qmlfrontend/main.cpp
author unc0rr
Tue, 01 Jan 2019 02:22:01 +0100
changeset 14527 a4d560aeda96
parent 14393 b6824a53d4b1
child 14875 aed75d439027
permissions -rw-r--r--
- Never consider a bot in inf attacks mode being in after attack mode, helps action in inf attack - Also start thinking if TurnTimeLeft is bigger than default value
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#include <QDebug>
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#include <QGuiApplication>
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#include <QLibrary>
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#include <QQmlApplicationEngine>
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#include "engine_interface.h"
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#include "game_view.h"
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#include "hwengine.h"
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#include "preview_acceptor.h"
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namespace Engine {};  // namespace Engine
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static QObject* previewacceptor_singletontype_provider(
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    QQmlEngine* engine, QJSEngine* scriptEngine) {
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  Q_UNUSED(scriptEngine)
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  PreviewAcceptor* acceptor = new PreviewAcceptor(engine);
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  return acceptor;
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}
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int main(int argc, char* argv[]) {
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  QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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  QGuiApplication app(argc, argv);
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  QQmlApplicationEngine engine;
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  qmlRegisterSingletonType<PreviewAcceptor>(
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      "Hedgewars.Engine", 1, 0, "PreviewAcceptor",
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      previewacceptor_singletontype_provider);
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  qmlRegisterType<HWEngine>("Hedgewars.Engine", 1, 0, "HWEngine");
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  qmlRegisterType<GameView>("Hedgewars.Engine", 1, 0, "GameView");
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  qmlRegisterUncreatableType<EngineInstance>("Hedgewars.Engine", 1, 0,
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                                             "EngineInstance",
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                                             "Create by HWEngine run methods");
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  engine.load(QUrl(QLatin1String("qrc:/main.qml")));
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  if (engine.rootObjects().isEmpty()) return -1;
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  return app.exec();
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}