author | unc0rr |
Thu, 29 Jan 2015 23:36:58 +0300 | |
branch | qmlfrontend |
changeset 10754 | 8dd1cf1be5a2 |
parent 10108 | c68cf030eded |
child 11046 | 47a8c19ecb60 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2009 Kristian Lehmann <email@thexception.net> |
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* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef BGWIDGET_H |
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#define BGWIDGET_H |
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#include <QWidget> |
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//#include <QGLWidget> |
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#include <QPainter> |
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#include <QTimer> |
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#include <QPaintEvent> |
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#include <QTime> |
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#include <QPoint> |
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#define SPRITE_MAX 10 |
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#define ANIMATION_INTERVAL 40 |
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class SpritePosition |
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{ |
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SpritePosition(QWidget * parent, int sw, int sh); |
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~SpritePosition(); |
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float fX; |
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float fY; |
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float fXMov; |
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float fYMov; |
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int iAngle; |
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QWidget * wParent; |
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int iSpriteHeight; |
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int iSpriteWidth; |
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public: |
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void move(); |
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void reset(); |
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QPoint pos(); |
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int getAngle(); |
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void init(); |
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}; |
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class BGWidget : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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BGWidget(QWidget * parent); |
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~BGWidget(); |
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void startAnimation(); |
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void stopAnimation(); |
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void init(); |
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bool enabled; |
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private: |
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QImage sprite; |
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QTimer * timerAnimation; |
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SpritePosition * spritePositions[SPRITE_MAX]; |
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QImage * rotatedSprites[360]; |
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protected: |
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void paintEvent(QPaintEvent * event); |
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private slots: |
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void animate(); |
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}; |
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#endif // BGWIDGET_H |