hedgewars/uStats.pas
author alfadur
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uConsts, uTypes;
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var TotalRoundsPre: LongInt; // Helper variable for calculating start of Sudden Death and more. Starts at -1 and is incremented on the turn BEFORE the turn which marks the start of the next round. Always -1 while in hog placing phase
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    TotalRoundsReal: LongInt; // Total number of rounds played (-1 if not started or in hog placing phase). Exported to Lua as 'TotalRounds'
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    FinishedTurnsTotal: LongInt;
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    // Variables to disable certain portions of game stats (set by Lua)
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    SendGameResultOn : boolean = true;
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    SendRankingStatsOn : boolean = true;
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    SendAchievementsStatsOn : boolean = true;
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    SendHealthStatsOn : boolean = true;
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    // Clan death log, used for game stats
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    ClanDeathLog : PClanDeathLogEntry;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog);
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procedure HedgehogSacrificed(Hedgehog: PHedgehog);
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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procedure TargetHit;
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procedure Skipped;
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function  getIsTurnSkipped: boolean;
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procedure TurnStats;
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procedure TurnReaction;
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procedure TurnStatsReset;
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procedure SendStats;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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procedure declareAchievement(id, teamname, location: shortstring; value: LongInt);
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procedure startGhostPoints(n: LongInt);
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procedure dumpPoint(x, y: LongInt);
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implementation
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uMisc, uConsole, uScript;
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var DamageClan  : Longword = 0;         // Damage of own clan in turn
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    DamageTeam  : Longword = 0;         // Damage of own team in turn
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    DamageTotal : Longword = 0;         // Total damage dealt in game
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    DamageTurn  : Longword = 0;         // Damage in turn
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    PoisonTurn  : Longword = 0;         // Poisoned enemies in turn
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    PoisonClan  : Longword = 0;         // Poisoned own clan members in turn
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    PoisonTeam  : Longword = 0;         // Poisoned own team members in turn
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    PoisonTotal : Longword = 0;         // Poisoned hogs in whole round
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    KillsClan   : LongWord = 0;         // Own clan members killed in turn
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    KillsTeam   : LongWord = 0;         // Own team members killed in turn
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    KillsSD     : LongWord = 0;         // Killed hedgehogs in turn that died by Sudden Death water rise
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    Kills       : LongWord = 0;         // Killed hedgehogs in turn (including those that died by Sudden Death water rise)
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    KillsTotal  : LongWord = 0;         // Total killed hedgehogs in game
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    HitTargets  : LongWord = 0;         // Target (gtTarget) hits in turn
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    AmmoUsedCount : Longword = 0;       // Number of times an ammo has been used this turn
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    AmmoDamagingUsed : boolean = false; // true if damaging ammo was used in turn
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    FirstBlood  : boolean = false;      // true if the "First blood" taunt has been used in this game
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    StepFirstBlood : boolean = false;   // true if the "First blood" taunt is to be used this turn
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    LeaveMeAlone : boolean = false;     // true if the "Leave me alone" taunt is to be used this turn
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    SkippedTurns: LongWord = 0;         // number of skipped turns in game
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    isTurnSkipped: boolean = false;     // true if this turn was skipped
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    vpHurtSameClan: PVoicepack = nil;   // voicepack of current clan (used for taunts)
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    vpHurtEnemy: PVoicepack = nil;      // voicepack of enemy (used for taunts)
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procedure HedgehogPoisoned(Gear: PGear; Attacker: PHedgehog);
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begin
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    if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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        begin
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        vpHurtSameClan:= Gear^.Hedgehog^.Team^.voicepack;
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        inc(PoisonClan);
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        if Attacker^.Team = Gear^.Hedgehog^.Team then
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            inc(PoisonTeam);
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        end
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    else
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        begin
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        if not FirstBlood then
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            StepFirstBlood:= true;
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        vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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        inc(PoisonTurn)
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        end;
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    Gear^.Hedgehog^.stats.StepPoisoned:= true;
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    inc(PoisonTotal)
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end;
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procedure HedgehogSacrificed(Hedgehog: PHedgehog);
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begin
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    Hedgehog^.stats.Sacrificed:= true
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end;
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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begin
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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    vpHurtSameClan:= Gear^.Hedgehog^.Team^.voicepack
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else
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    begin
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    if not FirstBlood then
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        StepFirstBlood:= true;
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    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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    if (not killed) and (not bDuringWaterRise) then
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        begin
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        // Check if victim got attacked by RevengeHog again
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        if (Gear^.Hedgehog^.RevengeHog <> nil) and (Gear^.Hedgehog^.RevengeHog = Attacker) and (Gear^.Hedgehog^.stats.StepRevenge = false) then
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            LeaveMeAlone:= true;
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        // Check if attacker got revenge
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        if (Attacker^.RevengeHog <> nil) and (Attacker^.RevengeHog = Gear^.Hedgehog) then
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            begin
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            Attacker^.stats.GotRevenge:= true;
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            // Also reset the "in-row" counter to restore LeaveMeAlone/CutItOut taunts
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            Attacker^.stats.StepDamageRecvInRow:= 0;
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            Attacker^.RevengeHog:= nil;
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            end
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        // If not, victim remembers their attacker to plan *their* revenge
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        else
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            begin
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            Gear^.Hedgehog^.RevengeHog:= Attacker;
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            // To prevent "LeaveMeAlone" being activated if same hog is hit by attacker
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            // multiple times in the same turn.
