share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua
author sheepluva
Sat, 25 Aug 2012 22:55:47 +0200
changeset 7632 81e5e7092023
parent 5823 f906f6645e02
child 8043 da083f8d95e6
permissions -rw-r--r--
add 'a classic fairytale' campaign to cmake install
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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local player
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local hh = {}
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local hhCount = 8
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local GameOver = false
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local introStage = 0
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local genCounter = 0
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local waterCounter = 0
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local waterPix = 0
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local frig = 0
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local watGear = nil
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-- allow skipping of the intro via hitting precise key
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function onPrecise()
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	if introStage < 100 then
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		introStage = 110
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		genCounter = 0
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		FollowGear(CurrentHedgehog)
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		AddCaption(loc("Good luck out there!"))
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		ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0)
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	end
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end
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function onGameInit()
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	Seed = 0
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	GameFlags = gfInfAttack + gfInvulnerable
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	TurnTime = 90000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime  = 3000
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	Explosives = 0
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	Delay = 10
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	Map = "Islands"
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	Theme = "City"
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	SuddenDeathTurns = 1
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	AddTeam(loc("Nameless Heroes"), 14483456, "Simple", "Island", "Default")
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	player = AddHog(loc("The Nameless One"), 0, 1, "NoHat")
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	AddTeam(loc("Hapless Hogs"), 	1175851, "Simple", "Island", "Default")
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	hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon")
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	hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange")
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	hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot")
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	hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver")
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	hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle")
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	hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes")
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	hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli")
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	hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup")
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	SetGearPosition(player, 3992, 733)
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	SetGearPosition(hh[0], 938, 1369)
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	SetGearPosition(hh[1], 1301, 1439)
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	SetGearPosition(hh[2], 2093, 447)
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	SetGearPosition(hh[3], 2971, 926)
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	SetGearPosition(hh[4], 719, 545)
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	SetGearPosition(hh[5], 1630, 821)
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	SetGearPosition(hh[6], 2191, 810)
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	SetGearPosition(hh[7], 3799, 945)
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end
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function onGameStart()
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	ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 1)
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	HogTurnLeft(hh[0], false)
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	HogTurnLeft(hh[1], true)
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	SpawnUtilityCrate(148,265,amLowGravity)
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	SpawnUtilityCrate(2124,1516,amJetpack)
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end
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function onNewTurn()
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	TurnTimeLeft = -1
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end
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function onGameTick()
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	-- intro sequence
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	if introStage < 100 then
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		frig = frig + 1
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		if frig == 50 then
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			frig = 0			
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			AddCaption(loc("Press [Precise] to skip intro"))
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			if watGear ~= nil then			
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				FollowGear(watGear)
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			end
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		end
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		--AddCaption(loc("Press [Precise] to skip intro"))
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		genCounter = genCounter + 1
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		if introStage == 0 then
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			--FollowGear(hh[0])
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			if genCounter == 2000 then
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				watGear = hh[0]
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				HogSay(hh[0], loc("This rain is really something..."), SAY_SAY,2)
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			elseif genCounter == 5000 then
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				introStage = 1
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				genCounter = 0
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			end
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		elseif introStage == 1 then
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			--FollowGear(hh[1])
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			if genCounter == 2000 then
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				watGear = hh[1]
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				HogSay(hh[1], loc("Heh, it's not that bad."), SAY_SAY,2)
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			elseif genCounter == 5000 then
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				introStage = 2
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				genCounter = 0
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			end
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		elseif introStage == 2 then
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			--FollowGear(hh[0])
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			if genCounter == 2000 then
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				watGear = hh[0]
