CMakeLists.txt
author unc0rr
Sun, 18 Nov 2012 01:00:26 +0400
changeset 8057 93e16240f178
parent 8055 04dd8b7fb605
child 8068 b35427506169
permissions -rw-r--r--
Merge physfslayer branch into default. Have fun!
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project(hedgewars)
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#initialise cmake environment
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cmake_minimum_required(VERSION 2.6.0 FATAL_ERROR)
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FOREACH(policy CMP0003 CMP0012)
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    IF(POLICY ${policy})
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        CMAKE_POLICY(SET ${policy} NEW)
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    ENDIF()
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ENDFOREACH()
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
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#detect Mercurial revision (if present)
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set(version_suffix "-dev") #UNSET THIS VARIABLE AT RELEASE TIME
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set(HGCHANGED "")
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IF(version_suffix MATCHES "-dev")
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    set(HW_DEV true)
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    set(default_build_type "DEBUG")
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    IF(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.hg)
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        FIND_PROGRAM(HGCOMMAND hg)
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        IF(HGCOMMAND)
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            exec_program(${HGCOMMAND}
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                     ARGS identify -in ${CMAKE_CURRENT_SOURCE_DIR}
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                     OUTPUT_VARIABLE version_suffix
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                     )
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            STRING(REGEX REPLACE "[^+]" "" HGCHANGED ${version_suffix})
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            STRING(REGEX REPLACE "([0-9a-zA-Z]+)(.*) ([0-9]+)(.*)" "\\3-\\1" version_suffix ${version_suffix})
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            IF (HGCHANGED)
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                MESSAGE(STATUS "Building revision ${version_suffix} (SOURCE CODE MODIFIED)")
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            ELSE()
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                MESSAGE(STATUS "Building revision ${version_suffix}")
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            ENDIF()
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            set(version_suffix "-${version_suffix}")
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        ENDIF()
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    ENDIF()
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ELSE()
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    set(HW_DEV false)
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    set(default_build_type "RELEASE")
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ENDIF()
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#versioning
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set(CPACK_PACKAGE_VERSION_MAJOR 0)
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set(CPACK_PACKAGE_VERSION_MINOR 9)
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set(CPACK_PACKAGE_VERSION_PATCH 19${version_suffix})
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set(HEDGEWARS_PROTO_VER 44)
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set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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#set some default values
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option(NOSERVER "Disable gameServer build [default: auto]" OFF)
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option(NOPNG "Disable screenshoot compression [default: auto]" OFF)
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option(NOVIDEOREC "Disable video recording [default: auto]" OFF)
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option(BUILD_ENGINE_LIBRARY "Enable hwengine library [default: off]" OFF)
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option(ANDROID "Enable Android build [default: off]" OFF)
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option(NOAUTOUPDATE "Disable OS X Sparkle update checking" OFF)
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option(CROSSAPPLE "Enable OSX when not on OSX [default: off]" OFF)
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option(MINIMAL_FLAGS "Respect system flags as much as possible [default: off]" OFF)
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#bundle .app setup
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if(APPLE OR CROSSAPPLE)
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    #paths for creating the bundle
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    set(bundle_name Hedgewars.app)
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    set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
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    set(CMAKE_INSTALL_PREFIX ${bundle_name}/Contents/MacOS/)
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    set(DATA_INSTALL_DIR "../Resources/")
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    set(target_dir ".")