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            Gear^.Hedgehog^.stats.StepRevenge:= true;
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   136
            end;
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        end
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    end;
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//////////////////////////
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if (not bDuringWaterRise) then
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    begin
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    inc(Attacker^.stats.StepDamageGiven, Damage);
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    inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
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   146
    end;
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if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
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if CurrentHedgehog^.Team = Gear^.Hedgehog^.Team then inc(DamageTeam, Damage);
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if killed then
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    begin
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    Gear^.Hedgehog^.stats.StepDied:= true;
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    inc(Kills);
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   155
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    inc(KillsTotal);
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    if bDuringWaterRise then
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        inc(KillsSD)
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    else
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        begin
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        inc(Attacker^.stats.StepKills);
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        inc(Attacker^.Team^.stats.Kills);
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        if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
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            begin
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            inc(Attacker^.Team^.stats.TeamKills);
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   167
            inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
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   168
        end;
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        if Gear = Attacker^.Gear then
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            inc(Attacker^.Team^.stats.Suicides);
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        if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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            begin
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            inc(KillsClan);
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   174
            if Attacker^.Team = Gear^.Hedgehog^.Team then
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   175
                inc(KillsTeam);
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   176
            end;
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   177
        end;
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    end;
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   179
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inc(DamageTotal, Damage);
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inc(DamageTurn, Damage)
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   182
end;
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parents:
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   183
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   184
procedure TargetHit();
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begin
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   inc(HitTargets)
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   187
end;
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   188
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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   193
end;
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   194
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   195
function getIsTurnSkipped: boolean;
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   196
begin
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getIsTurnSkipped:= isTurnSkipped;
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   198
end;
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   199
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   200
procedure TurnStats;
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   201
var i, t: LongInt;
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    c: Longword;
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    newEntry: PClanDeathLogEntry;
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begin
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inc(FinishedTurnsTotal);
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   206
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   207
for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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   208
    with TeamsArray[t]^ do
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   209
        for i:= 0 to cMaxHHIndex do
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   210
            begin
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   211
            with Hedgehogs[i].stats do
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   212
                begin
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   213
                inc(DamageRecv, StepDamageRecv);
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   214
                inc(DamageGiven, StepDamageGiven);
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   215
                if StepDamageRecv > MaxStepDamageRecv then
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   216
                    MaxStepDamageRecv:= StepDamageRecv;
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   217
                if StepDamageGiven > MaxStepDamageGiven then
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   218
                    MaxStepDamageGiven:= StepDamageGiven;
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   219
                if StepKills > MaxStepKills then
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   220
                    MaxStepKills:= StepKills;
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   221
                if (Hedgehogs[i].Team <> nil) and (Hedgehogs[i].Team^.Clan^.ClanIndex <> CurrentHedgehog^.Team^.Clan^.ClanIndex) then
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   222
                    begin
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   223
                    if StepDamageRecv > 0 then
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   224
                        inc(StepDamageRecvInRow)
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   225
                    else
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   226
                        StepDamageRecvInRow:= 0;
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   227
                    if StepDamageRecvInRow >= 3 then
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   228
                        LeaveMeAlone:= true;
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   229
                    end;
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   230
                end;
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
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   231
            end;
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   232
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diff changeset
   233
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b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
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   234
// Write into the death log which clans died in this turn,
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   235
// important for final rankings.
