QTfrontend/ui_hwform.cpp
author unc0rr
Fri, 11 May 2012 20:01:57 +0400
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Make pas2c happier with uSound
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QMainWindow>
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#include <QStackedLayout>
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#include "ui_hwform.h"
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#include "hwform.h"
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#include "pagenet.h"
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#include "pagetraining.h"
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#include "pagenetserver.h"
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#include "pageoptions.h"
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#include "pagefeedback.h"
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#include "pageingame.h"
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#include "pagescheme.h"
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#include "pagenettype.h"
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#include "pageroomslist.h"
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#include "pageinfo.h"
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#include "pagenetgame.h"
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#include "pageeditteam.h"
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#include "pagedrawmap.h"
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#include "pageadmin.h"
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#include "pageconnecting.h"
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#include "pagemultiplayer.h"
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#include "pagesingleplayer.h"
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#include "pageselectweapon.h"
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#include "pagecampaign.h"
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#include "pagemain.h"
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#include "pagegamestats.h"
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#include "pageplayrecord.h"
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#include "pagedata.h"
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#include "hwconsts.h"
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void Ui_HWForm::setupUi(HWForm *HWForm)
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{
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    SetupFonts();
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    HWForm->setObjectName(QString::fromUtf8("HWForm"));
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    HWForm->resize(QSize(640, 480).expandedTo(HWForm->minimumSizeHint()));
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    HWForm->setMinimumSize(QSize(720, 450));
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    HWForm->setWindowTitle(QMainWindow::tr("Hedgewars %1").arg(*cVersionString));
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    centralWidget = new QWidget(HWForm);
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    centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
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    SetupPages(centralWidget, HWForm);
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    HWForm->setCentralWidget(centralWidget);
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    Pages->setCurrentIndex(0);
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    QMetaObject::connectSlotsByName(HWForm);
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}
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void Ui_HWForm::SetupFonts()
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{
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    font14 = new QFont("MS Shell Dlg", 14);
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}
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void Ui_HWForm::SetupPages(QWidget *Parent, HWForm *HWForm)
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{
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    Pages = new QStackedLayout(Parent);
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    pageEditTeam = new PageEditTeam(Parent);
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    Pages->addWidget(pageEditTeam);
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    pageOptions = new PageOptions();
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    Pages->addWidget(pageOptions);
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    pageMultiplayer = new PageMultiplayer();
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    Pages->addWidget(pageMultiplayer);
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    pagePlayDemo = new PagePlayDemo();
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    Pages->addWidget(pagePlayDemo);
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    pageNet = new PageNet();
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    Pages->addWidget(pageNet);
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    pageNetGame = new PageNetGame(Parent, HWForm->gameSettings);
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    Pages->addWidget(pageNetGame);
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    pageInfo = new PageInfo();
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    Pages->addWidget(pageInfo);
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    pageMain = new PageMain();
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    Pages->addWidget(pageMain);
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    pageGameStats = new PageGameStats();
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    Pages->addWidget(pageGameStats);
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    pageSinglePlayer = new PageSinglePlayer();
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    Pages->addWidget(pageSinglePlayer);
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    pageTraining = new PageTraining();
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    Pages->addWidget(pageTraining);
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    pageSelectWeapon = new PageSelectWeapon();
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    Pages->addWidget(pageSelectWeapon);
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    pageNetServer = new PageNetServer();
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    Pages->addWidget(pageNetServer);
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    pageInGame = new PageInGame();
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    Pages->addWidget(pageInGame);
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    pageRoomsList = new PageRoomsList(Parent, HWForm->gameSettings);
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    Pages->addWidget(pageRoomsList);
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    pageConnecting = new PageConnecting();
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    Pages->addWidget(pageConnecting);
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    pageScheme = new PageScheme();
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    Pages->addWidget(pageScheme);
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    pageAdmin = new PageAdmin();
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    Pages->addWidget(pageAdmin);
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    pageNetType = new PageNetType();
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    Pages->addWidget(pageNetType);
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    pageCampaign = new PageCampaign();
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    Pages->addWidget(pageCampaign);
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    pageDrawMap = new PageDrawMap();
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    Pages->addWidget(pageDrawMap);
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    pageDataDownload = new PageDataDownload();
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    Pages->addWidget(pageDataDownload);
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    pageFeedback = new PageFeedback();
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    Pages->addWidget(pageFeedback);
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}