hedgewars/uStats.pas
author Wuzzy <almikes@aol.com>
Sat, 15 Apr 2017 04:28:00 +0200
changeset 12253 8e9603088f99
parent 12176 29f1ea94488b
child 12290 4ce7cb441c75
permissions -rw-r--r--
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts) Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uConsts, uTypes;
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var TotalRounds: LongInt;
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    FinishedTurnsTotal: LongInt;
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    SendHealthStatsOn : boolean = true;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog);
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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procedure Skipped;
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procedure TurnReaction;
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procedure SendStats;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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procedure declareAchievement(id, teamname, location: shortstring; value: LongInt);
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procedure startGhostPoints(n: LongInt);
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procedure dumpPoint(x, y: LongInt);
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implementation
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uMisc, uConsole, uScript;
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var DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    DamageTurn  : Longword = 0;
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    PoisonTurn  : Longword = 0; // Poisoned enemies per turn
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    PoisonClan  : Longword = 0; // Poisoned own clan members in turn
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    PoisonTotal : Longword = 0; // Poisoned hogs in whole round
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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    SkippedTurns: LongWord = 0;
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    isTurnSkipped: boolean = false;
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    vpHurtSameClan: PVoicepack = nil;
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    vpHurtEnemy: PVoicepack = nil;
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog);
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begin
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    if Attacker^.Team^.Clan = Gear^.HEdgehog^.Team^.Clan then
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        begin
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        vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack;
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        inc(PoisonClan)
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        end
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    else
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        begin
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        vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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        inc(PoisonTurn)
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        end;
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    inc(PoisonTotal)
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end;
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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begin
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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    vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
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else
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    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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//////////////////////////
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inc(Attacker^.stats.StepDamageGiven, Damage);
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inc(Attacker^.stats.DamageGiven, Damage);
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inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
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if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
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if killed then
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    begin
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    inc(Attacker^.stats.StepKills);
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    inc(Kills);
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    inc(KillsTotal);
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    inc(Attacker^.Team^.stats.Kills);
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    if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
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        begin
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        inc(Attacker^.Team^.stats.TeamKills);
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        inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
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    end;
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    if Gear = Attacker^.Gear then
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        inc(Attacker^.Team^.stats.Suicides);
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    if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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        inc(KillsClan);
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    end;
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inc(DamageTotal, Damage);
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inc(DamageTurn, Damage)
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end;
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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end;
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procedure TurnReaction;
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var i, t: LongInt;
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    s: ansistring;
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begin
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//TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
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inc(FinishedTurnsTotal);
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if FinishedTurnsTotal <> 0 then
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    begin
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    s:= ansistring(CurrentHedgehog^.Name);
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    inc(CurrentHedgehog^.stats.FinishedTurns);
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    // First blood (first damage, poison or kill)
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    if ((DamageTotal > 0) or (KillsTotal > 0) or (PoisonTotal > 0)) and ((CurrentHedgehog^.stats.DamageGiven = DamageTotal) and (CurrentHedgehog^.stats.StepKills = KillsTotal) and (PoisonTotal = PoisonTurn + PoisonClan)) then
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        AddVoice(sndFirstBlood, CurrentTeam^.voicepack)
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    // Hog hurts itself only
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    else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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        begin
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        AddVoice(sndStupid, PreviousTeam^.voicepack);
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        if CurrentHedgehog^.stats.DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then
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            AddCaption(FormatA(GetEventString(eidHurtSelf), s), cWhiteColor, capgrpMessage);
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        end
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    // Hog hurts, poisons or kills own team/clan member
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    else if (DamageClan <> 0) or (KillsClan <> 0) or (PoisonClan <> 0) then
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   145
        if (DamageTurn > DamageClan) or (Kills > KillsClan) then
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            if random(2) = 0 then
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                AddVoice(sndNutter, CurrentTeam^.voicepack)
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            else
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   149
                AddVoice(sndWatchIt, vpHurtSameClan)
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        else
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            if random(2) = 0 then
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                AddVoice(sndSameTeam, vpHurtSameClan)
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            else
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                AddVoice(sndTraitor, vpHurtSameClan)
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   155
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    // Hog hurts, kills or poisons enemy
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    else if (CurrentHedgehog^.stats.StepDamageGiven <> 0) or (CurrentHedgehog^.stats.StepKills <> 0) or (PoisonTurn <> 0) then
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        if Kills > 0 then
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            AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
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        else
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            AddVoice(sndRegret, vpHurtEnemy)
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   162
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    // Missed shot
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   164
    else if AmmoDamagingUsed and (Kills = 0) and (PoisonTurn = 0) and (PoisonClan = 0) and (DamageTurn = 0) then
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        AddVoice(sndMissed, PreviousTeam^.voicepack)
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    // Timeout
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    else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
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        begin end// nothing ?
