hedgewars/VGSHandlers.inc
author koda
Sat, 09 Mar 2013 00:57:09 +0100
changeset 8702 a28966180a29
parent 8204 9a6030d96273
child 8330 aaefa587e277
child 9080 9b42757d7e71
permissions -rw-r--r--
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     1
(*
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     2
 * Hedgewars, a free turn based strategy game
6700
e04da46ee43c the most important commit of the year
koda
parents: 6580
diff changeset
     3
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     4
 *
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     8
 *
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    12
 * GNU General Public License for more details.
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    13
 *
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    17
 *)
5121
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    18
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    19
(*
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    20
 * This file contains the step handlers for visual gears.
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    21
 *
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    22
 * Since the effects of visual gears do not affect the course of the game,
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    23
 * no "synchronization" between players is required.
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    24
 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    25
 * is usually not necessary and therefore undesirable.
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    26
 *)
2d34ec60992c added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva
parents: 4976
diff changeset
    27
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    28
procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
    29
var sign: real;
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    30
    moved: boolean;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    31
begin
3641
98319a621dc8 save the gl client state to get a nice 80% fps boost
koda
parents: 3611
diff changeset
    32
if vobCount = 0 then exit;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3597
diff changeset
    33
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
    34
sign:= 1;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    35
with Gear^ do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    36
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    37
    inc(FrameTicks, Steps);
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    38
    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    39
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    40
        dec(FrameTicks, vobFrameTicks);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    41
        inc(Frame);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    42
        if Frame = vobFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    43
            Frame:= 0
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    44
        end
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    45
    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    46
        begin
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    47
        dec(FrameTicks, vobSDFrameTicks);
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    48
        inc(Frame);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    49
        if Frame = vobSDFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    50
            Frame:= 0
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    51
        end;
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
    52
    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale;
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    53
    if SuddenDeathDmg then
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
    54
        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale
4806
48c1a395f0a7 added flake configuration also in sudden death and SDClouds for underwater
Henek
parents: 4475
diff changeset
    55
    else
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
    56
        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    57
    Angle:= Angle + dAngle * Steps;
4152
07008cb354f9 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr
parents: 4034
diff changeset
    58
    if Angle > 360 then
07008cb354f9 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr
parents: 4034
diff changeset
    59
        Angle:= Angle - 360
07008cb354f9 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr
parents: 4034
diff changeset
    60
    else
07008cb354f9 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr
parents: 4034
diff changeset
    61
        if Angle < - 360 then
07008cb354f9 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr
parents: 4034
diff changeset
    62
            Angle:= Angle + 360;
07008cb354f9 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr
parents: 4034
diff changeset
    63
    
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    64
  
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    65
    if (round(X) >= cLeftScreenBorder)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    66
    and (round(X) <= cRightScreenBorder)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    67
    and (round(Y) - 75 <= LAND_HEIGHT)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    68
    and (Timer > 0) and (Timer-Steps > 0) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    69
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    70
        if tdX > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    71
            sign := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    72
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    73
            sign:= -1;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
    74
        tdX:= tdX - 0.005*Steps*sign;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    75
        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    76
            tdX:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    77
        if tdX > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    78
            sign := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    79
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    80
            sign:= -1;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
    81
        tdY:= tdY - 0.005*Steps*sign;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    82
        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    83
            tdY:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    84
        dec(Timer, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    85
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    86
    else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
    87
        begin
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    88
        moved:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    89
        if round(X) < cLeftScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    90
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    91
            X:= X + cScreenSpace;
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    92
            moved:= true
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    93
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    94
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    95
            if round(X) > cRightScreenBorder then
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    96
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
    97
                X:= X - cScreenSpace;
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    98
                moved:= true
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
    99
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   100
            // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   101
        if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   102
            begin
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   103
            X:= cLeftScreenBorder + random(cScreenSpace);
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   104
            Y:= Y - (1024 + 250 + random(50)); // TODO - configure in theme (jellies for example could use limited range)
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   105
            moved:= true
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   106
            end
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   107
        else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   108
            begin
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   109
            X:= cLeftScreenBorder + random(cScreenSpace);
7375
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   110
            Y:= Y - (1024 + random(25));
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   111
            moved:= true
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   112
            end;
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   113
        if moved then
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   114
            begin
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   115
            Angle:= random(360);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   116
            dx:= 0.0000038654705 * random(10000);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   117
            dy:= 0.000003506096 * random(7000);
16ae2e1c9005 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo
parents: 7206
diff changeset
   118
            if random(2) = 0 then dx := -dx
7206
ce46b56ae9f5 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo
parents: 6913
diff changeset
   119
            end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   120
        Timer:= 0;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   121
        tdX:= 0;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   122
        tdY:= 0
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   123
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   124
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   125
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   126
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   127
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   128
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   129
procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   130
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   131
if Gear^.FrameTicks > Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   132
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   133
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   134
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   135
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   136
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   137
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   138
procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
3592
0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
sheepluva
parents: 3590
diff changeset
   139
var s: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   140
    t: real;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   141
begin
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
   142
Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   143
3592
0bcad5c38c9e clouds: up-and-down-bouncing now without evil loop
sheepluva
parents: 3590
diff changeset
   144
// up-and-down-bounce magic
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   145
s := (GameTicks + Gear^.Timer) mod 4096;
6553
91365db8b82c Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo
parents: 6302
diff changeset
   146
t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
3597
978c30ef50fc visual gears: fixing nemo's c-style assignment/multiplications
sheepluva
parents: 3593
diff changeset
   147
if (s < 2048) then t := -t;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   148
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   149
Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   150
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   151
if round(Gear^.X) < cLeftScreenBorder then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   152
    Gear^.X:= Gear^.X + cScreenSpace
