hedgewars/uGearsUtils.pas
author Wuzzy <almikes@aol.com>
Wed, 27 Sep 2017 03:54:35 +0200
changeset 12548 933aee9786c3
parent 12449 8c5475bb4db7
child 12600 ef780eda6e48
permissions -rw-r--r--
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
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procedure AddBounceEffectForGear(Gear: PGear);
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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procedure SpawnBoxOfSmth;
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procedure ShotgunShot(Gear: PGear);
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procedure SetAllToActive;
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procedure SetAllHHToActive(Ice: boolean);
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procedure SetAllHHToActive(); inline;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function WorldWrap(var Gear: PGear): boolean;
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function IsHogLocal(HH: PHedgehog): boolean;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug,
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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    wrap: boolean;
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    bubble: PVisualGear;
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    s: ansistring;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if CheckCoordInWater(X, Y - Radius) then
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        begin
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        cnt:= 2 * Radius;
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        for i:= (Radius * Radius) div 4 downto 0 do
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            begin
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            bubble := AddVisualGear(X - Radius + random(cnt), Y - Radius + random(cnt), vgtBubble);
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            if bubble <> nil then
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                bubble^.dY:= 0.1 + random(20)/10;
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            end
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        end
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    else if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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(*if (Mask and EXPLAllDamageInRadius) = 0 then
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    dmgRadius:= Radius shl 1
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else
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    dmgRadius:= Radius;
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dmgBase:= dmgRadius + cHHRadius div 2;*)
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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// we might have to run twice if weWrap is enabled
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wrap:= false;
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repeat
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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    //if (dmg > 1) and
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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            //    gtCluster, too game breaking I think
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                gtSMine,
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                gtAirMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives: begin //,
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                //gtStructure: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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                                if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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   171
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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                                if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear
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                                end;
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and
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                                (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) and
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                                (Gear^.State and gstHHDeath = 0) then
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                                    begin
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                                    if Gear^.Hedgehog^.Effects[hePoisoned] = 0 then
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                                        begin
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                                        s:= ansistring(Gear^.Hedgehog^.Name);
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                                        AddCaption(FormatA(GetEventString(eidPoisoned), s), cWhiteColor, capgrpMessage);
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                                        uStats.HedgehogPoisoned(Gear, AttackingHog)
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                                        end;
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                                    Gear^.Hedgehog^.Effects[hePoisoned] := 5;
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                                    end
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                            end;
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                        end;
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                gtGrave: if Mask and EXPLDoNotTouchAny = 0 then
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// Run the calcs only once we know we have a type that will need damage
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   196
                            begin
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                            tdX:= Gear^.X-fX;
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                            tdY:= Gear^.Y-fY;
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   199
                            if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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   200
                                dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                            if dmg > 1 then
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                                begin
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                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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                                end
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                            end;
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            end;
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        end;
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    Gear:= Gear^.NextGear
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    end;
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   212
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if (Mask and EXPLDontDraw) = 0 then
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   214
    if (GameFlags and gfSolidLand) = 0 then
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        begin
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        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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        end;
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   221
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if (WorldEdge = weWrap) then
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    begin
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    // already wrapped? let's not wrap again!
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    if wrap then
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        break;
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    // Radius + 5 because that's the actual radius the explosion changes graphically
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   229
    if X + (Radius + 5) > LongInt(rightX) then
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        begin
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        dec(X, playWidth);
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        wrap:= true;
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   233
        end
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   234
    else if X - (Radius + 5) < LongInt(leftX) then
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   235
        begin
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   236
        inc(X, playWidth);
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        wrap:= true;
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   238
        end;
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   239
    end;
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   240
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until (not wrap);
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   242
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uAIMisc.AwareOfExplosion(0, 0, 0)
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   244
end;
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   245
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   246
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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   247
var i: hwFloat;
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begin
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   249
(* Invulnerability cannot be placed in here due to still needing kicks
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   250
   Not without a new damage machine.
