hedgewars/uDebug.pas
author nemo
Sat, 16 Jul 2011 13:01:11 -0400
changeset 5415 94e26612e2ec
parent 4976 088d40d8aba2
child 6580 6155187bf599
permissions -rw-r--r--
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uDebug;
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interface
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
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procedure SDLTry(Assert: boolean; isFatal: boolean);
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implementation
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uses SDLh, uConsole, uCommands;
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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begin
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WriteLnToConsole(Msg);
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if isFatalError then
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    begin
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    ParseCommand('fatal ' + GetLastConsoleLine, true);
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    SDL_Quit;
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    halt(1)
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    end
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end;
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procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
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begin
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if not Assert then OutError(Msg, isFatal)
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end;
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procedure SDLTry(Assert: boolean; isFatal: boolean);
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begin
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if not Assert then OutError(SDL_GetError, isFatal)
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end;
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end.