misc/liblua/ldebug.h
author nemo
Mon, 06 Feb 2012 20:04:32 -0500
changeset 6645 9ff40cf44827
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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/*
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** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
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** Auxiliary functions from Debug Interface module
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** See Copyright Notice in lua.h
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*/
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#ifndef ldebug_h
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#define ldebug_h
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#include "lstate.h"
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#define pcRel(pc, p)	(cast(int, (pc) - (p)->code) - 1)
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#define getline(f,pc)	(((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
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#define resethookcount(L)	(L->hookcount = L->basehookcount)
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LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
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                                             const char *opname);
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LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
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LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
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                                              const TValue *p2);
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LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
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                                             const TValue *p2);
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LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
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LUAI_FUNC void luaG_errormsg (lua_State *L);
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LUAI_FUNC int luaG_checkcode (const Proto *pt);
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LUAI_FUNC int luaG_checkopenop (Instruction i);
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#endif