QTfrontend/CMakeLists.txt
author dag10 <gottlieb.drew@gmail.com>
Wed, 16 Jan 2013 18:34:43 -0500
changeset 8393 85bd6c7b2641
parent 8383 b557c73a7593
child 8401 87410ae372f6
permissions -rw-r--r--
Can now change theme for static and mission maps. Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions. Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state. Generated map is now the default map in the mapconfig widget.
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# Configure for Qt4
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set(QT_MIN_VERSION "4.5.0")
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include(CheckLibraryExists)
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set(QT_USE_QTCORE TRUE)
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set(QT_USE_QTGUI TRUE)
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set(QT_USE_QTNETWORK TRUE)
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set(QT_USE_QTSVG FALSE)
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set(QT_USE_QTXML FALSE)
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set(QT_USE_QTOPENGL FALSE)
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set(QT_USE_QTMAIN TRUE)
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find_package(Qt4 REQUIRED)
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include(${QT_USE_FILE})
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find_package(SDL REQUIRED)       #video in SDLInteraction
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find_package(SDL_mixer REQUIRED) #audio in SDLInteraction
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find_package(SDL_net REQUIRED)   #network frontlib
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if(NOT NOVIDEOREC)
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    find_package(FFMPEG)
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    if(${FFMPEG_FOUND})
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        add_definitions(-DVIDEOREC -D__STDC_CONSTANT_MACROS)
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    endif()
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endif()
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include_directories(.)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/model)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/net)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/dialog)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/page)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/ui/widget)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/util/platform)
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include_directories(${SDL_INCLUDE_DIR})
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include_directories(${SDLMIXER_INCLUDE_DIR})
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include_directories(${FFMPEG_INCLUDE_DIR})
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include_directories(${CMAKE_SOURCE_DIR}/misc/physfs/src)
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include_directories(${CMAKE_SOURCE_DIR}/misc/physfs/extras)
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if(UNIX)
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    # HACK: in freebsd cannot find iconv.h included via SDL.h
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    include_directories("/usr/local/include")
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endif(UNIX)
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#directory for resources, relative to bindir (on linux an absolute path is always used)
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string(SUBSTRING "${SHAREPATH}" 0 1 sharepath_start)
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if(APPLE OR WIN32 OR ${sharepath_start} MATCHES "/")
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    set(HEDGEWARS_DATADIR ${SHAREPATH})
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else()
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    set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/${SHAREPATH})
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endif()
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#only the cocoa version of qt supports building 64 bit apps
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if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
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    message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
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endif()
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#endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
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file(GLOB NetCpp net/*.cpp)
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file(GLOB ModelCpp model/*.cpp)
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file(GLOB_RECURSE UIcpp ui/*.cpp)
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file(GLOB UtilCpp util/*.cpp)
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list(APPEND hwfr_src
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    ${ModelCpp}
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    ${NetCpp}
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    ${UIcpp}
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    ${UtilCpp}
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    achievements.cpp
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    binds.cpp
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    drawmapscene.cpp
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    game.cpp
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    gameuiconfig.cpp
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    HWApplication.cpp
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    hwform.cpp
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    main.cpp
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    team.cpp
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    campaign.cpp
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    ui_hwform.cpp
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    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
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    )
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#xfire integration
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if(WIN32)
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    list(APPEND hwfr_src util/platform/xfire.cpp util/platform/xfiregameclient.cpp)
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endif(WIN32)
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if(MINGW)
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    # resource compilation for mingw
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    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
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                       COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
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                               -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
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                               -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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    list(APPEND hwfr_src ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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else(MINGW)
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    list(APPEND hwfr_src hedgewars.rc)
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endif(MINGW)
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file(GLOB ModelHdr model/*.h)
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file(GLOB NetHdr net/*.h)
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file(GLOB_RECURSE UIhdr ui/*.h)
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file(GLOB UtilHdr util/*.h)
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set(hwfr_moc_hdrs
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    ${ModelHdr}
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    ${NetHdr}
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    ${UIhdr}
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    drawmapscene.h
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    game.h
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    gameuiconfig.h
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    HWApplication.h
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    hwform.h
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    team.h
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    util/DataManager.h
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    util/LibavInteraction.h
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    util/MessageDialog.h
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    )
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set(hwfr_hdrs
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    ${UtilHdr}
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    team.h
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    achievements.h
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    binds.h
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    ui_hwform.h
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    hwconsts.h
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    sdlkeys.h
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    campaign.h
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    )
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set(hwfr_rez hedgewars.qrc)
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if(${BUILD_ENGINE_LIBRARY})
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    add_definitions(-DHWLIBRARY=1)
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    set(hwlibname "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
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    list(APPEND HW_LINK_LIBS ${hwlibname})
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endif()
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qt4_add_resources(hwfr_rez_src ${hwfr_rez})
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qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
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if(APPLE)
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    find_library(iokit_framework NAMES IOKit)
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    list(APPEND HW_LINK_LIBS ${iokit_framework})
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    list(APPEND hwfr_src util/platform/CocoaInitializer.mm
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                         util/platform/InstallController.cpp
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                         util/platform/M3Panel.mm
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                         util/platform/M3InstallController.m
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                         util/platform/NSWorkspace_RBAdditions.m
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                         )
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle)
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        if(SPARKLE_FOUND)
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            add_definitions(-DSPARKLE_ENABLED)
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            list(APPEND hwfr_src util/platform/AutoUpdater.cpp
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                                 util/platform/SparkleAutoUpdater.mm)
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            list(APPEND HW_LINK_LIBS ${SPARKLE_LIBRARY})
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        endif()
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    endif()
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endif()
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#when debugging, always prompt a console to see fronted messages
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#TODO: check it doesn't interfere on UNIX
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if(CMAKE_BUILD_TYPE MATCHES "RELEASE")
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    set(console_access "WIN32")
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endif(CMAKE_BUILD_TYPE MATCHES "RELEASE")
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add_executable(hedgewars ${console_access}
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    ${hwfr_src}
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    ${hwfr_moc_srcs}
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    ${hwfr_hdrs}
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    ${hwfr_rez_src}
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    )
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if((UNIX AND NOT APPLE) AND ${BUILD_ENGINE_LIBRARY})
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    set_target_properties(hedgewars PROPERTIES LINK_FLAGS "-Wl,-rpath,${CMAKE_INSTALL_PREFIX}/${target_library_install_dir}")
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endif()
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list(APPEND HW_LINK_LIBS
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    physfs
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    ${QT_LIBRARIES}
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    ${SDL_LIBRARY}
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    ${SDLMIXER_LIBRARY}
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    ${FFMPEG_LIBRARIES}
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    )
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if(WIN32 AND NOT UNIX)
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    if(NOT SDL_LIBRARY)
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        list(APPEND HW_LINK_LIBS SDL)
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    endif()
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    list(APPEND HW_LINK_LIBS
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        ole32
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        oleaut32
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        winspool
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        uuid
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        )
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endif()
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target_link_libraries(hedgewars ${HW_LINK_LIBS})
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
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