13758
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   236
c:= 0;
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   237
newEntry:= nil;
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   238
for t:= 0 to Pred(ClansCount) do
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   239
    with ClansArray[t]^ do
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   240
        begin
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
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parents: 13759
diff changeset
   241
        if (ClanHealth = 0) and (ClansArray[t]^.DeathLogged = false) then
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6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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   242
            begin
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   243
            if c = 0 then
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   244
                begin
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   245
                new(newEntry);
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   246
                newEntry^.Turn := FinishedTurnsTotal;
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diff changeset
   247
                newEntry^.NextEntry := nil;
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parents: 13757
diff changeset
   248
                end;
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   249
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   250
            newEntry^.KilledClans[c]:= ClansArray[t];
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diff changeset
   251
            inc(c);
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   252
            newEntry^.KilledClansCount := c;
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
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parents: 13759
diff changeset
   253
            ClansArray[t]^.DeathLogged:= true;
13758
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diff changeset
   254
            end;
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diff changeset
   255
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   256
        if SendHealthStatsOn then
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6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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diff changeset
   257
            SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
13758
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diff changeset
   258
        end;
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diff changeset
   259
if newEntry <> nil then
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   260
    begin
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   261
    if ClanDeathLog <> nil then
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   262
        begin
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   263
        newEntry^.NextEntry:= ClanDeathLog;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   264
        end;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   265
    ClanDeathLog:= newEntry;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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parents: 13757
diff changeset
   266
    end;
13757
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   267
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   268
end;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   269
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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parents: 13651
diff changeset
   270
procedure TurnReaction;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
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parents: 13651
diff changeset
   271
var killsCheck: LongInt;
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10116
diff changeset
   272
    s: ansistring;
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   273
begin
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   274
//TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 874
diff changeset
   275
1625
37aae47943ce Initial health graphic implementation
unc0rr
parents: 1070
diff changeset
   276
if FinishedTurnsTotal <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   277
    begin
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10116
diff changeset
   278
    s:= ansistring(CurrentHedgehog^.Name);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   279
    inc(CurrentHedgehog^.stats.FinishedTurns);
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   280
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   281
    // killsCheck is used to take deaths into account that were not a traditional "kill"
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   282
    // Hogs that died during SD water rise do not count as "kills" for taunts
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   283
    killsCheck:= KillsSD;
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   284
    // If the hog sacrificed (=kamikaze/piano) itself, this needs to be taken into account for the reactions later
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   285
    if (CurrentHedgehog^.stats.Sacrificed) then
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   286
        inc(killsCheck);
870
dd418d9c18c5 Use more sounds
unc0rr
parents: 869
diff changeset
   287
14907
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   288
    // First blood (first damage, poison or kill of enemy)
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   289
    if (StepFirstBlood) and (not FirstBlood) and (ClansCount > 1) and ((DamageTotal > 0) or (KillsTotal > 0) or (PoisonTotal > 0)) then
14425
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   290
        begin
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   291
        FirstBlood:= true;
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   292
        AddVoice(sndFirstBlood, CurrentTeam^.voicepack);
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   293
        end
815
82ff416301bd Use sounds 'stupid' and 'missed'
unc0rr
parents: 814
diff changeset
   294
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   295
    // Hog hurts, poisons or kills itself (except sacrifice)
12343
6ff01dc1ffe2 Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
Wuzzy <almikes@aol.com>
parents: 12332
diff changeset
   296
    else if (CurrentHedgehog^.stats.Sacrificed = false) and ((CurrentHedgehog^.stats.StepDamageRecv > 0) or (CurrentHedgehog^.stats.StepPoisoned) or (CurrentHedgehog^.stats.StepDied)) then
