hedgewars/adler32.pas
author koda
Wed, 14 Jul 2010 00:43:36 +0200
changeset 3641 98319a621dc8
parent 3526 a1d2180fef42
child 3690 c247dee9e1c0
permissions -rw-r--r--
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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unit Adler32;
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{ZLib - Adler32 checksum function}
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interface
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(*************************************************************************
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 DESCRIPTION     :  ZLib - Adler32 checksum function
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 REQUIREMENTS    :  TP5-7, D1-D7/D9-D10/D12, FPC, VP
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 EXTERNAL DATA   :  ---
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 MEMORY USAGE    :  ---
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 DISPLAY MODE    :  ---
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 REFERENCES      :  RFC 1950 (http://tools.ietf.org/html/rfc1950)
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 Version  Date      Author      Modification
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 -------  --------  -------     ------------------------------------------
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 0.10     30.08.03  W.Ehrhardt  Initial version based on MD5 layout
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 2.10     30.08.03  we          Common vers., XL versions for Win32
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 2.20     27.09.03  we          FPC/go32v2
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 2.30     05.10.03  we          STD.INC, TP5.0
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 2.40     10.10.03  we          common version, english comments
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 3.00     01.12.03  we          Common version 3.0
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 3.01     22.05.05  we          Adler32UpdateXL (i,n: integer)
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 3.02     17.12.05  we          Force $I- in Adler32File
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 3.03     07.08.06  we          $ifdef BIT32: (const fname: shortstring...)
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 3.04     10.02.07  we          Adler32File: no eof, XL and filemode via $ifdef
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 3.05     04.07.07  we          BASM16: speed-up factor 15
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 3.06     12.11.08  we          uses BTypes, Ptr2Inc and/or Str255
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 3.07     25.04.09  we          updated RFC URL(s)
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 3.08     19.07.09  we          D12 fix: assign with typecast string(fname)
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**************************************************************************)
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(*-------------------------------------------------------------------------
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 (C) Copyright 2002-2009 Wolfgang Ehrhardt
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 This software is provided 'as-is', without any express or implied warranty.
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 In no event will the authors be held liable for any damages arising from
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 the use of this software.
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 Permission is granted to anyone to use this software for any purpose,
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 including commercial applications, and to alter it and redistribute it
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 freely, subject to the following restrictions:
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 1. The origin of this software must not be misrepresented; you must not
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    claim that you wrote the original software. If you use this software in
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    a product, an acknowledgment in the product documentation would be
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    appreciated but is not required.
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 2. Altered source versions must be plainly marked as such, and must not be
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    misrepresented as being the original software.
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 3. This notice may not be removed or altered from any source distribution.
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----------------------------------------------------------------------------*)
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(*
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As per the license above, noting that this implementation of adler32 was stripped of everything we didn't need.
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That means no btypes, file loading, and the assembly version disabled.
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*)
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procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
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implementation
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(*
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$ifdef BASM16
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procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
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  //-update Adler32 with Msg data
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const
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  BASE = 65521; // max. prime < 65536 
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  NMAX =  5552; // max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^32
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type
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  LH    = packed record
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            L,H: word;
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          end;
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var
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  s1,s2: longint;
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  n: integer;
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begin
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  s1 := LH(adler).L;
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  s2 := LH(adler).H;
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  while Len > 0 do begin
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    if Len<NMAX then n := Len else n := NMAX;
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    //BASM increases speed from about 52 cyc/byte to about 3.7 cyc/byte
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    asm
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                    mov  cx,[n]
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            db $66; mov  ax,word ptr [s1]
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            db $66; mov  di,word ptr [s2]
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                    les  si,[msg]
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      @@1:  db $66, $26, $0f, $b6, $1c      // movzx ebx,es:[si]
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                    inc  si
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            db $66; add  ax,bx              // inc(s1, pByte(Msg)^)
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            db $66; add  di,ax              // inc(s2, s1
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                    dec  cx
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                    jnz  @@1
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            db $66; sub  cx,cx
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                    mov  cx,BASE
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            db $66; sub  dx,dx
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            db $66; div  cx
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            db $66; mov  word ptr [s1],dx   // s1 := s1 mod BASE
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            db $66; sub  dx,dx
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            db $66; mov  ax,di
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   111
            db $66; div  cx
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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   112
            db $66; mov  word ptr [s2],dx   // s2 := s2 mod BASE
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   113
                    mov  word ptr [msg],si  // save offset for next chunk
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   114
    end;
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   115
    dec(len, n);
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   116
  end;
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   117
  LH(adler).L := word(s1);
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   118
  LH(adler).H := word(s2);
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   119
end;
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   120
*)
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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   121
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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   122
procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
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   123
  {-update Adler32 with Msg data}
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   124
const
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   125
  BASE = 65521; {max. prime < 65536 }
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   126
  NMAX =  3854; {max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^31}
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   127
type
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   128
  LH    = packed record
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   129
            L,H: word;
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   130
          end;
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   131
var
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   132
  s1,s2: longint;
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   133
  i,n: integer;
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   134
begin
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   135
  s1 := LH(adler).L;
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nemo
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   136
  s2 := LH(adler).H;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   137
  while Len > 0 do begin
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nemo
parents:
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   138
    if Len<NMAX then n := Len else n := NMAX;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   139
    for i:=1 to n do begin
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
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   140
      inc(s1, pByte(Msg)^);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   141
      inc(Msg);
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nemo
parents:
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   142
      inc(s2, s1);
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nemo
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   143
    end;
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nemo
parents:
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   144
    s1 := s1 mod BASE;
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nemo
parents:
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   145
    s2 := s2 mod BASE;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   146
    dec(len, n);
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   147
  end;
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nemo
parents:
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   148
  LH(adler).L := word(s1);
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nemo
parents:
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   149
  LH(adler).H := word(s2);
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nemo
parents:
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   150
end;
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   151
a1d2180fef42 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo
parents:
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   152
end.