hedgewars/uVisualGearsHandlers.pas
author nemo
Fri, 12 Apr 2019 11:47:35 -0400
changeset 14814 9de13d9a6312
parent 14678 b390479f24c1
child 15259 df5890e5a12a
permissions -rw-r--r--
I was out of date again...
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsHandlers;
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interface
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uses uTypes, uGears;
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var doStepVGHandlers: array[TVisualGearType] of TVGearStepProcedure;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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procedure doStepDust(Gear: PVisualGear; Steps: Longword);
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procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
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procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
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procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
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procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
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procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
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procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
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procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
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procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
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procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
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procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
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function isSorterActive: boolean; inline;
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procedure initModule;
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implementation
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uses uCollisions, uVariables, Math, uConsts, uVisualGearsList, uFloat, uSound, uRenderUtils, uWorld, uUtils;
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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    moved, rising, outside: boolean;
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    vfc, vft: LongWord;
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    spawnMargin: LongInt;
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const
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    randMargin = 50;
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begin
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if SuddenDeathDmg then
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    begin
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    if (vobSDCount = 0) then exit;
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    end
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else
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    if (vobCount = 0) then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale;
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    if SuddenDeathDmg then
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        begin
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale;
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        vfc:= vobSDFramesCount;
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        vft:= vobSDFrameTicks;
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        end
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    else
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        begin
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale;
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        vfc:= vobFramesCount;
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        vft:= vobFrameTicks;
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        end;
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    if vft > 0 then
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        begin
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        inc(FrameTicks, Steps);
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        if FrameTicks > vft then
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            begin
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            dec(FrameTicks, vft);
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            inc(Frame);
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            if Frame = vfc then
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                Frame:= 0
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            end;
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        end;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder)
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    and (round(X) <= cRightScreenBorder)
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nemo
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diff changeset
   136
    and (round(Y) - 250 <= LAND_HEIGHT)
6580
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lovelacer
parents: 6553
diff changeset
   137
    and (Timer > 0) and (Timer-Steps > 0) then
3441
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sheepluva
parents:
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   138
        begin
6580
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lovelacer
parents: 6553
diff changeset
   139
        if tdX > 0 then
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lovelacer
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   140
            sign := 1
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lovelacer
parents: 6553
diff changeset
   141
        else
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lovelacer
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   142
            sign:= -1;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
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   143
        tdX:= tdX - 0.005*Steps*sign;
6580
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lovelacer
parents: 6553
diff changeset
   144
        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then
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lovelacer
parents: 6553
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   145
            tdX:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   146
        if tdX > 0 then
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lovelacer
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diff changeset
   147
            sign := 1
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lovelacer
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   148
        else
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lovelacer
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   149
            sign:= -1;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
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   150
        tdY:= tdY - 0.005*Steps*sign;
6580
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lovelacer
parents: 6553
diff changeset
   151
        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then
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lovelacer
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   152
            tdY:= 0;
3441
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parents:
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   153
        dec(Timer, Steps)
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   154
        end
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   155
    else
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parents:
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   156
        begin
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   157
        moved:= false;
6580
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lovelacer
parents: 6553
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   158
        if round(X) < cLeftScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
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   159
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   160
            X:= X + cScreenSpace;
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   161
            moved:= true
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   162
            end
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nemo
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   163
        else if round(X) > cRightScreenBorder then
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nemo
parents: 10625
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   164
            begin
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nemo
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   165
            X:= X - cScreenSpace;
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nemo
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            moved:= true
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nemo
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diff changeset
   167
            end;
11868
60c8bb8bc1d7 rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
KoBeWi <kobewi4e@gmail.com>
parents: 11822
diff changeset
   168
12312
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sheepluva
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   169
        // it's possible for flakes to move upwards
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sheepluva
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   170
        if SuddenDeathDmg then
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sheepluva
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   171
            rising:= (cGravityf * vobSDFallSpeed) < 0
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sheepluva
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   172
        else
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sheepluva
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   173
            rising:= (cGravityf * vobFallSpeed) < 0;
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sheepluva
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   174
83131d0e747b clean up flake falling/rising code. this should fix issue #157
sheepluva
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   175
        if gear^.layer = 2 then
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sheepluva
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   176
            spawnMargin:= 400
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sheepluva
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   177
        else
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sheepluva
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   178
            spawnMargin:= 200;
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sheepluva
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   179
83131d0e747b clean up flake falling/rising code. this should fix issue #157
sheepluva
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   180
        // flake fell far below map?