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   251
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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   252
*)
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   253
i:= _1;
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   254
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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   255
    i:= _1_5;
10015
4feced261c68 partial merge of the webgl branch
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   256
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and
10010
2a1483d91977 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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   257
   (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
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78c699d8fdfd move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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   258
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
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6790f1938cd9 update changelog
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   259
else
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    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01);
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   261
end;
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   262
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   263
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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   264
var s: ansistring;
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   265
    vampDmg, tmpDmg, i: Longword;
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   266
    vg: PVisualGear;
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   267
begin
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   268
    if Damage = 0 then
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   269
        exit; // nothing to apply
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   270
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   271
    if (Gear^.Kind = gtHedgehog) then
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   272
        begin
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   273
        Gear^.LastDamage := AttackerHog;
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   274
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   275
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
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   276
        HHHurt(Gear^.Hedgehog, Source);
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   277
        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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   278
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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   279
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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   280
            begin
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   281
            if cVampiric then
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   282
                begin
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   283
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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   284
                if vampDmg >= 1 then
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   285
                    begin
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   286
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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   287
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
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   288
                    inc(CurrentHedgehog^.Gear^.Health,vampDmg);
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   289
                    s:= IntToStr(vampDmg);
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   290
                    AddCaption(FormatA(trmsg[sidHealthGain], s), CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
6581
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   291
                    RenderHealth(CurrentHedgehog^);
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   292
                    RecountTeamHealth(CurrentHedgehog^.Team);
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   293
                    i:= 0;
12048
475a1289f940 Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
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   294
                    while (i < vampDmg) and (i < 1000) do
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   295
                        begin
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   296
                        vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot);
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   297
                        if vg <> nil then
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   298
                            with vg^ do
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   299
                                begin
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   300
                                Tint:= $FF0000FF;
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   301
                                State:= ord(sprHealth)
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   302
                                end;
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   303
                        inc(i, 5);
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   304
                        end;
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   305
                    end
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   306
                end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
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   307
            if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and
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   308
               (CurrentHedgehog^.Effects[heInvulnerable] = 0) then
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
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   309
                begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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   310
                inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
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   311
                CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
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   312
                spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
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   313
                end;
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   314
            end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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diff changeset
   315
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aaefa587e277 update branch with default
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   316
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
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   317
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   318
	if AprilOne and (Gear^.Hedgehog^.Hat = 'fr_tomato') and (Damage > 2) then
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   319
	    for i := 0 to random(min(Damage,20))+5 do
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parents: 10512
diff changeset
   320
		begin
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nemo
parents: 10512
diff changeset
   321
		vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
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nemo
parents: 10512
diff changeset
   322
		if vg <> nil then
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nemo
parents: 10512
diff changeset
   323
		    with vg^ do
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nemo
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diff changeset
   324
			begin
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
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diff changeset
   325
			dx:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   326
			dy:= 0.001 * (random(100)+10);
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nemo
parents: 10512
diff changeset
   327
			tdy:= -cGravityf;
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nemo
parents: 10512
diff changeset
   328
			if random(2) = 0 then
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nemo
parents: 10512
diff changeset
   329
			    dx := -dx;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   330
			//if random(2) = 0 then
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nemo
parents: 10512
diff changeset
   331
			//    dy := -dy;
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nemo
parents: 10512
diff changeset
   332
			FrameTicks:= random(500) + 1000;
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nemo
parents: 10512
diff changeset
   333
			State:= ord(sprBubbles);
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nemo
parents: 10512
diff changeset
   334
			//Tint:= $bd2f03ff
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nemo
parents: 10512
diff changeset
   335
			Tint:= $ff0000ff
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nemo
parents: 10512
diff changeset
   336
			end
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   337
	end
8199
886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   338
    end else
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8007
diff changeset
   339
    //else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
6581
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nemo
parents: 6580
diff changeset
   340
        Gear^.Hedgehog:= AttackerHog;
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nemo
parents: 6580
diff changeset
   341
    inc(Gear^.Damage, Damage);
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aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   342
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nemo
parents: 6580
diff changeset
   343
    ScriptCall('onGearDamage', Gear^.UID, Damage);
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diff changeset
   344
end;
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nemo
parents: 6580
diff changeset
   345
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parents: 6580
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   346
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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diff changeset
   347
var tag: PVisualGear;
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nemo
parents: 6580
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   348
begin
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   349
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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nemo
parents: 6580
diff changeset
   350
if (tag <> nil) then
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nemo
parents: 6580
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   351
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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nemo
parents: 6580
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   352
AllInactive:= false;
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nemo
parents: 6580
diff changeset
   353
HHGear^.Active:= true;
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nemo
parents: 6580
diff changeset
   354
end;
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aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   355
6581
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nemo
parents: 6580
diff changeset
   356
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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nemo
parents: 6580
diff changeset
   357
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   358
if Hedgehog^.Effects[heFrozen] <> 0 then exit;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   359
6581
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nemo
parents: 6580
diff changeset
   360
if (Source = dsFall) or (Source = dsExplosion) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   362
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   363
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   364
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
    end
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nemo
parents: 6580
diff changeset
   366
else if (Source = dsPoison) then
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nemo
parents: 6580
diff changeset
   367
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   368
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   369
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
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nemo
parents: 6580
diff changeset
   370
    end
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nemo
parents: 6580
diff changeset
   371
else
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nemo
parents: 6580
diff changeset
   372
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   373
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   374
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   375
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   376
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
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nemo
parents: 6580
diff changeset
   380
