hedgewars/uGearsList.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 04 Sep 2018 14:20:15 +0200
changeset 13758 a0d6404a80a2
parent 13739 bbea77a8dff9
child 13871 4e4111a75256
permissions -rw-r--r--
Rework rankings of losing clans: Rank them in the reverse order they died New ranking rule: - The clan that survived is ranked 1st. - The clan that died last is ranked 2nd. - The clan that died second last is ranked 3rd. - The clan that died third last is ranked 4th. - And so on ... Old ranking rule: - The clan that survived is ranked 1st. - The losing teams are ranked in the order they started with, which isn't fair. Draws are not handled properly in rankings yet.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes, SDLh;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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const
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    GearKindAmmoTypeMap : array [TGearType] of TAmmoType = (
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(*          gtFlame *)   amNothing
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(*       gtHedgehog *) , amNothing
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(*           gtMine *) , amMine
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(*           gtCase *) , amNothing
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(*        gtAirMine *) , amAirMine
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(*     gtExplosives *) , amNothing
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(*        gtGrenade *) , amGrenade
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(*          gtShell *) , amBazooka
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(*          gtGrave *) , amNothing
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(*            gtBee *) , amBee
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(*    gtShotgunShot *) , amShotgun
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(*     gtPickHammer *) , amPickHammer
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(*           gtRope *) , amRope
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(*     gtDEagleShot *) , amDEagle
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(*       gtDynamite *) , amDynamite
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(*    gtClusterBomb *) , amClusterBomb
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(*        gtCluster *) , amClusterBomb
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(*         gtShover *) , amBaseballBat  // Shover is only used for baseball bat right now
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(*      gtFirePunch *) , amFirePunch
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(*    gtATStartGame *) , amNothing
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(*   gtATFinishGame *) , amNothing
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(*      gtParachute *) , amParachute
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(*      gtAirAttack *) , amAirAttack
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(*        gtAirBomb *) , amAirAttack
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(*      gtBlowTorch *) , amBlowTorch
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(*         gtGirder *) , amGirder
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(*       gtTeleport *) , amTeleport
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(*       gtSwitcher *) , amSwitch
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(*         gtTarget *) , amNothing
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(*         gtMortar *) , amMortar
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(*           gtWhip *) , amWhip
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(*       gtKamikaze *) , amKamikaze
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(*           gtCake *) , amCake
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(*      gtSeduction *) , amSeduction
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(*     gtWatermelon *) , amWatermelon
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(*     gtMelonPiece *) , amWatermelon
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(*    gtHellishBomb *) , amHellishBomb
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(*        gtWaterUp *) , amNothing
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(*          gtDrill *) , amDrill
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(*        gtBallGun *) , amBallgun
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(*           gtBall *) , amBallgun
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(*        gtRCPlane *) , amRCPlane
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(*gtSniperRifleShot *) , amSniperRifle
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(*        gtJetpack *) , amJetpack
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(*        gtMolotov *) , amMolotov
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(*          gtBirdy *) , amBirdy
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(*            gtEgg *) , amBirdy
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(*         gtPortal *) , amPortalGun
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(*          gtPiano *) , amPiano
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(*        gtGasBomb *) , amGasBomb
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(*    gtSineGunShot *) , amSineGun
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(*   gtFlamethrower *) , amFlamethrower
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(*          gtSMine *) , amSMine
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(*    gtPoisonCloud *) , amNothing
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(*         gtHammer *) , amHammer
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(*      gtHammerHit *) , amHammer
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(*    gtResurrector *) , amResurrector
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(*    gtPoisonCloud *) , amNothing
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(*       gtSnowball *) , amSnowball
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(*          gtFlake *) , amNothing
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//(*      gtStructure *) , amStructure  // TODO - This will undoubtedly change once there is more than one structure
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(*        gtLandGun *) , amLandGun
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(*         gtTardis *) , amTardis
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(*         gtIceGun *) , amIceGun
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(*        gtAddAmmo *) , amNothing
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(*  gtGenericFaller *) , amNothing
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(*          gtKnife *) , amKnife
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(*           gtDuck *) , amDuck
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(*        gtMinigun *) , amMinigun
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(*  gtMinigunBullet *) , amMinigun
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    );
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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const
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    cUsualZ = 500;
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    cOnHHZ = 2000;
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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if (Gear <> GearsList) and (Gear <> nil) and (Gear^.NextGear = nil) and (Gear^.PrevGear = nil) then
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    begin
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    AddFileLog('Attempted to remove Gear #'+inttostr(Gear^.uid)+' from the list twice.');
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    exit
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    end;
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checkFails((Gear = nil) or (curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear;
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Gear^.NextGear:= nil;
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Gear^.PrevGear:= nil
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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begin
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AddGear:= AddGear(X, Y, Kind, State, dX, dY, Timer, 0);
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer, newUid: LongWord): PGear;
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var gear: PGear;
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    //c: byte;
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    cakeData: PCakeData;
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begin
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if newUid = 0 then
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    inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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aaefa587e277 update branch with default
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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if newUid = 0 then
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     gear^.uid:= GCounter
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else gear^.uid:= newUid;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= lfAll;
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db65298717da This adds idle hog tinting. Active hog tinting still needed.
