hedgewars/uTeams.pas
author unc0rr
Sat, 03 Nov 2018 10:57:47 +0100
changeset 14135 9eca6f2cac6d
parent 14094 ff6e67066fd0
child 14240 de21f6eb2366
permissions -rw-r--r--
You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
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 (*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uInputHandler, uRandom, uFloat, uStats,
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     uCollisions, uSound, uStore, uTypes, uScript
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     {$IFDEF USE_TOUCH_INTERFACE}, uWorld{$ENDIF};
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RecountAllTeamsHealth();
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procedure RestoreHog(HH: PHedgehog);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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procedure SwitchCurrentHedgehog(newHog: PHedgehog);
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var MaxTeamHealth: LongInt;
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implementation
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uses uLocale, uAmmos, uChat, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug,
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    uGearsUtils, uGearsList, uVisualGearsList, uTextures
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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var TeamsGameOver: boolean;
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    NextClan: boolean;
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    SwapClanPre, SwapClanReal: LongInt;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s, cap: ansistring;
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    ts: array[0..(cMaxTeams - 1)] of ansistring;
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    t, AliveCount, i, j: LongInt;
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    allWin, winCamera: boolean;
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begin
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CheckForWin:= false;
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1) or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then
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    exit;
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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// If the game ends during a multishot, or after the Sudden Death
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// water has risen, do last turn stats / reaction.
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if ((not bBetweenTurns) and isInMultiShoot) or (bDuringWaterRise) then
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    begin
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    TurnStats();
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    if (not bDuringWaterRise) then
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        TurnReaction();
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    TurnStatsReset();
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    end;
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if not TeamsGameOver then
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    begin
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    if AliveCount = 0 then
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        begin // draw
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        AddCaption(GetEventString(eidRoundDraw), capcolDefault, capgrpGameState);
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        if SendGameResultOn then
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            SendStat(siGameResult, shortstring(trmsg[sidDraw]));
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        if PreviousTeam <> nil then
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            AddVoice(sndStupid, PreviousTeam^.voicepack)
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        else
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            AddVoice(sndStupid, TeamsArray[0]^.voicepack);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000);
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        end
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    else // win
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        begin
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        allWin:= false;
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        with AliveClan^ do
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            begin
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            if TeamsNumber = 1 then // single team wins
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                begin
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                s:= ansistring(Teams[0]^.TeamName);
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                // Victory caption is randomly selected
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                cap:= FormatA(GetEventString(eidRoundWin), s);
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                AddCaption(cap, capcolDefault, capgrpGameState);
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                s:= FormatA(trmsg[sidWinner], s);
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                end
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            else // clan with at least 2 teams wins
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                begin
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                s:= '';
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                for j:= 0 to Pred(TeamsNumber) do
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                    begin
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                    ts[j] := Teams[j]^.TeamName;
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                    end;
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                // Write victory message for caption and stats page
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                if (TeamsNumber = cMaxTeams) or (TeamsCount = TeamsNumber) then
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                    begin
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                    // No enemies for some reason … Everyone wins!!1!
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                    s:= trmsg[sidWinnerAll];
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                    allWin:= true;
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                    end
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                else if (TeamsNumber >= 2) and (TeamsNumber < cMaxTeams) then
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                    // List all winning teams in a list
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                    if (TeamsNumber = 2) then
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                        s:= FormatA(trmsg[TMsgStrId(sidWinner2)], ts[0], ts[1])
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                    else if (TeamsNumber = 3) then
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                        s:= FormatA(trmsg[TMsgStrId(sidWinner3)], ts[0], ts[1], ts[2])
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                    else if (TeamsNumber = 4) then
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                        s:= FormatA(trmsg[TMsgStrId(sidWinner4)], ts[0], ts[1], ts[2], ts[3])
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parents: 13831
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   138
                    else if (TeamsNumber = 5) then
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diff changeset
   139
                        s:= FormatA(trmsg[TMsgStrId(sidWinner5)], ts[0], ts[1], ts[2], ts[3], ts[4])
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   140
                    else if (TeamsNumber = 6) then
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parents: 13831
diff changeset
   141
                        s:= FormatA(trmsg[TMsgStrId(sidWinner6)], ts[0], ts[1], ts[2], ts[3], ts[4], ts[5])
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parents: 13831
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   142
                    else if (TeamsNumber = 7) then
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diff changeset
   143
                        s:= FormatA(trmsg[TMsgStrId(sidWinner7)], ts[0], ts[1], ts[2], ts[3], ts[4], ts[5], ts[6]);
12579
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parents: 12410
diff changeset
   144
13047
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parents: 13018
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   145
                // The winner caption is the same as the stats message and not randomized
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   146
                cap:= s;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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parents: 13597
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   147
                AddCaption(cap, capcolDefault, capgrpGameState);
13047
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parents: 13018
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   148
                // TODO (maybe): Show victory animation/captions per-team instead of all winners at once?