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sheepluva
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   181
        outside:= (not rising) and (round(Y) - spawnMargin + randMargin > LAND_HEIGHT);
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sheepluva
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   182
        // if not, did it rise far above map?
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sheepluva
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   183
        outside:= outside or (rising and (round(Y) < LAND_HEIGHT - 1024 - spawnMargin - randMargin));
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sheepluva
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   184
83131d0e747b clean up flake falling/rising code. this should fix issue #157
sheepluva
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   185
        // if flake left acceptable vertical area, respawn it opposite side
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sheepluva
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   186
        if outside then
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
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   187
            begin
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
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   188
            X:= cLeftScreenBorder + random(cScreenSpace);
12312
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sheepluva
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   189
            if rising then
83131d0e747b clean up flake falling/rising code. this should fix issue #157
sheepluva
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   190
                Y:= Y + (1024 + spawnMargin + random(50))
10731
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nemo
parents: 10625
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   191
            else
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sheepluva
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   192
                Y:= Y - (1024 + spawnMargin + random(50));
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sheepluva
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   193
            moved:= true;
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   194
            end;
12312
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sheepluva
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   195
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
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   196
        if moved then
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nemo
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   197
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
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   198
            Angle:= random(360);
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nemo
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diff changeset
   199
            dx:= 0.0000038654705 * random(10000);
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nemo
parents: 7206
diff changeset
   200
            dy:= 0.000003506096 * random(7000);
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nemo
parents: 7206
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   201
            if random(2) = 0 then dx := -dx
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
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diff changeset
   202
            end;
3441
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   203
        Timer:= 0;
3593
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nemo
parents: 3592
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   204
        tdX:= 0;
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nemo
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   205
        tdY:= 0
3441
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parents:
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   206
        end;
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   207
    end;
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   208
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   209
end;
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   210
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   211
////////////////////////////////////////////////////////////////////////////////
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parents:
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   212
procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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   213
begin
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   214
if Gear^.FrameTicks > Steps then
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   215
    dec(Gear^.FrameTicks, Steps)
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   216
else
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    DeleteVisualGear(Gear);
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   218
end;
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parents:
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   219
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parents:
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   220
////////////////////////////////////////////////////////////////////////////////
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parents:
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   221
procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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sheepluva
parents: 3590
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   222
var s: Longword;
4379
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unC0Rr
parents: 4365
diff changeset
   223
    t: real;
3441
f31225f99a06 some file that tried to escape...
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parents:
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   224
begin
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nemo
parents: 6302
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   225
Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   226
3592
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sheepluva
parents: 3590
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   227
// up-and-down-bounce magic
3593
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nemo
parents: 3592
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   228
s := (GameTicks + Gear^.Timer) mod 4096;
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nemo
parents: 6302
diff changeset
   229
t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
3597
978c30ef50fc visual gears: fixing nemo's c-style assignment/multiplications
sheepluva
parents: 3593
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   230
if (s < 2048) then t := -t;
3441
f31225f99a06 some file that tried to escape...
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parents:
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   231
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
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   232
Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
3441
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parents:
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   233
6580
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lovelacer
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   234
if round(Gear^.X) < cLeftScreenBorder then
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lovelacer
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   235
    Gear^.X:= Gear^.X + cScreenSpace
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lovelacer
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diff changeset
   236
else
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lovelacer
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   237
    if round(Gear^.X) > cRightScreenBorder then
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lovelacer
parents: 6553
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   238
        Gear^.X:= Gear^.X - cScreenSpace
3441
f31225f99a06 some file that tried to escape...
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parents:
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   239
end;
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parents:
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   240
f31225f99a06 some file that tried to escape...
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parents:
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   241
////////////////////////////////////////////////////////////////////////////////
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parents:
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   242
procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
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diff changeset
   243
var s: LongInt;
3441
f31225f99a06 some file that tried to escape...
