QTfrontend/weapons.h
author nemo
Wed, 25 Dec 2013 08:44:39 -0500
changeset 9853 8786d4ac9e0b
parent 9785 74445ca0b489
child 10083 b20f9481e5cb
permissions -rw-r--r--
give cake a tiny initial push so it does something useful in zerog
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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// TODO: keep on documenting all the weapons
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//skip---------------------------------|
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//structure------------------------------------------------------------------|
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#define AMMOLINE_DEFAULT_QT     "93919294221991210322351110012000000002111001010111110001"
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#define AMMOLINE_DEFAULT_PROB   "04050405416006555465544647765766666661555101011154111111"
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#define AMMOLINE_DEFAULT_DELAY  "00000000000002055000000400070040000000002200000006000200"
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#define AMMOLINE_DEFAULT_CRATE  "13111103121111111231141111111111111112111111011111111111"
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#define AMMOLINE_CRAZY_QT       "99999999999999999929999999999999992999999999099999929991"
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#define AMMOLINE_CRAZY_PROB     "11111101111111111111111111111111111111111111011111111111"
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#define AMMOLINE_CRAZY_DELAY    "00000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_CRAZY_CRATE    "13111103121111111231141111111111111112111101011111111111"
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#define AMMOLINE_PROMODE_QT     "90900090000000000000090000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_PROB   "00000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_PROMODE_DELAY  "00000000000002055000000400070040000000002000000000000200"
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#define AMMOLINE_PROMODE_CRATE  "11111101111111111111111111111111111111111001011111111111"
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#define AMMOLINE_SHOPPA_QT      "00000099000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_PROB    "44444100442444022101121212224220000000020004000100110010"
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#define AMMOLINE_SHOPPA_DELAY   "00000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_SHOPPA_CRATE   "11111101111111111111111111111111111111111011011111111110"
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#define AMMOLINE_CLEAN_QT       "10100090000100000110000000000000000000000000000010000000"
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#define AMMOLINE_CLEAN_PROB     "04050405416006555465544647765766666661555101011154111211"
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#define AMMOLINE_CLEAN_DELAY    "00000000000000000000000000000000000000000000000000000200"
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#define AMMOLINE_CLEAN_CRATE    "13111103121111111231141111111111111112111111011111111111"
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#define AMMOLINE_MINES_QT       "00000099000900000003000000000000000000000000000000000000"
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#define AMMOLINE_MINES_PROB     "00000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_MINES_DELAY    "00000000000002055000000400070040000000002000000006000200"
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#define AMMOLINE_MINES_CRATE    "11111101111111111111111111111111111111111111011111111111"
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#define AMMOLINE_PORTALS_QT     "90000090020000000021000000000000001100000900000000000000"
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#define AMMOLINE_PORTALS_PROB   "04050405416006555465544647765766666661555101011154111211"
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#define AMMOLINE_PORTALS_DELAY  "00000000000002055000000400070040000000002000000006000200"
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#define AMMOLINE_PORTALS_CRATE  "13111103121111111231141111111111111112111111011111111111"
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#define AMMOLINE_ONEEVERY_QT    "11111191111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_PROB  "11111101111111111111111111111111111111111111111111111111"
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#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000"
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#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111"
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//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)
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