12172
fe2946e2a859 Implement random round draw / team win messages
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parents: 11913
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   149
                end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
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   150
13831
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parents: 13811
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   151
            // Enable winner state for winning hogs and move camera to a winning hedgehog
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   152
            winCamera:= false;
4014
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nemo
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            for j:= 0 to Pred(TeamsNumber) do
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   154
                with Teams[j]^ do
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nemo
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   155
                    for i:= 0 to cMaxHHIndex do
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nemo
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   156
                        with Hedgehogs[i] do
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nemo
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   157
                            if (Gear <> nil) then
13831
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   158
                                begin
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   159
                                if (not winCamera) then
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   160
                                    begin
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   161
                                    FollowGear:= Gear;
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   162
                                    winCamera:= true;
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   163
                                    end;
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nemo
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   164
                                Gear^.State:= gstWinner;
13831
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   165
                                end;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
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   166
            if Flawless then
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
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   167
                AddVoice(sndFlawless, Teams[0]^.voicepack)
4978
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nemo
parents: 4976
diff changeset
   168
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
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   169
                AddVoice(sndVictory, Teams[0]^.voicepack);
12579
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   170
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
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   171
12579
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   172
        if SendGameResultOn then
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   173
            SendStat(siGameResult, shortstring(s));
13797
c084bd440009 Add funny message in stats screen when everyone wins
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parents: 13763
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   174
        if allWin and SendAchievementsStatsOn then
c084bd440009 Add funny message in stats screen when everyone wins
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   175
            SendStat(siEverAfter, '');
12579
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   176
        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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   177
        end;
4014
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   178
    SendStats;
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   179
    end;
12322
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12276
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   180
TeamsGameOver:= true;
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   181
GameOver:= true
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   182
end;
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   183
4
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parents: 1
diff changeset
   184
procedure SwitchHedgehog;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
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   185
var c, i, t: LongWord;
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5022
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   186
    PrevHH, PrevTeam : LongWord;
4
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   187
begin
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   188
TargetPoint.X:= NoPointX;
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
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parents: 13482
diff changeset
   189
if checkFails(CurrentTeam <> nil, 'Team is nil!', true) then exit;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
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   190
with CurrentHedgehog^ do
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   191
    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
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   192
        begin
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   193
        Unplaced:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   194
        if Gear <> nil then
2762
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nemo
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   195
           begin
2763
f21d3ca74ef2 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo
parents: 2762
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   196
           DeleteCI(Gear);
11471
458d90012c22 set TryHard for placing hog automatically
nemo
parents: 11178
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   197
           FindPlace(Gear, false, 0, LAND_WIDTH, true);
6580
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lovelacer
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diff changeset
   198
           if Gear <> nil then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
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   199
               AddCI(Gear)
2762
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nemo
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diff changeset
   200
           end
2948
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unc0rr
parents: 2905
diff changeset
   201
        end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   202
1678
c8deca7b1e3c Fix voicepacks
unc0rr
parents: 1669
diff changeset
   203
PreviousTeam:= CurrentTeam;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   204
944
9299c0ebfdbc Fix bug with holding switch tool
unc0rr
parents: 941
diff changeset
   205
with CurrentHedgehog^ do
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   206
    begin
2948
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unc0rr
parents: 2905
diff changeset
   207
    if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   208
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
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   209
        MultiShootAttacks:= 0;
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unc0rr
parents: 2905
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   210
        Gear^.Message:= 0;
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unc0rr
parents: 2905
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   211
        Gear^.Z:= cHHZ;
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unc0rr
parents: 2905
diff changeset
   212
        RemoveGearFromList(Gear);
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unc0rr
parents: 2905
diff changeset
   213
        InsertGearToList(Gear)
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unc0rr
parents: 2905
diff changeset
   214
        end
2762
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nemo
parents: 2758
diff changeset
   215
    end;
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   216
// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   217
with CurrentTeam^ do
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   218
    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   219
        begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   220
        c:= CurrHedgehog;
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   221
        repeat
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   222
            begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   223
            inc(c);
6580
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lovelacer
parents: 6543
diff changeset
   224
            if c > cMaxHHIndex then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   225
                c:= 0
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   226
            end
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   227
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil) and (Hedgehogs[c].Effects[heFrozen] < 50255);
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   228
        LocalAmmo:= Hedgehogs[c].AmmoStore
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   229
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   230
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   231
c:= CurrentTeam^.Clan^.ClanIndex;
4
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unc0rr
parents: 1
diff changeset
   232
repeat
13650
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parents: 13649
diff changeset
   233
    if (GameFlags and gfTagTeam) <> 0 then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   234
        begin
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   235
        with ClansArray[c]^ do
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   236
            begin
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   237
            if (CurrTeam = TagTeamIndex) then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   238
                begin
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   239
                TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   240
                CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   241
                inc(c);
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   242
                if c = ClansCount then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   243
                    c:= 0;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   244
                if c = SwapClanReal then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   245
                    inc(TotalRoundsReal);
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   246
                NextClan:= true;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   247
                end;
13646
67d8f75f048d Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   248
            end;
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   249
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   250
        with ClansArray[c]^ do
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   251
            begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   252
            if (not PlacingHogs) and ((Succ(CurrTeam) mod TeamsNumber) = TagTeamIndex) then
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   253
                begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   254
                if c = SwapClanPre then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   255
                    inc(TotalRoundsPre);
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   256
                end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   257
            end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   258
        end
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   259
    else
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13649
diff changeset
   260
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   261
        inc(c);
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   262
        if c = ClansCount then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   263
            c:= 0;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   264
        if (not PlacingHogs) then
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   265
            begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   266
            if c = SwapClanPre then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   267
                inc(TotalRoundsPre);
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   268
            if c = SwapClanReal then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   269
                inc(TotalRoundsReal);
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   270
            end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   271
        end;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   272
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   273
    with ClansArray[c]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   274
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   275
        PrevTeam:= CurrTeam;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   276
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   277
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   278
            CurrentTeam:= Teams[CurrTeam];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   279
            with CurrentTeam^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   280
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   281
                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   282
                repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   283
                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
9067
b055f250f1e6 < 256 is "thawing"
nemo
parents: 8942
diff changeset
   284
                until ((Hedgehogs[CurrHedgehog].Gear <> nil) and (Hedgehogs[CurrHedgehog].Effects[heFrozen] < 256)) or (CurrHedgehog = PrevHH)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   285
                end
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   286
        until ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256)) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0))
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   287
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   288
        if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   289
            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   290
            with CurrentTeam^.Clan^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   291
                for t:= 0 to Pred(TeamsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   292
                    with Teams[t]^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   293
                        for i:= 0 to Pred(HedgehogsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   294
                            with Hedgehogs[i] do
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   295
                                begin
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   296
                                if Effects[heFrozen] > 255 then Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   297
                                if (Gear <> nil) and (Effects[heFrozen] < 256) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   298
                                    CurrHedgehog:= i
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   299
                                end;
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   300
            if (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   301
                inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   302
            end
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   303
until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   304
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   305
SwitchCurrentHedgehog(@(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]));
6691
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   306
{$IFDEF USE_TOUCH_INTERFACE}
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   307
if (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   308
    begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   309
    if not(arrowUp.show) then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   310
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   311
        animateWidget(@arrowUp, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   312
        animateWidget(@arrowDown, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   313
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   314
    end
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   315
else
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   316
    if arrowUp.show then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   317
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   318
        animateWidget(@arrowUp, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   319
        animateWidget(@arrowDown, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   320
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   321
{$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6580
diff changeset
   322
AmmoMenuInvalidated:= true;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   323
end;
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   324
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   325
procedure AfterSwitchHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5167
diff changeset
   326
var i, t: LongInt;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   327
    CurWeapon: PAmmo;
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   328
    w: real;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   329
    vg: PVisualGear;
13272
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   330
    g: PGear;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   331
    s: ansistring;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   332
begin
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   333
if PlacingHogs then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   334
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   335
    PlacingHogs:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   336
    for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   337
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   338
            if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   339
                PlacingHogs:= true;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   340
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   341
    if not PlacingHogs then // Reset  various things I mucked with
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   342
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   343
        for i:= 0 to ClansCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   344
            if ClansArray[i] <> nil then
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   345
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   346
                ClansArray[i]^.TurnNumber:= 0;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   347
                end;
13647
7b506f1357e4 Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 13646
diff changeset
   348
        ResetWeapons
13649
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13648
diff changeset
   349
        end;
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13648
diff changeset
   350
13648
f606ca8b80fd Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   351
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   352
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   353
if not PlacingHogs then
13654
5b58aa82b5dc Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 13652
diff changeset
   354
    begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   355
    if (TotalRoundsReal = -1) then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   356
        TotalRoundsReal:= 0;
13652
de2b7bc00d40 More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   357
    if (TotalRoundsPre = -1) and (ClansCount = 1) then
de2b7bc00d40 More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   358
        TotalRoundsPre:= 0;
13654
5b58aa82b5dc Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 13652
diff changeset
   359