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gear^.Tint:= $FFFFFFFF;
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gear^.Data:= nil;
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gear^.Sticky:= false;
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if CurrentHedgehog <> nil then
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    begin
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    gear^.Hedgehog:= CurrentHedgehog;
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    if (CurrentHedgehog^.Gear <> nil) and (hwRound(CurrentHedgehog^.Gear^.X) = X) and (hwRound(CurrentHedgehog^.Gear^.Y) = Y) then
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f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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        gear^.CollisionMask:= lfNotCurHogCrate
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    end;
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ee87ad50e18d Draw bombs behind plane
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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          gtFlame: Gear^.Boom := 2;  // some additional expl in there are x3, x4 this
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       gtHedgehog: Gear^.Boom := 30;
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           gtMine: Gear^.Boom := 50;
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           gtCase: Gear^.Boom := 25;
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        gtAirMine: Gear^.Boom := 30;
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     gtExplosives: Gear^.Boom := 75;
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        gtGrenade: Gear^.Boom := 50;
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          gtShell: Gear^.Boom := 50;
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            gtBee: Gear^.Boom := 50;
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    gtShotgunShot: Gear^.Boom := 25;
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   234
     gtPickHammer: Gear^.Boom := 6;
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   235
//           gtRope: Gear^.Boom := 2; could be funny to have rope attaching to hog deal small amount of dmg?
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   236
     gtDEagleShot: Gear^.Boom := 7;
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   237
       gtDynamite: Gear^.Boom := 75;
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   238
    gtClusterBomb: Gear^.Boom := 20;
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   239
     gtMelonPiece,
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   240
        gtCluster: Gear^.Boom := Timer;
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   241
         gtShover: Gear^.Boom := 30;
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   242
      gtFirePunch: Gear^.Boom := 30;
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   243
        gtAirBomb: Gear^.Boom := 30;
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   244
      gtBlowTorch: Gear^.Boom := 2;
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   245
         gtMortar: Gear^.Boom := 20;
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   246
           gtWhip: Gear^.Boom := 30;
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   247
       gtKamikaze: Gear^.Boom := 30; // both shove and explosion
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   248
           gtCake: Gear^.Boom := cakeDmg; // why is cake damage a global constant
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   249
     gtWatermelon: Gear^.Boom := 75;
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   250
    gtHellishBomb: Gear^.Boom := 90;
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   251
          gtDrill: if Gear^.State and gsttmpFlag = 0 then
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   252
                        Gear^.Boom := 50
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   253
                   else Gear^.Boom := 30;
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   254
           gtBall: Gear^.Boom := 40;
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   255
        gtRCPlane: Gear^.Boom := 25;
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   256
// sniper rifle is distance linked, this Boom is just an arbitrary scaling factor applied to timer-based-damage
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   257
// because, eh, why not..
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   258
gtSniperRifleShot: Gear^.Boom := 100000;
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   259
            gtEgg: Gear^.Boom := 10;
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parents: 11203
diff changeset
   260
          gtPiano: Gear^.Boom := 80;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   261
        gtGasBomb: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   262
    gtSineGunShot: Gear^.Boom := 35;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   263
          gtSMine: Gear^.Boom := 30;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   264
    gtSnowball: Gear^.Boom := 200000; // arbitrary scaling for the shove
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   265
         gtHammer: if cDamageModifier > _1 then // scale it based on cDamageModifier?
