author | unc0rr |
Sat, 18 Nov 2006 18:17:03 +0000 | |
changeset 248 | aab204fe5061 |
parent 247 | 07605d2a2024 |
child 255 | 97b2d242e2a1 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
47 | 3 |
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 |
* GNU General Public License for more details. |
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4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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4 | 17 |
*) |
18 |
||
19 |
unit uTeams; |
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20 |
interface |
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21 |
uses SDLh, uConsts, uKeys, uGears, uRandom; |
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22 |
{$INCLUDE options.inc} |
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23 |
type PHedgehog = ^THedgehog; |
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24 |
PTeam = ^TTeam; |
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25 |
PHHAmmo = ^THHAmmo; |
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26 |
THedgehog = record |
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74 | 27 |
Name: string[MAXNAMELEN]; |
4 | 28 |
Gear: PGear; |
95 | 29 |
NameTag, HealthTag: PSDL_Surface; |
4 | 30 |
Ammo: PHHAmmo; |
31 |
CurSlot, CurAmmo: LongWord; |
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32 |
AltSlot, AltAmmo: LongWord; |
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Team: PTeam; |
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AttacksNum: Longword; |
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visStepPos: LongWord; |
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5 | 36 |
BotLevel : LongWord; // 0 - Human player |
4 | 37 |
end; |
10 | 38 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
4 | 39 |
TTeam = record |
40 |
Next: PTeam; |
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189 | 41 |
Color, AdjColor: Longword; |
74 | 42 |
TeamName: string[MAXNAMELEN]; |
4 | 43 |
ExtDriven: boolean; |
167 | 44 |
Binds: TBinds; |
4 | 45 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
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Ammos: array[0..cMaxHHIndex] of THHAmmo; |
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CurrHedgehog: integer; |
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95 | 48 |
NameTag: PSDL_Surface; |
198 | 49 |
CrosshairSurf: PSDL_Surface; |
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GraveRect, HealthRect: TSDL_Rect; |
4 | 51 |
GraveName: string; |
52 |
FortName: string; |
|
47 | 53 |
TeamHealth: integer; |
146 | 54 |
TeamHealthBarWidth: integer; |
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DrawHealthY: integer; |
4 | 56 |
AttackBar: LongWord; |
57 |
end; |
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58 |
||
59 |
var CurrentTeam: PTeam = nil; |
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60 |
TeamsList: PTeam = nil; |
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61 |
||
62 |
function AddTeam: PTeam; |
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70 | 63 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
4 | 64 |
procedure SwitchHedgehog; |
65 |
procedure InitTeams; |
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procedure OnUsedAmmo(Ammo: PHHAmmo); |
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75 | 67 |
function HHHasAmmo(Hedgehog: PHedgehog; Ammo: TAmmoType): boolean; |
4 | 68 |
function TeamSize(p: PTeam): Longword; |
47 | 69 |
procedure RecountTeamHealth(team: PTeam); |
72 | 70 |
procedure RestoreTeamsFromSave; |
92
0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
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71 |
function CheckForWin: boolean; |
165 | 72 |
procedure SetWeapon(weap: TAmmoType); |
4 | 73 |
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implementation |
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196 | 75 |
uses uMisc, uWorld, uAI, uLocale, uConsole; |
47 | 76 |
const MaxTeamHealth: integer = 0; |
4 | 77 |
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procedure FreeTeamsList; forward; |
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||
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0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
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diff
changeset
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function CheckForWin: boolean; |
83 | 81 |
var team, AliveTeam: PTeam; |
82 |
AliveCount: Longword; |
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begin |
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0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
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Result:= false; |
83 | 85 |
AliveCount:= 0; |
86 |
AliveTeam:= nil; |
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team:= TeamsList; |
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while team <> nil do |
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begin |
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if team.TeamHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveTeam:= team |
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94 |
end; |
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team:= team.Next |
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96 |
end; |
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97 |
||
98 |
if AliveCount >= 2 then exit; |
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92
0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
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99 |
Result:= true; |
83 | 100 |
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TurnTimeLeft:= 0; |
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if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], $FFFFFF, capgrpGameState); |
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AddGear(0, 0, gtATFinishGame, 0, 0, 0, 2000) |
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end else // win |
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begin |
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AddCaption(Format(trmsg[sidWinner], AliveTeam.TeamName), $FFFFFF, capgrpGameState); |
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AddGear(0, 0, gtATFinishGame, 0, 0, 0, 2000) |
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end; |
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end; |
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||
4 | 113 |
procedure SwitchHedgehog; |
114 |
var tteam: PTeam; |
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th: integer; |
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begin |
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FreeActionsList; |
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TargetPoint.X:= NoPointX; |
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89 | 119 |
TryDo(CurrentTeam <> nil, 'nil Team', true); |
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tteam:= CurrentTeam; |