14041
bc61809bfb1e Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents: 14036
diff changeset
   297
        // Hurt itself only (without dying)
bc61809bfb1e Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents: 14036
diff changeset
   298
        if (CurrentHedgehog^.stats.StepDamageGiven = CurrentHedgehog^.stats.StepDamageRecv) and (CurrentHedgehog^.stats.StepDamageRecv >= 1) and (not CurrentHedgehog^.stats.StepDied) then
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   299
            begin
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   300
            // Announcer message + random taunt
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
   301
            AddCaption(FormatA(GetEventString(eidHurtSelf), s), capcolDefault, capgrpMessage);
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   302
            if (CurrentHedgehog^.stats.StepDamageGiven <= CurrentHedgehog^.stats.StepDamageRecv) and (CurrentHedgehog^.stats.StepDamageRecv >= 1) then
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   303
                case random(3) of
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   304
                0: AddVoice(sndStupid, PreviousTeam^.voicepack);
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   305
                1: AddVoice(sndBugger, CurrentTeam^.voicepack);
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   306
                2: AddVoice(sndDrat, CurrentTeam^.voicepack);
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   307
                end;
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   308
            end
14041
bc61809bfb1e Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru>
parents: 14036
diff changeset
   309
        // Hurt itself and others, or died
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   310
        else
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   311
            AddVoice(sndStupid, PreviousTeam^.voicepack)
5203
b77f28facca6 Better tracking of damage source and target when scoring a turn
unc0rr
parents: 5202
diff changeset
   312
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   313
    // Hog hurts, poisons or kills own team/clan member. Sacrifice is taken into account
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   314
    else if (DamageClan <> 0) or (KillsClan > killsCheck) or (PoisonClan <> 0) then
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   315
        if (DamageTurn > DamageClan) or ((Kills-KillsSD) > KillsClan) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   316
            if random(2) = 0 then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   317
                AddVoice(sndNutter, CurrentTeam^.voicepack)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   318
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   319
                AddVoice(sndWatchIt, vpHurtSameClan)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   320
        else
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   321
            // Attacked same team
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   322
            if (random(2) = 0) and ((DamageTeam <> 0) or (KillsTeam > killsCheck) or (PoisonTeam <> 0)) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   323
                AddVoice(sndSameTeam, vpHurtSameClan)
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   324
            // Attacked same team or a clan member
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   325
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   326
                AddVoice(sndTraitor, vpHurtSameClan)
5203
b77f28facca6 Better tracking of damage source and target when scoring a turn
unc0rr
parents: 5202
diff changeset
   327
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12157
diff changeset
   328
    // Hog hurts, kills or poisons enemy
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   329
    else if (CurrentHedgehog^.stats.StepDamageGiven <> 0) or (CurrentHedgehog^.stats.StepKills > killsCheck) or (PoisonTurn <> 0) then
14036
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   330
        // 3 kills or more
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   331
        if Kills > killsCheck + 2 then
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   332
            AddVoice(sndAmazing, CurrentTeam^.voicepack)
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   333
        // 2 kills
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   334
        else if Kills = (killsCheck + 2) then
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   335
            if random(2) = 0 then
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   336
                AddVoice(sndBrilliant, CurrentTeam^.voicepack)
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   337
            else
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   338
                AddVoice(sndExcellent, CurrentTeam^.voicepack)
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   339
        // 1 kill
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   340
        else if Kills = (killsCheck + 1) then
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5203
diff changeset
   341
            AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
14036
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
diff changeset
   342
        // 0 kills, only damage or poison
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   343
        else
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   344
            // possible reactions of victim, in the order of preference:
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   345
            // 1. claiming revenge
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   346
            // 2. complaining about getting attacked too often
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   347
            // 3. threatening enemy with retaliation
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14044
diff changeset
   348
            if CurrentHedgehog^.stats.GotRevenge then
14058
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   349
                begin
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   350
                AddVoice(sndRevenge, CurrentHedgehog^.Team^.voicepack);
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   351
                // If revenge taunt was added, one of the following voices is
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   352
                // added as fallback (4th param), in case of a missing Revenge sound file.