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   266
                         Gear^.Boom := 2
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   267
                    else Gear^.Boom := 3;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   268
    gtPoisonCloud: Gear^.Boom := 20;
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   269
          gtKnife: Gear^.Boom := 40000; // arbitrary scaling factor since impact-based
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   270
           gtDuck: Gear^.Boom := 100;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   271
    gtMinigunBullet: Gear^.Boom := 2;
11468
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11203
diff changeset
   272
    end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   273
6581
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nemo
parents: 6580
diff changeset
   274
case Kind of
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nemo
parents: 6580
diff changeset
   275
     gtGrenade,
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nemo
parents: 6580
diff changeset
   276
     gtClusterBomb,
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nemo
parents: 6580
diff changeset
   277
     gtGasBomb: begin
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nemo
parents: 6580
diff changeset
   278
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   279
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   280
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   281
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   282
                gear^.Elasticity:= _0_8;
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nemo
parents: 6580
diff changeset
   283
                gear^.Friction:= _0_8;
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nemo
parents: 6580
diff changeset
   284
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   285
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   286
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   287
                    gear^.Timer:= 3000
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nemo
parents: 6580
diff changeset
   288
                end;
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nemo
parents: 6580
diff changeset
   289
  gtWatermelon: begin
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nemo
parents: 6580
diff changeset
   290
                gear^.ImpactSound:= sndMelonImpact;
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nemo
parents: 6580
diff changeset
   291
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   292
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   293
                gear^.Radius:= 6;
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nemo
parents: 6580
diff changeset
   294
                gear^.Elasticity:= _0_8;
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nemo
parents: 6580
diff changeset
   295
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   296
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   297
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   298
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   299
                    gear^.Timer:= 3000
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nemo
parents: 6580
diff changeset
   300
                end;
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nemo
parents: 6580
diff changeset
   301
  gtMelonPiece: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   302
                gear^.AdvBounce:= 1;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   303
                gear^.Density:= _2;
11036
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   304
                gear^.Elasticity:= _0_8;
6e866be63b1d oops. melon pieces need friction and elasticity to bounce right.
nemo
parents: 11002
diff changeset
   305
                gear^.Friction:= _0_995;
10889
f7200e614295 give melon pieces a radius. is why they weren't bouncing.
nemo
parents: 10875
diff changeset
   306
                gear^.Radius:= 4
6581
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nemo
parents: 6580
diff changeset
   307
                end;
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nemo
parents: 6580
diff changeset
   308
    gtHedgehog: begin
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nemo
parents: 6580
diff changeset
   309
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   310
                gear^.Radius:= cHHRadius;
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nemo
parents: 6580
diff changeset
   311
                gear^.Elasticity:= _0_35;
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nemo
parents: 6580
diff changeset
   312
                gear^.Friction:= _0_999;
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nemo
parents: 6580
diff changeset
   313
                gear^.Angle:= cMaxAngle div 2;
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nemo
parents: 6580
diff changeset
   314
                gear^.Density:= _3;
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nemo
parents: 6580
diff changeset
   315
                gear^.Z:= cHHZ;
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nemo
parents: 6580
diff changeset
   316
                if (GameFlags and gfAISurvival) <> 0 then
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nemo
parents: 6580
diff changeset
   317
                    if gear^.Hedgehog^.BotLevel > 0 then
7077
nemo
parents: 7069
diff changeset
   318
                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
13096
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   319
                if (GameFlags and gfArtillery) <> 0 then
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   320
                    gear^.Hedgehog^.Effects[heArtillery] := 1;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   321
                // this would presumably be set in the frontend
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   322
                // if we weren't going to do that yet, would need to reinit GetRandom
10040
koda
parents: 10015 10032
diff changeset
   323
                // oh, and, randomising slightly R and B might be nice too.