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   153
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   154
    if round(Gear^.X) > cRightScreenBorder then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   155
        Gear^.X:= Gear^.X - cScreenSpace
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   156
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   157
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   158
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   159
procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
diff changeset
   160
var s: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   161
begin
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
diff changeset
   162
s:= min(Steps, cExplFrameTicks);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   163
7808
cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
diff changeset
   164
Gear^.X:= Gear^.X + Gear^.dX * s;
cc1805cd9138 Make explosion look depend less on fps
unc0rr
parents: 7644
diff changeset
   165
Gear^.Y:= Gear^.Y + Gear^.dY * s;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   166
//Gear^.dY:= Gear^.dY + cGravityf;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   167
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   168
if Gear^.FrameTicks <= Steps then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   169
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   170
        DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   171
    else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   172
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   173
        dec(Gear^.Frame);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   174
        Gear^.FrameTicks:= cExplFrameTicks
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   175
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   176
    else dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   177
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   178
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   179
////////////////////////////////////////////////////////////////////////////////
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   180
procedure doStepNote(Gear: PVisualGear; Steps: Longword);
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   181
begin
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   182
Gear^.X:= Gear^.X + Gear^.dX * Steps;
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   183
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   184
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3706
a79784328c03 Engine:
smaxx
parents: 3704
diff changeset
   185
Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   186
3706
a79784328c03 Engine:
smaxx
parents: 3704
diff changeset
   187
Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
a79784328c03 Engine:
smaxx
parents: 3704
diff changeset
   188
while Gear^.Angle > cMaxAngle do
a79784328c03 Engine:
smaxx
parents: 3704
diff changeset
   189
    Gear^.Angle:= Gear^.Angle - cMaxAngle;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   190
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   191
if Gear^.FrameTicks <= Steps then
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   192
    DeleteVisualGear(Gear)
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   193
else
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   194
    dec(Gear^.FrameTicks, Steps)
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   195
end;
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   196
ed2b9c7fb260 Engine:
smaxx
parents: 3699
diff changeset
   197
////////////////////////////////////////////////////////////////////////////////
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   198
procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   199
begin
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   200
Steps := Steps;
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   201
if Gear^.Timer <= Steps then
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   202
    DeleteVisualGear(Gear)
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   203
else
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   204
    dec(Gear^.Timer, Steps)
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   205
end;
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   206
b697a26ed538 Light trails for bullets
Palewolf
parents: 4172
diff changeset
   207
////////////////////////////////////////////////////////////////////////////////
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   208
procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   209
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   210
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   211
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   212
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   213
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   214
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   215
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   216
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   217
if Gear^.FrameTicks <= Steps then
6128
nemo
parents: 5874
diff changeset
   218
    begin
nemo
parents: 5874
diff changeset
   219
    DeleteVisualGear(Gear);
nemo
parents: 5874
diff changeset
   220
    exit
nemo
parents: 5874
diff changeset
   221
    end
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   222
else
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   223
    dec(Gear^.FrameTicks, Steps);
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   224
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   225
if Gear^.FrameTicks < $FF then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5855
diff changeset
   226
   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   227
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   228
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   229
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   230
procedure doStepFire(Gear: PVisualGear; Steps: Longword);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   231
var vgt: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   232
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   233
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   234
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   235
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   236
if (Gear^.State and gstTmpFlag) = 0 then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   237
    begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   238
    Gear^.dY:= Gear^.dY + cGravityf * Steps;
3764
eb91c02f2d84 Engine:
smaxx
parents: 3751
diff changeset
   239
    if ((GameTicks mod 200) < Steps + 1) then
3751
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   240
        begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   241
        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   242
        if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   243
            begin
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   244
            vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   245
            vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   246
            vgt^.State:= gstTmpFlag;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   247
            end;
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   248
        end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   249
    end
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   250
else
a70c61c076ae Engine:
smaxx
parents: 3706
diff changeset
   251
    inc(Steps, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   252
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   253
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   254
       DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   255
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   256
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   257
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   258
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   259
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   260
procedure doStepShell(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   261
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   262
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   263
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   264
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   265
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   266
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   267
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   268
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   269
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   270
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   271
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   272
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   273
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   274
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   275
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   276
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   277
Gear^.Y:= Gear^.Y - 0.02 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   278
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   279
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   280
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   281
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   282
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   283
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   284
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   285
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   286
procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   287
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   288
Gear^.X:= Gear^.X + Gear^.dX * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   289
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   290
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   291
Gear^.dX := Gear^.dX / (1.001 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   292
Gear^.dY := Gear^.dY / (1.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   293
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   294
if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   295
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   296
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   297
    dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   298
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   299
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   300
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   301
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   302
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   303
Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   304
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   305
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   306
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   307
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   308
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   309
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   310
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   311
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   312
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   313
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   314
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   315
else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   316
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   317
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   318
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   319
procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   320
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   321
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   322
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   323
Gear^.scale:= Gear^.scale + 0.0025 * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   324
Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   325