procedure CheckHHDamage(Gear: PGear);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   381
var
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   382
    dmg: LongInt;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   383
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   386
if _0_4 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   387
    begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   388
    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   389
    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   390
         PlaySound(sndBump)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   391
    else PlaySound(sndFrozenHogImpact);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   392
    if dmg < 1 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   393
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   395
    for i:= min(12, 3 + dmg div 10) downto 0 do
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   396
        begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   397
        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   398
        if particle <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   399
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   400
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9561
diff changeset
   402
    if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   403
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   405
    //if _0_6 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   406
    //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   407
    //else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   408
    //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   410
    if Gear^.LastDamage <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   411
        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   412
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   413
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
procedure CalcRotationDirAngle(Gear: PGear);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   419
var
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   422
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   423
    //dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   424
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   436
procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   437
var x, y, i, distL, distR, distB, minDist, maxDrops: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   438
    splash, particle: PVisualGear;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   439
    speed, hwTmp: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   440
    vi, vs, tmp: real; // impact speed and sideways speed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   441
    isImpactH, isImpactRight: boolean;
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   442
const dist2surf = 4;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   443
begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   444
x:= hwRound(Gear^.X);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   445
y:= hwRound(Gear^.Y);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   446
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   447
// find position for splash and impact speed
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   448
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   449
distB:= cWaterline - y;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   450
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   451
if WorldEdge <> weSea then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   452
    minDist:= distB
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   453
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   454
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   455
    distL:= x - leftX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   456
    distR:= rightX - x;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   457
    minDist:= min(distB, min(distL, distR));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   458
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   459
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   460
isImpactH:= (minDist <> distB);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   461
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   462
if not isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   463
    begin
10417
8f66bb4dbf80 tweak splash position
sheepluva
parents: 10363
diff changeset
   464
    y:= cWaterline - dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   465
    speed:= hwAbs(Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   466
    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   467
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   468
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   469
    isImpactRight := minDist = distR;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   470
    if isImpactRight then
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   471
        x:= rightX - dist2surf
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   472
    else
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   473
        x:= leftX + dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   474
    speed:= hwAbs(Gear^.dX);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   475
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   476
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   477
// splash sound
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   478
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   479
if justSkipping then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   480
    PlaySound(sndSkip)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   481
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   482
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   483
    // adjust water impact sound based on gear speed and density
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   484
    hwTmp:= hwAbs(Gear^.Density * speed);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   485
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   486
    if hwTmp > _1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   487
        PlaySound(sndSplash)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   488
    else if hwTmp > _0_5 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   489
        PlaySound(sndSkip)
12150
bbefbd1a3b0a sanity cutoff for splash sound
nemo
parents: 12048
diff changeset
   490
    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   491
        PlaySound(sndDroplet2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   492
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   493
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   494
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   495
// splash visuals
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   496
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   497
if ((cReducedQuality and rqPlainSplash) <> 0) then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   498
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   499
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   500
splash:= AddVisualGear(x, y, vgtSplash);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   501
if splash = nil then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   502
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   503
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   504
if not isImpactH then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   505
    vs:= abs(hwFloat2Float(Gear^.dX))
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   506
else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   507
    begin
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   508
    if isImpactRight then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   509
        splash^.Angle:= -90
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   510
    else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   511
        splash^.Angle:=  90;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   512
    vs:= abs(hwFloat2Float(Gear^.dY));
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   513
    end;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   514
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   515
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   516
vi:= hwFloat2Float(speed);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   517
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   518
with splash^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   519
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   520
    Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   521
    if Scale > 1 then Scale:= power(Scale,0.3333)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   522
    else Scale:= Scale + ((1-Scale) / 2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   523
    if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   524
    else Timer:= 1;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   525
    // Low Gravity
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   526
    FrameTicks:= FrameTicks*Timer;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   527
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   528
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   529
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   530
// eject water drops
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   531
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   532
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round((vi + vs) * hwRound(Gear^.Density) * 6);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   533
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   534
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   535
    if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   536
        particle := AddVisualGear(x, y - 3 + Random(7), vgtDroplet)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   537
    else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   538
        particle := AddVisualGear(x - 3 + Random(7), y, vgtDroplet);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   539
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   540
    if particle <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   541
        with particle^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   542
            begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   543
            // dX and dY were initialized to have a random value on creation (see uVisualGearsList)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   544
            if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   545
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   546
                tmp:= dX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   547
                if isImpactRight then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   548
                    dX:=  dY - vi / 5
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   549
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   550
                    dX:= -dy + vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   551
                dY:= tmp * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   552
                end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   553
            else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   554
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   555
                dX:= dX * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   556
                dY:= dY - vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   557
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   558
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   559
            if splash <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   560
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   561
                if splash^.Scale > 1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   562
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   563
                    dX:= dX * power(splash^.Scale, 0.3333); // tone down the droplet height further
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   564
                    dY:= dY * power(splash^.Scale, 0.3333);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   565
                    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   566
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   567
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   568
                    dX:= dX * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   569
                    dY:= dY * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   570
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   571
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   572
            end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   573
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   574
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   575
end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   576
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   577
procedure DrownGear(Gear: PGear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   578
begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   579
Gear^.doStep := @doStepDrowningGear;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   580
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   581
Gear^.Timer := 5000; // how long game should wait