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   353
                case random(4) of
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   354
                    0: AddVoice(sndRegret, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   355
                    1: AddVoice(sndGonnaGetYou, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   356
                    2: AddVoice(sndIllGetYou, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   357
                    3: AddVoice(sndJustYouWait, vpHurtEnemy, false, true);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   358
                    end;
14058
bf8b7c166b3c Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru>
parents: 14056
diff changeset
   359
                end
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14033
diff changeset
   360
            else
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   361
                if LeaveMeAlone then
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   362
                    if random(2) = 0 then
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   363
                        AddVoice(sndCutItOut, vpHurtEnemy)
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   364
                    else
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   365
                        AddVoice(sndLeaveMeAlone, vpHurtEnemy)
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14044
diff changeset
   366
                else
14063
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   367
                    case random(4) of
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   368
                        0: AddVoice(sndRegret, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   369
                        1: AddVoice(sndGonnaGetYou, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   370
                        2: AddVoice(sndIllGetYou, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   371
                        3: AddVoice(sndJustYouWait, vpHurtEnemy);
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14059
diff changeset
   372
                    end
1625
37aae47943ce Initial health graphic implementation
unc0rr
parents: 1070
diff changeset
   373
12157
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   374
    // Missed shot
12568
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12359
diff changeset
   375
    // A miss is defined as a shot with a damaging weapon with 0 kills, 0 damage, 0 hogs poisoned and 0 targets hit
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12359
diff changeset
   376
    else if AmmoDamagingUsed and (Kills <= killsCheck) and (PoisonTurn = 0) and (PoisonClan = 0) and (DamageTurn = 0) and (HitTargets = 0) then
14044
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   377
        // Chance to call hedgehog stupid or nutter if sacrificed for nothing
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   378
        if CurrentHedgehog^.stats.Sacrificed then
14044
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   379
            case random(3) of
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   380
            0: AddVoice(sndMissed, PreviousTeam^.voicepack);
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   381
            1: AddVoice(sndStupid, PreviousTeam^.voicepack);
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   382
            2: AddVoice(sndNutter, PreviousTeam^.voicepack);
bbecf663d599 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
   383
            end
12292
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   384
        else
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12291
diff changeset
   385
            AddVoice(sndMissed, PreviousTeam^.voicepack)
12157
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   386
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   387
    // Timeout
6290
c6245ed6cbc0 Some improvements to the parser
unc0rr
parents: 6014
diff changeset
   388
    else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6290
diff changeset
   389
        begin end// nothing ?
12157
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   390
e837912ba85d Fix hedgehogs/ticker ignoring kills without damage (#149)
Wuzzy <almikes@aol.com>
parents: 12095
diff changeset
   391
    // Turn skipped
15241
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 14984
diff changeset
   392
    else if isTurnSkipped and (not PlacingHogs) and (not PlacingKings) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   393
        begin
11914
c9bad8a01185 Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Wuzzy <almikes@aol.com>
parents: 11569
diff changeset
   394
        AddVoice(sndCoward, PreviousTeam^.voicepack);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
   395
        AddCaption(FormatA(GetEventString(eidTurnSkipped), s), capcolDefault, capgrpMessage);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   396
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   397
    end;
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   398
end;
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   399
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   400
procedure TurnStatsReset;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   401
var t, i: LongInt;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   402
begin
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   403
for t:= 0 to Pred(TeamsCount) do // send even on zero turn
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   404
    with TeamsArray[t]^ do
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   405
        for i:= 0 to cMaxHHIndex do
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   406
            with Hedgehogs[i].stats do
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   407
                begin
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   408
                StepKills:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   409
                StepDamageRecv:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   410
                StepDamageGiven:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   411
                StepPoisoned:= false;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   412
                StepDied:= false;
14055
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14044
diff changeset
   413
                GotRevenge:= false;
14906
0ec83cc2365e Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Wuzzy <Wuzzy2@mail.ru>
parents: 14638
diff changeset
   414
                StepRevenge:= false;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   415
                end;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   416
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   417
Kills:= 0;
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   418
KillsSD:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   419
KillsClan:= 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   420
KillsTeam:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   421
DamageClan:= 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   422
DamageTeam:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   423
DamageTurn:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   424
HitTargets:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   425
PoisonClan:= 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   426
PoisonTeam:= 0;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   427
PoisonTurn:= 0;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   428
AmmoUsedCount:= 0;
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   429
LeaveMeAlone:= false;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   430
AmmoDamagingUsed:= false;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   431
isTurnSkipped:= false;
14907
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   432
StepFirstBlood:= false;
13763
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   433
end;
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   434
829
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   435
procedure AmmoUsed(am: TAmmoType);
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   436
begin
830
f07267032194 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr
parents: 829
diff changeset
   437
inc(AmmoUsedCount);
f07267032194 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr
parents: 829
diff changeset
   438
AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
829
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   439
end;
1209eb768acf Use 'first blood' sound
unc0rr
parents: 815
diff changeset
   440
6014