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    set(minimum_macosx_version "10.6")
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else()
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    set(target_dir "bin")
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endif()
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if(APPLE)
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    set(CMAKE_FIND_FRAMEWORK "FIRST")
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    #what system are we building for
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    set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET})
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    #detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version
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    find_program(sw_vers sw_vers)
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    if(sw_vers)
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        exec_program(${sw_vers} ARGS "-productVersion" OUTPUT_VARIABLE current_macosx_version)
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        string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version})
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        else()
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        if(NOT minimum_macosx_version)
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            message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set")
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        else()
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            set(current_macosx_version ${minimum_macosx_version})
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        endif()
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    endif()
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    #if nothing is set, we deploy only for the current system
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    if(NOT minimum_macosx_version)
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        set(minimum_macosx_version ${current_macosx_version})
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    endif()
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    #lower systems don't have enough processing power anyways
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    if (minimum_macosx_version LESS "10.4")
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        message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4")
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    endif()
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    #workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2)
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    if(current_macosx_version MATCHES "10.4")
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        find_package(SDL_mixer REQUIRED)
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        set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg")
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        set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod")
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        set(pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}" ${pascal_flags})
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        set(CMAKE_C_FLAGS "${DYLIB_SMPEG}" "${DYLIB_MIKMOD}" ${CMAKE_C_FLAGS})
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    endif()
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    #CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking
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    if(NOT CMAKE_OSX_ARCHITECTURES)
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        if(current_macosx_version LESS "10.6")
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            if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*")
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                set(CMAKE_OSX_ARCHITECTURES "ppc7400")
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            else()
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                set(CMAKE_OSX_ARCHITECTURES "i386")
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            endif()
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        else()
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            set(CMAKE_OSX_ARCHITECTURES "x86_64")
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        endif()
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    endif()
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    #CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on
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    #we need to provide the correct one when host and target differ
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    if(NOT ${minimum_macosx_version} MATCHES ${current_macosx_version})
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        if(minimum_macosx_version MATCHES "10.4")
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            set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/")
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            set(CMAKE_C_COMPILER "gcc-4.0")
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            set(CMAKE_CXX_COMPILER "g++-4.0")
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        else()
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            string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version})
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            set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/")
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        endif()
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    endif()
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    #add user framework directory, other paths can be passed via FPFLAGS
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    set(pascal_flags "-Ff~/Library/Frameworks" ${pascal_flags})
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    #set deployment target
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    set(pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}" ${pascal_flags})
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    message(STATUS "Build system: Mac OS X ${current_macosx_version} with GCC:${CMAKE_C_COMPILER}")
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    message(STATUS "Target system: Mac OS X ${minimum_macosx_version} for architecture(s):${CMAKE_OSX_ARCHITECTURES}")
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endif(APPLE)
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#when build type is not specified, assume Debug/Release according to build version information
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if (CMAKE_BUILD_TYPE)
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    string (TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
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    if ( NOT( (CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") ) )
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        set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Only 'Debug' or 'Release' options are allowed." FORCE)
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        message (STATUS "Unknown build type, using default (${default_build_type})")
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    endif ()
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else (CMAKE_BUILD_TYPE)
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    set (CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Choose the build type, options are: Debug Release." FORCE)
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endif (CMAKE_BUILD_TYPE)
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#set default flags values for all projects (unless MINIMAL_FLAGS is true)
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if(NOT MINIMAL_FLAGS)
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    set(CMAKE_C_FLAGS "-pipe")
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    set(CMAKE_C_FLAGS_RELEASE "-w -Os -fomit-frame-pointer")
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    set(CMAKE_C_FLAGS_DEBUG "-Wall -O0 -g -DDEBUG")
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    set(CMAKE_CXX_FLAGS ${CMAKE_C_FLAGS})
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    set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
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    set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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else()
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    #CMake adds a lot of additional configuration flags, so let's clear them up
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    set(CMAKE_C_FLAGS_RELEASE "")
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    set(CMAKE_C_FLAGS_DEBUG "-Wall -DDEBUG")
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    set(CMAKE_CXX_FLAGS_RELEASE "")
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    set(CMAKE_CXX_FLAGS_DEBUG "-Wall -DDEBUG")
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endif()
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#parse additional parameters
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if(FPFLAGS OR GHFLAGS)
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    math(EXPR cmake_version "${CMAKE_MAJOR_VERSION}*10000 + ${CMAKE_MINOR_VERSION}*100 + ${CMAKE_PATCH_VERSION}")
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    if(cmake_version LESS "020800")
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        message(STATUS "FPFLAGS and GHFLAGS are available only when using CMake >= 2.8")
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    else()
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        separate_arguments(fpflags_parsed UNIX_COMMAND ${FPFLAGS})
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        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
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    endif()
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endif()
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set(pascal_flags ${fpflags_parsed} "-vm4079,4080,4081" "-B" "-FE../bin" "-Cs2000000" "-vewnq" "-dDEBUGFILE" ${pascal_flags})
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set(haskell_flags "-O2" ${ghflags_parsed} ${haskell_flags})
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#get BUILD_TYPE and enable/disable optimisation
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if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
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    message(STATUS "Building Debug flavour")
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    set(pascal_flags "-O-" "-g" "-gl" "-gv" ${pascal_flags})
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    set(haskell_flags "-Wall" "-debug" "-dcore-lint" "-fno-warn-unused-do-bind" ${haskell_flags})
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else()
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    message(STATUS "Building Release flavour")
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#    set(pascal_flags "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_flags})
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    set(pascal_flags "-Os" "-Ooregvar" "-Xs" "-Si" ${pascal_flags})
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    set(haskell_flags "-w" "-fno-warn-unused-do-bind" ${haskell_flags})
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endif()
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#finish setting paths
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if(DEFINED DATA_INSTALL_DIR)
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    set(SHAREPATH ${DATA_INSTALL_DIR}/hedgewars/)
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else()
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    set(SHAREPATH share/hedgewars/)
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endif()
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
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#server discovery
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if(NOT NOSERVER)
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    if(GHC)
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        set(ghc_executable ${GHC})
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    else()
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        find_program(ghc_executable ghc)
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    endif()
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    if(ghc_executable)
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        set(HAVE_NETSERVER true)
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        add_subdirectory(gameServer)
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        message(STATUS "Found GHC: ${ghc_executable}")
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    else()
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        message(STATUS "Could NOT find GHC, server will not be built")
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        set(HAVE_NETSERVER false)
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    endif()
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else()
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    message(STATUS "Server will not be built per user request")
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    set(HAVE_NETSERVER false)
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endif()
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#lua discovery
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find_package(Lua)
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if(LUA_FOUND)
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    message(STATUS "Found LUA: ${LUA_DEFAULT}")
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else()
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    message(STATUS "LUA will be provided by the bundled sources")
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    add_subdirectory(misc/liblua)
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    #linking with liblua.a requires system readline -- this works everywhere, right?