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   324
                //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16)
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   325
                //gear^.Tint:= $faa4efff
10040
koda
parents: 10015 10032
diff changeset
   326
                //gear^.Tint:= (($e0+random(32)) shl 24) or
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   327
                //             ((random(80)+128) shl 16) or
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   328
                //             (($d5+random(32)) shl 8) or $ff
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   329
                {c:= GetRandom(32);
10040
koda
parents: 10015 10032
diff changeset
   330
                gear^.Tint:= (($e0+c) shl 24) or
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   331
                             ((GetRandom(90)+128) shl 16) or
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   332
                             (($d5+c) shl 8) or $ff}
6581
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nemo
parents: 6580
diff changeset
   333
                end;
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nemo
parents: 6580
diff changeset
   334
       gtShell: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   335
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   336
                gear^.Friction:= _0_8;
6581
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nemo
parents: 6580
diff changeset
   337
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   338
                gear^.Density:= _1;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   339
                gear^.AdvBounce:= 1;
6581
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nemo
parents: 6580
diff changeset
   340
                end;
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nemo
parents: 6580
diff changeset
   341
       gtSnowball: begin
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nemo
parents: 6580
diff changeset
   342
                gear^.ImpactSound:= sndMudballImpact;
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nemo
parents: 6580
diff changeset
   343
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   344
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   345
                gear^.Density:= _0_5;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   346
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   347
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   348
                gear^.Friction:= _0_8;
6581
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nemo
parents: 6580
diff changeset
   349
                end;
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nemo
parents: 6580
diff changeset
   350
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nemo
parents: 6580
diff changeset
   351
     gtFlake: begin
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nemo
parents: 6580
diff changeset
   352
                with Gear^ do
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nemo
parents: 6580
diff changeset
   353
                    begin
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nemo
parents: 6580
diff changeset
   354
                    Pos:= 0;
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nemo
parents: 6580
diff changeset
   355
                    Radius:= 1;
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
   356
                    DirAngle:= random(360);
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   357
                    Sticky:= true;
6581
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nemo
parents: 6580
diff changeset
   358
                    if State and gstTmpFlag = 0 then
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nemo
parents: 6580
diff changeset
   359
                        begin
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nemo
parents: 6580
diff changeset
   360
                        dx.isNegative:= GetRandom(2) = 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   361
                        dx.QWordValue:= QWord($40DA) * GetRandom(10000) * 8;
6581
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nemo
parents: 6580
diff changeset
   362
                        dy.isNegative:= false;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9721
diff changeset
   363
                        dy.QWordValue:= QWord($3AD3) * GetRandom(7000) * 8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                        if GetRandom(2) = 0 then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   365
                            dx := -dx;
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   366
                        Tint:= $FFFFFFFF
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   367
                        end
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   368
                    else
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   369
                        Tint:= (ExplosionBorderColor shr RShift and $FF shl 24) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   370
                               (ExplosionBorderColor shr GShift and $FF shl 16) or
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   371
                               (ExplosionBorderColor shr BShift and $FF shl 8) or $FF;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                    State:= State or gstInvisible;
10625
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   373
                    // use health field to store current frameticks
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   374
                    if vobFrameTicks > 0 then
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   375
                        Health:= random(vobFrameTicks)
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   376
                    else
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   377
                        Health:= 0;
125e120165aa flake FrameTicks value of 0 now indicades that the frame should not be changed
sheepluva
parents: 10589
diff changeset
   378
                    // use timer to store currently displayed frame index
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   379
                    if gear^.Timer = 0 then Timer:= random(vobFramesCount);
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10643
diff changeset
   380
                    Damage:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) * 8
6581
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nemo
parents: 6580
diff changeset
   381
                    end
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nemo
parents: 6580
diff changeset
   382
                end;
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nemo
parents: 6580
diff changeset
   383
       gtGrave: begin
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nemo
parents: 6580
diff changeset
   384
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   385
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   386
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                gear^.Elasticity:= _0_6;
11541
34a0181d5be5 Put graves behind other stuff.