    end;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   360
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   361
// Determine clan ID to check to determine whether to increase TotalRoundsPre/TotalRoundsReal
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   362
if (not PlacingHogs) then
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   363
    begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   364
    if SwapClanPre = -1 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   365
        begin
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   366
        if (GameFlags and gfRandomOrder) <> 0 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   367
            SwapClanPre:= 0
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   368
        else
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   369
            SwapClanPre:= ClansCount - 1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   370
        end;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   371
    if SwapClanReal = -1 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   372
        SwapClanReal:= CurrentTeam^.Clan^.ClanIndex;
13650
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13649
diff changeset
   373
    end;
13649
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13648
diff changeset
   374
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   375
inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   376
with CurrentTeam^.Clan^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   377
    for t:= 0 to Pred(TeamsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   378
        with Teams[t]^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   379
            for i:= 0 to Pred(HedgehogsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   380
                with Hedgehogs[i] do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   381
                    if Effects[heFrozen] > 255 then
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   382
                        Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   383
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6913
diff changeset
   384
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   385
if CurWeapon^.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
    CurrentHedgehog^.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   387
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   388
with CurrentHedgehog^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   389
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   390
    with Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   391
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   392
        Z:= cCurrHHZ;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   393
        State:= gstHHDriven;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   394
        Active:= true;
7835
a84936d1618a Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents: 7755
diff changeset
   395
        Power:= 0;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   396
        LastDamage:= nil
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   397
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   398
    RemoveGearFromList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   399
    InsertGearToList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   400
    FollowGear:= Gear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   401
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   402
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   403
if (GameFlags and gfDisableWind) = 0 then
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   404
    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   405
    cWindSpeed:= rndSign(GetRandomf * 2 * cMaxWindSpeed);
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   406
    w:= hwFloat2Float(cWindSpeed);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   407
    vg:= AddVisualGear(0, 0, vgtSmoothWindBar);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   408
    if vg <> nil then vg^.dAngle:= w;
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4889
diff changeset
   409
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   410
    end;
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   411
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   412
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   413
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   414
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   415
    SetBinds(CurrentTeam^.Binds);
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents: 1495
diff changeset
   416
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   417
if PlacingHogs then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   418
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   419
    if CurrentHedgehog^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   420
        TurnTimeLeft:= 15000
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   421
    else TurnTimeLeft:= 0
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   422
    end
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   423
else
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   424
    begin
13272
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   425
    if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   426
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   427
        if TagTurnTimeLeft <> 0 then
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   428
            TurnTimeLeft:= TagTurnTimeLeft;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   429
        TagTurnTimeLeft:= 0;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   430
        end
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   431
    else
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   432
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   433
        TurnTimeLeft:= cHedgehogTurnTime;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   434
        TagTurnTimeLeft:= 0;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   435
        NextClan:= false;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   436
        end;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   437
14094
ff6e67066fd0 Fix bad "not" in uTeams (made pas2c angry)
Wuzzy <Wuzzy2@mail.ru>
parents: 14069
diff changeset
   438
    if ((GameFlags and gfSwitchHog) <> 0) and (not CurrentTeam^.hasGone) then
13272
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   439
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   440
        g:= AddGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), gtSwitcher, 0, _0, _0, 0);
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   441
        CurAmmoGear:= g;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   442
        lastGearByUID:= g;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   443
        end
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   444
    else
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13174
diff changeset
   445
        bShowFinger:= true;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   446
    end;
11913
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11734
diff changeset
   447
IsGetAwayTime:= false;
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   448
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   449
// turn start taunt: sndYesSir for own team, sndHmm for enemy or computer team
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   450
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   451
    begin
12276
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   452
    if CurrentTeam^.ExtDriven then
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   453
        begin
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   454
        AddVoice(sndHmm, CurrentTeam^.voicepack)
12276
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   455
        end
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   456
    else
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   457
        begin
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   458
        GetRandom(2); // needed to avoid extdriven desync
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   459
        AddVoice(sndYesSir, CurrentTeam^.voicepack);
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   460
        end;
6905
nemo
parents: 6904
diff changeset
   461
    if cHedgehogTurnTime < 1000000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   462
        ReadyTimeLeft:= cReadyDelay;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   463
    s:= ansistring(CurrentTeam^.TeamName);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13597
diff changeset
   464
    AddCaption(FormatA(trmsg[sidReady], s), capcolDefault, capgrpGameState)
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   465
    end
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   466
else
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   467
    begin
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   468
    if TurnTimeLeft > 0 then
12276
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   469
        begin
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   470
        AddVoice(sndHmm, CurrentTeam^.voicepack)
12276
12f28d866c76 Backed out changeset 8e9603088f99
Wuzzy <almikes@aol.com>
parents: 12253
diff changeset
   471
        end;
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   472
    ReadyTimeLeft:= 0
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3935
diff changeset
   473
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   474
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   475
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   476
function AddTeam(TeamColor: Longword): PTeam;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   477
var team: PTeam;
13068
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13047
diff changeset
   478
    c: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   479
begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   480
if checkFails(TeamsCount < cMaxTeams, 'Too many teams', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   481
New(team);
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   482
