project_files/HedgewarsMobile/Classes/SettingsBaseViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "SettingsBaseViewController.h"
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#import "GeneralSettingsViewController.h"
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#import "TeamSettingsViewController.h"
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#import "WeaponSettingsViewController.h"
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#import "SchemeSettingsViewController.h"
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#import "SupportViewController.h"
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@implementation SettingsBaseViewController
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@synthesize targetController, controllerNames, lastIndexPath;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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- (void)viewDidLoad {
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    // the list of available controllers
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    NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
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                                                      NSLocalizedString(@"Teams",@""),
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                                                      NSLocalizedString(@"Weapons",@""),
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                                                      NSLocalizedString(@"Schemes",@""),
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                                                      NSLocalizedString(@"Support",@""),
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                                                      nil];
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    self.controllerNames = array;
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    if (IS_IPAD())
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    {
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        // this class gets loaded twice, we tell the difference by looking at targetController
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        if (self.targetController != nil)
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        {
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            UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
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            tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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            tableView.delegate = self;
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            tableView.dataSource = self;
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            [tableView reloadData];
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            [self.view addSubview:tableView];
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            [self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]];
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            self.navigationItem.leftBarButtonItem = [self doneButton];
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        }
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    }
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    else
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    {
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        //iPhone part moved to MainMenuViewController
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    }
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    [super viewDidLoad];
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}
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- (UIBarButtonItem *)doneButton
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{
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    return [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
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                                                         target:self
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                                                         action:@selector(dismissSplitView)];
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}
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- (void)dismissSplitView {
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    [[AudioManagerController mainManager] playBackSound];
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    UIViewController *vc = [[HedgewarsAppDelegate sharedAppDelegate] mainViewController];
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    [vc dismissViewControllerAnimated:YES completion:nil];
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}
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#pragma mark -
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#pragma mark Table view data source
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- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.controllerNames count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
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    NSString *iconStr = nil;
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    switch ([indexPath row]) {
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        case 0:
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            iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 1:
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            iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 2:
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            iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 3:
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            iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()];
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            break;
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        case 4:
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            iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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    cell.accessoryType = UITableViewCellAccessoryNone;
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    cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
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    UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr];
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    cell.imageView.image = icon;
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
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{
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    NSInteger newRow = [indexPath row];
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    NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    UIViewController *nextController = nil;
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    if (newRow != oldRow)
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    {
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        [tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
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        [targetController.navigationController popToRootViewControllerAnimated:NO];
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        switch (newRow)
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        {
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            case 0:
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                nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];;
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                break;
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            case 1:
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                nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 2:
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                nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 3:
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                nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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            case 4:
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                nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped];
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                break;
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        }
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        self.lastIndexPath = indexPath;
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        [tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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        nextController.navigationItem.hidesBackButton = YES;
047eaed35cbb ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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        [nextController viewWillAppear:NO];
047eaed35cbb ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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        [targetController.navigationController pushViewController:nextController animated:NO];
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        [[AudioManagerController mainManager] playClickSound];
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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- (void)didReceiveMemoryWarning
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{
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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@end
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