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   441
procedure hedgehogFlight(Gear: PGear; time: Longword);
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   442
begin
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   443
if time > 4000 then
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   444
    begin
7932
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   445
    WriteLnToConsole('FLIGHT');
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   446
    WriteLnToConsole(Gear^.Hedgehog^.Team^.TeamName);
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   447
    WriteLnToConsole(inttostr(time));
ebe1d112e439 remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Xeli
parents: 7857
diff changeset
   448
    WriteLnToConsole( '');
6014
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   449
    end
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   450
end;
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   451
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   452
procedure SendStats;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   453
var i, t, c: LongInt;
869
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   454
    msd, msk: Longword; msdhh, mskhh: PHedgehog;
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   455
    mskcnt: Longword;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   456
    maxTeamKills : Longword;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   457
    maxTeamKillsName : shortstring;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   458
    maxTurnSkips : Longword;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   459
    maxTurnSkipsName : shortstring;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   460
    maxTeamDamage : Longword;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   461
    maxTeamDamageName : shortstring;
5142
cb822f8d52ff Show winners in console in a special form so this information could be easily parsed
unc0rr
parents: 4976
diff changeset
   462
    winnersClan : PClan;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   463
    deathEntry : PClanDeathLogEntry;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   464
    currentRank: Longword;
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   465
begin
9180
d19c09670ec8 changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9174
diff changeset
   466
if SendHealthStatsOn then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   467
    msd:= 0; msdhh:= nil;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   468
    msk:= 0; mskhh:= nil;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   469
    mskcnt:= 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   470
    maxTeamKills := 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   471
    maxTurnSkips := 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   472
    maxTeamDamage := 0;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   473
    winnersClan:= nil;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   474
    currentRank:= 0;
869
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   475
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   476
    for t:= 0 to Pred(TeamsCount) do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   477
        with TeamsArray[t]^ do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   478
        begin
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   479
            if (not ExtDriven) and SendRankingStatsOn then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   480
                SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   481
            for i:= 0 to cMaxHHIndex do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   482
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   483
                if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   484
                    begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   485
                    msdhh:= @Hedgehogs[i];
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   486
                    msd:= Hedgehogs[i].stats.MaxStepDamageGiven
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   487
                    end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   488
                if Hedgehogs[i].stats.MaxStepKills >= msk then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   489
                    if Hedgehogs[i].stats.MaxStepKills = msk then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   490
                        inc(mskcnt)
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   491
                    else
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   492
                        begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   493
                        mskcnt:= 1;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   494
                        mskhh:= @Hedgehogs[i];
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   495
                        msk:= Hedgehogs[i].stats.MaxStepKills
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   496
                        end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   497
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   498
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   499
            { Send player stats for winner clans/teams.
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   500
            The clan that survived is ranked 1st. }
14638
244699a97734 Make passive teams no longer mess with game stats
Wuzzy <Wuzzy2@mail.ru>
parents: 14632
diff changeset
   501
            if (Clan^.ClanHealth > 0) then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   502
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   503
                winnersClan:= Clan;
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   504
                if SendRankingStatsOn then
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   505
                    begin
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   506
                    currentRank:= 1;
13899
0ce8aad17c24 IFDEF out missing function with FIXME, revert pas2c change in 0ecf77e203c0 as suggested by unc0rr, another string annotation
nemo
parents: 13767
diff changeset
   507
                    SendStat(siTeamRank, _S'1');
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   508
                    SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   509
                        IntToStr(stats.Kills) + ' ' + TeamName);
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   510
                    end;
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   511
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   512
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   513
            { determine maximum values of TeamKills, TurnSkips, TeamDamage }
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   514
            if stats.TeamKills > maxTeamKills then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   515
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   516
                maxTeamKills := stats.TeamKills;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   517
                maxTeamKillsName := TeamName;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   518
            end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   519
            if stats.TurnSkips > maxTurnSkips then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   520
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   521
                maxTurnSkips := stats.TurnSkips;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   522
                maxTurnSkipsName := TeamName;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   523
            end;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   524
            if stats.TeamDamage > maxTeamDamage then
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   525
                begin
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   526
                maxTeamDamage := stats.TeamDamage;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   527
                maxTeamDamageName := TeamName;
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   528
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   529
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   530
        end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   531
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   532
    inc(currentRank);
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   533
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   534
    { Now send player stats for loser teams/clans.