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   582
end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   583
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   584
function CheckGearDrowning(var Gear: PGear): boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   585
var
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   586
    skipSpeed, skipAngle, skipDecay: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   587
    tmp, X, Y, dist2Water: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   588
    isSubmersible, isDirH, isImpact, isSkip: boolean;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   589
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    // probably needs tweaking. might need to be in a case statement based upon gear type
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   592
    X:= hwRound(Gear^.X);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
    Y:= hwRound(Gear^.Y);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   594
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   595
    dist2Water:= cWaterLine - (Y + Gear^.Radius);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   596
    isDirH:= false;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   597
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   598
    if WorldEdge = weSea then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   600
        tmp:= dist2Water;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10419
diff changeset
   601
        dist2Water:= min(dist2Water, min(X - Gear^.Radius - LongInt(leftX), LongInt(rightX) - (X + Gear^.Radius)));
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   602
        // if water on sides is closer than on bottom -> horizontal direction
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   603
        isDirH:= tmp <> dist2Water;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   604
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   605
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   606
    isImpact:= false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   607
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   608
    if dist2Water < 0 then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   609
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   610
        // invisible gears will just be deleted
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   611
        // unless they are generic fallers, then they will be "respawned"
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   612
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   613
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   614
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   615
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   616
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   617
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   618
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   619
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   620
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   621
            else DeleteGear(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   622
            exit(true)
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   623
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   624
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   625
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
        skipDecay := _0_87;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   629
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   630
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   631
        // skipping
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   632
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10508
diff changeset
   633
        if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   634
        and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   635
          or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   637
            isSkip:= true;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   638
            // if skipping we move the gear out of water
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   639
            if isDirH then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   640
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   641
                Gear^.dX.isNegative := (not Gear^.dX.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   642
                Gear^.X:= Gear^.X + Gear^.dX;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   643
                end
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   644
            else
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   645
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   646
                Gear^.dY.isNegative := (not Gear^.dY.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   647
                Gear^.Y:= Gear^.Y + Gear^.dY;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   648
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   649
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   653
        else // not skipping
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   655
            isImpact:= true;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   656
            isSkip:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
                Gear^.State := gstDrowning;
12177
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   661
                if Gear = CurrentHedgehog^.Gear then
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   662
                    TurnTimeLeft := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   668
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   669
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   670
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   671
                            ResurrectHedgehog(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   672
                            exit(true)
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   673
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                            begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   676
                            DrownGear(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                            Gear^.State := Gear^.State and (not gstHHDriven);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   678
                            s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   679
                            if Gear^.Hedgehog^.King then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   680
                                AddCaption(FormatA(GetEventString(eidKingDied), s), cWhiteColor, capgrpMessage)
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   681
                            else
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   682
                                AddCaption(FormatA(GetEventString(eidDrowned), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                    else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   686
                        DrownGear(Gear);
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   687
                    if Gear^.Kind = gtFlake then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   688
                        exit(true); // skip splashes
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   689
                end
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   690
            else // submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   691
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   692
                // drown submersible grears if far below map
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   693
                if (Y > cWaterLine + cVisibleWater*4) then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   694
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   695
                    DrownGear(Gear);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   696
                    exit(true); // no splashes needed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   697
                    end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   698
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   699
                CheckGearDrowning := false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   700
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   701
                // check if surface was penetrated
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   702
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   703
                // no penetration if center's water distance not smaller than radius
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   704
                if  ((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius) then
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   705
                    isImpact:= false
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   706
                else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   707
                    begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   708
                    // get distance to water of last tick
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   709
                    if isDirH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   710
                        begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   711
                        tmp:= hwRound(Gear^.X - Gear^.dX);
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   712
                        if abs(tmp - leftX) < abs(tmp - rightX) then  // left edge
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   713
                            isImpact:= (abs(tmp-leftX) >= Gear^.Radius) and (Gear^.dX.isNegative)
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   714
                        else
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   715
                            isImpact:= (abs(tmp-rightX) >= Gear^.Radius) and (not Gear^.dX.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   716
                        end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   717
                    else
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   718
                        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   719
                        tmp:= hwRound(Gear^.Y - Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   720
                        tmp:= abs(cWaterLine - tmp);
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   721
                        // there was an impact if distance was >= radius
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   722
                        isImpact:= (tmp >= Gear^.Radius) and (not Gear^.dY.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   723
                        end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   724
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   725
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   726
                end; // end of submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   727
            end; // end of not skipping
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   728
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   729
        // splash sound animation and droplets
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   730
        if isImpact or isSkip then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   731
            addSplashForGear(Gear, isSkip);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   732
10668
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   733
        if isSkip then
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   734
            ScriptCall('onGearWaterSkip', Gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
   737
        CheckGearDrowning := false
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   741
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
var tempTeam : PTeam;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   743
    sparkles: PVisualGear;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   744
    gX, gY: LongInt;
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   745
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   747
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   748
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   749
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   750
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   756
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   757
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   758
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   759
        with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
            inc(Team^.stats.AIKills);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10558
diff changeset
   762
            FreeAndNilTexture(Team^.AIKillsTex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   763
            Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   767
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   768
    gY := hwRound(gear^.Y);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   769
    // might need more sparkles for a column
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   770
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   771
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   772
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   773
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   774
