cocoaTouch/GameSetup.m
author nemo
Mon, 29 Mar 2010 16:43:47 +0000
changeset 3158 9cd05b3353da
parent 3090 51629e69da51
child 3165 3ec07a7d8456
permissions -rw-r--r--
Add birdy.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     1
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     2
//  gameSetup.m
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     3
//  hwengine
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     4
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     5
//  Created by Vittorio on 10/01/10.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     6
//  Copyright 2010 __MyCompanyName__. All rights reserved.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     7
//
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     8
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
     9
#import "GameSetup.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    10
#import "SDL_uikitappdelegate.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    11
#import "SDL_net.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    12
#import "PascalImports.h"
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    13
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    14
#define BUFFER_SIZE 256
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    15
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    16
@implementation GameSetup
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    17
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    18
@synthesize systemSettings;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    19
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    20
-(id) init {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    21
	self = [super init];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    22
	srandom(time(NULL));
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
    23
	ipcPort = (random() % 64541) + 1025;
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    24
		
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    25
	NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
    26
	systemSettings = [[NSDictionary alloc] initWithContentsOfFile:filePath]; //should check it exists
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    27
	return self;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    28
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    29
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    30
-(void) dealloc {
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
    31
    [systemSettings release];
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    32
	[super dealloc];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    33
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    34
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    35
#pragma mark -
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    36
#pragma mark Thread/Network relevant code
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    37
-(void) startThread: (NSString *) selector {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    38
	SEL usage = NSSelectorFromString(selector);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    39
	[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    40
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    41
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    42
-(int) sendToEngine: (NSString *)string {
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    43
	Uint8 length = [string length];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    44
	
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    45
	SDLNet_TCP_Send(csd, &length , 1);
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    46
	return SDLNet_TCP_Send(csd, [string UTF8String], length);
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    47
}
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
    48
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    49
-(void) engineProtocol {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    50
	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    51
	IPaddress ip;
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2702
diff changeset
    52
	int eProto;
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    53
	BOOL clientQuit, serverQuit;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    54
	char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    55
	Uint8 msgSize;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    56
	Uint16 gameTicks;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    57
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    58
	if (SDLNet_Init() < 0) {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    59
		NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    60
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    61
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    62
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    63
	/* Resolving the host using NULL make network interface to listen */
2694
dcd248e04f3d can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents: 2693
diff changeset
    64
	if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    65
		NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    66
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    67
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    68
	
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    69
	/* Open a connection with the IP provided (listen on the host's port) */
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    70
	if (!(sd = SDLNet_TCP_Open(&ip))) {
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2705
diff changeset
    71
		NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    72
		exit(EXIT_FAILURE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    73
	}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    74
	
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    75
	NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    76
	serverQuit = NO;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    77
	while (!serverQuit) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    78
		
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    79
		/* This check the sd if there is a pending connection.
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    80
		 * If there is one, accept that, and open a new socket for communicating */
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
    81
		csd = SDLNet_TCP_Accept(sd);
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
    82
		if (NULL != csd) {
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    83
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    84
			NSLog(@"engineProtocol - Client found");
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    85
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    86
			//first byte of the command alwayas contain the size of the command
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    87
			SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8));
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    88
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    89
			SDLNet_TCP_Recv(csd, buffer, msgSize);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    90
			gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    91
			//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    92
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    93
			if ('C' == buffer[0]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    94
				NSLog(@"engineProtocol - sending game config");
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    95
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
    96
				// send config data data
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    97
				/*
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
    98
				seed is arbitrary string
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
    99
				addteam <32charsMD5hash> <color> <team name>
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   100
				addhh <level> <health> <hedgehog name>
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   101
				  <level> is 0 for human, 1-5 for bots (5 is the most stupid)
2734
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   102
				ammostore is one byte/number for each ammocount then one for each probability or so
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   103
				*/
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   104
				// local game
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   105
				[self sendToEngine:@"TL"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   106
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   107
				// seed info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   108
				[self sendToEngine:@"eseed {232c1b42-7d39-4ee6-adf8-4240e1f1efb8}"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   109
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   110
				// various flags
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   111
				[self sendToEngine:@"e$gmflags 256"]; 
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   112
				[self sendToEngine:@"e$damagepct 100"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   113
				[self sendToEngine:@"e$turntime 45000"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   114
				[self sendToEngine:@"e$minestime 3000"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   115
				[self sendToEngine:@"e$landadds 4"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   116
				[self sendToEngine:@"e$sd_turns 15"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   117
				[self sendToEngine:@"e$casefreq 5"];
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   118
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   119
				// dimension of the map
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   120
				[self sendToEngine:@"e$template_filter 1"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   121
								