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				HogSay(hh[0], loc("You'd almost swear the water was rising!"), SAY_SHOUT,2)
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			elseif genCounter == 6000 then
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				introStage = 3
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				genCounter = 0
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			end
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		elseif introStage == 3 then
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			--FollowGear(hh[1])
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			if genCounter == 2000 then
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				watGear = hh[1]
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				HogSay(hh[1], loc("Haha, now THAT would be something!"), SAY_SAY,2)
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			elseif genCounter == 6000 then
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				introStage = 4
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				genCounter = 0
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			end
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		elseif introStage == 4 then
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			--FollowGear(hh[0])
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			if genCounter == 2000 then
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				watGear = hh[0]
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				HogSay(hh[0], loc("Hahahaha!"), SAY_SHOUT,2)
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				HogSay(hh[1], loc("Hahahaha!"), SAY_SHOUT,2)
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			elseif genCounter == 3000 then
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				introStage = 5
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				genCounter = 0
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			end
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		elseif introStage == 5 then
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			--FollowGear(hh[1])
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			if genCounter == 2000 then
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				watGear = hh[1]
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				HogSay(hh[0], loc("..."), SAY_THINK,2)
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				HogSay(hh[1], loc("..."), SAY_THINK,2)
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			elseif genCounter == 5000 then
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				introStage = 6
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				genCounter = 0
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			end
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		elseif introStage == 6 then
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			--FollowGear(hh[0])
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			if genCounter == 2000 then
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				watGear = hh[0]
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				HogSay(hh[0], loc("It's a good thing SUDDEN DEATH is 99 turns away..."), SAY_THINK,2)
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			elseif genCounter == 6000 then
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				introStage = 7
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				genCounter = 0
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			end
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		elseif introStage == 7 then
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			if genCounter == 2000 then
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				introStage = 110
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				FollowGear(CurrentHedgehog)
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				ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0)
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			end
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		end
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	end
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	-- start the water rising when the intro is finished
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	if introStage == 110 then
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		waterCounter = waterCounter + 1
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		if (waterCounter == 100) and (waterPix < 1615) then
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			waterCounter = 0
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			SetTag(AddGear(0, 0, gtWaterUp, 0, 0, 0, 0), 1)
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			waterPix = waterPix +1
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			--AddCaption(waterPix)
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			if (waterPix >= 1615) and (GameOver == false) then
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				GameOver = true
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				SetHealth(player, 0)
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				TurnTimeLeft = 1
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				ShowMission(loc("That Sinking Feeling"), loc("MISSION SUCCESS"), loc("You saved") .. " " .. hhCount .. " " .. loc("Hapless Hogs") .."!", 0, 0)
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				if hhCount == 8 then
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					AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Lively Lifeguard"),0xffba00ff,capgrpMessage2)
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				end
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5278
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			end
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		end
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	end
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	if TurnTimeLeft == 1 then
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		SetHealth(player, 0)
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	end
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end
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function onAmmoStoreInit()
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	SetAmmo(amBazooka, 9, 0, 0, 0)
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	SetAmmo(amRope, 9, 0, 0, 0)
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	SetAmmo(amParachute, 9, 0, 0, 0)
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	SetAmmo(amJetpack, 2, 0, 0, 2)
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	SetAmmo(amGirder, 9, 0, 0, 0)
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	SetAmmo(amBaseballBat, 9, 0, 0, 0)
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	SetAmmo(amTeleport, 1, 0, 0, 1)
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	SetAmmo(amPortalGun, 3, 0, 0, 1)
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	SetAmmo(amLowGravity, 0, 0, 0, 1)
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end
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function onGearDelete(gear)
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	if GetGearType(gear) == gtHedgehog then
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		if GetHogTeamName(gear) == "Hapless Hogs" then
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			hhCount = hhCount - 1
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			AddCaption(hhCount .. loc(" Hapless Hogs left!"))
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		end
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	end
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	if ((gear == player) or (hhCount == 0)) and (GameOver == false) then
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		SetHealth(player, 0)
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		TurnTimeLeft = 1
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		ShowMission(loc("That Sinking Feeling"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
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		GameOver = true
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	end
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end