author | alfadur |
Tue, 01 Feb 2022 20:58:35 +0300 | |
changeset 15854 | a4d505a32879 |
parent 15099 | fb7a9b0119d3 |
permissions | -rw-r--r-- |
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#ifndef NET_SESSION_H |
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#define NET_SESSION_H |
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#include <QSharedPointer> |
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#include <QSslSocket> |
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#include <QStringList> |
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#include <QUrl> |
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class PlayersListModel; |
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class RoomsListModel; |
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class NetSession : public QObject { |
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Q_OBJECT |
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const int cMinServerVersion = 3; |
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const int cProtocolVersion = 60; |
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// clang-format off |
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Q_PROPERTY(QUrl url READ url WRITE setUrl NOTIFY urlChanged) |
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Q_PROPERTY(QAbstractSocket::SocketState state READ state NOTIFY stateChanged) |
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Q_PROPERTY(QString nickname READ nickname WRITE setNickname NOTIFY nicknameChanged) |
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Q_PROPERTY(SessionState sessionState READ sessionState NOTIFY sessionStateChanged) |
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Q_PROPERTY(QString room READ room NOTIFY roomChanged) |
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Q_PROPERTY(QString passwordHash READ passwordHash WRITE setPasswordHash NOTIFY passwordHashChanged) |
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// clang-format on |
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public: |
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enum SessionState { NotConnected, Login, Authentication, Lobby, Room, Game }; |
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Q_ENUMS(SessionState) |
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explicit NetSession(QObject *parent = nullptr); |
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~NetSession() override; |
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QUrl url() const; |
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QAbstractSocket::SocketState state() const; |
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QString nickname() const; |
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SessionState sessionState() const; |
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QString room() const; |
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QString passwordHash() const; |
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public slots: |
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void open(); |
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void close(); |
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void setUrl(const QUrl &url); |
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void setNickname(const QString &nickname); |
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void setPasswordHash(const QString &passwordHash); |
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signals: |
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void urlChanged(const QUrl url); |
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void stateChanged(QAbstractSocket::SocketState state); |
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void nicknameChanged(const QString &nickname); |
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void sessionStateChanged(SessionState sessionState); |
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void warning(const QString &message); |
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void error(const QString &message); |
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void roomChanged(const QString &room); |
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void passwordHashChanged(const QString &passwordHash); |
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void passwordAsked(); |
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private slots: |
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void onReadyRead(); |
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void parseNetMessage(const QStringList &message); |
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void handleConnected(const QStringList ¶meters); |
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void handlePing(const QStringList ¶meters); |
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void handleBye(const QStringList ¶meters); |
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void handleUnknownCommand(const QStringList ¶meters); |
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void handleAddTeam(const QStringList ¶meters); |
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void handleAskPassword(const QStringList ¶meters); |
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void handleBanList(const QStringList ¶meters); |
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void handleCfg(const QStringList ¶meters); |
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void handleChat(const QStringList ¶meters); |
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void handleClientFlags(const QStringList ¶meters); |
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void handleEm(const QStringList ¶meters); |
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void handleError(const QStringList ¶meters); |
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void handleHhNum(const QStringList ¶meters); |
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void handleInfo(const QStringList ¶meters); |
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void handleJoined(const QStringList ¶meters); |
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void handleJoining(const QStringList ¶meters); |
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void handleKicked(const QStringList ¶meters); |
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void handleLeft(const QStringList ¶meters); |
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void handleLobbyJoined(const QStringList ¶meters); |
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void handleLobbyLeft(const QStringList ¶meters); |
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void handleNick(const QStringList ¶meters); |
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void handleNotice(const QStringList ¶meters); |
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void handlePong(const QStringList ¶meters); |
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void handleProto(const QStringList ¶meters); |
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void handleRedirect(const QStringList ¶meters); |
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void handleRemoveTeam(const QStringList ¶meters); |
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void handleReplayStart(const QStringList ¶meters); |
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void handleRoomAbandoned(const QStringList ¶meters); |
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void handleRoom(const QStringList ¶meters); |
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void handleRooms(const QStringList ¶meters); |
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void handleRoundFinished(const QStringList ¶meters); |
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void handleRunGame(const QStringList ¶meters); |
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void handleServerAuth(const QStringList ¶meters); |
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void handleServerMessage(const QStringList ¶meters); |
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void handleServerVars(const QStringList ¶meters); |
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void handleTeamAccepted(const QStringList ¶meters); |
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void handleTeamColor(const QStringList ¶meters); |
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void handleWarning(const QStringList ¶meters); |
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void send(const QString &message); |
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void send(const QString &message, const QString ¶m); |
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void send(const QString &message, const QStringList ¶meters); |
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void send(const QStringList &message); |
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void sendPassword(); |
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void setSessionState(SessionState sessionState); |
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void setRoom(const QString &room); |
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private: |
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QUrl m_url; |
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QSharedPointer<QTcpSocket> m_socket; |
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QSharedPointer<PlayersListModel> m_playersModel; |
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QSharedPointer<RoomsListModel> m_roomsModel; |
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QString m_nickname; |
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QStringList m_buffer; |
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SessionState m_sessionState; |
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QString m_serverAuthHash; |
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QString m_room; |
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QString m_serverSalt; |
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QString m_serverHash; |
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QString m_clientSalt; |
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QString m_passwordHash; |
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Q_DISABLE_COPY(NetSession) |
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}; |
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#endif // NET_SESSION_H |