nemo
parents: 11539
diff changeset
   388
                gear^.Z:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
         gtBee: begin
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nemo
parents: 6580
diff changeset
   391
                gear^.Radius:= 5;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   392
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                gear^.RenderTimer:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                gear^.Elasticity:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                gear^.Tag:= 0;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9195
diff changeset
   396
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
   gtSeduction: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.Radius:= 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
 gtShotgunShot: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   402
                if gear^.Timer = 0 then gear^.Timer:= 900;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                gear^.Radius:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
  gtPickHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                gear^.Radius:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   407
                if gear^.Timer = 0 then gear^.Timer:= 4000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
   gtHammerHit: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.Radius:= 8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   411
                if gear^.Timer = 0 then gear^.Timer:= 125
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
        gtRope: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Friction:= _450 * _0_01 * cRopePercent;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                RopePoints.Count:= 0;
10848
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   417
                gear^.Tint:= $D8D8D8FF;
231d3e3d3267 Allow rope tinting
nemo
parents: 10829
diff changeset
   418
                gear^.Tag:= 0; // normal rope render
13469
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13399
diff changeset
   419
                gear^.CollisionMask:= lfNotCurHogCrate //lfNotObjMask or lfNotHHObjMask;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
        gtMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                gear^.ImpactSound:= sndMineImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   429
                gear^.Density:= _1;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   430
                if gear^.Timer = 0 then
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   431
                    begin
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   432
                    if cMinesTime < 0 then
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12119
diff changeset
   433
                        gear^.Timer:= getrandom(51)*100
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   434
                    else
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   435
                        gear^.Timer:= cMinesTime
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   436
                    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   438
     gtAirMine: begin
13347
e7b89e87a1b3 Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo
parents: 13154
diff changeset
   439
                gear^.AdvBounce:= 1;
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11589
diff changeset
   440
                gear^.ImpactSound:= sndAirMineImpact;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   441
                gear^.nImpactSounds:= 1;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   442
                gear^.Health:= 30;
10827
2b717f687c72 make mines submersible
nemo
parents: 10805
diff changeset
   443
                gear^.State:= gear^.State or gstMoving or gstNoGravity or gstSubmersible;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
   444
                gear^.Radius:= 8;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   445
                gear^.Elasticity:= _0_55;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   446
                gear^.Friction:= _0_995;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   447
                gear^.Density:= _1;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
   448
                gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
10800
3c71e5158519 more tweakery
nemo
parents: 10794
diff changeset
   449
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
10828
9867dd60a66a bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo
parents: 10827
diff changeset
   450
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
10805
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   451
                if gear^.Timer = 0 then
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   452
                    begin
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   453
                    if cMinesTime < 0 then
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   454
                        gear^.Timer:= getrandom(13)*100
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   455
                    else
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   456
                        gear^.Timer:= cMinesTime div 4
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   457
                    end;
a96a69841653 inherit mines time div 4
nemo
parents: 10802
diff changeset
   458
                gear^.WDTimer:= gear^.Timer
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10663
diff changeset
   459
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
       gtSMine: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Health:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                gear^.State:= gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   466
                gear^.Density:= _1_6;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   467
                gear^.AdvBounce:= 1;
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   468
                gear^.Sticky:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   469
                if gear^.Timer = 0 then gear^.Timer:= 500;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                end;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   471
       gtKnife: begin
11765
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11589
diff changeset
   472
                gear^.ImpactSound:= sndKnifeImpact;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   473
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   474
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   475
                gear^.Friction:= _0_8;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7733
diff changeset
   476
                gear^.Density:= _4;
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   477
                gear^.Radius:= 7;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   478
                gear^.Sticky:= true;
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
   479
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
        gtCase: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
                gear^.ImpactSound:= sndGraveImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   484
                gear^.Elasticity:= _0_3;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   485
                if gear^.Timer = 0 then gear^.Timer:= 500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
  gtExplosives: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   488
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                gear^.Radius:= 16;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                gear^.Elasticity:= _0_4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
                gear^.Density:= _6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                gear^.Health:= cBarrelHealth;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                gear^.Z:= cHHZ-1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
  gtDEagleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
  gtSniperRifleShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
                gear^.Health:= 50
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
    gtDynamite: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                gear^.Radius:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
                gear^.Friction:= _0_03;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                gear^.Density:= _2;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   511
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
     gtCluster: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   514
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   515
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   516
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
                gear^.Radius:= 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
                gear^.RenderTimer:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
                end;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   521
      gtShover: begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   522
                gear^.Radius:= 20;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   523
                gear^.Tag:= 0;
12828
948eae885eac animation tweak
alfadur
parents: 12664
diff changeset
   524
                gear^.Timer:= 50;
12119
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12094
diff changeset
   525
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
       gtFlame: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
                gear^.Tag:= GetRandom(32);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
                gear^.Radius:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
                gear^.Health:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
                gear^.Density:= _1;
10589
98ea597e5cd9 expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
nemo
parents: 10518
diff changeset
   531
                gear^.FlightTime:= 9999999; // determines whether in-air flames do damage. disabled by default
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   534
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   535
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
   gtFirePunch: begin
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9809
diff changeset
   539
                if gear^.Timer = 0 then gear^.Timer:= 3000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
                gear^.Radius:= 15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
                gear^.Tag:= Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
                end;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   543
   gtAirAttack: begin
11171
546e75fdb879 Oups. 6, not 12 - was testing
nemo
parents: 11170
diff changeset
   544
                gear^.Health:= 6;
11170
22d8835beb4d Allow for arbitrary number of airstrike bombs and spacing.