        //sparkles^.Angle:= random(360);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   775
        end;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   776
    FindPlace(gear, false, 0, LAND_WIDTH, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
        begin
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   779
        AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   780
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
        RenderHealth(gear^.Hedgehog^);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   782
        s:= ansistring(gear^.Hedgehog^.Name);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
        ScriptCall('onGearResurrect', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   785
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   789
function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   793
    if (y and LAND_HEIGHT_MASK) = 0 then
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   794
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   795
            if (Land[y, i] and mask <> 0) and (Land[y, i] and antimask = 0) then
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   796
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   797
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   798
                if count = c then
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   799
                    begin
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   800
                    CountLand:= count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   801
                    exit
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   802
                    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   803
                end;
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   804
    CountLand:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   807
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   808
var cnt, i: LongInt;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   809
begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   810
    cnt:= 0;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   811
    isSteadyPosition:= false;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   812
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   813
    if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   814
    begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   815
        for i:= r - c + 2 to r do
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   816
        begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   817
            if (Land[y, x - i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   818
            if (Land[y, x + i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   819
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   820
            if cnt >= c then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   821
            begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   822
                isSteadyPosition:= true;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   823
                exit
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   824
            end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   825
        end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   826
    end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   827
end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   828
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   829
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   830
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   831
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   832
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   833
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   834
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   835
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   836
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   837
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   838
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   839
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   840
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   841
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   842
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   843
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   844
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   845
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   846
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   847
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   848
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   849
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   850
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   851
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
var x: LongInt;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   854
    y, sy, dir: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   855
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   856
    ar2: array[0..2047] of TPoint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   857
    temp: TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   860
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   862
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   863
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
tryAgain:= true;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   865
if WorldEdge <> weNone then
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   866
    begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   867
    Left:= max(Left, LongInt(leftX) + Gear^.Radius);
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   868
    Right:= min(Right,rightX-Gear^.Radius)
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   869
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   872
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
    repeat
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   875
        if GetRandom(2) = 0 then dir:= -1 else dir:= 1;
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   876
        x:= max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   877
        if dir = 1 then x:= Left + x else x:= Right - x; 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
            cnt:= 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   880
            y:= min(1024, topY) - Gear^.Radius shl 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   885
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   886
                    (ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FF00, 0) = 0)) or
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   887
                    (not ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) = 0));
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   888
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   894
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   895
                        (ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   896
                                (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) <> 0)) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   897
                        (not ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   898
                            (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) <> 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   900
                if (y - sy > Gear^.Radius * 2) and (y < cWaterLine)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                    and (((Gear^.Kind = gtExplosives)
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   902
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   903
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, $FFFF)
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   904
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, 0) > Gear^.Radius)
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   905
                            ))
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   906
                    or
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   907
                        ((Gear^.Kind <> gtExplosives)
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   908
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   909
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfIce)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   910
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, lfIce) <> 0)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   911
                            ))) then
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   912
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   921
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
            if cnt > 0 then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   925
                begin
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   926
                temp := ar[GetRandom(cnt)];
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   927
                with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
                    inc(cnt2)
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   932
                    end;
11192
0f6916065849 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo
parents: 11046
diff changeset
   933
                end;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   934
            inc(x, Delta*dir)
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   935
        until ((dir = 1) and (x > Right)) or ((dir = -1) and (x < Left));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   939
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   940
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   943
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   944
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
if cnt2 > 0 then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   948
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   949
    temp := ar2[GetRandom(cnt2)];
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   950
    with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
        end
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   956
    end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   957
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
    if Gear^.Kind = gtHedgehog then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   961
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   962
        cnt:= 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   963
        if GameTicks = 0 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   964
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   965
            //AddFileLog('Trying to make a hole');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   966
            while (cnt < 1000) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   967
                begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   968
                inc(cnt);
11751
20e0a72e0e2c make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva
parents: 11551
diff changeset
   969
                x:= left+GetRandom(right-left-2*cHHRadius)+cHHRadius;
11479
846a3b3a3d1c add 32px to top offset
nemo
parents: 11478
diff changeset
   970
                y:= topY+GetRandom(LAND_HEIGHT-topY-64)+48;
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
   971
                if NoGearsToAvoid(x, y, 100 div max(1,cnt div 100), 100 div max(1,cnt div 100)) then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   972
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   973
                    Gear^.State:= Gear^.State or gsttmpFlag;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   974
                    Gear^.X:= int2hwFloat(x);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   975
                    Gear^.Y:= int2hwFloat(y);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   976
                    AddFileLog('Picked a spot for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   977
                    cnt:= 2000
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   978
                    end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   979
                end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   980
            end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   981
        if cnt < 2000 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   982
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   983
            Gear^.Hedgehog^.Effects[heResurrectable] := 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   984
            DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   985
            Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   986
            end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   987
        end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   988
    else
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   989
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   990
        DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   991
        Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
   992
        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
t:= GearsList;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
rX:= sqr(rX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
rY:= sqr(rY);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
while t <> nil do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
    if (t <> Gear) and (t^.Kind = Kind) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