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   535
    The losing clans are ranked in the reverse order they died.
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   536
    The clan that died last is ranked 2nd,
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   537
    the clan that died second to last is ranked 3rd,
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   538
    and so on.
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   539
    Clans that died in the same turn share their rank.
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   540
    If a clan died multiple times in the match
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   541
    (e.g. due to resurrection), only the *latest* death of
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   542
    that clan counts (handled in gtResurrector).
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   543
    }
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   544
    deathEntry := ClanDeathLog;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   545
    i:= 0;
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   546
    if SendRankingStatsOn then
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   547
        while (deathEntry <> nil) do
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   548
            begin
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   549
            for c:= 0 to Pred(deathEntry^.KilledClansCount) do
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   550
                if ((deathEntry^.KilledClans[c]^.ClanHealth) = 0) and (not deathEntry^.KilledClans[c]^.StatsHandled) then
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   551
                    begin
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   552
                    for t:= 0 to Pred(TeamsCount) do
14638
244699a97734 Make passive teams no longer mess with game stats
Wuzzy <Wuzzy2@mail.ru>
parents: 14632
diff changeset
   553
                        if (TeamsArray[t]^.Clan^.ClanIndex = deathEntry^.KilledClans[c]^.ClanIndex) then
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   554
                            begin
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   555
                            SendStat(siTeamRank, IntToStr(currentRank));
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   556
                            SendStat(siPlayerKills, IntToStr(deathEntry^.killedClans[c]^.Color) + ' ' +
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   557
                                IntToStr(TeamsArray[t]^.stats.Kills) + ' ' + TeamsArray[t]^.TeamName);
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   558
                            end;
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   559
                    deathEntry^.KilledClans[c]^.StatsHandled:= true;
13767
3d2a7c563d8e Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru>
parents: 13763
diff changeset
   560
                    inc(i);
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   561
                    end;
13759
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   562
            if i > 0 then
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   563
                inc(currentRank, i);
f0cb47f0bfaf Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru>
parents: 13758
diff changeset
   564
            i:= 0;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   565
            deathEntry:= deathEntry^.NextEntry;
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   566
            end;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   567
14387
2ab312c47dc3 make pas2c function without haskell aborting if locale is C
nemo
parents: 14063
diff changeset
   568
    // "Achievements" / Details part of stats screen
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   569
    if SendAchievementsStatsOn then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   570
        begin
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   571
        if msdhh <> nil then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   572
            SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   573
        if mskcnt = 1 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   574
            SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
869
daddcd31ef34 - New statistics
unc0rr
parents: 867
diff changeset
   575
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   576
        if maxTeamKills > 1 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   577
            SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   578
        if maxTurnSkips > 2 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   579
            SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   580
        if maxTeamDamage > 30 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   581
            SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3770
diff changeset
   582
12332
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   583
        if KilledHHs > 0 then
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   584
            SendStat(siKilledHHs, IntToStr(KilledHHs));
657a8d63c99d Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents: 12292
diff changeset
   585
        end;
5142
cb822f8d52ff Show winners in console in a special form so this information could be easily parsed
unc0rr
parents: 4976
diff changeset
   586
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   587
    // now to console
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9521
diff changeset
   588
    if winnersClan <> nil then
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   589
        begin
14486
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   590
        ScriptCall('onGameResult', winnersClan^.ClanIndex);
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   591
        WriteLnToConsole('WINNERS');
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   592
        WriteLnToConsole(inttostr(winnersClan^.TeamsNumber));
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   593
        for t:= 0 to winnersClan^.TeamsNumber - 1 do
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   594
            WriteLnToConsole(winnersClan^.Teams[t]^.TeamName);
