hedgewars/uLandPainted.pas
author sheepluva
Tue, 04 Sep 2012 13:18:26 +0200
changeset 7669 a85e1c167b69
parent 7583 8a9edc7cf98f
child 9080 9b42757d7e71
permissions -rw-r--r--
I didn't want to do this since it seems less clean, but... moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?) therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandPainted;
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interface
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procedure Draw;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uDebug;
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type PointRec = packed record
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    X, Y: SmallInt;
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    flags: byte;
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    end;
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type
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    PPointEntry = ^PointEntry;
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    PointEntry = record
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        point: PointRec;
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        next: PPointEntry;
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        end;
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var pointsListHead, pointsListLast: PPointEntry;
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procedure chDraw(var s: shortstring);
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var rec: PointRec;
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    prec: ^PointRec;
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    pe: PPointEntry;
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    i, l: byte;
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begin
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    i:= 1;
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    l:= length(s);
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    while i < l do
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        begin
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        prec:= @s[i];
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        rec:= prec^;
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        rec.X:= SDLNet_Read16(@rec.X);
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        rec.Y:= SDLNet_Read16(@rec.Y);
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        if rec.X < -318 then rec.X:= -318;
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        if rec.X > 4096+318 then rec.X:= 4096+318;
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        if rec.Y < -318 then rec.Y:= -318;
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        if rec.Y > 2048+318 then rec.Y:= 2048+318;
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        new(pe);
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        if pointsListLast = nil then
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            pointsListHead:= pe
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        else
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            pointsListLast^.next:= pe;
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        pointsListLast:= pe;
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        pe^.point:= rec;
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        pe^.next:= nil;
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        inc(i, 5)
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        end;
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end;
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procedure Draw;
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var pe: PPointEntry;
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    prevPoint: PointRec;
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    radius: LongInt;
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    color: Longword;
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begin
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    // shutup compiler
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    prevPoint.X:= 0;
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    prevPoint.Y:= 0;
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    radius:= 0;
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    pe:= pointsListHead;
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    TryDo((pe = nil) or (pe^.point.flags and $80 <> 0), 'Corrupted draw data', true);
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    while(pe <> nil) do
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        begin
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        if (pe^.point.flags and $80 <> 0) then
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            begin
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            if (pe^.point.flags and $40 <> 0) then
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                color:= 0
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                else
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                color:= lfBasic;
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            radius:= (pe^.point.flags and $3F) * 5 + 3;
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            AddFileLog('[DRAW] Move to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
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            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
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            end
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            else
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            begin
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            AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
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            DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
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            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
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            end;
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        prevPoint:= pe^.point;
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        pe:= pe^.next;  
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        end;
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end;
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procedure initModule;
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begin
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    pointsListHead:= nil;
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    pointsListLast:= nil;
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    RegisterVariable('draw', @chDraw, false);
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end;
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procedure freeModule;
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var pe, pp: PPointEntry;
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begin
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    pe:= pointsListHead;
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    while(pe <> nil) do
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        begin
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        pp:= pe;
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        pe:= pe^.next;
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        dispose(pp);
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        end;
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end;
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end.