121 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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if Gear <> nil then Gear.Message:= 0; |
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||
124 |
repeat |
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CurrentTeam:= CurrentTeam.Next; |
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if CurrentTeam = nil then CurrentTeam:= TeamsList; |
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th:= CurrentTeam.CurrHedgehog; |
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repeat |
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83 | 129 |
CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod (cMaxHHIndex + 1); |
4 | 130 |
until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th) |
131 |
until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam); |
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132 |
||
83 | 133 |
TryDo(CurrentTeam <> tteam, 'Switch hedgehog: only one team?!', true); |
134 |
||
4 | 135 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
136 |
begin |
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AttacksNum:= 0; |
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with Gear^ do |
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begin |
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32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
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diff
changeset
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140 |
State:= gstHHDriven; |
4 | 141 |
Active:= true |
142 |
end; |
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FollowGear:= Gear |
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144 |
end; |
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ResetKbd; |
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cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed; |
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83 | 147 |
AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1).Tag:= round(72 * cWindSpeed / cMaxWindSpeed); |
4 | 148 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
70 | 149 |
ApplyAmmoChanges(CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]); |
167 | 150 |
if CurrentTeam.ExtDriven then SetDefaultBinds |
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else SetBinds(CurrentTeam.Binds); |
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176 | 152 |
bShowFinger:= true; |
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TurnTimeLeft:= cHedgehogTurnTime |
154 |
end; |
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155 |
||
156 |
function AddTeam: PTeam; |
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begin |
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17 | 158 |
New(Result); |
80 | 159 |
TryDo(Result <> nil, 'AddTeam: Result = nil', true); |
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FillChar(Result^, sizeof(TTeam), 0); |
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Result.AttackBar:= 2; |
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Result.CurrHedgehog:= cMaxHHIndex; |
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if TeamsList = nil then TeamsList:= Result |
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else begin |
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Result.Next:= TeamsList; |
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TeamsList:= Result |
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end; |
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CurrentTeam:= Result |
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end; |
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||
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procedure FreeTeamsList; |
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var t, tt: PTeam; |
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begin |
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tt:= TeamsList; |
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TeamsList:= nil; |
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while tt<>nil do |
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begin |
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t:= tt; |
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tt:= tt.Next; |
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Dispose(t) |
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end; |
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end; |
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||
10 | 184 |
procedure FillAmmoGroup(Ammo: PHHAmmo); |
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var mi: array[0..cMaxSlotIndex] of byte; |
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a: TAmmoType; |
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begin |
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FillChar(mi, sizeof(mi), 0); |
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for a:= Low(TAmmoType) to High(TAmmoType) do |
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begin |
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TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true); |
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Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo; |
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inc(mi[Ammoz[a].Slot]) |
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end; |
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195 |
end; |
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||
47 | 197 |
procedure RecountAllTeamsHealth; |
4 | 198 |
var p: PTeam; |
199 |
begin |
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p:= TeamsList; |
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while p <> nil do |
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begin |
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47 | 203 |
RecountTeamHealth(p); |
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p:= p.Next |
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end |
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end; |
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||
208 |
procedure InitTeams; |
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var p: PTeam; |
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i: integer; |
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th: integer; |
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begin |
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p:= TeamsList; |
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while p <> nil do |
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begin |
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th:= 0; |
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10 | 217 |
FillAmmoGroup(@p.Ammos[0]); |
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for i:= 0 to cMaxHHIndex do |
219 |
if p.Hedgehogs[i].Gear <> nil then |
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begin |
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p.Hedgehogs[i].Gear.Health:= 100; |
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47 | 222 |