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   595
        end
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   596
    else
14486
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   597
        begin
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   598
        ScriptCall('onGameResult', -1);
9405
efc5409a141d Fix indentation
unc0rr
parents: 9397
diff changeset
   599
        WriteLnToConsole('DRAW');
14486
ca851d0957cf Add Lua callback: onGameResult
Wuzzy <Wuzzy2@mail.ru>
parents: 14425
diff changeset
   600
        end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9521
diff changeset
   601
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   602
    ScriptCall('onAchievementsDeclaration');
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   603
end;
6014
b432c4b9cc9b Report long flight archievement
unc0rr
parents: 5638
diff changeset
   604
9409
6564baf7dedf Store TrophyRace records in database
unc0rr
parents: 9405
diff changeset
   605
procedure declareAchievement(id, teamname, location: shortstring; value: LongInt);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9521
diff changeset
   606
begin
9411
d95ac9992529 Fix script flaw in detection of best team when sending achievement info
unc0rr
parents: 9409
diff changeset
   607
if (length(id) = 0) or (length(teamname) = 0) or (length(location) = 0) then exit;
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   608
    WriteLnToConsole('ACHIEVEMENT');
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   609
    WriteLnToConsole(id);
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   610
    WriteLnToConsole(teamname);
9409
6564baf7dedf Store TrophyRace records in database
unc0rr
parents: 9405
diff changeset
   611
    WriteLnToConsole(location);
9397
7b7ee65f82ad Declare achievements in console statistics output
unc0rr
parents: 9180
diff changeset
   612
    WriteLnToConsole(inttostr(value));
814
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   613
end;
7fb4417b7bc1 Start implementing better statistics implementation (does nothing yet)
unc0rr
parents:
diff changeset
   614
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   615
procedure startGhostPoints(n: LongInt);
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   616
begin
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   617
    WriteLnToConsole('GHOST_POINTS');
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   618
    WriteLnToConsole(inttostr(n));
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   619
end;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   620
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   621
procedure dumpPoint(x, y: LongInt);
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   622
begin
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   623
    WriteLnToConsole(inttostr(x));
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   624
    WriteLnToConsole(inttostr(y));
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   625
end;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   626
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   627
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   628
begin
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   629
    DamageClan  := 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   630
    DamageTeam  := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   631
    DamageTotal := 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   632
    DamageTurn  := 0;
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12157
diff changeset
   633
    PoisonClan  := 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   634
    PoisonTeam  := 0;
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents: 12157
diff changeset
   635
    PoisonTurn  := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   636
    KillsClan   := 0;
14059
1ac129df8e5b Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru>
parents: 14058
diff changeset
   637
    KillsTeam   := 0;
14617
1c7439c50f4d Fix hog taunts counting SD water rise drowns as team kills (bug 691)
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   638
    KillsSD     := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   639
    Kills       := 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   640
    KillsTotal  := 0;
12568
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12359
diff changeset
   641
    HitTargets  := 0;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   642
    AmmoUsedCount := 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   643
    AmmoDamagingUsed := false;
14425
9561bf634b21 Fix "first blood" taunt being repeated if same hog got hurt again
Wuzzy <Wuzzy2@mail.ru>
parents: 14387
diff changeset
   644
    FirstBlood:= false;
14907
3054b85963ef Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
Wuzzy <Wuzzy2@mail.ru>
parents: 14906
diff changeset
   645
    StepFirstblood:= false;
14056
ecfd13128100 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru>
parents: 14055
diff changeset
   646
    LeaveMeAlone := false;
11569
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   647
    SkippedTurns:= 0;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   648
    isTurnSkipped:= false;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   649
    vpHurtSameClan:= nil;
294ce0fa65d0 Dump best time ghost on console
unc0rr
parents: 11532
diff changeset
   650
    vpHurtEnemy:= nil;
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   651
    TotalRoundsPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   652
    TotalRoundsReal:= -1;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2782
diff changeset
   653
    FinishedTurnsTotal:= -1;
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13757
diff changeset
   654
    ClanDeathLog:= nil;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   655
end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3381
diff changeset
   656
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   657
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   658
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   659
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2712
diff changeset
   660
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2143
diff changeset
   661
end.