        if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1007
        begin
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1008
            CheckGearNear:= t;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1009
            exit;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
  1010
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
    t:= t^.NextGear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
CheckGearNear:= nil
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1017
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1018
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1019
    if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0)
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1020
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1021
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1022
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1023
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1024
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1025
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1026
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1027
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1028
    if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1029
    or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1030
        Gear^.State := Gear^.State or gstCollision
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
  1031
    else
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1032
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1033
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1034
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1035
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1036
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1037
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1038
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1039
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1040
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1041
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1042
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1043
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1044
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1045
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1046
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1047
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1048
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1049
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1050
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1051
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1052
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1053
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1054
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1055
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1056
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1057
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1058
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1059
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1060
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1061
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1062
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1063
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1064
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1065
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1066
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1067
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1068
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1069
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1070
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1071
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1072
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1073
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1074
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1075
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1076
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1077
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1078
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1079
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1080
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1081
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1082
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1083
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1084
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1085
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1086
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1087
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1088
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1089
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1090
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1091
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1092
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1093
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1094
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1095
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1096
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1097
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1098
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1099
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1100
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1101
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1102
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1103
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1104
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1105
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1106
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1107
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1108
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1109
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1110
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1111
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1112
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1113
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1114
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1115
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1116
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1117
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1118
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1119
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1120
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1121
            gtExplosives: begin//,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1122
//            gtStructure: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1123
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1124
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1125
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1126
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1127
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1128
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1129
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1130
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1131
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1132
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1133
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1134
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1135
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1136
                        begin
10558
b574f04c9685 fix invulnerability check for shotgun
nemo
parents: 10526
diff changeset
  1137
                        if (t^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1138
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1139
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1140
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1141
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1142
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1143
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1144
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1145
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1146
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1147
                        t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1148
                        FollowGear:= t
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1149
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1150
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1151
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1152
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1153
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1154
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1155
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1156
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1157
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1158
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1159
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1160
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1161
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1162
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1163
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1164
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1165
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1166
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1167
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1168
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1169
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1170
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1171
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1172
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1173
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1174
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1175
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1176
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1177
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1178
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1179
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1180
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1181
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1182
t:= CheckGearsCollision(Ammo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1183
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1184
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1185
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1186
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1187
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1188
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1189
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1190
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1191
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1192
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1193
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1194
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1195
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1196
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1197
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1198
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1199
    Gear:= t^.ar[i];
11551
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11550
diff changeset
  1200
    if (Ammo^.Data <> nil) and (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot]) and (PGear(Ammo^.Data) = Gear) then
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1201
        continue;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1202
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1203
       (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1204
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1205
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1206
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1207
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1208
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1209
        if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1210
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1211
            VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1212
            if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1213
                VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1214
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1215
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1216
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1217
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1218
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1219
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1220
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1221
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1222
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1223
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1224
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1225
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1226
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1227
            gtExplosives: //,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1228
            //gtStructure:
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1229
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1230
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1231
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1232
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1233