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parents:
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   244
begin
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cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
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   245
s:= min(Steps, cExplFrameTicks);
3441
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sheepluva
parents:
diff changeset
   246
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
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   247
Gear^.X:= Gear^.X + Gear^.dX * s;
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unc0rr
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   248
Gear^.Y:= Gear^.Y + Gear^.dY * s;
3441
f31225f99a06 some file that tried to escape...
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parents:
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   249
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parents:
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   250
if Gear^.FrameTicks <= Steps then
6580
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lovelacer
parents: 6553
diff changeset
   251
    if Gear^.Frame = 0 then
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lovelacer
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   252
        DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   253
    else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   254
        begin
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parents:
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   255
        dec(Gear^.Frame);
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parents:
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   256
        Gear^.FrameTicks:= cExplFrameTicks
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parents:
diff changeset
   257
        end
f31225f99a06 some file that tried to escape...
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parents:
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   258
    else dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
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parents:
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   259
end;
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parents:
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   260
f31225f99a06 some file that tried to escape...
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parents:
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   261
////////////////////////////////////////////////////////////////////////////////
3704
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smaxx
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   262
procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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smaxx
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   263
begin
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   264
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   265
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   266
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3706
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   267
Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
3704
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diff changeset
   268
3706
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   269
Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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smaxx
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   270
while Gear^.Angle > cMaxAngle do
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smaxx
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   271
    Gear^.Angle:= Gear^.Angle - cMaxAngle;
3704
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diff changeset
   272
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   273
if Gear^.FrameTicks <= Steps then
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smaxx
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   274
    DeleteVisualGear(Gear)
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smaxx
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   275
else
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smaxx
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   276
    dec(Gear^.FrameTicks, Steps)
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smaxx
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diff changeset
   277
end;
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smaxx
parents: 3699
diff changeset
   278
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   279
////////////////////////////////////////////////////////////////////////////////
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   280
procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   281
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   282
{$IFNDEF PAS2C}
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   283
Steps := Steps;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   284
{$ENDIF}
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   285
if Gear^.Timer <= Steps then
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   286
    DeleteVisualGear(Gear)
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   287
else
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   288
    dec(Gear^.Timer, Steps)
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   289
end;
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   290
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   291
////////////////////////////////////////////////////////////////////////////////
3441
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sheepluva
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diff changeset
   292
procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   293
begin
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   294
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   295
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   296
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   297
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
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sheepluva
parents:
diff changeset
   298
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   299
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   300
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   301
if Gear^.FrameTicks <= Steps then
6128
nemo
parents: 5874
diff changeset
   302
    begin
nemo
parents: 5874
diff changeset
   303
    DeleteVisualGear(Gear);
nemo
parents: 5874
diff changeset
   304
    exit
nemo
parents: 5874
diff changeset
   305
    end
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   306
else
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   307
    dec(Gear^.FrameTicks, Steps);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   308
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   309
if Gear^.FrameTicks < $FF then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   310
   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   311
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   312
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   313
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   314
procedure doStepFire(Gear: PVisualGear; Steps: Longword);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   315
var vgt: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   316
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   317
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   318
14593
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14564
diff changeset
   319
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   320
if (Gear^.State and gstTmpFlag) = 0 then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   321
    begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   322
    Gear^.dY:= Gear^.dY + cGravityf * Steps;
3764
eb91c02f2d84 Engine:
smaxx
parents: 3751
diff changeset
   323
    if ((GameTicks mod 200) < Steps + 1) then
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   324
        begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   325
        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   326
        if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   327
            begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   328
            vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   329
            vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   330
            vgt^.State:= gstTmpFlag;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   331
            end;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   332
        end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   333
    end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   334
else
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   335
    inc(Steps, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   336
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
       DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   339
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   341
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   342
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   343
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   344
procedure doStepShell(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   345
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   346
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   347
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   348
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   349
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   355
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   357
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   358
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   360
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   361
Gear^.Y:= Gear^.Y - 0.02 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   362
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   363
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   364
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   365
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   366
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   367
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   372
Gear^.X:= Gear^.X + Gear^.dX * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   373
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   374
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   375
Gear^.dX := Gear^.dX / (1.001 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   376