nemo
parents: 11169
diff changeset
   545
                gear^.Damage:= 30;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   546
                gear^.Z:= cHHZ+2;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   547
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   548
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
     gtAirBomb: begin
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   550
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
                gear^.Density:= _2;
10891
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   553
                gear^.Elasticity:= _0_55;
a4c454ef80a6 enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
nemo
parents: 10889
diff changeset
   554
                gear^.Friction:= _0_995
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
   gtBlowTorch: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
                gear^.Radius:= cHHRadius + cBlowTorchC;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   558
                if gear^.Timer = 0 then gear^.Timer:= 7500
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
    gtSwitcher: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
                gear^.Z:= cCurrHHZ
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
      gtTarget: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
                gear^.Radius:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                gear^.Elasticity:= _0_3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
      gtTardis: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
                gear^.Z:= cCurrHHZ+1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
      gtMortar: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   574
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
                gear^.Elasticity:= _0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
                gear^.Friction:= _0_08;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
        gtWhip: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
      gtHammer: gear^.Radius:= 20;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    gtKamikaze: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
                gear^.Radius:= 20
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
        gtCake: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
                gear^.Health:= 2048;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
                gear^.Radius:= 7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
                gear^.Z:= cOnHHZ;
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
   590
                gear^.RenderTimer:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
12641
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
   592
                gear^.FlightTime:= 100; // (roughly) ticks spent dropping, used to skip getting up anim when stuck.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12203
diff changeset
   593
                                        // Initially set to a high value so cake has at least one getting up anim.
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
                if not dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
                    gear^.Angle:= 1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
                else
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   597
                    gear^.Angle:= 3;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   598
                New(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   599
                gear^.Data:= Pointer(cakeData);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
 gtHellishBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
                gear^.ImpactSound:= sndHellishImpact1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
                gear^.nImpactSounds:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
                gear^.Elasticity:= _0_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
                gear^.RenderTimer:= true;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   610
                if gear^.Timer = 0 then gear^.Timer:= 5000
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
       gtDrill: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   613
                gear^.AdvBounce:= 1;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   614
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   615
                gear^.Friction:= _0_8;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
                    gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
                // Tag for drill strike. if 1 then first impact occured already
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
                gear^.Tag := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
        gtBall: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
                gear^.ImpactSound:= sndGrenadeImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
                gear^.AdvBounce:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
                gear^.Tag:= random(8);
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   629
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
                gear^.Elasticity:= _0_7;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
     gtBallgun: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   635
                if gear^.Timer = 0 then gear^.Timer:= 5001;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
     gtRCPlane: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   638
                if gear^.Timer = 0 then gear^.Timer:= 15000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
                gear^.Health:= 3;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   640
                gear^.Radius:= 8;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   641
                gear^.Tint:= gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
                gear^.Health:= 2000;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8795
diff changeset
   645
                gear^.Damage:= 100;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   646
                gear^.State:= Gear^.State or gstSubmersible
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   647
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   648
     gtMolotov: begin
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   649
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
                gear^.Radius:= 6;
12664
943b258d5443 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents: 12641
diff changeset
   651
                gear^.Elasticity:= _0_8;
943b258d5443 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com>
parents: 12641
diff changeset
   652
                gear^.Friction:= _0_8;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   653
