qmlfrontend/team.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 14312 f1a5b7baa87f
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
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#ifndef TEAM_H
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#define TEAM_H
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#include <QObject>
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#include <QVector>
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struct Hedgehog {
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  Hedgehog();
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  QByteArray name;
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  QByteArray hat;
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  quint32 hp;
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  int level;
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};
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class Team {
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 public:
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  explicit Team();
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  void resize(int number);
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  QVector<Hedgehog> hedgehogs() const;
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  QByteArray name;
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  QByteArray color;
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 private:
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  QVector<Hedgehog> m_hedgehogs;
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  int m_hedgehogsNumber;
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};
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#endif  // TEAM_H