Gear^.dY := Gear^.dY / (1.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
10355
334b5f513703 fix pas2c build
sheepluva
parents: 10354
diff changeset
   378
if (Gear^.FrameTicks <= Steps) or (not CheckCoordInWater(round(Gear^.X), round(Gear^.Y))) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   379
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   380
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   381
    dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   386
begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10299
diff changeset
   387
if ((cWindSpeedf > 0) and ( leftX > Gear^.X))
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10299
diff changeset
   388
or ((cWindSpeedf < 0) and (rightX < Gear^.X)) then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10299
diff changeset
   389
    Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   390
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   392
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   393
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   394
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   395
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   396
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   397
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   398
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   399
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   400
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   401
else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   407
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   409
Gear^.scale:= Gear^.scale + 0.0025 * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   410
Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   412
if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   413
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   416
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   419
Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   420
Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   422
Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   424
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   425
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   426
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   427
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   428
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   429
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   430
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   431
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   432
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   433
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   439
Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   440
Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   442
Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   443
Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   445
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   446
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   447
            DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   448
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   449
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   450
        dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   451
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   452
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   453
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   459
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   460
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   461
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   462
    dec(Gear^.FrameTicks, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   468
Gear^.X:= Gear^.X + Gear^.dX * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   470
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   471
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   473
if round(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   474
    begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   478
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   479
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
inc(Gear^.Timer, Steps);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   484
if Gear^.Timer >= Gear^.FrameTicks then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   485
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   490
    if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   491
        Gear^.alpha:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   493
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   501
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   502
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   510
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   511
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   512
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   513
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   514
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   517
            SortFactor: QWord;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   518
            hdw: array[0..cMaxHHIndex] of LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   519
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   522
function isSorterActive: boolean; inline;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   523
begin
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   524
    isSorterActive:= currsorter <> nil
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   525
end;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   526
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   528
var i, t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   529
begin
10858
bd281e854e02 Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
unc0rr
parents: 10731
diff changeset
   530
if currsorter = Gear then
bd281e854e02 Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
unc0rr
parents: 10731
diff changeset
   531
  for t:= 1 to min(Steps, Gear^.Timer) do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   533
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   536
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   537
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   538
                {$WARNINGS OFF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   539
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   540
                team^.TeamHealthBarHealth:= team^.TeamHealth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   541
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   542
                for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   543
                    if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   544
                        team^.Hedgehogs[h].HealthBarHealth:= team^.Hedgehogs[h].Gear^.Health + hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   545
                    else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   546
                        team^.Hedgehogs[h].HealthBarHealth:= hdw[h] * LongInt(Gear^.Timer) div cSorterWorkTime;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   547
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   548
                end;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   549
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   550
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   551
if (Gear^.Timer = 0) or (currsorter <> Gear) then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   552
    begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   553
    if currsorter = Gear then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   554
        currsorter:= nil;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   555
    DeleteVisualGear(Gear);
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   556
    exit
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   561
var i: Longword;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   562
    b, noHogs: boolean;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   563
    t, h: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   565
{$IFNDEF PAS2C}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   566
Steps:= Steps; // avoid compiler hint
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   567
{$ENDIF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   568
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   570
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   571
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   572
        team:= TeamsArray[t];
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   573
        dy:= team^.DrawHealthY;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   574
        dw:= team^.TeamHealthBarHealth - team^.TeamHealth;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   575
        if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   576
            begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   577
            SortFactor:= team^.Clan^.ClanHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   578
            SortFactor:= (SortFactor shl  3) + team^.Clan^.ClanIndex;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   579
            SortFactor:= (SortFactor shl 30) + team^.TeamHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   580
            end
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   581
        else
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   582
            SortFactor:= 0;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   583
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   584
        for h:= 0 to cMaxHHIndex do
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   585
            if (team^.Hedgehogs[h].Gear <> nil) then
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   586
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth - team^.Hedgehogs[h].Gear^.Health
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   587
            else
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9656
diff changeset
   588
                hdw[h]:= team^.Hedgehogs[h].HealthBarHealth;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   589
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   591
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   593
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   596
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   597
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   598
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   602
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