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1234
                end;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 10010
diff changeset
  1235
            if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1236
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1237
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1238
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1239
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1240
                        VGear:= AddVisualGear(hwRound(Ammo^.X-((Ammo^.X-Gear^.X)/_2)), hwRound(Ammo^.Y-((Ammo^.Y-Gear^.Y)/_2)), vgtStraightShot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1241
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1242
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1243
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1244
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1245
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1246
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1247
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1248
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1249
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1250
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1251
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1252
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1253
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1254
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1255
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1256
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1257
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1258
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1259
                Gear^.State:= Gear^.State or gstWinner;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1260
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1261
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1262
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1263
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1264
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1265
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1266
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1267
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1268
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1269
                Gear^.dX:= Ammo^.dX * Power * _0_005;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1270
                Gear^.dY:= Ammo^.dY * Power * _0_005
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1271
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1272
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1273
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1274
                Gear^.dX:= Ammo^.dX * Power * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1275
                Gear^.dY:= Ammo^.dY * Power * _0_01
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1276
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1277
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1278
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1279
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1280
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1281
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1282
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1283
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1284
                // move the gear upwards a bit to throw it over tiny obstacles at start
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1285
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1286
                    begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1287
                    if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1288
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1289
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1290
                    if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1291
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1292
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1293
                    if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1294
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1295
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1296
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1297
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1298
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1299
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1300
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1301
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1302
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1303
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1304
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1305
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1306
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1307
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1308
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1309
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1310
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1311
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1312
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1313
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1314
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1315
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1316
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1317
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1318
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1319
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1320
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1321
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1322
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1323
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1324
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1325
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1326
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1327
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1328
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1329
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1330
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1331
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1332
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1333
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1334
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1335
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1336
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1337
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1338
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1339
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1340
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1341
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1342
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1343
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1344
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1345
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1346
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1347
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1348
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1349
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1350
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1351
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1352
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1353
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1354
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1355
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1356
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1357
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1358
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1359
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1360
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1361
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1362
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1363
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1364
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1365
    s: Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1366
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1367
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1368
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1369
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1370
    t := GearsList;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1371
    while t <> nil do
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1372
        begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1373
        if (t^.Kind = Kind)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1374
            and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1375
            begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1376
            inc(s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1377
            SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1378
            GearsNearArray[s - 1] := t;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1379
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1380
        t := t^.NextGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1381
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1382
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1383
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1384
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1385
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1386
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1387
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1388
procedure SpawnBoxOfSmth;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1389
var t, aTot, uTot, a, h: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1390
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1391
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1392
if (PlacingHogs) or
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1393
    (cCaseFactor = 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1394
    or (CountGears(gtCase) >= 5)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1395
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1396
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1397
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1398
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1399
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1400
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1401
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1402
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1403
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1404
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1405
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1406
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1407
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1408
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1409
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1410
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1411
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1412
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1413
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1414
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1415
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1416
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1417
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1418
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1419
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1420
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1421
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1422
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1423
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1424
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1425
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1426
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1427
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1428
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1429
    FollowGear^.Pos:= posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1430
    // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1431
    FollowGear^.Radius := cCaseHealthRadius;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1432
    AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1433
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1434
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1435
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1436
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1437
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1438
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1439
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1440
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1441
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1442
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1443
        FollowGear^.AmmoType:= i;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1444
        AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1445
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1446
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1447
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1448
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1449
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1450
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1451