if checkFails(team <> nil, 'AddTeam: team = nil', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   483
FillChar(team^, sizeof(TTeam), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   484
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
nemo
parents: 2796
diff changeset
   485
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2745
diff changeset
   486
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   487
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   488
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   489
inc(TeamsCount);
13174
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13156
diff changeset
   490
inc(VisibleTeamsCount);
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   491
13068
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13047
diff changeset
   492
team^.Binds:= DefaultBinds;
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   493
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   494
c:= Pred(ClansCount);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   495
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   496
if c < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   497
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   498
    new(team^.Clan);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   499
    FillChar(team^.Clan^, sizeof(TClan), 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   500
    ClansArray[ClansCount]:= team^.Clan;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   501
    inc(ClansCount);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   502
    with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   503
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   504
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   505
        Color:= TeamColor;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   506
        TagTeamIndex:= 0;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   507
        Flawless:= true;
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   508
        DeathLogged:= false;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   509
        StatsHandled:= false;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   510
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   511
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   512
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   513
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   514
    team^.Clan:= ClansArray[c];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   515
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   516
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   517
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   518
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   519
    Teams[TeamsNumber]:= team;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   520
    inc(TeamsNumber)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   521
    end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   522
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11539
diff changeset
   523
// mirror changes into array for clans to spawn
f48408dcea36 create forts in random order
sheepluva
parents: 11539
diff changeset
   524
SpawnClansArray:= ClansArray;
f48408dcea36 create forts in random order
sheepluva
parents: 11539
diff changeset
   525
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   526
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   527
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   528
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   529
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   530
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   531
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   532
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   533
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   534
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   535
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   536
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   537
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   538
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   539
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   540
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   541
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   542
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   543
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   544
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   545
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   546
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   547
            LocalClan:= Clan^.ClanIndex;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   548
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   549
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   550
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   551
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   552
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   553
            if Hedgehogs[i].Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   554
                inc(th, Hedgehogs[i].Gear^.Health);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   555
        if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   556
            MaxTeamHealth:= th;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   557
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   558
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   559
            begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   560
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   561
            Hedgehogs[0].Hat:= 'crown';
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   562
            Hedgehogs[0].Effects[hePoisoned] := 0;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   563
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   564
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   565
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   566
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   567
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   568
                inc(th, Hedgehogs[0].Gear^.Health);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   569
                if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   570
                    MaxTeamHealth:= th
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   571
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   572
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   573
                Hedgehogs[0].Gear^.Health:= h;
13597
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   574
            // Prevent overflow
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   575
            if (Hedgehogs[0].Gear^.Health < 0) or (Hedgehogs[0].Gear^.Health > cMaxHogHealth) then
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   576
                Hedgehogs[0].Gear^.Health:= cMaxHogHealth;
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   577
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   578
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   579
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   580
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   581
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   582
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   583
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   584
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   585
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   587
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
for i:= 0 to cMaxHHIndex do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   589
    if p^.Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   590
        inc(value);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   591
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   592
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   593
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   594
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   595
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   596
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   597
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   598
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   599
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   600
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   601
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   602
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   603
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   604
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   605
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   606
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   607
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   608
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   609
    begin
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   610
    TeamHealth:= 0;
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   611
    for i:= 0 to cMaxHHIndex do
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   612
        if Hedgehogs[i].Gear <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   613
            inc(TeamHealth, Hedgehogs[i].Gear^.Health)
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   614
        else if Hedgehogs[i].GearHidden <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   615
            inc(TeamHealth, Hedgehogs[i].GearHidden^.Health);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   616
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   617
    if TeamHealth > MaxTeamHealth then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   618
        begin
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   619
        MaxTeamHealth:= TeamHealth;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   620
        RecountAllTeamsHealth;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   621
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   622
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   623
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   624
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   625
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   626
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   627