for i:= 0 to Pred(TeamsCount) do
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   606
        with thexchar[i] do
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   607
          begin
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   608
          noHogs:= true;
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   609
          for h:= 0 to cMaxHHIndex do
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   610
              // Check if all hogs are hidden
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   611
              if team^.Hedgehogs[h].Gear <> nil then
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   612
                  noHogs:= false;
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   613
          // Skip team bar if all hogs are dead or hidden
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   614
          if (team^.TeamHealth > 0) and (noHogs = false) then
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   615
            begin
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9283
diff changeset
   616
            dec(t, team^.Clan^.HealthTex^.h + 2);
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   617
            ny:= t;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   618
            dy:= dy - ny
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   619
            end;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 12312
diff changeset
   620
          end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   621
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   622
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   623
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   624
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   625
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   626
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   627
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   628
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   629
var realgear: PGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   632
realgear:= nil;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   633
if Gear^.Frame <> 0 then  // use a non-hedgehog gear - a lua trick that hopefully won't be overused
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   634
    begin
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   635
    realgear:= GearByUID(Gear^.Frame);
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   636
    if realgear <> nil then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   637
        begin
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   638
        Gear^.X:= hwFloat2Float(realgear^.X) + (Gear^.Tex^.w div 2  - Gear^.Tag);
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   639
        Gear^.Y:= hwFloat2Float(realgear^.Y) - (realgear^.Radius + Gear^.Tex^.h);
13235
9f5023a5f9e1 Fix speech bubble briefly rendering at (0,0) after spawning
Wuzzy <Wuzzy2@mail.ru>
parents: 13140
diff changeset
   640
        Gear^.Angle:= 1; // Mark speech bubble as ready for rendering
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   641
        end
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   642
    end
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   643
else if Gear^.Hedgehog^.Gear <> nil then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   644
    begin
9763
be63ead5085e use a variable that allows negative values instead.
nemo
parents: 9762
diff changeset
   645
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.Tag);
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   646
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (cHHRadius + Gear^.Tex^.h);
13235
9f5023a5f9e1 Fix speech bubble briefly rendering at (0,0) after spawning
Wuzzy <Wuzzy2@mail.ru>
parents: 13140
diff changeset
   647
    Gear^.Angle:= 1; // Mark speech bubble as ready for rendering
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   648
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   649
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   650
if (Gear^.Timer = 0) or ((realgear = nil) and (Gear^.Frame <> 0))  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   651
    begin
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   652
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.SpeechGear = Gear) then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   653
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   654
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   655
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   656
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   657
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   658
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   659
var realgear: PGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   660
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   661
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   662
{$IFNDEF PAS2C}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   663
Steps:= Steps; // avoid compiler hint
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7808
diff changeset
   664
{$ENDIF}
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   665
if Gear^.Frame <> 0 then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   666
    realgear:= GearByUID(Gear^.FrameTicks)
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   667
else
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   668
    begin
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   669
    with Gear^.Hedgehog^ do
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   670
        if SpeechGear <> nil then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   671
            SpeechGear^.Timer:= 0;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   672
    realgear:= Gear^.Hedgehog^.Gear;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   673
    Gear^.Hedgehog^.SpeechGear:= Gear;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   674
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   675
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   676
if realgear <> nil then
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   677
    case Gear^.FrameTicks of
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   678
        1: Gear^.Tag:= SpritesData[sprSpeechTail].Width-37+realgear^.Radius;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   679
        2: Gear^.Tag:= SpritesData[sprThoughtTail].Width-29+realgear^.Radius;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   680
        3: Gear^.Tag:= SpritesData[sprShoutTail].Width-19+realgear^.Radius;
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   681
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   682
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   683
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   684
Gear^.Tex:= RenderSpeechBubbleTex(ansistring(Gear^.Text), Gear^.FrameTicks, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   685
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   686
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   687
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   688
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   689
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   690
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   691
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   692
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   693
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   694
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   695
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   696
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   697
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   698
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   699
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   700
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   701
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   702
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   703
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   704
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   705
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   706
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   707
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   708
else
14678
b390479f24c1 vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   709
    begin
b390479f24c1 vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   710
    Gear^.X:= Gear^.X + Gear^.dX * Steps;
b390479f24c1 vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   711
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
b390479f24c1 vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   712
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   713
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   714
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   715
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   716
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   717
begin
11822
4600dcb9db4f - Use IntToStr() in preference to Str()
unc0rr
parents: 11739
diff changeset
   718
s:= IntToStr(Gear^.State);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   719
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   720
if Gear^.Hedgehog <> nil then
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   721
    Gear^.Tex:= RenderStringTex(ansistring(s), Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   722
else
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10108
diff changeset
   723
    Gear^.Tex:= RenderStringTex(ansistring(s), cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   724
5578
nemo
parents: 5576
diff changeset
   725
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   726
14678
b390479f24c1 vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru>
parents: 14593
diff changeset
   727
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0) and (Gear^.FrameTicks = 0) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   728
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   729
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   730
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   731
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   732
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   733
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   734
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   735
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   736
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   737
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   738
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   739
