hedgewars/uFLScripts.pas
author unc0rr
Thu, 02 Apr 2015 21:09:56 +0300
branchqmlfrontend
changeset 10886 99273b7afbff
parent 10612 eb3c1a289a23
child 10888 a04e04aaf599
permissions -rw-r--r--
- Merge default - *cough* sorry, but also in this commit: move *.qml files into qrc, include qmlFrontend into cmake build, also exclude QTfrontend
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unit uFLScripts;
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interface
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uses uFLTypes;
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function getScriptsList: PPChar; cdecl;
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procedure freeScriptsList;
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implementation
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uses uFLUtils, uFLIPC, uPhysFSLayer, uFLData;
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const MAX_SCRIPT_NAMES = 64;
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type
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    TScript = record
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            scriptName: shortstring;
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            description: shortstring;
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            gameScheme, weapons: shortstring;
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        end;
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    PScript = ^TScript;
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var
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    scriptsList: PScript;
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    scriptsNumber: Longword;
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    listOfScriptNames: array[0..MAX_SCRIPT_NAMES] of PChar;
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procedure loadScript(var script: TScript; scriptName, fileName: shortstring);
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var f: PFSFile;
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begin
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    underScore2Space(scriptName);
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    script.scriptName:= scriptName;
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    script.description:= scriptName + ' script description';
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    f:= pfsOpenRead(copy(fileName, 1, length(fileName) - 4) + '.txt');
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    script.gameScheme:= '';
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    script.weapons:= '';
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    if f <> nil then
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    begin
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        if not pfsEOF(f) then
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        begin
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            pfsReadLn(f, script.gameScheme);
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            if not pfsEOF(f) then
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                pfsReadLn(f, script.weapons);
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        end;
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        pfsClose(f)
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    end
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end;
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procedure loadScripts;
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var filesList, tmp: PPChar;
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    script: PScript;
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    s: shortstring;
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    l: Longword;
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begin
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    filesList:= pfsEnumerateFiles('/Scripts/Multiplayer');
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    scriptsNumber:= 1;
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    tmp:= filesList;
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    while tmp^ <> nil do
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    begin
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        s:= shortstring(tmp^);
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        writeln(stderr, '> ', s);
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        l:= length(s);
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        if (l > 4) and (copy(s, l - 3, 4) = '.lua') then inc(scriptsNumber);
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        inc(tmp)
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    end;
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    scriptsList:= GetMem(sizeof(scriptsList^) * (scriptsNumber + 1));
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    script:= scriptsList;
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    // add 'normal' script
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    script^.scriptName:= 'Normal';
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    script^.description:= 'Normal gameplay';
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    inc(script);
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    // fill the rest from *.lua list
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    tmp:= filesList;
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    while tmp^ <> nil do
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    begin
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        s:= shortstring(tmp^);
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        l:= length(s);
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        if (l > 4) and (copy(s, l - 3, 4) = '.lua') then 
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            begin
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                loadScript(script^, copy(s, 1, l - 4), '/Config/Scripts/' + s);
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                inc(script)
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            end;
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        inc(tmp)
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    end;
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    pfsFreeList(filesList)
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end;
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function getScriptsList: PPChar; cdecl;
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var i, t, l: Longword;
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    script: PScript;
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begin
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    if scriptsList = nil then
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        loadScripts;
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    t:= scriptsNumber;
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    if t >= MAX_SCRIPT_NAMES then 
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        t:= MAX_SCRIPT_NAMES;
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    script:= scriptsList;
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    for i:= 0 to Pred(t) do
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    begin
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        l:= length(script^.scriptName);
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        if l >= 255 then l:= 254;
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        script^.scriptName[l + 1]:= #0;
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        listOfScriptNames[i]:= @script^.scriptName[1];
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        inc(script)
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    end;
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    listOfScriptNames[t]:= nil;
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    getScriptsList:= listOfScriptNames
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end;
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procedure freeScriptsList;
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begin
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    if scriptsList <> nil then
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        FreeMem(scriptsList, sizeof(scriptsList^) * scriptsNumber)
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end;
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end.