inc(th, 100); |
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p.Hedgehogs[i].Ammo:= @p.Ammos[0] // 0 means all hedgehogs |
224 |
// will have common set of ammo |
|
4 | 225 |
end; |
47 | 226 |
if th > MaxTeamHealth then MaxTeamHealth:= th; |
4 | 227 |
p:= p.Next |
228 |
end; |
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47 | 229 |
RecountAllTeamsHealth |
4 | 230 |
end; |
231 |
||
70 | 232 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
4 | 233 |
var s: shortstring; |
234 |
begin |
|
162 | 235 |
TargetPoint.X:= NoPointX; |
236 |
||
70 | 237 |
with Hedgehog do |
47 | 238 |
begin |
4 | 239 |
if Ammo[CurSlot, CurAmmo].Count = 0 then |
240 |
begin |
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241 |
CurAmmo:= 0; |
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10 | 242 |
while (CurAmmo <= cMaxSlotAmmoIndex) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo) |
4 | 243 |
end; |
244 |
||
245 |
with Ammo[CurSlot, CurAmmo] do |
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246 |
begin |
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80 | 247 |
s:= trammo[Ammoz[AmmoType].NameId]; |
4 | 248 |
if Count <> AMMO_INFINITE then |
249 |
s:= s + ' (' + IntToStr(Count) + ')'; |
|
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if (Propz and ammoprop_Timerable) <> 0 then |
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83 | 251 |
s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds]; |
4 | 252 |
AddCaption(s, Team.Color, capgrpAmmoinfo); |
253 |
if (Propz and ammoprop_NeedTarget) <> 0 |
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then begin |
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Gear.State:= Gear.State or gstHHChooseTarget; |
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isCursorVisible:= true |
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end else begin |
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Gear.State:= Gear.State and not gstHHChooseTarget; |
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isCursorVisible:= false |
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13 | 260 |
end; |
261 |
ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0 |
|
4 | 262 |
end |
263 |
end |
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264 |
end; |
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||
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procedure PackAmmo(Ammo: PHHAmmo; Slot: integer); |
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var ami: integer; |
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268 |
b: boolean; |
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269 |
begin |
|
270 |
repeat |
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271 |
b:= false; |
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ami:= 0; |
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10 | 273 |
while (not b) and (ami < cMaxSlotAmmoIndex) do |
70 | 274 |
if (Ammo[Slot, ami].Count = 0) |
275 |
and (Ammo[Slot, ami + 1].Count > 0) then b:= true |
|
4 | 276 |
else inc(ami); |
79 | 277 |
if b then // there's a free item in ammo stack |
70 | 278 |
Ammo[Slot, ami]:= Ammo[Slot, ami + 1] |
4 | 279 |
until not b; |
280 |
end; |
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281 |
||
282 |
procedure OnUsedAmmo(Ammo: PHHAmmo); |
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283 |
var s, a: Longword; |
|
284 |
begin |
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285 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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286 |
begin |
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287 |
if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end |
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else begin s:= AltSlot; a:= AltAmmo end; |
|
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with Ammo[s, a] do |
|
290 |
if Count <> AMMO_INFINITE then |
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291 |
begin |
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292 |
dec(Count); |
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if Count = 0 then PackAmmo(Ammo, CurSlot) |
|
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end |
|
295 |
end |
|
296 |
end; |
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297 |
||
75 | 298 |
function HHHasAmmo(Hedgehog: PHedgehog; Ammo: TAmmoType): boolean; |
299 |
var slot, ami: integer; |
|
300 |
begin |
|
301 |
Slot:= Ammoz[Ammo].Slot; |
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302 |
ami:= 0; |
|
303 |
Result:= false; |
|
304 |
while (not Result) and (ami <= cMaxSlotAmmoIndex) do |
|
305 |
begin |
|
306 |
with Hedgehog.Ammo[Slot, ami] do |
|
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if (AmmoType = Ammo) and (Count > 0) then Result:= true; |
|
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inc(ami) |
|
309 |
end |
|
310 |
end; |
|
311 |
||
4 | 312 |
function TeamSize(p: PTeam): Longword; |
313 |
var i: Longword; |
|
314 |
begin |
|
315 |
Result:= 0; |
|
316 |
for i:= 0 to cMaxHHIndex do |
|
317 |
if p.Hedgehogs[i].Gear <> nil then inc(Result) |
|
318 |
end; |
|
319 |
||
47 | 320 |
procedure RecountTeamHealth(team: PTeam); |
321 |
var i: integer; |
|
322 |
begin |
|
323 |
with team^ do |
|
324 |
begin |
|
146 | 325 |
TeamHealthBarWidth:= 0; |
47 | 326 |
for i:= 0 to cMaxHHIndex do |
327 |
if Hedgehogs[i].Gear <> nil then |
|
146 | 328 |
inc(TeamHealthBarWidth, Hedgehogs[i].Gear.Health); |
329 |
TeamHealth:= TeamHealthBarWidth; |
|
330 |
if TeamHealthBarWidth > MaxTeamHealth then |
|
47 | 331 |
begin |
146 | 332 |
MaxTeamHealth:= TeamHealthBarWidth; |
47 | 333 |
RecountAllTeamsHealth; |
146 | 334 |
end else TeamHealthBarWidth:= (TeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
49 | 335 |
end; |
105 | 336 |
// FIXME: at the game init, gtTeamHealthSorters are created for each team, and they work simultaneously |
49 | 337 |
AddGear(0, 0, gtTeamHealthSorter, 0) |
47 | 338 |
end; |
339 |
||
72 | 340 |
procedure RestoreTeamsFromSave; |
341 |
var p: PTeam; |
|
342 |
begin |
|
343 |
p:= TeamsList; |
|
344 |
while p <> nil do |
|
345 |
begin |
|
346 |
p.ExtDriven:= false; |
|
347 |
p:= p.Next |
|
348 |
end; |
|
349 |
end; |
|
350 |
||
165 | 351 |
procedure SetWeapon(weap: TAmmoType); |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
352 |
var t: integer; |
165 | 353 |
begin |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
354 |
t:= cMaxSlotAmmoIndex; |
165 | 355 |
with CurrentTeam^ do |
356 |
with Hedgehogs[CurrHedgehog] do |
|
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
357 |
while (Ammo[CurSlot, CurAmmo].AmmoType <> weap) and (t > 0) do |
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
358 |
begin |
165 | 359 |
ParseCommand('/slot ' + chr(49 + Ammoz[TAmmoType(weap)].Slot)); |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
360 |
dec(t) |
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
361 |
end |
165 | 362 |
end; |
363 |
||
4 | 364 |
initialization |
365 |
||
366 |
finalization |
|
367 |
||
368 |
FreeTeamsList |
|
369 |
||
370 |
end. |