hedgewars/adler32.pas
author koda
Sat, 10 Jul 2010 02:02:37 +0200
changeset 3632 8e1bd8b5780e
parent 3526 a1d2180fef42
child 3690 c247dee9e1c0
permissions -rw-r--r--
fix land check fo' real more logs in case of failing gameConfig
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3526
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     1
unit Adler32;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     2
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     3
{ZLib - Adler32 checksum function}
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     4
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     5
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     6
interface
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     7
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     8
(*************************************************************************
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
     9
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    10
 DESCRIPTION     :  ZLib - Adler32 checksum function
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    11
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    12
 REQUIREMENTS    :  TP5-7, D1-D7/D9-D10/D12, FPC, VP
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    13
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    14
 EXTERNAL DATA   :  ---
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    15
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    16
 MEMORY USAGE    :  ---
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    17
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    18
 DISPLAY MODE    :  ---
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    19
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    20
 REFERENCES      :  RFC 1950 (http://tools.ietf.org/html/rfc1950)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    21
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    22
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    23
 Version  Date      Author      Modification
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    24
 -------  --------  -------     ------------------------------------------
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    25
 0.10     30.08.03  W.Ehrhardt  Initial version based on MD5 layout
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    26
 2.10     30.08.03  we          Common vers., XL versions for Win32
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    27
 2.20     27.09.03  we          FPC/go32v2
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    28
 2.30     05.10.03  we          STD.INC, TP5.0
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    29
 2.40     10.10.03  we          common version, english comments
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    30
 3.00     01.12.03  we          Common version 3.0
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    31
 3.01     22.05.05  we          Adler32UpdateXL (i,n: integer)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    32
 3.02     17.12.05  we          Force $I- in Adler32File
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    33
 3.03     07.08.06  we          $ifdef BIT32: (const fname: shortstring...)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    34
 3.04     10.02.07  we          Adler32File: no eof, XL and filemode via $ifdef
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    35
 3.05     04.07.07  we          BASM16: speed-up factor 15
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    36
 3.06     12.11.08  we          uses BTypes, Ptr2Inc and/or Str255
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    37
 3.07     25.04.09  we          updated RFC URL(s)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    38
 3.08     19.07.09  we          D12 fix: assign with typecast string(fname)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    39
**************************************************************************)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    40
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    41
(*-------------------------------------------------------------------------
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    42
 (C) Copyright 2002-2009 Wolfgang Ehrhardt
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    43
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    44
 This software is provided 'as-is', without any express or implied warranty.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    45
 In no event will the authors be held liable for any damages arising from
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    46
 the use of this software.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    47
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    48
 Permission is granted to anyone to use this software for any purpose,
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    49
 including commercial applications, and to alter it and redistribute it
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    50
 freely, subject to the following restrictions:
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    51
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    52
 1. The origin of this software must not be misrepresented; you must not
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    53
    claim that you wrote the original software. If you use this software in
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    54
    a product, an acknowledgment in the product documentation would be
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    55
    appreciated but is not required.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    56
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    57
 2. Altered source versions must be plainly marked as such, and must not be
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    58
    misrepresented as being the original software.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    59
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    60
 3. This notice may not be removed or altered from any source distribution.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    61
----------------------------------------------------------------------------*)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    62
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    63
(*
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    64
As per the license above, noting that this implementation of adler32 was stripped of everything we didn't need.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    65
That means no btypes, file loading, and the assembly version disabled.
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    66
*)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    67
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    68
procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    69
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    70
implementation
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    71
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    72
(*
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    73
$ifdef BASM16
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    74
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    75
procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    76
  //-update Adler32 with Msg data
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    77
const
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    78
  BASE = 65521; // max. prime < 65536 
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    79
  NMAX =  5552; // max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^32
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    80
type
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    81
  LH    = packed record
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    82
            L,H: word;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    83
          end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    84
var
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    85
  s1,s2: longint;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    86
  n: integer;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    87
begin
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    88
  s1 := LH(adler).L;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    89
  s2 := LH(adler).H;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    90
  while Len > 0 do begin
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    91
    if Len<NMAX then n := Len else n := NMAX;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    92
    //BASM increases speed from about 52 cyc/byte to about 3.7 cyc/byte
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    93
    asm
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    94
                    mov  cx,[n]
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    95
            db $66; mov  ax,word ptr [s1]
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    96
            db $66; mov  di,word ptr [s2]
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    97
                    les  si,[msg]
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    98
      @@1:  db $66, $26, $0f, $b6, $1c      // movzx ebx,es:[si]
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
    99
                    inc  si
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   100
            db $66; add  ax,bx              // inc(s1, pByte(Msg)^)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   101
            db $66; add  di,ax              // inc(s2, s1
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   102
                    dec  cx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   103
                    jnz  @@1
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   104
            db $66; sub  cx,cx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   105
                    mov  cx,BASE
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   106
            db $66; sub  dx,dx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   107
            db $66; div  cx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   108
            db $66; mov  word ptr [s1],dx   // s1 := s1 mod BASE
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   109
            db $66; sub  dx,dx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   110
            db $66; mov  ax,di
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   111
            db $66; div  cx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   112
            db $66; mov  word ptr [s2],dx   // s2 := s2 mod BASE
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   113
                    mov  word ptr [msg],si  // save offset for next chunk
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   114
    end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   115
    dec(len, n);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   116
  end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   117
  LH(adler).L := word(s1);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   118
  LH(adler).H := word(s2);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   119
end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   120
*)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   121
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   122
procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   123
  {-update Adler32 with Msg data}
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   124
const
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   125
  BASE = 65521; {max. prime < 65536 }
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   126
  NMAX =  3854; {max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^31}
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   127
type
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   128
  LH    = packed record
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   129
            L,H: word;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   130
          end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   131
var
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   132
  s1,s2: longint;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   133
  i,n: integer;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   134
begin
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   135
  s1 := LH(adler).L;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   136
  s2 := LH(adler).H;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   137
  while Len > 0 do begin
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   138
    if Len<NMAX then n := Len else n := NMAX;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   139
    for i:=1 to n do begin
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   140
      inc(s1, pByte(Msg)^);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   141
      inc(Msg);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   142
      inc(s2, s1);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   143
    end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   144
    s1 := s1 mod BASE;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   145
    s2 := s2 mod BASE;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   146
    dec(len, n);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   147
  end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   148
  LH(adler).L := word(s1);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   149
  LH(adler).H := word(s2);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   150
end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   151
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
diff changeset
   152
end.