author | Wuzzy <Wuzzy@disroot.org> |
Wed, 28 Jun 2023 21:14:56 +0200 | |
changeset 15998 | 91c487e7d11d |
parent 15068 | 773beead236f |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* @brief RoomsListModel class implementation |
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*/ |
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#include <QBrush> |
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#include <QColor> |
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#include <QIcon> |
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#include "rooms_model.h" |
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RoomsListModel::RoomsListModel(QObject *parent) |
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: QAbstractTableModel(parent), c_nColumns(9) { |
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m_headerData = QStringList(); |
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m_headerData << tr("In progress"); |
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m_headerData << tr("Room Name"); |
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//: Caption of the column for the number of connected clients in the list of |
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// rooms |
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m_headerData << tr("C"); |
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//: Caption of the column for the number of teams in the list of rooms |
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m_headerData << tr("T"); |
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m_headerData << tr("Owner"); |
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m_headerData << tr("Map"); |
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m_headerData << tr("Script"); |
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m_headerData << tr("Rules"); |
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m_headerData << tr("Weapons"); |
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// m_staticMapModel = DataManager::instance().staticMapModel(); |
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// m_missionMapModel = DataManager::instance().missionMapModel(); |
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} |
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QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, |
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int role) const { |
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if (orientation == Qt::Vertical || role != Qt::DisplayRole) |
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return QVariant(); |
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else |
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return QVariant(m_headerData.at(section)); |
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} |
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int RoomsListModel::rowCount(const QModelIndex &parent) const { |
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if (parent.isValid()) |
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return 0; |
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else |
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return m_data.size(); |
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} |
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int RoomsListModel::columnCount(const QModelIndex &parent) const { |
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if (parent.isValid()) |
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return 0; |
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else |
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return c_nColumns; |
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} |
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QVariant RoomsListModel::data(const QModelIndex &index, int role) const { |
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int column = index.column(); |
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int row = index.row(); |
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// invalid index |
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if (!index.isValid()) return QVariant(); |
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// invalid row |
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if ((row < 0) || (row >= m_data.size())) return QVariant(); |
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// invalid column |
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if ((column < 0) || (column >= c_nColumns)) return QVariant(); |
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// not a role we have data for |
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if (role != Qt::DisplayRole) |
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// only custom-align counters |
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if ((role != Qt::TextAlignmentRole) || |
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((column != PlayerCountColumn) && (column != TeamCountColumn))) |
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// only decorate name column |
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if ((role != Qt::DecorationRole) || (column != NameColumn)) |
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// only dye map column |
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if ((role != Qt::ForegroundRole) || (column != MapColumn)) |
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return QVariant(); |
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// decorate room name based on room state |
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if (role == Qt::DecorationRole) { |
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const QIcon roomBusyIcon(":/res/iconDamage.png"); |
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const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png"); |
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const QIcon roomBusyIconRed(":/res/iconDamageLockR.png"); |
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const QIcon roomWaitingIcon(":/res/iconTime.png"); |
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const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png"); |
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const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png"); |
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QString flags = m_data.at(row).at(StateColumn); |
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if (flags.contains("g")) { |
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if (flags.contains("j")) |
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return QVariant(roomBusyIconRed); |
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else if (flags.contains("p")) |
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return QVariant(roomBusyIconGreen); |
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else |
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return QVariant(roomBusyIcon); |
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} else { |
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if (flags.contains("j")) |
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return QVariant(roomWaitingIconRed); |
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else if (flags.contains("p")) |
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return QVariant(roomWaitingIconGreen); |
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else |
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return QVariant(roomWaitingIcon); |
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} |
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} |
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QString content = m_data.at(row).at(column); |
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if (role == Qt::DisplayRole) { |
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// display room names |
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if (column == 5) { |
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// special names |
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if (content[0] == '+') { |
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if (content == "+rnd+") return tr("Random Map"); |
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if (content == "+maze+") return tr("Random Maze"); |
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if (content == "+perlin+") return tr("Random Perlin"); |
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if (content == "+drawn+") return tr("Hand-drawn"); |
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if (content == "+forts+") return tr("Forts"); |
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} |
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// prefix ? if map not available |
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/*if (!m_staticMapModel->mapExists(content) && |
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!m_missionMapModel->mapExists(content)) |
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return QString("? %1").arg(content);*/ |
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} |
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return content; |
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} |
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// dye map names red if map not available |
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/*if (role == Qt::ForegroundRole) { |
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if (content == "+rnd+" || content == "+maze+" || content == "+perlin+" || |
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content == "+drawn+" || content == "+forts+" || |
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m_staticMapModel->mapExists(content) || |
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m_missionMapModel->mapExists(content)) |
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return QVariant(); |
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else |
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return QBrush(QColor("darkred")); |
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}*/ |
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if (role == Qt::TextAlignmentRole) { |
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return (int)(Qt::AlignHCenter | Qt::AlignVCenter); |
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} |
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Q_ASSERT(false); |
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return QVariant(); |
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} |
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void RoomsListModel::setRoomsList(const QStringList &rooms) { |
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beginResetModel(); |
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m_data.clear(); |
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int nRooms = rooms.size(); |
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for (int i = 0; i < nRooms; i += c_nColumns) { |
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QStringList l; |
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l.reserve(c_nColumns); |
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for (int t = 0; t < c_nColumns; t++) { |
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l.append(rooms[i + t]); |
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} |
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m_data.append(l); |
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} |
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endResetModel(); |
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} |
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void RoomsListModel::addRoom(const QStringList &info) { |
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beginInsertRows(QModelIndex(), 0, 0); |
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m_data.prepend(info); |
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endInsertRows(); |
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} |
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int RoomsListModel::rowOfRoom(const QString &name) { |
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int size = m_data.size(); |
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if (size < 1) return -1; |
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int i = 0; |
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// search for record with matching room name |
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while (m_data[i].at(NameColumn) != name) { |
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i++; |
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if (i >= size) return -1; |
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} |
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return i; |
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} |
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void RoomsListModel::removeRoom(const QString &name) { |
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int i = rowOfRoom(name); |
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if (i < 0) return; |
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beginRemoveRows(QModelIndex(), i, i); |
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m_data.removeAt(i); |
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endRemoveRows(); |
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} |
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void RoomsListModel::updateRoom(const QString &name, const QStringList &info) { |
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int i = rowOfRoom(name); |
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if (i < 0) return; |
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m_data[i] = info; |
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emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1)); |
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} |