project_files/frontlib/model/gamesetup.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 10017 de822cd3df3a
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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/**
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 * A complete game configuration that contains all settings the engine needs to start a
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 * local or networked game.
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 */
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#ifndef MODEL_GAMESETUP_H_
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#define MODEL_GAMESETUP_H_
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#include "scheme.h"
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#include "weapon.h"
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#include "map.h"
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#include "teamlist.h"
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typedef struct {
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    char *style;                //!< e.g. "Capture the Flag"
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    flib_scheme *gamescheme;
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    flib_map *map;
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    flib_teamlist *teamlist;
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} flib_gamesetup;
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void flib_gamesetup_destroy(flib_gamesetup *gamesetup);
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/**
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 * Deep-copy of the flib_gamesetup.
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 */
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flib_gamesetup *flib_gamesetup_copy(const flib_gamesetup *gamesetup);
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#endif