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   740
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   741
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   742
    if Gear^.State = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   743
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   744
        DeleteVisualGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   745
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   746
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   747
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   748
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   749
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   750
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   751
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   752
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   753
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   754
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   755
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   756
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   757
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   758
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   759
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   760
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   761
    Gear^.Timer:= Gear^.Timer mod 76;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   762
    if Gear^.State > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   763
        DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   764
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   765
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   766
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   767
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   768
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   769
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   770
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   771
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   772
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   773
gY:= round(Gear^.Y);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   774
for i:= 0 to 31 do
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   775
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   776
    vg:= AddVisualGear(gX, gY, vgtFire);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   777
    if vg <> nil then
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   778
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   779
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   780
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   781
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   782
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   783
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   784
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   785
Gear^.doStep:= @doStepExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   786
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   787
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   788
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   789
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   790
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   791
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   792
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   793
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   794
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   795
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   796
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   797
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   798
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   799
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   800
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   801
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   802
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   803
if Gear^.Timer > 250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   804
    DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   805
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   806
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   807
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   808
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   809
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   810
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   811
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   812
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   813
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   814
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   815
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   816
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   817
AddVisualGear(gX, gY, vgtSmokeRing);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   818
for i:= 0 to 46 do
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   819
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   820
    vg:= AddVisualGear(gX, gY, vgtFire);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   821
    if vg <> nil then
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   822
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   823
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   824
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   825
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   826
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   827
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   828
    AddVisualGear(gX, gY, vgtExplPart);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   829
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   830
    AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   831
Gear^.doStep:= @doStepBigExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   832
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   833
    Gear^.doStep(Gear, Steps-1);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   834
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   835
{$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   836
with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   837
    if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   838
        performRumble(kSystemSoundID_Vibrate);
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
parents: 8330
diff changeset
   839
{$ENDIF}
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   840
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   841
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   842
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   843
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   844
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   845
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   846
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   847
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   848
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   849
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   850
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   851
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   852
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   853
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   854
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   855
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   856
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   857
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   858
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   859
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   860
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   861
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   862
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   863
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   864
    dec(Gear^.FrameTicks, Steps);
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   865
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   866
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   867
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   868
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   869
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   870
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   871
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   872
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   873
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   874
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   875
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   876
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   877
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   878
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   879
                tmp:= Gear^.Tint and $FF;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   880
                if tdY >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   881
                    inc(tmp)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   882
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   883
                    dec(tmp);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   884
                if tmp < round(dX) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   885
                    tdY:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   886
                if tmp > round(dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   887
                    tdY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   888
                if tmp > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   889
                    tmp := 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   890
                if tmp < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   891
                    tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   892
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   893
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   894
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   895
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   896
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   897
////////////////////////////////////////////////////////////////////////////////
10859
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   898
var
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   899
    currwindbar: PVisualGear = nil;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   900
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   901