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1452
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1453
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1454
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1455
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1456
        FollowGear^.AmmoType:= i;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1457
        AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1458
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1459
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1460
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1461
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1462
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1463
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1464
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1465
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1466
    if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1467
        AddVoice(sndReinforce, CurrentTeam^.voicepack)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1468
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1469
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1470
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1471
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1472
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1473
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1474
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1475
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1476
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1477
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1478
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1479
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1480
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1481
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1482
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1483
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1484
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1485
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1486
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1487
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1488
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1489
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1490
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1491
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1492
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1493
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1494
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1495
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1496
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1497
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1498
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1499
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1500
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1501
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1502
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1503
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1504
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1505
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1506
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1507
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1508
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1509
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1510
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1511
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1512
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1513
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1514
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1515
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1516
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1517
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1518
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1519
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1520
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1521
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1522
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1523
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1524
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1525
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1526
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1527
* Normal - infinite world, do nothing
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1528
* Wrap (entering left edge exits at same height on right edge)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1529
* Bounce (striking edge is treated as a 100% elasticity bounce)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1530
* From the depths (same as from sky, but from sea, with submersible flag set)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1531
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1532
Trying to make the checks a little broader than on first pass to catch things that don't move normally.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1533
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1534
function WorldWrap(var Gear: PGear): boolean;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1535
//var tdx: hwFloat;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1536
begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1537
WorldWrap:= false;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1538
if WorldEdge = weNone then exit(false);
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1539
if (hwRound(Gear^.X) < LongInt(leftX)) or
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1540
   (hwRound(Gear^.X) > LongInt(rightX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1541
    begin
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1542
    // bullets can now hurt the hog that fired them
11551
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11550
diff changeset
  1543
    if (WorldEdge <> weSea) and (Gear^.Kind in [gtDEagleShot, gtSniperRifleShot]) then
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1544
        Gear^.Data:= nil;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1545
    if WorldEdge = weWrap then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1546
        begin
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1547
        if (hwRound(Gear^.X) < LongInt(leftX)) then
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1548
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1549
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1550
        LeftImpactTimer:= 150;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1551
        RightImpactTimer:= 150
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1552
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1553
    else if WorldEdge = weBounce then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1554
        begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
  1555
        if (hwRound(Gear^.X) - Gear^.Radius < LongInt(leftX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1556
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1557
            LeftImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1558
            Gear^.dX.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
  1559
            Gear^.X:= int2hwfloat(LongInt(leftX) + Gear^.Radius)
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1560
            end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1561
        else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1562
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1563
            RightImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1564
            Gear^.dX.isNegative:= true;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1565
            Gear^.X:= int2hwfloat(rightX-Gear^.Radius)
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1566
            end;
9561
aab34634a17b call bounce sound less often
nemo
parents: 9557
diff changeset
  1567
        if (Gear^.Radius > 2) and (Gear^.dX.QWordValue > _0_001.QWordValue) then
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1568
            AddBounceEffectForGear(Gear);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1569
        end{
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1570
    else if WorldEdge = weSea then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1571
        begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1572
        if (hwRound(Gear^.Y) > cWaterLine) and (Gear^.State and gstSubmersible <> 0) then
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9160 9489
diff changeset
  1573
            Gear^.State:= Gear^.State and (not gstSubmersible)
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1574
        else
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1575
            begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1576
            Gear^.State:= Gear^.State or gstSubmersible;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1577
            Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1578
            Gear^.Y:= int2hwFloat(cWaterLine+cVisibleWater+Gear^.Radius*2);
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1579
            tdx:= Gear^.dX;
9522
a386e1cdc468 tiny tweak to silly mode
nemo
parents: 9489
diff changeset
  1580
            Gear^.dX:= -Gear^.dY;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1581
            Gear^.dY:= tdx;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1582
            Gear^.dY.isNegative:= true
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1583
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
  1584
        end};
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1585
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1586
* Window in the sky (Gear moved high into the sky, Y is used to determine X) [unfortunately, not a safe thing to do. shame, I thought aerial bombardment would be kinda neat
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1587
This one would be really easy to freeze game unless it was flagged unfortunately.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1588
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1589
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1590
        begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1591
        Gear^.X:= int2hwFloat(PlayWidth)*int2hwFloat(min(max(0,hwRound(Gear^.Y)),PlayHeight))/PlayHeight;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1592
        Gear^.Y:= -_2048-_256-_256;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1593
        tdx:= Gear^.dX;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1594
        Gear^.dX:= Gear^.dY;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1595
        Gear^.dY:= tdx;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1596
        Gear^.dY.isNegative:= false
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1597
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1598
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1599
    WorldWrap:= true
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1600
    end;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1601
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1602
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1603
procedure AddBounceEffectForGear(Gear: PGear);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1604
var boing: PVisualGear;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1605
begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1606
    boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1607
    if boing <> nil then
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1608
        with boing^ do
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1609
            begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1610
            Angle:= random(360);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1611
            dx:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1612
            dy:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1613
            FrameTicks:= 200;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1614
            Scale:= hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1615
            State:= ord(sprBoing)
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1616
            end;
12208
9a4831b23cd1 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com>
parents: 12177
diff changeset
  1617
    if Gear^.Kind = gtDuck then
12209
7e6362c0ba96 Fix syntax error in uGearsUtils
Wuzzy <almikes@aol.com>
parents: 12208
diff changeset
  1618
        PlaySound(sndDuckDrop, true)
12208
9a4831b23cd1 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com>
parents: 12177
diff changeset
  1619
    else
9a4831b23cd1 Play different bounce sound for rubber duck
Wuzzy <almikes@aol.com>
parents: 12177
diff changeset
  1620
        PlaySound(sndMelonImpact, true)
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1621
end;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1622
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1623
function IsHogLocal(HH: PHedgehog): boolean;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1624
begin
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
  1625
    IsHogLocal:= (not (HH^.Team^.ExtDriven or (HH^.BotLevel > 0))) or (HH^.Team^.Clan^.ClanIndex = LocalClan) or (GameType = gmtDemo);
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1626
end;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1627
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1628
end.