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   122
				// theme info
2734
fb9ad1587054 smaller improvements in mouse handling
koda
parents: 2716
diff changeset
   123
				[self sendToEngine:@"etheme Compost"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   124
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   125
				// team 1 info
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   126
				[self sendToEngine:@"eaddteam 0 4421353 System Cats"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   127
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   128
				// team 1 grave info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   129
				[self sendToEngine:@"egrave star"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   130
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   131
				// team 1 fort info
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   132
				[self sendToEngine:@"efort Earth"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   133
								
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   134
				// team 1 voicepack info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   135
				[self sendToEngine:@"evoicepack Classic"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   136
				
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   137
				// team 1 flag
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   138
				[self sendToEngine:@"eflag hedgewars"];
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   139
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   140
				// team 1 binds (skipped)			
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   141
				// team 1 members info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   142
				[self sendToEngine:@"eaddhh 0 100 Snow Leopard"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   143
				[self sendToEngine:@"ehat NoHat"];
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   144
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   145
				// team 1 ammostore
3090
51629e69da51 restore compilation
koda
parents: 3029
diff changeset
   146
				[self sendToEngine:@"eammstore 93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111"];
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   147
				
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   148
				// team 2 info
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   149
				[self sendToEngine:@"eaddteam 0 4100897 Poke-MAN"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   150
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   151
				// team 2 grave info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   152
				[self sendToEngine:@"egrave Badger"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   153
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   154
				// team 2 fort info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   155
				[self sendToEngine:@"efort UFO"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   156
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   157
				// team 2 voicepack info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   158
				[self sendToEngine:@"evoicepack Classic"];
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   159
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   160
				// team 2 flag
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   161
				[self sendToEngine:@"eflag hedgewars"];
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   162
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   163
				// team 2 binds (skipped)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   164
				// team 2 members info
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   165
				[self sendToEngine:@"eaddhh 0 100 Raichu"];
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   166
				[self sendToEngine:@"ehat Bunny"];
2753
2305bb5dc5f2 update iphone port to new code from Smaxx
koda
parents: 2743
diff changeset
   167
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   168
				// team 2 ammostore
3090
51629e69da51 restore compilation
koda
parents: 3029
diff changeset
   169
				[self sendToEngine:@"eammstore 93919294221991210322351110012010000002111040400044140044464564444477477611221114440000000000000205500000040007004000000000213111103121111111231141111111111111112111"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   170
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   171
				clientQuit = NO;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   172
			} else {
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   173
				NSLog(@"engineProtocolThread - wrong message or client closed connection");
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   174
				clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   175
			}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   176
			
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   177
			while (!clientQuit){
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   178
				/* Now we can communicate with the client using csd socket
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   179
				 * sd will remain opened waiting other connections */
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   180
				msgSize = 0;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   181
				memset(buffer, 0, BUFFER_SIZE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   182
				memset(string, 0, BUFFER_SIZE);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   183
				if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   184
					clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   185
				if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   186
					clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   187
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   188
				gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   189
				//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   190
				
