author | smaxx |
Thu, 02 Sep 2010 19:21:41 +0200 | |
changeset 3811 | 967363197f01 |
parent 3789 | c3eb56754e92 |
child 3829 | 81db3c85784b |
permissions | -rw-r--r-- |
3547 | 1 |
/* |
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* PascalImports.h |
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// fpciphonedel |
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// |
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// Created by Vittorio on 07/01/10. |
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// Copyright __MyCompanyName__ 2010. All rights reserved. |
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* |
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*/ |
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#ifndef PASCALIMPORTS |
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#define PASCALIMPORTS |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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koda
parents:
3680
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/* add C declarations below for all exported Pascal functions/procedure |
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* that you want to use |
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*/ |
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void Game(const char *args[]); |
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void GenLandPreview(void); |
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void HW_versionInfo(short int *netProto, char **versionStr); |
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void HW_click(void); |
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3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
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28 |
void HW_ammoMenu(void); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
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2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
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void HW_zoomSet(float value); |
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void HW_zoomIn(void); |
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void HW_zoomOut(void); |
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void HW_zoomReset(void); |
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3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
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34 |
float HW_zoomFactor(void); |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
|
35 |
int HW_zoomLevel(void); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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36 |
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3626 | 37 |
void HW_walkingKeysUp(void); |
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void HW_otherKeysUp(void); |
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void HW_allKeysUp(void); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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3547 | 41 |
void HW_walkLeft(void); |
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void HW_walkRight(void); |
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void HW_aimUp(void); |
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void HW_aimDown(void); |
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void HW_preciseSet(BOOL status); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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3547 | 47 |
void HW_shoot(void); |
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void HW_jump(void); |
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void HW_backjump(void); |
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3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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3547 | 51 |
void HW_chat(void); |
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void HW_chatEnd(void); |
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void HW_tab(void); |
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void HW_pause(void); |
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3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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55 |
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3649 | 56 |
void HW_terminate(BOOL andCloseFrontend); |
3789
c3eb56754e92
added a smaller version of forts, fixed a couple of regressions
koda
parents:
3779
diff
changeset
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void HW_dismissReady(void); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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58 |
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3649 | 59 |
void HW_setLandscape(BOOL rotate); |
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void HW_setCursor(int x, int y); |
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void HW_getCursor(int *x, int *y); |
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3661
diff
changeset
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3551 | 63 |
BOOL HW_isAmmoOpen(void); |
3668
3f7a95234d8a
tap to play piano notes, fix for audio and pause glitch
koda
parents:
3661
diff
changeset
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BOOL HW_isPaused(void); |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3737
diff
changeset
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BOOL HW_isWaiting(void); |
3637
0db298524c3d
implement the check on the type of ammo requiring a second tap to confirm
koda
parents:
3635
diff
changeset
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BOOL HW_isWeaponRequiringClick(void); |
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BOOL HW_isWeaponTimerable(void); |
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BOOL HW_isWeaponSwitch(void); |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
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BOOL HW_isWeaponRope(void); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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70 |
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3650 | 71 |
void HW_setGrenadeTime(int time); |
3737
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3703
diff
changeset
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void HW_setPianoSound(int snd); |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3680
diff
changeset
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3547 | 74 |
#ifdef __cplusplus |
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} |
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#endif |
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#endif |