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   628
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   629
procedure RestoreHog(HH: PHedgehog);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   630
begin
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   631
    HH^.Gear:=HH^.GearHidden;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   632
    HH^.GearHidden:= nil;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   633
    InsertGearToList(HH^.Gear);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   634
    HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   635
    AddCI(HH^.Gear);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   636
    HH^.Gear^.Active:= true;
13140
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13068
diff changeset
   637
    ScriptCall('onHogRestore', HH^.Gear^.Uid);
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13068
diff changeset
   638
    AddVisualGear(0, 0, vgtTeamHealthSorter);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   639
end;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   640
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   641
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   642
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   643
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   644
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   645
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   646
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   647
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   648
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   649
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   650
begin
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   651
    with Team do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   652
        if skippedTurns < 3 then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   653
            begin
10349
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   654
            inc(skippedTurns);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   655
            for i:= 0 to cMaxHHIndex do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   656
                with Hedgehogs[i] do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   657
                    if Gear <> nil then
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   658
                        Gear^.State:= Gear^.State and (not gstHHDriven);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   659
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   660
            ParseCommand('/skip', true);
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   661
            end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   662
        else
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   663
            for i:= 0 to cMaxHHIndex do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   664
                with Hedgehogs[i] do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   665
                    begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   666
                    if Hedgehogs[i].GearHidden <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   667
                        RestoreHog(@Hedgehogs[i]);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   668
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   669
                    if Gear <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   670
                        begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   671
                        Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   672
                        Gear^.Damage:= Gear^.Health;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   673
                        Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   674
                        end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   675
                    end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   676
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   677
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   678
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   679
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   680
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   681
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   682
s:= '';
10883
294ef49efdd2 terminate engine and output fatal error message if hedgehogs are added incorrectly
sheepluva
parents: 10665
diff changeset
   683
if (not isDeveloperMode) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   684
    exit;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   685
if checkFails((CurrentTeam <> nil), 'Can''t add hedgehogs yet, add a team first!', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   686
with CurrentTeam^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   687
    begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11471
diff changeset
   688
    if checkFails(HedgehogsNumber<=cMaxHHIndex, 'Can''t add hedgehog to "' + TeamName + '"! (already ' + intToStr(HedgehogsNumber) + ' hogs)', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   689
    SplitBySpace(id, s);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   690
    SwitchCurrentHedgehog(@Hedgehogs[HedgehogsNumber]);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   691
    CurrentHedgehog^.BotLevel:= StrToInt(id);
9749
443d233316e5 make the team association with hog before calling gear creation. makes some lua a little easier
nemo
parents: 9720
diff changeset
   692
    CurrentHedgehog^.Team:= CurrentTeam;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   693
    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   694
    SplitBySpace(s, id);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   695
    Gear^.Health:= StrToInt(s);
13597
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   696
    if checkFails((Gear^.Health > 0) and (Gear^.Health <= cMaxHogHealth), 'Invalid hedgehog health (must be between 1 and '+IntToStr(cMaxHogHealth)+')', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   697
    if (GameFlags and gfSharedAmmo) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   698
        CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   699
    else if (GameFlags and gfPerHogAmmo) <> 0 then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   700
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   701
        AddAmmoStore;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   702
        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   703
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   704
    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   705
    CurrentHedgehog^.Gear:= Gear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   706
    CurrentHedgehog^.Name:= id;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   707
    CurrentHedgehog^.InitialHealth:= Gear^.Health;
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14045
diff changeset
   708
    CurrentHedgehog^.RevengeHog:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   709
    CurrHedgehog:= HedgehogsNumber;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   710
    inc(HedgehogsNumber)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   711
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   712
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   713
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   714
procedure loadTeamBinds(s: shortstring);
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   715
var i: LongInt;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   716
begin
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   717
    for i:= 1 to length(s) do
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   718
        if ((s[i] = '\') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   719
            (s[i] = '/') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   720
            (s[i] = ':')) then
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   721
            s[i]:= '_';
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   722
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   723
    s:= cPathz[ptTeams] + '/' + s + '.hwt';
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   724
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   725
    loadBinds('bind', s);
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   726
end;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   727
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   728
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   729
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   730
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   731
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   732
cs:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   733
ts:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   734
if isDeveloperMode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   735
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   736
    SplitBySpace(s, cs);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   737
    SplitBySpace(cs, ts);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   738
    Color:= StrToInt(cs);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   739
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   740
    // color is always little endian so the mask must be constant also in big endian archs
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   741
    Color:= Color or $FF000000;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   742
    AddTeam(Color);
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   743
    
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   744
    if CurrentTeam <> nil then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   745
        begin
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   746
        CurrentTeam^.TeamName:= ts;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   747
        CurrentTeam^.PlayerHash:= s;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   748
        loadTeamBinds(ts);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   749
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   750
        if GameType in [gmtDemo, gmtSave, gmtRecord] then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   751
