine, 0, 0, 0, 0)
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	AddGear(1548, 1635, gtSMine, 0, 0, 0, 0)
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	AddGear(1637, 1635, gtSMine, 0, 0, 0, 0)
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	AddGear(1332, 1510, gtSMine, 0, 0, 0, 0)
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	AddGear(1396, 1502, gtSMine, 0, 0, 0, 0)
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	AddGear(1477, 1490, gtSMine, 0, 0, 0, 0)
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	AddGear(1548, 1495, gtSMine, 0, 0, 0, 0)
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	AddGear(1637, 1490, gtSMine, 0, 0, 0, 0)
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	--above the tunnel mines
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	AddGear(1355, 1457, gtMine, 0, 0, 0, 0)
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	AddGear(1428, 1444, gtMine, 0, 0, 0, 0)
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	AddGear(1508, 1448, gtMine, 0, 0, 0, 0)
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	AddGear(1586, 1441, gtMine, 0, 0, 0, 0)
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	AddGear(1664, 1436, gtMine, 0, 0, 0, 0)
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	-- crates crates and more crates
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	SpawnAmmoCrate(2232,1600,amBlowTorch)
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	SpawnAmmoCrate(2491,1400,amPickHammer)
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	SpawnUtilityCrate(1397,1189,amGirder)
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	SpawnUtilityCrate(1728,1647,amJetpack)
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	SpawnUtilityCrate(2670,1773,amLaserSight)
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	SpawnAmmoCrate(1769,1442,amShotgun) --shotgun1
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	SpawnAmmoCrate(1857,1456,amFirePunch) --fire punch
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	GirderCrate = SpawnAmmoCrate(2813,1538,amShotgun) -- final shotgun
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	SpawnAmmoCrate(2205,1443,amBee)
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5325
261b79ba22b1 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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	ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0)
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	SetWind(-75)
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end
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function onGameTick()
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	if CurrentHedgehog ~= nil then
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		if (birdSqualk == false) and (GetX(CurrentHedgehog) == 2126) and (GetY(CurrentHedgehog) == 1157)  then
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			birdSqualk = true
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			PlaySound(sndBirdyLay)
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		end
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		if (birdSpeech == false) and (GetX(CurrentHedgehog) == 2092) and (GetY(CurrentHedgehog) == 1186) then
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			birdSpeech = true
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			HogSay(player,loc("Good birdy......"),SAY_THINK)
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		end
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	end
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	if CurrentHedgehog ~= nil then
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		--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
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	end
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	if (TotalRounds == 2) and (GameOver == false) then -- just in case
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		SetHealth(player, 0)
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		GameOver = true
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	end
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	if TurnTimeLeft == 1 then
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		--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
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		SetHealth(player, 0)
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		GameOver = true
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amShotgun, 0, 0, 0, 1)
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	SetAmmo(amFirePunch, 0, 0, 0, 1)
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	SetAmmo(amBee, 0, 0, 0, 1)
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	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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	SetAmmo(amGirder, 0, 0, 0, 1)
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	SetAmmo(amParachute, 1, 0, 0, 1)
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	SetAmmo(amPickHammer, 0, 0, 0, 1)
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	SetAmmo(amJetpack, 0, 0, 0, 1)
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	SetAmmo(amLaserSight, 0, 0, 0, 1)
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end
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function onGearDelete(gear)
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	if gear == GirderCrate then
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   139
		TurnTimeLeft = TurnTimeLeft + 30000
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   140
	end
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parents:
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   141
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   142
	if GetGearType(gear) == gtCase then
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   143
		TurnTimeLeft = TurnTimeLeft + 5000
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   144
	end
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parents:
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   145
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   146
	if (gear == enemy) and (GameOver == false) then
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   147
		ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
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parents:
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   148
	elseif gear == player then
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   149
		ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
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		GameOver = true
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   151
	end
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parents:
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   152
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parents:
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   153
end