project_files/HedgewarsMobile/Classes/RestoreViewController.m
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5220 76a2246f18f0
child 5666 cc79eb30346e
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 28/05/2011.
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 */
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#import "RestoreViewController.h"
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#import "GameInterfaceBridge.h"
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@implementation RestoreViewController
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// Override to allow orientations other than the default portrait orientation.
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonReleased:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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    if (theButton.tag != 0) {
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        GameInterfaceBridge *bridge = [[GameInterfaceBridge alloc] initWithController:self.parentViewController];
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        [self.parentViewController dismissModalViewControllerAnimated:NO];
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        [bridge startSaveGame:[defaults objectForKey:@"savedGamePath"]];
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        [bridge release];
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    } else {
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        [defaults setObject:@"" forKey:@"savedGamePath"];
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        [defaults synchronize];
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        [self.parentViewController dismissModalViewControllerAnimated:YES];
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    }
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}
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidLoad {
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    NSString *imgName;
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    if (IS_IPAD())
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        imgName = @"smallerBackground~ipad.png";
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    else
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        imgName = @"smallerBackground~iphone.png";
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    UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName];
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    self.view.backgroundColor = [UIColor colorWithPatternImage:img];
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    [img release];
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    [super viewDidLoad];
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}
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-(void) viewDidUnload {
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [super dealloc];
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}
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@end