            CurrentTeam^.ExtDriven:= true;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   752
11539
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   753
        CurrentTeam^.voicepack:= AskForVoicepack('Default')
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11532
diff changeset
   754
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   755
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   756
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   757
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   758
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   759
var y: shortstring;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   760
    t: Longint;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   761
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   762
    y:= '';
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   763
    if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   764
        exit;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   765
    SplitBySpace(x, y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   766
    t:= StrToInt(x);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   767
    CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   768
    t:= StrToInt(y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   769
    CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   770
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   771
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   772
procedure chBind(var id: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   773
begin
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   774
    if CurrentTeam = nil then
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   775
        exit;
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   776
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   777
    addBind(CurrentTeam^.Binds, id)
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   778
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   779
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   780
procedure chTeamGone(var s:shortstring);
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   781
var t, i: LongInt;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   782
    isSynced: boolean;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   783
begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   784
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   785
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   786
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   787
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   788
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   789
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   790
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   791
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   792
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   793
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   794
    TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   795
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   796
    if isSynced then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   797
        begin
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   798
        for i:= 0 to Pred(TeamsCount) do
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   799
            with TeamsArray[i]^ do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   800
                begin
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   801
                if (not hasGone) and isGoneFlagPendingToBeSet then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   802
                    begin
13898
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13889
diff changeset
   803
                    AddChatString(#7 + Format('* '+shortstring(trmsg[sidTeamGone]), TeamName));
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   804
                    if not CurrentTeam^.ExtDriven then SendIPC(_S'f' + s);
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   805
                    hasGone:= true;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   806
                    skippedTurns:= 0;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   807
                    isGoneFlagPendingToBeSet:= false;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   808
                    RecountTeamHealth(TeamsArray[i])
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   809
                    end;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   810
                if hasGone and isGoneFlagPendingToBeUnset then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   811
                    ParseCommand('/teamback s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   812
                end
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   813
        end
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   814
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   815
        begin
10944
c4b3440eeac6 - Fix order of messages, also don't duplicate last timestamped message
unc0rr
parents: 10883
diff changeset
   816
        //TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   817
10398
d9cf9ef08ba7 Also convert the message if current team is gone
unc0rr
parents: 10397
diff changeset
   818
        if (not CurrentTeam^.ExtDriven) or (CurrentTeam^.TeamName = s) or (CurrentTeam^.hasGone) then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   819
            ParseCommand('/teamgone s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   820
        end;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   821
end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   822
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   823
procedure chTeamBack(var s:shortstring);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   824
var t: LongInt;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   825
    isSynced: boolean;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   826
begin
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   827
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   828
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   829
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   830
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   831
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   832
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   833
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   834
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   835
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   836
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   837
    if isSynced then
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   838
        begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   839
        with TeamsArray[t]^ do
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   840
            if hasGone then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   841
                begin
13898
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13889
diff changeset
   842
                AddChatString(#8 + Format('* '+shortstring(trmsg[sidTeamBack]), TeamName));
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   843
                if not CurrentTeam^.ExtDriven then SendIPC(_S'g' + s);
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   844
                hasGone:= false;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   845
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   846
                RecountTeamHealth(TeamsArray[t]);
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   847
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   848
                if isGoneFlagPendingToBeUnset and (Owner = UserNick) then
10350
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   849
                    ExtDriven:= false;
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   850
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   851
                isGoneFlagPendingToBeUnset:= false;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   852
                end;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   853
        end
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   854
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   855
        begin
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   856
        TeamsArray[t]^.isGoneFlagPendingToBeUnset:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   857
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   858
        if not CurrentTeam^.ExtDriven then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   859
            ParseCommand('/teamback s' + s, true);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   860
        end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   861
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   862
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   863
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   864
procedure SwitchCurrentHedgehog(newHog: PHedgehog);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   865
var oldCI, newCI: boolean;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   866
    oldHH: PHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   867
begin
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   868
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
   869
       LoadHedgehogHat(CurrentHedgehog^, CurrentHedgehog^.Hat);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   870
    oldCI:= (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   871
    newCI:= (newHog^.Gear <> nil) and (newHog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   872
    if oldCI then DeleteCI(CurrentHedgehog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   873
    if newCI then DeleteCI(newHog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   874
    oldHH:= CurrentHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   875
    CurrentHedgehog:= newHog;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   876
    if oldCI then AddCI(oldHH^.Gear);
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   877
    if newCI then AddCI(newHog^.Gear)
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   878
