gameServer2/src/server/handlers/lobby.rs
author unc0rr
Sat, 16 Dec 2017 22:58:28 +0100
changeset 12853 a9d105dc5c95
parent 12852 bd35cb2302b3
child 13119 1e39b8749072
permissions -rw-r--r--
Improve this code a bit more
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use mio;
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use server::server::HWServer;
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use server::actions::Action;
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use server::actions::Action::*;
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use protocol::messages::HWProtocolMessage;
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use protocol::messages::HWServerMessage::*;
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pub fn handle(server: &mut HWServer, token: usize, poll: &mio::Poll, message: HWProtocolMessage) {
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    match message {
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        HWProtocolMessage::Chat(msg) => {
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            let chat_msg = ChatMsg(&server.clients[token].nick, &msg).to_raw_protocol();
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            server.react(token, poll, vec![SendAllButMe(chat_msg)]);
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        },
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        HWProtocolMessage::CreateRoom(name, password) => {
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            let room_exists = server.rooms.iter().find(|&(_, r)| r.name == name).is_some();
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            if room_exists {
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                server.react(token, poll, vec![Warn("Room exists".to_string())]);
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            } else {
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                let flags_msg = ClientFlags("+hr", &[&server.clients[token].nick]).to_raw_protocol();
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                {
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                    let c = &mut server.clients[token];
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                    c.is_master = true;
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                    c.is_ready = true;
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                    c.is_joined_mid_game = false;
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                }
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                server.react(token, poll, vec![
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                    AddRoom(name, password)
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                    , SendMe(flags_msg)
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                    ]);
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            }
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        },
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        HWProtocolMessage::Join(name, password) => {
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        },
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        HWProtocolMessage::List => warn!("Deprecated LIST message received"),
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        _ => warn!("Incorrect command in lobby state"),
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    }
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}