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   191
				switch (buffer[0]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   192
					case '?':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   193
						NSLog(@"Ping? Pong!");
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   194
						[self sendToEngine:@"!"];
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   195
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   196
					case 'E':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   197
						NSLog(@"ERROR - last console line: [%s]", buffer);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   198
						clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   199
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   200
					case 'e':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   201
						sscanf(buffer, "%*s %d", &eProto);
2799
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   202
						short int netProto;
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   203
						char *versionStr;
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   204
						/*
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   205
                        HW_versionInfo(&netProto, &versionStr);
2799
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   206
						if (netProto == eProto) {
558b29bf00c5 add a new way to fetch version info from pascal to c
koda
parents: 2753
diff changeset
   207
							NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   208
						} else {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   209
							NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   210
							clientQuit = YES;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   211
						}
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   212
                        */
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   213
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   214
					case 'i':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   215
						switch (buffer[1]) {
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   216
							case 'r':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   217
								NSLog(@"Winning team: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   218
								break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   219
							case 'k':
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   220
								NSLog(@"Best Hedgehog: %s", &buffer[2]);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   221
								break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   222
						}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   223
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   224
					default:
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   225
						// empty packet or just statistics
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   226
						break;
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   227
					// missing case for exiting right away
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   228
				}
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   229
			}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   230
			NSLog(@"Engine exited, closing server");
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   231
			// wait a little to let the client close cleanly
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   232
			[NSThread sleepForTimeInterval:2];
2697
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   233
			// Close the client socket
75880595a9f1 code cleanup and opengles optimizations
koda
parents: 2696
diff changeset
   234
			SDLNet_TCP_Close(csd);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   235
			serverQuit = YES;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   236
		}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   237
	}
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   238
	
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   239
	SDLNet_TCP_Close(sd);
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   240
	SDLNet_Quit();
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   241
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   242
	[pool release];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   243
	[NSThread exit];
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   244
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   245
2696
41aa7b56c17b settings are applied to game launch
koda
parents: 2694
diff changeset
   246
#pragma mark -
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   247
#pragma mark Setting methods
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   248
-(const char **)getSettings {
2743
39d097ac2276 implement transition in the way i had in mind
koda
parents: 2738
diff changeset
   249
	const char **gameArgs = (const char**) malloc(sizeof(char*) * 6);
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   250
	NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   251
	NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   252
    CGRect screenBounds = [[UIScreen mainScreen] bounds];
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   253
    NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   254
    NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   255
    
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   256
	gameArgs[0] = [[systemSettings objectForKey:@"username"] UTF8String];	//UserNick
3006
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   257
	gameArgs[1] = [ipcString UTF8String];                                   //ipcPort
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   258
	gameArgs[2] = [[systemSettings objectForKey:@"sounds"] UTF8String];     //isSoundEnabled
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   259
	gameArgs[3] = [[systemSettings objectForKey:@"music"] UTF8String];      //isMusicEnabled
da6023c2745b restore compilation on simulator and device
koda
parents: 2799
diff changeset
   260
	gameArgs[4] = [localeString UTF8String];                                //cLocaleFName
2743
39d097ac2276 implement transition in the way i had in mind
koda
parents: 2738
diff changeset
   261
	gameArgs[5] = [[systemSettings objectForKey:@"alternate"] UTF8String];	//cAltDamage
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   262
	gameArgs[6] = [wSize UTF8String];                                       //cScreenHeight
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   263
    gameArgs[7] = [hSize UTF8String];                                       //cScreenWidth
3021
1d3302ac371f move the buttons a little
koda
parents: 3006
diff changeset
   264
    
3029
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   265
    [wSize release];
67483e87590c a couple of smaller cleanups that didn't get in previous commit
koda
parents: 3021
diff changeset
   266
    [hSize release];
2702
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   267
	[localeString release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   268
	[ipcString release];
48fc46a922fd rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents: 2699
diff changeset
   269
	return gameArgs;
2693
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   270
}
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   271
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   272
3207e0eacd43 GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff changeset
   273
@end