                gear^.Density:= _2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
                gear^.Health := 2000;
9825
de0da12b7d0e more advbounce flagging
nemo
parents: 9824
diff changeset
   658
                gear^.FlightTime := 2
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
         gtEgg: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   661
                gear^.AdvBounce:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                gear^.Health:= 100;
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   678
                gear^.Sticky:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   690
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
                gear^.Tag:= 10;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   696
                if gear^.Timer = 0 then gear^.Timer:= 10;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
 gtPoisonCloud: begin
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   701
                if gear^.Timer = 0 then gear^.Timer:= 5000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   703
                gear^.Tint:= $C0C000C0
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                gear^.Radius := 100;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   707
                gear^.Tag := 0;
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 9998
diff changeset
   708
                gear^.Tint:= $F5DB35FF
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
  gtNapalmBomb: begin
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   714
                gear^.Elasticity:= _0_8;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9479
diff changeset
   715
                gear^.Friction:= _0_8;
9195
e653e96b0ec3 Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
nemo
parents: 9080
diff changeset
   716
                if gear^.Timer = 0 then gear^.Timer:= 1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   720
{
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
                gear^.Timer:= 0;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   728
                gear^.Tag:= TotalRoundsPre + 3;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
   731
}
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   732
      gtIceGun: begin
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   733
                gear^.Health:= 1000;
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   734
                gear^.Radius:= 8;
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13470
diff changeset
   735
                gear^.Density:= _0;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8751
diff changeset
   736
                end;
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   737
        gtDuck: begin
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   738
{
12203
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12202
diff changeset
   739
                gear^.Pos:= 0;               // 0: in air, 1-4: on water, 5-8: underwater
12202
fb2dea5c98f1 Add a few comments for rubber duck
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
   740
                                             // 1: bottom, 2: bottom (mirrored),
fb2dea5c98f1 Add a few comments for rubber duck
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
   741
                                             // 3: left Sea edge, 4: right Sea edge
12203
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12202
diff changeset
   742
                                             // 6: bottom, 7: bottom (mirrored)
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12202
diff changeset
   743
                                             // 7: left Sea edge, 8: right Sea edge
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   744
                gear^.Tag:= 1;               // 1: facing right, -1: facing left
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   745
                if gear^.Timer = 0 then      
12202
fb2dea5c98f1 Add a few comments for rubber duck
Wuzzy <almikes@aol.com>
parents: 12201
diff changeset
   746
                    gear^.Timer:= 15000;     // Explosion timer to avoid duck existing forever
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   747
                gear^.Radius:= 9;            // Collision radius (with landscape)
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   748
                gear^.Karma:= 24;            // Distance from water when swimming
12201
2c0811bbc1d9 Put duck speed factor into gear variable
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   749
                gear^.Damage:= 500;          // Speed factor when swimming on water (multiplied with wind speed)
12203
668ee6e388bd Make duck rise to surface when spawning underwater
Wuzzy <almikes@aol.com>
parents: 12202
diff changeset
   750
                gear^.State:= gear^.State or gstSubmersible;
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   751
                gear^.Elasticity:= _0_6;
12199
f7c295971143 Fix rubber duck not bouncing off diagonal rubber
Wuzzy <almikes@aol.com>
parents: 12196
diff changeset
   752
                gear^.Friction:= _0_8;
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   753
                gear^.Density:= _0_5;
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   754
                gear^.AdvBounce:= 1;
13605
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   755
}
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   756
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   757
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   758
                gear^.Radius:= cHHRadius;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   759
                gear^.Elasticity:= _0_35;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   760
                gear^.Friction:= _0_93;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   761
                gear^.Density:= _5;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   762
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   763
                gear^.AdvBounce:= 1;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   764
                gear^.ImpactSound:= sndAirMineImpact;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   765
                gear^.nImpactSounds:= 1;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   766
                gear^.Health:= 30;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   767
                gear^.Radius:= 8;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   768
                gear^.Angle:= 175; // Radius at which air bombs will start "seeking". $FFFFFFFF = unlimited. check is skipped.
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   769
                gear^.Power:= cMaxWindSpeed.QWordValue div 2; // hwFloat converted. 1/2 g default. defines the "seek" speed when a gear is in range.