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   326
if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   327
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   328
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   329
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   331
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   333
Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   334
Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   335
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   336
Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   337
//Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   338
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   339
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   340
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   341
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   342
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   343
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   344
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   345
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   346
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   347
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   348
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   349
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   354
Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   355
Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   356
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   357
Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   358
Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   360
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   361
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   362
            DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   363
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   364
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   365
        dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   366
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   367
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   368
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   369
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   370
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   374
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   375
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   376
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   377
    dec(Gear^.FrameTicks, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   380
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   381
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   383
Gear^.X:= Gear^.X + Gear^.dX * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   385
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   386
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   387
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   388
if round(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   389
    begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   394
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   396
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   397
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
inc(Gear^.Timer, Steps);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   399
if Gear^.Timer >= Gear^.FrameTicks then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   400
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   405
    if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   406
        Gear^.alpha:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   409
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   412
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   416
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   419
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   420
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   428
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
            SortFactor: QWord;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   435
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   436
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
var i, t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
begin
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   439
for t:= 1 to min(Steps, Gear^.Timer) do
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   440
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
                {$WARNINGS OFF}
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   447
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
                team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
                end;
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   451
    end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   453
if (Gear^.Timer = 0) or (currsorter <> Gear) then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   454
    begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   455
    if currsorter = Gear then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   456
        currsorter:= nil;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   457
    DeleteVisualGear(Gear);
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   458
    exit
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   459
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
    b: boolean;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
    t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
Steps:= Steps; // avoid compiler hint
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   468
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   470
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
        team:= TeamsArray[t];
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   473
        dy:= team^.DrawHealthY;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   474
        dw:= team^.TeamHealthBarWidth - team^.NewTeamHealthBarWidth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   475
        if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   476
            begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   477
            SortFactor:= team^.Clan^.ClanHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   478
            SortFactor:= (SortFactor shl  3) + team^.Clan^.ClanIndex;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   479
            SortFactor:= (SortFactor shl 30) + team^.TeamHealth;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   480
            end
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   481
        else
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   482
            SortFactor:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   491
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   493
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   495
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   496
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
for i:= 0 to Pred(TeamsCount) do
7644
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   500
        with thexchar[i] do
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   501
          if team^.TeamHealth > 0 then
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   502
            begin
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   503
            dec(t, team^.HealthTex^.h + 2);
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   504
            ny:= t;
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   505
            dy:= dy - ny
ed7fecd0f5fd hide health bars of dead teams
unc0rr
parents: 7375
diff changeset
   506
            end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   510
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   511
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   512
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   513
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   514
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   515
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   517
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   519
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
    begin
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   521
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   522
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   524
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   527
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   528
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   529
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   530
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   533
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   536
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   537
with Gear^.Hedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   538
    if SpeechGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   539
        SpeechGear^.Timer:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   540
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   541
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   542
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   543
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   544
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   545
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   546
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   547
case Gear^.FrameTicks of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   548
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   549
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   550
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   551
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   552
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   555
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   560
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   561
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   562
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   563
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   565
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   566
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   567
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   570
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   571
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   572
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   573
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   574
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   575
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   576
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   577
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   578
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   579
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   580
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   582
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   583
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   584
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   585
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   586
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   587
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   588
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   589
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   590
5578
nemo
parents: 5576
diff changeset
   591
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   592
5596
nemo
parents: 5581
diff changeset
   593
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   596
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   597
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   598
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   599
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   602
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   603
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   608
    if Gear^.State = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   609
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   610
        DeleteVisualGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   611
