tools/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 15355 8951eaad20e5
child 15577 107170c05bac
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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if(NOT APPLE)
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    configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
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                   "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
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                    IMMEDIATE @ONLY)
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    add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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endif()
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if(APPLE AND NOT SKIPBUNDLE)
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    find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets Gui Network)
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    find_package(SDL2 REQUIRED)
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    find_package(SDL2_image 2 REQUIRED)
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    find_package(SDL2_net 2 REQUIRED)
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    find_package(SDL2_ttf 2 REQUIRED)
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    find_package(SDL2_mixer 2 REQUIRED)
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    find_package(OggVorbis REQUIRED)
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    find_package(PNG REQUIRED)
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle) #needed for SPARKLE_FOUND variable
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        #needed because the 'if' clause in the script prints silly policy warnings
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        if(SPARKLE_FOUND)
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            set(SPARKLE_FOUND 1)
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        else()
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            set(SPARKLE_FOUND 0)
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        endif()
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    endif()
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    #remove the ";-framework Cocoa" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL2_LIBRARY}")
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    #remove the "libSDLmain.a" from the SDL2_LIBRARY variable
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    string(REGEX REPLACE ".*;(.*)" "\\1" sdl_library_only "${sdl_library_only}")
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    #get the neme of the library (harmelss if it is static)
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    string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
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    string(REGEX REPLACE ".*/(.*)$" "\\1" ZLIB_LIBNAME "${ZLIB_LIBRARY}")
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    set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
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    if(${BUILD_ENGINE_LIBRARY})
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        set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    else()
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        set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
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    endif()
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    #create the .app bundle using BundleUtilities instead of old macdeployqt
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    set(APP_DIR "Hedgewars.app")
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    set(APP_BASE_DIR "${CMAKE_INSTALL_PREFIX}/../")  # should be, Hedgewars.app/Contents/MacOS/../
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    # macro to install qt5 plugins 
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    # modified from https://github.com/Kitware/CMake/blob/master/Source/QtDialog/CMakeLists.txt
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    macro(install_qt5_plugin _qt_plugin_name _qt_plugins_var)
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      get_target_property(_qt_plugin_path "${_qt_plugin_name}" LOCATION)
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      if(EXISTS "${_qt_plugin_path}")
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        get_filename_component(_qt_plugin_file "${_qt_plugin_path}" NAME)
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        get_filename_component(_qt_plugin_type "${_qt_plugin_path}" PATH)
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        get_filename_component(_qt_plugin_type "${_qt_plugin_type}" NAME)
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        set(_qt_plugin_dir "PlugIns")
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        set(_qt_plugin_dest "${_qt_plugin_dir}/${_qt_plugin_type}")
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        install(FILES "${_qt_plugin_path}"
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          DESTINATION "../${_qt_plugin_dest}" # relative to install dir
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          ${COMPONENT})
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        list(APPEND ${_qt_plugins_var}
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          "\${CMAKE_BINARY_DIR}/${APP_BASE_DIR}/${_qt_plugin_dest}/${_qt_plugin_file}")
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      else()
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        message(FATAL_ERROR "QT plugin ${_qt_plugin_name} not found")
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      endif()
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    endmacro()
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    # install cocoa plugin and build list to send to fixup_bundle
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    install_qt5_plugin("Qt5::QCocoaIntegrationPlugin" QT_PLUGINS)
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    file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
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        "[Paths]\nPlugins = ${_qt_plugin_dir}\n")
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    install(FILES "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
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        DESTINATION "../Resources"  # relative to install dir
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        ${COMPONENT})
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    # Build up search directories for fixup_bundle
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    set(DIRS "")
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    # Add QT bin and lib paths
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    if(CMAKE_PREFIX_PATH)
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        foreach(dir ${CMAKE_PREFIX_PATH})
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            list(APPEND DIRS "${dir}/bin" "${dir}/lib")
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        endforeach()
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    endif()
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    # Add other lib folder from around the system
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    list(APPEND DIRS 
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        ~/Library/Frameworks
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        /Library/Frameworks
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        /usr/local/lib
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        /opt/local/lib
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    )
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    # operate on the Hedgewars.app
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    set(APPS ${CMAKE_BINARY_DIR}/${APP_DIR})
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    # debugging
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    message(STATUS "APPS: ${APPS}")
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    message(STATUS "QT_PLUGINS: ${QT_PLUGINS}")
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    message(STATUS "DIRS: ${DIRS}")
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    # properly fixup the .app to include all dependencies    
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    install(CODE "include(BundleUtilities)
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        fixup_bundle(\"${APPS}\" \"${QT_PLUGINS}\" \"${DIRS}\")")
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    #create the .dmg for deployment
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    #first make sure .app exists, then remove any old .dmg with same name, finally run the script
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    add_custom_target(dmg COMMAND make install
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                          COMMAND rm -f ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                          COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/create-dmg.sh
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                                  --volname "Hedgewars ${HEDGEWARS_VERSION}"
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                                # --volicon icon.icns
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                                  --window-size 600 470
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                                  --icon-size 96
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                                  --icon "Hedgewars" 190 190
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                                  --app-drop-link 410 190
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                                  --background "${CMAKE_CURRENT_SOURCE_DIR}/../misc/dmgBackground.png"
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                                  ${CMAKE_BINARY_DIR}/Hedgewars-${HEDGEWARS_VERSION}.dmg
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                                  ${CMAKE_BINARY_DIR}/${APP_DIR}
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                          WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
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endif()
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