QTfrontend/gamecfgwidget.cpp
author koda
Sat, 06 Aug 2011 07:09:30 +0200
changeset 5505 a55aab592950
parent 5468 8a7264a094fb
child 5717 6d513913b7a9
permissions -rw-r--r--
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QPushButton>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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#include "proto.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent) :
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  QGroupBox(parent)
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  , mainLayout(this)
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  , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
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{
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    mainLayout.setMargin(0);
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//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
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    pMapContainer = new HWMapContainer(this);
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    mainLayout.addWidget(pMapContainer, 0, 0);
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    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
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    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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    mainLayout.addWidget(GBoxOptions, 1, 0);
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    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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    QLabel *titleLabel = new QLabel(QLabel::tr("Game Options"), GBoxOptions);
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    titleLabel->setMargin(7);    // TODO: make the text larger/richer!!!!
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    GBoxOptionsLayout->addWidget(titleLabel, 0, 0, 1, 0, Qt::AlignHCenter);
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0);
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    Scripts = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
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    Scripts->addItem("Normal");
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    Scripts->insertSeparator(1);
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    for (int i = 0; i < scriptList->size(); ++i) {
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        QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
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        QList<QVariant> scriptInfo;
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        scriptInfo.push_back(script);
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        QFile scriptCfgFile;
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        scriptCfgFile.setFileName(QString("%1/Data/Scripts/Multiplayer/%2.cfg").arg(cfgdir->absolutePath()).arg(script));
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        if (!scriptCfgFile.exists()) scriptCfgFile.setFileName(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script));
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        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
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            QString scheme;
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            QString weapons;
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            QTextStream input(&scriptCfgFile);
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            input >> scheme;
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            input >> weapons;
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            if (scheme.isEmpty())
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                scheme = "locked";
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            scheme.replace("_", " ");
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            if (weapons.isEmpty())
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                weapons = "locked";
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            weapons.replace("_", " ");
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            scriptInfo.push_back(scheme);
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            scriptInfo.push_back(weapons);
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            scriptCfgFile.close();
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        }
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        else
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        {
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            scriptInfo.push_back("locked");
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            scriptInfo.push_back("locked");
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        }
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        Scripts->addItem(script.replace("_", " "), scriptInfo);
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    }
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    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
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    QWidget *SchemeWidget = new QWidget(GBoxOptions);
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    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
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    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
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    SchemeWidgetLayout->setMargin(0);
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    GameSchemes = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
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    QPixmap pmEdit(":/res/edit.png");
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    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
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    goToSchemePage->setToolTip(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
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    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
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    WeaponsName = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
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    goToWeaponPage->setToolTip(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
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    bindEntries = new QCheckBox(SchemeWidget);
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    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
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    bindEntries->setChecked(true);
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    bindEntries->setMaximumWidth(42);
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diff changeset
   137
    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   138
                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   139
    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   140
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   141
    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   142
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   143
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   144
    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   145
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   146
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
4511
df827e70ae63 Pretension to switch to draw map page
unc0rr
parents: 4494
diff changeset
   147
    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   148
    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   149
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   150
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   151
void GameCFGWidget::jumpToSchemes()
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   152
{
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   153
    emit goToSchemes(GameSchemes->currentIndex());
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   154
}
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   155
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   156
void GameCFGWidget::jumpToWeapons()
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   157
{
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4410
diff changeset
   158
    emit goToWeapons(WeaponsName->currentIndex());
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   159
}
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   160
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   161
QVariant GameCFGWidget::schemeData(int column) const
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   162
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   163
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   164
}
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   165
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   166
quint32 GameCFGWidget::getGameFlags() const
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   167
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   168
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   169
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   170
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   171
        result |= 0x00001000;       // fort
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   172
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   173
        result |= 0x00000010;       // divide teams
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   174
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   175
        result |= 0x00000004;       // solid land
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   176
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   177
        result |= 0x00000008;       // border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   178
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   179
        result |= 0x00000020;       // low gravity
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   180
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   181
        result |= 0x00000040;       // laser sight
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   182
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   183
        result |= 0x00000080;       // invulnerable
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   184
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   185
        result |= 0x00000100;       // mines
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   186
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   187
        result |= 0x00000200;       // vampirism
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   188
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   189
        result |= 0x00000400;       // karma
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   190
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   191
        result |= 0x00000800;       // artillery
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   192
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   193
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   194
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   195
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   196
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   197
        result |= 0x00008000;       // place hogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   198
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   199
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   200
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   201
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   202
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   203
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   204
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   205
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   206
    if (schemeData(19).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   207
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   208
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   209
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   210
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   211
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   212
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   213
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   214
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   215
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   216
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   217
        result |= 0x02000000;       // tag team
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   218
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   219
