author | nemo |
Sun, 21 Nov 2010 01:26:31 -0500 | |
changeset 4392 | 95e27e12d0e9 |
parent 3697 | d5b30d6373fc |
child 4926 | f9a13dd16f01 |
permissions | -rw-r--r-- |
3495
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
1 |
/* |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
2 |
This is an experimental main to use with hwLibary |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
3 |
- create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine' |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
4 |
- compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL' |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
5 |
(in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths) |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
6 |
- this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
7 |
*/ |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
8 |
|
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
9 |
#import <stdio.h> |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
10 |
#import <stdlib.h> |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
11 |
|
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
12 |
extern void Game (const char **); |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
13 |
|
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
14 |
int SDL_main (int argc, const char **argv) { |
3697 | 15 |
|
3495
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
16 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 9); |
3697 | 17 |
|
3495
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
18 |
gameArgs[0] = "wrapper"; //UserNick |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
19 |
gameArgs[1] = "0"; //ipcPort |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
20 |
gameArgs[2] = "0"; //isSoundEnabled |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
21 |
gameArgs[3] = "0"; //isMusicEnabled |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
22 |
gameArgs[4] = "en.txt"; //cLocaleFName |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
23 |
gameArgs[5] = "0"; //cAltDamage |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
24 |
gameArgs[6] = "768"; //cScreenHeight |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
25 |
gameArgs[7] = "1024"; //cScreenHeight |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
26 |
gameArgs[8] = "Save.hws"; //recordFileName |
3697 | 27 |
|
3495
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
28 |
Game(gameArgs); |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
29 |
free(gameArgs); |
3697 | 30 |
|
3495
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
31 |
return 0; |
a6b4f351d400
now engine can be optionally built as library, there's an example wrapper of how to use it
koda
parents:
diff
changeset
|
32 |
} |