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   612
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   613
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   614
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   615
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   616
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   617
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   618
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   619
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   620
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   621
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   622
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   623
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   624
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   625
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   626
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   627
    Gear^.Timer:= Gear^.Timer mod 76;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   628
    if Gear^.State > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   629
        DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   632
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   633
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   634
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   635
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   636
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   637
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   638
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   639
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   640
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   641
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   642
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   643
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   644
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   645
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   646
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   647
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   648
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   649
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   650
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   651
Gear^.doStep:= @doStepExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   652
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   653
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   654
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   655
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   656
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   657
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   658
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   659
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   660
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   661
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   662
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   663
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   664
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   665
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   666
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   667
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   668
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   669
if Gear^.Timer > 250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   670
    DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   671
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   672
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   673
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   674
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   675
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   676
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   677
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   678
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   679
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   680
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   681
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   682
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   683
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   684
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   685
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   686
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   687
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   688
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   689
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   690
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   691
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   692
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   693
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   694
    AddVisualGear(gX, gY, vgtExplPart);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   695
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   696
    AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   697
Gear^.doStep:= @doStepBigExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   698
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   699
    Gear^.doStep(Gear, Steps-1);
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   700
with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   701
    if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 7808
diff changeset
   702
        performRumble(kSystemSoundID_Vibrate);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   703
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   704
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   705
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   706
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   707
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   708
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   709
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   710
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   711
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   712
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   713
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   714
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   715
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   716
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   717
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   718
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   719
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   720
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   721
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   722
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   723
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   724
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   725
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   726
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   727
    dec(Gear^.FrameTicks, Steps);
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   728
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   729
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   730
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   731
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   732
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   733
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   734
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   735
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   736
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   737
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   738
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   739
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   740
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   741
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   742
                tmp:= Gear^.Tint and $FF;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   743
                if tdY >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   744
                    inc(tmp)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   745
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   746
                    dec(tmp);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   747
                if tmp < round(dX) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   748
                    tdY:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   749
                if tmp > round(dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   750
                    tdY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   751
                if tmp > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   752
                    tmp := 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   753
                if tmp < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   754
                    tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   755
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   756
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   757
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   758
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   759
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   760
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   761
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   762
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   763
inc(Gear^.Timer, Steps);
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   764
    
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   765
while Gear^.Timer >= 10 do
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   766
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   767
    dec(Gear^.Timer, 10);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   768
    if WindBarWidth < Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   769
        inc(WindBarWidth)
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   770
    else if WindBarWidth > Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   771
        dec(WindBarWidth);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   772
    end;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   773
if cWindspeedf > Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   774
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   775
    cWindspeedf := cWindspeedf - Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   776
    if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   777
    end
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   778
else if cWindspeedf < Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   779
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   780
    cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   781
    if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   782
    end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   783
        
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   784
if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then 
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   785
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   786
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   787
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   788
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   789
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   790
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   791
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   792
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   793
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   794
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   795
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   796
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   797
    dec(Gear^.FrameTicks, Steps);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   798
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   799
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   800
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   801
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   802