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   220
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   221
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   222
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   223
{
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   224
    return schemeData(27).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   225
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   226
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   227
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   228
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   229
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   230
    int mapgen = pMapContainer->get_mapgen();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   231
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   232
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   233
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   234
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   235
        bcfg << QString("emap " + currentMap).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   236
        if(pMapContainer->getCurrentIsMission())
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   237
            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   238
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   239
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   240
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   241
    if (Scripts->currentIndex() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   242
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   243
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   244
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   245
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   246
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   247
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   248
    bcfg << QString("e$damagepct %1").arg(schemeData(25).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   249
    bcfg << QString("e$turntime %1").arg(schemeData(26).toInt() * 1000).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   250
    bcfg << QString("e$sd_turns %1").arg(schemeData(28).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   251
    bcfg << QString("e$casefreq %1").arg(schemeData(29).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   252
    bcfg << QString("e$minestime %1").arg(schemeData(30).toInt() * 1000).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   253
    bcfg << QString("e$minesnum %1").arg(schemeData(31).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   254
    bcfg << QString("e$minedudpct %1").arg(schemeData(32).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   255
    bcfg << QString("e$explosives %1").arg(schemeData(33).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   256
    bcfg << QString("e$healthprob %1").arg(schemeData(34).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   257
    bcfg << QString("e$hcaseamount %1").arg(schemeData(35).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   258
    bcfg << QString("e$waterrise %1").arg(schemeData(36).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   259
    bcfg << QString("e$healthdec %1").arg(schemeData(37).toInt()).toUtf8();
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   260
    bcfg << QString("e$ropepct %1").arg(schemeData(38).toInt()).toUtf8();
5026
e83d4552625f percentage modifier for get away time
nikin
parents: 5016
diff changeset
   261
    bcfg << QString("e$getawaytime %1").arg(schemeData(39).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   262
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   263
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   264
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   265
    switch (mapgen)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   266
    {
c4ca9ced258b - Pass map drawing data to engine
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diff changeset
   267
        case MAPGEN_MAZE:
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   268
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   269
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   270
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   271
        case MAPGEN_DRAWN:
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   272
        {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   273
            QByteArray data = pMapContainer->getDrawnMapData();
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   274
            while(data.size() > 0)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   275
            {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   276
                QByteArray tmp = data;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   277
                tmp.truncate(200);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   278
                tmp.prepend("edraw ");
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   279
                bcfg << tmp;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   280
                data.remove(0, 200);
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   281
            }
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   282
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   283
        }
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   284
        default: ;
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   285
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents: 1628
diff changeset
   286
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   287
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   288
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   289
    foreach(QByteArray ba, bcfg)
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   290
        HWProto::addByteArrayToBuffer(result, ba);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   291
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
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diff changeset
   292
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   293
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 318
diff changeset
   294
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   295
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 696
diff changeset
   296
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   297
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   298
    if (illegal)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   299
        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   300
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   301
    int pos = WeaponsName->findText(name);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   302
    if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   303
        WeaponsName->addItem(name, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   304
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   305
    } else {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   306
        WeaponsName->setItemData(pos, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   307
        WeaponsName->setCurrentIndex(pos);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   308
    }
1530
3b8d723661b2 Implement Solid Land checkbox
unc0rr
parents: 1517
diff changeset
   309
}
1531
f404233b6d9b - Less crossclass dependancies
unc0rr
parents: 1530
diff changeset
   310
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   311
void GameCFGWidget::fullNetConfig()
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   312
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   313
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   314
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   315
    seedChanged(pMapContainer->getCurrentSeed());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   316
    templateFilterChanged(pMapContainer->getTemplateFilter());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   317
    themeChanged(pMapContainer->getCurrentTheme());
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   318
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   319
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   320
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1898
diff changeset
   321
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   322
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   323
    maze_sizeChanged(pMapContainer->getMazeSize());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   324
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   325
    // map must be the last
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   326
    QString map = pMapContainer->getCurrentMap();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   327
    if (map.size())
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   328
        mapChanged(map);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   329
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   330
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   331
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   332
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   333
    if (slValue.size() == 1)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   334
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   335
        QString value = slValue[0];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   336
        if (param == "MAP") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   337
            pMapContainer->setMap(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   338
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   339
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   340
        if (param == "SEED") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   341
            pMapContainer->setSeed(value);
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   342
            if (!seedRegexp.exactMatch(value)) {
4720
a9f9c96db60c Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents: 4709
diff changeset
   343
                pMapContainer->seedEdit->setVisible(true);
a9f9c96db60c Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents: 4709
diff changeset
   344
                }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   345
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   346
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   347
        if (param == "THEME") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   348
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   349
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   350
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   351
        if (param == "TEMPLATE") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   352
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   353
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   354
        }
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   355
        if (param == "MAPGEN") {
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   356
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   357
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   358
        }
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   359
        if (param == "MAZE_SIZE") {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   360
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   361
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   362
        }
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   363
        if (param == "SCRIPT") {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   364
            Scripts->setCurrentIndex(Scripts->findText(value));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   365
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   366
        }
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   367
        if (param == "DRAWNMAP") {
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   368
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   369
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   370
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   371
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   372
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   373
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   374
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   375
        if (param == "AMMO") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   376
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   377
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   378
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   379
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   380
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   381
    if (slValue.size() == 5)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   382