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    // Turn skipped
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    else if isTurnSkipped and (not PlacingHogs) then
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        begin
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        AddVoice(sndCoward, PreviousTeam^.voicepack);
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        AddCaption(FormatA(GetEventString(eidTurnSkipped), s), cWhiteColor, capgrpMessage);
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        end
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    end;
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for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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    with TeamsArray[t]^ do
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i].stats do
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                begin
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                inc(DamageRecv, StepDamageRecv);
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                inc(DamageGiven, StepDamageGiven);
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                if StepDamageRecv > MaxStepDamageRecv then
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                    MaxStepDamageRecv:= StepDamageRecv;
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                if StepDamageGiven > MaxStepDamageGiven then
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                    MaxStepDamageGiven:= StepDamageGiven;
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lovelacer
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                if StepKills > MaxStepKills then
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                    MaxStepKills:= StepKills;
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                StepKills:= 0;
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                StepDamageRecv:= 0;
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                StepDamageGiven:= 0
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   196
                end;
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   197
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if SendHealthStatsOn then
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    for t:= 0 to Pred(ClansCount) do
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        with ClansArray[t]^ do
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   201
            begin
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            SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
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            end;
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   204
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Kills:= 0;
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KillsClan:= 0;
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DamageClan:= 0;
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DamageTurn:= 0;
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PoisonClan:= 0;
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PoisonTurn:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false;
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isTurnSkipped:= false
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end;
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   216
procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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   220
end;
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   221
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   222
procedure hedgehogFlight(Gear: PGear; time: Longword);
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   223
begin
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   224
if time > 4000 then
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   225
    begin
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    WriteLnToConsole('FLIGHT');
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    WriteLnToConsole(Gear^.Hedgehog^.Team^.TeamName);
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    WriteLnToConsole(inttostr(time));
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    WriteLnToConsole( '');
6014
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   230
    end
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   231
end;
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   232
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7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
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procedure SendStats;
858
5005a485f103 Repair round statistics
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   234
var i, t: LongInt;
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   235
    msd, msk: Longword; msdhh, mskhh: PHedgehog;
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    mskcnt: Longword;
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    maxTeamKills : Longword;
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    maxTeamKillsName : shortstring;
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   239
    maxTurnSkips : Longword;
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   240
    maxTurnSkipsName : shortstring;
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   241
    maxTeamDamage : Longword;
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   242
    maxTeamDamageName : shortstring;
5142
cb822f8d52ff Show winners in console in a special form so this information could be easily parsed
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   243
    winnersClan : PClan;
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   244
begin
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   245
if SendHealthStatsOn then
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   246
    msd:= 0; msdhh:= nil;
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   247
    msk:= 0; mskhh:= nil;
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   248
    mskcnt:= 0;
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   249
    maxTeamKills := 0;
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   250
    maxTurnSkips := 0;
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   251
    maxTeamDamage := 0;
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   252
    winnersClan:= nil;
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   253
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    for t:= 0 to Pred(TeamsCount) do
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   255
        with TeamsArray[t]^ do
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   256
        begin
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   257
            if not ExtDriven then
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   258
                SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
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   259
            for i:= 0 to cMaxHHIndex do
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   260
                begin
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   261
                if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
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   262
                    begin
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   263
                    msdhh:= @Hedgehogs[i];
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   264
                    msd:= Hedgehogs[i].stats.MaxStepDamageGiven
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   265
                    end;
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   266
                if Hedgehogs[i].stats.MaxStepKills >= msk then
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   267
                    if Hedgehogs[i].stats.MaxStepKills = msk then
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   268
                        inc(mskcnt)
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   269
                    else
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                        begin
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                        mskcnt:= 1;
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   272
                        mskhh:= @Hedgehogs[i];
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                        msk:= Hedgehogs[i].stats.MaxStepKills
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   274
                        end;
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   275
            end;
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            { send player stats for winner teams }
