tests/lua_noncritical/staticmines.lua
author Wuzzy <Wuzzy2@mail.ru>
Sat, 18 May 2019 19:33:49 +0200
changeset 15028 9d00a873bbcc
parent 14390 7f0166b01dc9
permissions -rw-r--r--
Don't abort ready phase for moving camera with keys Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
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--[[ Static Mines Test
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This test tests if mines are able to stand still on the ground for a very long time. 8 mines are spawned on a few girders.
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The test passes if the mines don't move for a very long time.
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The test failes if any mine moves even the tiniest bit or is destroyed.
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This test case has been created as response to bug 96.
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]]
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-- Max. time to test
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local TEST_TIME_LIMIT = 3600000 * 5 -- 5 hours
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local hhs = {}
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function onGameInit()
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	ClearGameFlags()
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	EnableGameFlags(gfDisableWind, gfOneClanMode)
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	Map = ""
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	Seed = 12
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	Theme = "Desert"
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	MapGen = mgDrawn
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	TurnTime = -1
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	Explosives = 0
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	MinesNum = 0
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	CaseFreq = 0
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	Delay = 100
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	WaterRise = 0
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	HealthDecrease = 0
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	AirMinesNum = 0
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	AddTeam("Test Team", 0xFFFF00, "Statue", "Tank", "Default", "cm_test")
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	hhs[1] = AddHog("Test Hog", 0, 100, "cm_test")
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	SetGearPosition(hhs[1], 300, 1450)
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end
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local mines = {
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	{ x = 231, y = 1708},
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	{ x = 290, y = 1708},
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	{ x = 342, y = 1708},
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	{ x = 261, y = 1708},
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	{ x = 319, y = 1708},
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	{ x = 403, y = 1706},
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	{ x = 428, y = 1706},
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	{ x = 461, y = 1706},
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	{ x = 498, y = 1706},
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	{ x = 518, y = 1706},
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}
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function LoadGearData()
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	------ GIRDER LIST ------
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	PlaceGirder(290, 1718, 4)
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	PlaceGirder(290, 1790, 4)
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	PlaceGirder(452, 1716, 4)
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	PlaceGirder(452, 1790, 4)
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	PlaceGirder(300, 1500, 4)
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	------ MINE LIST ------
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	for m=1, #mines do
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		mines[m].gear = AddGear(mines[m].x, mines[m].y, gtMine, 0, 0, 0, 0)
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	end
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end
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function onGameStart()
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	LoadGearData()
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end
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function onGearDelete(gear)
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	for m=#mines, 1, -1 do
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		if gear == mines[m] then
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			WriteLnToConsole(string.format("Mine %d died!", m))
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			table.remove(mines, m)
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		end
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	end
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end
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-- Give a short time for the mines to settle first.
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local checkTimer = -5000
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local initPosCheck = false
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-- Count the total times the mines managed to stand still
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local totalTime = 0
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local fin = false
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function onGameTick20()
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	if fin then
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		return
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	end
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	-- Infinite turn time
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	if TurnTimeLeft < 6000 then
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		TurnTimeLeft = -1
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	end
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	checkTimer = checkTimer + 20
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	if initPosCheck then
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		totalTime = totalTime + 20
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	end
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	if checkTimer >= 1000 then
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		local failed = false
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		for m=1, #mines do
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			if not initPosCheck then
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				-- Position initialization
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				-- Save “real” x and y values after the mines have settled
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				local x, y = GetGearPosition(mines[m].gear)
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				mines[m].rx = x
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				mines[m].ry = y
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			else
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				-- Position check
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				local x, y = GetGearPosition(mines[m].gear)
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				local rx, ry = mines[m].rx, mines[m].ry
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				if not x or not y then
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					WriteLnToConsole(string.format("Mine %d has died!", m))
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					failed = true
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				elseif x ~= rx or y ~= ry then
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					WriteLnToConsole(string.format("Mine %d has moved! Expected: (%d, %d). Actual: (%d, %d)", m, rx, ry, x, y))
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					failed = true
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				end
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			end
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		end
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		if not initPosCheck then
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			initPosCheck = true
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		end
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		if failed then
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			WriteLnToConsole(string.format("Test failed. The mines managed to stand still for %d ticks.", totalTime))
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			EndLuaTest(TEST_FAILED)
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			fin = true
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			return
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		end
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	end
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	if totalTime >= TEST_TIME_LIMIT then
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		WriteLnToConsole(string.format("All mines have been static for over %d ticks! Success!", TEST_TIME_LIMIT))
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		EndLuaTest(TEST_SUCCESSFUL)
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		fin = true
31c4a81823eb Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com>
parents:
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   135
		return
31c4a81823eb Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com>
parents:
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   136
	end
31c4a81823eb Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com>
parents:
diff changeset
   137
end