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   770
                gear^.Pos:= cMaxWindSpeed.QWordValue * 3 div 2; // air friction. slows it down when not hitting stuff
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   771
                if gear^.Timer = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   772
                    gear^.Timer:= 5000;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13572
diff changeset
   773
                gear^.WDTimer:= gear^.Timer
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12169
diff changeset
   774
                end;
13154
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   775
     gtMinigun: begin
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   776
                // Timer. First, it's the timer before shooting. Then it will become the shooting timer and is set to Karma
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   777
                if gear^.Timer = 0 then
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   778
                    gear^.Timer:= 601;
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   779
                // minigun shooting time. 1 bullet is fired every 50ms
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   780
                gear^.Karma:= 3451;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   781
                end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   782
 gtMinigunBullet: begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   783
                gear^.Radius:= 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   784
                gear^.Health:= 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12828
diff changeset
   785
                end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   786
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   787
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   788
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   789
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   790
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   791
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   792
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   801
procedure DeleteGear(Gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
    k: boolean;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   805
    cakeData: PCakeData;
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   806
    iterator: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   813
FreeAndNilTexture(Gear^.Tex);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
11043
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   815
// remove potential links to this gear
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   816
// currently relevant to: gears linked by hammer
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   817
if (Gear^.Kind = gtHedgehog) or (Gear^.Kind = gtMine) or (Gear^.Kind = gtExplosives) then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   818
    begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   819
    // check all gears for stuff to port through
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   820
    iterator := nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   821
    while true do
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   822
        begin
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   823
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   824
        // iterate through GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   825
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   826
            iterator := GearsList
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   827
        else
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   828
            iterator := iterator^.NextGear;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   829
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   830
        // end of list?
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   831
        if iterator = nil then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   832
            break;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   833
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   834
        if iterator^.LinkedGear = Gear then
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   835
            iterator^.LinkedGear:= nil;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   836
        end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   837
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   838
    end;
79a77bef4c61 Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva
parents: 11036
diff changeset
   839
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   843
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   844
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   845
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
    end
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   847
else if Gear^.Kind = gtCake then
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   848
    begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   849
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   850
        Dispose(cakeData);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   851
        cakeData:= nil;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10848
diff changeset
   852
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
        begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   865
        if ((CurrentHedgehog = nil) or (Gear <> CurrentHedgehog^.Gear)) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   866
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
10663
9bbb29d2bd68 remove a not that somehow magically appeared in a prior commit.
nemo
parents: 10646
diff changeset
   867
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
            begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   869
            t:= max(Gear^.Damage, Gear^.Health);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   870
            Gear^.Damage:= t;
13739
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   871
            // Display hedgehog damage in water
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   872
            spawnHealthTagForHH(Gear, t);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   875
        team:= Gear^.Hedgehog^.Team;
10636
aba9ae27ead0 meh. will persevere. DeleteGear can't call that much stuff...
nemo
parents: 10634
diff changeset
   876
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear = Gear) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
        Gear^.Hedgehog^.Gear:= nil;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   886
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
11002
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   896
                    with team^.Clan^.Teams[i]^ do
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   897
                        for t:= 0 to cMaxHHIndex do
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   898
                            if Hedgehogs[t].Gear <> nil then
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   899
                                Hedgehogs[t].Gear^.Health:= 0
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   900
                            else if (Hedgehogs[t].GearHidden <> nil) then
01c8e95d2265 remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
nemo
parents: 10891
diff changeset
   901
                                Hedgehogs[t].GearHidden^.Health:= 0  // hog is still hidden. if tardis should return though, lua, eh...
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
            end;
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   903
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   904
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   905
        // same stand for CheckHHDamage
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   906
        if (Gear^.LastDamage <> nil) and (CurrentHedgehog <> nil) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   907
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   908
        else if CurrentHedgehog <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   909
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   910
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   911
        inc(KilledHHs);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   912
        RecountTeamHealth(team);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   913
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   914
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   915
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   916
            with CurrentHedgehog^ do
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   917
                begin
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   918
                inc(Team^.stats.AIKills);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   919
                FreeAndNilTexture(Team^.AIKillsTex);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   920
                Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10645
diff changeset
   921
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   924
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   926
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   927
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
    lastGearByUID := nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   934
if (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.GearHidden <> Gear) then // hidden hedgehogs shouldn't be in the list
10639
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   935
     RemoveGearFromList(Gear)
992863acb2b7 sheepluva is right
nemo
parents: 10638
diff changeset
   936
else Gear^.Hedgehog^.GearHidden:= nil;
10638
99975e1860d2 oh, probably need nil checks here too
nemo
parents: 10636
diff changeset
   937
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
end.