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    set(pascal_flags "-k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a" "-k-lreadline" ${pascal_flags})
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endif()
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#main engine
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add_subdirectory(hedgewars)
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# physfs library
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add_subdirectory(misc/physfs)
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add_subdirectory(misc/physfs/extras)
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#Android related build scripts
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if(ANDROID)
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    #run cmake -DANDROID=1 to enable this
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    add_subdirectory(project_files/Android-build)
6025
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   258
endif()
5381
8f95038f3f75 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
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#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
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if(NOT (BUILD_ENGINE_LIBRARY OR ANDROID))
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    add_subdirectory(bin)
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    add_subdirectory(QTfrontend)
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    add_subdirectory(share)
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    add_subdirectory(tools)
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   266
endif()
2203
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   267
584
f381705f1aeb Some stuff to get good results from make 'package_source'
unc0rr
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   268
5405
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# CPack variables
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy")
2827
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set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
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set(CPACK_PACKAGE_FILE_NAME "hedgewars-${HEDGEWARS_VERSION}")
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set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${HEDGEWARS_VERSION}")
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set(CPACK_SOURCE_GENERATOR "TBZ2")
1173
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set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "hedgewars")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${HEDGEWARS_VERSION}")
184
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f97a7a3dc8f6 - Update more headers
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if(WIN32 AND NOT UNIX)
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    set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
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    set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
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    set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
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    set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
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   284
    set(CPACK_NSIS_MODIFY_PATH OFF)
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   285
    set(CPACK_GENERATOR "ZIP;NSIS")
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    set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
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else(WIN32 AND NOT UNIX)
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    set(CPACK_STRIP_FILES "bin/hedgewars;bin/hwengine")
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endif(WIN32 AND NOT UNIX)
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set(CPACK_SOURCE_IGNORE_FILES
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    "~"
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    "\\\\.hg"
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    "\\\\.svn"
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    "\\\\.exe$"
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    "\\\\.a$"
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    "\\\\.dll$"
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    "\\\\.xcf$"
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    "\\\\.cxx$"
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    "\\\\.db$"
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    "\\\\.dof$"
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    "\\\\.layout$"
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    "\\\\.zip$"
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    "\\\\.gz$"
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    "\\\\.bz2$"
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    "\\\\.tmp$"
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    "\\\\.core$"
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    "\\\\.sh$"
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    "\\\\.sifz$"
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    "\\\\.svg$"
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    "\\\\.svgz$"
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    "\\\\.ppu$"
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    "\\\\.psd$"
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    "\\\\.o$"
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    "Makefile"
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    "Doxyfile"
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    "CMakeFiles"
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    "debug"
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    "release$"
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    "Debug$"
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    "Release$"
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    "proto\\\\.inc$"
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    "hwconsts\\\\.cpp$"
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    "playlist\\\\.inc$"
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    "CPack"
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    "cmake_install\\\\.cmake$"
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    "config\\\\.inc$"
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    "hwengine\\\\.desktop$"
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    "CMakeCache\\\\.txt$"
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#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libopenalbridge"
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#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libfreetype"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
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#    "^${CMAKE_CURRENT_SOURCE_DIR}/misc/libtremor"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile/"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/bin/[a-z]"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/doc"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/templates"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/Graphics"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/realtest"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/utils"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Themes/ethereal"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
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    "^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
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)
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include(CPack)
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