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   383
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   384
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   385
            QString seed = slValue[3];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   386
            if (!seedRegexp.exactMatch(seed))
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   387
                pMapContainer->seedEdit->setVisible(true);
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   388
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   389
            pMapContainer->setAllMapParameters(
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   390
                    slValue[0],
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   391
                    (MapGenerator)slValue[1].toUInt(),
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   392
                    slValue[2].toUInt(),
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   393
                    seed,
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   394
                    slValue[4].toUInt()
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   395
                    );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   396
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   397
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   398
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   399
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   400
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   401
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   402
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   403
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   404
{
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   405
    if (index >= 0) {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   406
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   407
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   408
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   409
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   410
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   411
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   412
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   413
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   414
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   415
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   416
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   417
        Scripts->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   418
        Scripts->setCurrentIndex(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   419
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   420
        if (pMapContainer->getCurrentScheme() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   421
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   422
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   423
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   424
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   425
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   426
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   427
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   428
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   429
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   430
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   431
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   432
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   433
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   434
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   435
        if (pMapContainer->getCurrentWeapons() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   436
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   437
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   438
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   439
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   440
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   441
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   442
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   443
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   444
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   445
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   446
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   447
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   448
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   449
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   450
        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   451
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   452
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   453
            bindEntries->setEnabled(false);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   454
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   455
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   456
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   457
        Scripts->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   458
        GameSchemes->setEnabled(true);
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   459
        WeaponsName->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   460
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   461
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   462
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   463
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   464
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   465
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   466
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   467
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   468
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   469
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   470
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   471
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   472
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   473
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   474
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   475
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   476
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   477
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   478
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   479
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   480
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   481
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   482
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   483
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   484
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   485
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   486
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   487
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   488
    emit paramChanged("SCHEME", sl);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   489
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   490
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   491
        QString schemeName = GameSchemes->itemText(index);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   492
        for (int i = 0; i < WeaponsName->count(); i++) {
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   493
             QString weapName = WeaponsName->itemText(i);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   494
             int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   495
             if (0 == res) {
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   496
                 WeaponsName->setCurrentIndex(i);
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   497
                 emit ammoChanged(i);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   498
                 break;
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   499
             }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   500
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   501
    }
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   502
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   503
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   504
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   505
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   506
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   507
    {
4551
05c32ee166b6 added replacement of "_" to " " in gameplay scripts
Henek
parents: 4537
diff changeset
   508
        QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
05c32ee166b6 added replacement of "_" to " " in gameplay scripts
Henek
parents: 4537
diff changeset
   509
        QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   510
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   511
        if (scheme == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   512
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   513
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   514
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   515
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   516
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   517
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   518
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   519
            int num = GameSchemes->findText(scheme);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   520
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   521
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   522
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   523
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   524
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   525
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   526
        if (weapons == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   527
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   528
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   529
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   530
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   531
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   532
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   533
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   534
            int num = WeaponsName->findText(weapons);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   535
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   536
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   537
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   538
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   539
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   540
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   541
        if (scheme != "locked" && weapons != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   542
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   543
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   544
            bindEntries->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   545
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   546
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   547
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   548
        GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   549
        WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   550
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   551
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   552
    emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   553
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   554
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   555
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   556
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   557
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   558
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   559
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   560
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   561
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   562
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   563
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   564
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   565
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   566
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   567
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   568
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   569
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   570
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   571
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   572
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   573
}