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   278
            if Clan^.ClanHealth > 0 then
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   279
                begin
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                winnersClan:= Clan;
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   281
                SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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   282
                    IntToStr(stats.Kills) + ' ' + TeamName);
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   283
            end;
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   284
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            { determine maximum values of TeamKills, TurnSkips, TeamDamage }
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   286
            if stats.TeamKills > maxTeamKills then
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   287
                begin
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   288
                maxTeamKills := stats.TeamKills;
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                maxTeamKillsName := TeamName;
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   290
            end;
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   291
            if stats.TurnSkips > maxTurnSkips then
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   292
                begin
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   293
                maxTurnSkips := stats.TurnSkips;
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   294
                maxTurnSkipsName := TeamName;
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   295
            end;
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   296
            if stats.TeamDamage > maxTeamDamage then
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   297
                begin
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   298
                maxTeamDamage := stats.TeamDamage;
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   299
                maxTeamDamageName := TeamName;
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   300
            end;
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   302
        end;
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   304
    { now send player stats for loser teams }
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    for t:= 0 to Pred(TeamsCount) do
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        begin
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        with TeamsArray[t]^ do
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            begin
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            if Clan^.ClanHealth = 0 then
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                begin
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                SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                    IntToStr(stats.Kills) + ' ' + TeamName);
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            end;
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        end;
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    end;
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    if msdhh <> nil then
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        SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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    if mskcnt = 1 then
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        SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
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    if maxTeamKills > 1 then
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        SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
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    if maxTurnSkips > 2 then
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        SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
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    if maxTeamDamage > 30 then
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        SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
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    if KilledHHs > 0 then
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        SendStat(siKilledHHs, IntToStr(KilledHHs));
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    // now to console
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    if winnersClan <> nil then
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        begin
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        WriteLnToConsole('WINNERS');
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        WriteLnToConsole(inttostr(winnersClan^.TeamsNumber));
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        for t:= 0 to winnersClan^.TeamsNumber - 1 do
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            WriteLnToConsole(winnersClan^.Teams[t]^.TeamName);
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        end
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    else
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        WriteLnToConsole('DRAW');
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    ScriptCall('onAchievementsDeclaration');
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end;
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procedure declareAchievement(id, teamname, location: shortstring; value: LongInt);
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begin
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if (length(id) = 0) or (length(teamname) = 0) or (length(location) = 0) then exit;
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    WriteLnToConsole('ACHIEVEMENT');
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    WriteLnToConsole(id);
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    WriteLnToConsole(teamname);
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    WriteLnToConsole(location);
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    WriteLnToConsole(inttostr(value));
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end;
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procedure startGhostPoints(n: LongInt);
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begin
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    WriteLnToConsole('GHOST_POINTS');
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    WriteLnToConsole(inttostr(n));
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end;
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procedure dumpPoint(x, y: LongInt);
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begin
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    WriteLnToConsole(inttostr(x));
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    WriteLnToConsole(inttostr(y));
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end;
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procedure initModule;
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begin
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    DamageClan  := 0;
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    DamageTotal := 0;
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    DamageTurn  := 0;
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    PoisonClan  := 0;
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    PoisonTurn  := 0;
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    KillsClan   := 0;
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    Kills       := 0;
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    KillsTotal  := 0;
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    AmmoUsedCount := 0;
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    AmmoDamagingUsed := false;
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    SkippedTurns:= 0;
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    isTurnSkipped:= false;
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    vpHurtSameClan:= nil;
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    vpHurtEnemy:= nil;
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    TotalRounds:= -1;
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    FinishedTurnsTotal:= -1;
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end;
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   387
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   388
procedure freeModule;
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begin
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end;
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bc2786a00fb8 fix wrong ttf blending in ppc
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   392
end.