end;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   879
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   880
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   881
procedure chSetHat(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   882
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   883
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   884
with CurrentTeam^ do
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   885
    begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   886
    if not CurrentHedgehog^.King then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   887
    if (s = '')
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   888
    or (((GameFlags and gfKing) <> 0) and (s = 'crown'))
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   889
    or ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   890
        CurrentHedgehog^.Hat:= 'NoHat'
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   891
    else
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   892
        CurrentHedgehog^.Hat:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   893
    end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   894
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   895
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   896
procedure chGrave(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   897
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   898
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   899
        OutError(errmsgIncorrectUse + ' "/grave"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   900
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   901
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   902
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   903
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   904
    CurrentTeam^.GraveName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   905
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   906
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   907
procedure chFort(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   908
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   909
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   910
        OutError(errmsgIncorrectUse + ' "/fort"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   911
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   912
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   913
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   914
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   915
    CurrentTeam^.FortName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   916
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   917
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   918
procedure chFlag(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   919
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   920
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   921
        OutError(errmsgIncorrectUse + ' "/flag"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   922
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   923
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   924
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   925
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   926
    CurrentTeam^.flag:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   927
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   928
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   929
procedure chOwner(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   930
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   931
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   932
        OutError(errmsgIncorrectUse + ' "/owner"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   933
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   934
    CurrentTeam^.Owner:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   935
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   936
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   937
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   938
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   939
RegisterVariable('addhh', @chAddHH, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   940
RegisterVariable('addteam', @chAddTeam, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   941
RegisterVariable('hhcoords', @chSetHHCoords, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   942
RegisterVariable('bind', @chBind, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
   943
RegisterVariable('teamgone', @chTeamGone, true );
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   944
RegisterVariable('teamback', @chTeamBack, true );
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   945
RegisterVariable('fort'    , @chFort         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   946
RegisterVariable('grave'   , @chGrave        , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   947
RegisterVariable('hat'     , @chSetHat       , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   948
RegisterVariable('flag'    , @chFlag         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
   949
RegisterVariable('owner'   , @chOwner        , false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   950
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   951
CurrentTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   952
PreviousTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   953
CurrentHedgehog:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   954
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   955
ClansCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   956
LocalClan:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   957
LocalTeam:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   958
LocalAmmo:= -1;
13245
195208deff1d - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
antonc27 <antonc27@mail.ru>
parents: 12579
diff changeset
   959
TeamsGameOver:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   960
NextClan:= true;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   961
SwapClanPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
   962
SwapClanReal:= -1;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6963
diff changeset
   963
MaxTeamHealth:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   964
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   965
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   966
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   967
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   968
begin
10635
8e8b320eefad nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo
parents: 10634
diff changeset
   969
CurrentHedgehog:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   970
if TeamsCount > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   971
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   972
    for i:= 0 to Pred(TeamsCount) do
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
   973
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   974
        for h:= 0 to cMaxHHIndex do
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   975
            with TeamsArray[i]^.Hedgehogs[h] do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   976
                begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   977
//                if Gear <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   978
//                    DeleteGearStage(Gear, true);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   979
                if GearHidden <> nil then
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   980
                    Dispose(GearHidden);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
   981
//                    DeleteGearStage(GearHidden, true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   982
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   983
                FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   984
                FreeAndNilTexture(HealthTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   985
                FreeAndNilTexture(HatTex)
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   986
                end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   987
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   988
        with TeamsArray[i]^ do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   989
            begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   990
            FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   991
            FreeAndNilTexture(OwnerTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   992
            FreeAndNilTexture(GraveTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   993
            FreeAndNilTexture(AIKillsTex);
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
   994
            FreeAndNilTexture(LuaTeamValueTex);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   995
            FreeAndNilTexture(FlagTex);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   996
            end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
   997
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   998
        Dispose(TeamsArray[i])
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
   999
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1000
    for i:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1001
        begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1002
        FreeAndNilTexture(ClansArray[i]^.HealthTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1003
        Dispose(ClansArray[i])
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1004
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1005
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1006
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1007
ClansCount:= 0;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
  1008
SwapClanPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13650
diff changeset
  1009
SwapClanReal:= -1;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1010
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1011
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1012
end.