QTfrontend/hedgehogerWidget.cpp
author nemo
Mon, 12 Sep 2011 19:30:18 -0400
changeset 5883 a6d764786905
parent 4976 088d40d8aba2
permissions -rw-r--r--
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
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 * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "hedgehogerWidget.h"
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#include "frameTeam.h"
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CHedgehogerWidget::CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent) :
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    ItemNum(im, img, parent, 1)
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{
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  // TODO: maxHedgehogsPerGame doesn't reset properly and won't match map limits for now
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  /*if(parent) {
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    pOurFrameTeams = dynamic_cast<FrameTeams*>(parent->parentWidget());
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  }
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  if(pOurFrameTeams->overallHedgehogs + 4 > pOurFrameTeams->maxHedgehogsPerGame) {
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    numItems = pOurFrameTeams->maxHedgehogsPerGame - pOurFrameTeams->overallHedgehogs;
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  } else numItems = 4;
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  pOurFrameTeams->overallHedgehogs += numItems;*/
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}
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void CHedgehogerWidget::incItems()
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{
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  //if (pOurFrameTeams->overallHedgehogs < pOurFrameTeams->maxHedgehogsPerGame) {
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    numItems++;
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    //pOurFrameTeams->overallHedgehogs++;
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    emit hedgehogsNumChanged();
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  //}
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}
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void CHedgehogerWidget::decItems()
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{
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  numItems--;
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  //pOurFrameTeams->overallHedgehogs--;
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  emit hedgehogsNumChanged();
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}
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CHedgehogerWidget::~CHedgehogerWidget()
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{
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  // TODO: not called?
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  //pOurFrameTeams->overallHedgehogs-=numItems;
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}
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void CHedgehogerWidget::setNonInteractive()
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{
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  nonInteractive=true;
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}
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void CHedgehogerWidget::setHHNum(unsigned int num)
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{
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  /*unsigned int diff = num - numItems;
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  numItems += diff;
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  pOurFrameTeams->overallHedgehogs += diff;*/
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  numItems = num;
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  repaint();
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}
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unsigned char CHedgehogerWidget::getHedgehogsNum() const
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{
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  return numItems;
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}