procedure doStepSmoothWindBarWork(Gear: PVisualGear; Steps: Longword);
14564
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   902
const maxWindBarWidth = 73;
10859
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   903
begin
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   904
    if currwindbar = Gear then
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   905
    begin
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   906
    inc(Gear^.Timer, Steps);
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   907
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   908
    while Gear^.Timer >= 10 do
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   909
        begin
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   910
        dec(Gear^.Timer, 10);
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   911
        if WindBarWidth < Gear^.Tag then
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   912
            inc(WindBarWidth)
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   913
        else if WindBarWidth > Gear^.Tag then
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   914
            dec(WindBarWidth);
14564
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   915
        // Prevent wind bar from overflowing
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   916
        if WindBarWidth > maxWindBarWidth then
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   917
            WindBarWidth:= maxWindBarWidth;
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   918
        if WindBarWidth < - maxWindBarWidth then
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   919
            WindBarWidth:= - maxWindBarWidth;
10859
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   920
        end;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   921
    if cWindspeedf > Gear^.dAngle then
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   922
        begin
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   923
        cWindspeedf := cWindspeedf - Gear^.Angle*Steps;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   924
        if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   925
        end
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   926
    else if cWindspeedf < Gear^.dAngle then
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   927
        begin
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   928
        cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   929
        if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   930
        end;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   931
    end;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   932
14564
78363dbfd5dc Prevent wind bar from overflowing with high wind values
Wuzzy <Wuzzy2@mail.ru>
parents: 13235
diff changeset
   933
    if (((WindBarWidth = Gear^.Tag) or (Abs(WindBarWidth) >= maxWindBarWidth)) and (cWindspeedf = Gear^.dAngle)) or (currwindbar <> Gear) then
10859
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   934
    begin
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   935
        if currwindbar = Gear then currwindbar:= nil;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   936
        DeleteVisualGear(Gear)
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   937
    end
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   938
end;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   939
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   940
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   941
begin
10859
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   942
    currwindbar:= Gear;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   943
    Gear^.doStep:= @doStepSmoothWindBarWork;
d7e3abe3d5c2 Only allow one instance of vgtSmoothWindbar also
unc0rr
parents: 10858
diff changeset
   944
    doStepSmoothWindBarWork(Gear, Steps)
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   945
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   946
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   947
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   948
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   949
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   950
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   951
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10355
diff changeset
   952
Gear^.dY:= Gear^.dY + Gear^.tdY * Steps;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10355
diff changeset
   953
Gear^.dX:= Gear^.dX + Gear^.tdX * Steps;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10355
diff changeset
   954
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   955
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   956
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   957
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   958
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   959
    dec(Gear^.FrameTicks, Steps);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   960
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   961
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   962
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   963
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   964
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   965
////////////////////////////////////////////////////////////////////////////////
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   966
procedure doStepNoPlaceWarn(Gear: PVisualGear; Steps: Longword);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   967
begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   968
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   969
if Gear^.FrameTicks <= Steps then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   970
    DeleteVisualGear(Gear)
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   971
else
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   972
    begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   973
    // age
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   974
    dec(Gear^.FrameTicks, Steps);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   975
    // toggle between orange and red every few ticks
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10251
diff changeset
   976
    if (Gear^.FrameTicks div 256) mod 2 = 0 then
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   977
        Gear^.Tint:= $FF400000
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   978
    else
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   979
        Gear^.Tint:= $FF000000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   980
    // fade out alpha
10299
45e3e901b3b9 grmlgrmlpas2cgrmlgrml
sheepluva
parents: 10298
diff changeset
   981
    Gear^.Tint:= (Gear^.Tint and (not $FF)) or (255 * Gear^.FrameTicks div 3000);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   982
    end
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   983
end;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   984
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   985
const handlers: array[TVisualGearType] of TVGearStepProcedure =
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   986
        (
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   987
            @doStepFlake,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   988
            @doStepCloud,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   989
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   990
            @doStepExpl,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   991
            @doStepFire,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   992
            @doStepSmallDamage,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   993
            @doStepTeamHealthSorter,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   994
            @doStepSpeechBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   995
            @doStepBubble,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   996
            @doStepSteam,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   997
            @doStepAmmo,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   998
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
   999
            @doStepSmoke,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1000
            @doStepShell,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1001
            @doStepDust,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1002
            @doStepSplash,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1003
            @doStepDroplet,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1004
            @doStepSmokeRing,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1005
            @doStepBeeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1006
            @doStepEgg,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1007
            @doStepFeather,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1008
            @doStepHealthTag,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1009
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1010
            @doStepSmokeTrace,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1011
            @doStepExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1012
            @doStepBigExplosion,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1013
            @doStepChunk,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1014
            @doStepNote,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1015
            @doStepLineTrail,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1016
            @doStepBulletHit,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1017
            @doStepCircle,
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1018
            @doStepSmoothWindBar,
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
  1019
            @doStepStraightShot,
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
  1020
            @doStepNoPlaceWarn
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1021
        );
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1022
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1023
procedure initModule;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1024
begin
9960
fac73b8a52d3 Fix doStepHandlers confusion
unc0rr
parents: 9950
diff changeset
  1025
    doStepVGHandlers:= handlers
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1026
end;
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1027
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9080
diff changeset
  1028
end.