author | sheepluva |
Thu, 01 Apr 2010 00:56:38 +0000 | |
changeset 3227 | ac48cbe175c8 |
permissions | -rw-r--r-- |
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1 |
-- Hedgewars Bazooka Training |
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2 |
-- Scripting Example |
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3 |
|
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4 |
-- Lines such as this one are comments - they are ignored |
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5 |
-- by the game, no matter what kind of text is in there. |
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6 |
-- It's also possible to place a comment after some real |
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7 |
-- instruction as you see below. In short, everything |
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8 |
-- following "--" is ignored. |
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9 |
|
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10 |
--------------------------------------------------------------- |
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11 |
-- At first we put all text we'd like to use in some arrays. |
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12 |
-- This way we're able to localize the text to be shown without |
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13 |
-- modifying other files. |
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14 |
-- The language to be used is stored in the global variable |
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15 |
-- 'L' that is set by the game (string). |
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-- Text may then be accessed using "arrayname[L]". |
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17 |
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18 |
local caption = { |
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19 |
["en"] = "Bazooka Training", |
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20 |
["de"] = "Bazooka-Training", |
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["es"] = "Entrenamiento con bazuca", |
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["pl"] = "Trening bazooki", |
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["pt_PT"] = "Treino com Bazuca" |
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24 |
-- To add other languages, just add lines similar to the |
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25 |
-- existing ones - don't forget the trailing ","! |
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26 |
} |
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27 |
|
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28 |
local subcaption = { |
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["en"] = "Aiming Practice", |
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["de"] = "Zielübung", |
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["es"] = "Practica tu puntería", |
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["pl"] = "Potrenuj celność", |
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["pt_PT"] = "Pratica a tua pontaria" |
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34 |
} |
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35 |
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36 |
local goal = { |
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["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", |
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["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", |
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["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", |
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["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", |
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["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão." |
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42 |
} |
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43 |
|
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local timeout = { |
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["en"] = "Oh no! Time's up! Just try again.", |
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["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", |
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["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", |
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["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", |
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["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente." |
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50 |
} |
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51 |
|
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52 |
local success = { |
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53 |
["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", |
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54 |
["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", |
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["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", |
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["pl"] = "Gratulacje! Zniszczyłeś przed czasem wszystkie cele.", |
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["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite." |
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58 |
} |
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59 |
|
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60 |
local teamname = { |
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["en"] = "'Zooka Team", |
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["de"] = "Die Knalltüten", |
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["es"] = "Bazuqueros", |
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["pl"] = "Bazookinierzy", |
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["pt_PT"] = "Bazuqueiros" |
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66 |
} |
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67 |
|
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68 |
local hogname = { |
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["en"] = "Hunter", |
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["de"] = "Jäger", |
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["es"] = "Artillero", |
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["pl"] = "Strzelec", |
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["pt_PT"] = "Comando" |
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} |
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75 |
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76 |
-- To handle missing texts we define a small wrapper function that |
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-- we'll use to retrieve text. |
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78 |
local function loc(text) |
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if text == nil then return "**missing**" |
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elseif text[L] == nil then return text["en"] |
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81 |
else return text[L] |
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82 |
end |
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83 |
end |
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84 |
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85 |
--------------------------------------------------------------- |
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86 |
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87 |
-- This variable will hold the number of destroyed targets. |
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88 |
local score = 0 |
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89 |
-- This variable represents the number of targets to destroy. |
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90 |
local score_goal = 5 |
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91 |
-- This variable controls how many milliseconds/ticks we'd |
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92 |
-- like to wait before we end the round once all targets |
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93 |
-- have been destroyed. |
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94 |
local end_timer = 5000 -- 5000 ms = 5 s |
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95 |
-- This variable is set to true if the game is lost (i.e. |
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96 |
-- time runs out). |
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97 |
local game_lost = false |
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98 |
-- This variable will point to the hog's gear |
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99 |
local player = nil |
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100 |
-- This variable will grab the time left at the end of the round |
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101 |
local time_goal = 0 |
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102 |
|
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103 |
-- This is a custom function to make it easier to |
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104 |
-- spawn more targets with just one line of code |
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105 |
-- You may define as many custom functions as you |
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106 |
-- like. |
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107 |
function spawnTarget() |
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108 |
-- add a new target gear |
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109 |
gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
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110 |
|
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111 |
-- move it to a random position within 0 and |
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112 |
-- LAND_WIDTH - the width of the map |
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113 |
FindPlace(gear, true, 0, LAND_WIDTH) |
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114 |
|
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115 |
-- move the target to a higher vertical position |
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116 |
-- to ensure it's not somewhere down below |
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117 |
x, y = GetGearPosition(gear) |
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118 |
SetGearPosition(gear, x, 500) |
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119 |
end |
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120 |
|
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121 |
-- This function is called before the game loads its |
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-- resources. |
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-- It's one of the predefined function names that will |
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124 |
-- be called by the game. They give you entry points |
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125 |
-- where you're able to call your own code using either |
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126 |
-- provided instructions or custom functions. |
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127 |
function onGameInit() |
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-- At first we have to overwrite/set some global variables |
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-- that define the map, the game has to load, as well as |
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-- other things such as the game rules to use, etc. |
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131 |
-- Things we don't modify here will use their default values. |
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132 |
|
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-- The base number for the random number generator |
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134 |
Seed = 0 |
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135 |
-- Game settings and rules |
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136 |
GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand |
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-- The time the player has to move each round (in ms) |
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138 |
TurnTime = 60000 |
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139 |
-- The frequency of crate drops |
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140 |
CaseFreq = 0 |
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141 |
-- The number of mines being placed |
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142 |
LandAdds = 0 |
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143 |
-- The number of explosives being placed |
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144 |
Explosives = 0 |
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145 |
-- The delay between each round |
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146 |
Delay = 0 |
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147 |
-- The map to be played |
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148 |
Map = "Bamboo" |
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149 |
-- The theme to be used |
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150 |
Theme = "Bamboo" |
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151 |
|
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152 |
-- Create the player team |
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153 |
AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") |
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154 |
-- And add a hog to it |
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player = AddHog(loc(hogname), 0, 1, "NoHat") |
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156 |
SetGearPosition(player, 1960, 1160); |
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157 |
end |
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158 |
|
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159 |
-- This function is called when the round starts |
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-- it spawns the first target that has to be destroyed. |
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161 |
-- In addition it shows the scenario goal(s). |
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162 |
function onGameStart() |
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163 |
-- Spawn the first target. |
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164 |
spawnTarget() |
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165 |
|
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166 |
-- Show some nice mission goals. |
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167 |
-- Parameters are: caption, sub caption, description, |
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-- extra text, icon and time to show. |
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-- A negative icon parameter (-n) represents the n-th weapon icon |
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-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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171 |
-- A timeframe of 0 is replaced with the default time to show. |
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172 |
ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0); |
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173 |
end |
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174 |
|
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175 |
-- This function is called every game tick. |
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176 |
-- Note that there are 1000 ticks within one second. |
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177 |
-- You shouldn't try to calculate too complicated |
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178 |
-- code here as this might slow down your game. |
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179 |
function onGameTick() |
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180 |
-- If time's up, set the game to be lost. |
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181 |
-- We actually check the time to be "1 ms" as it |
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182 |
-- will be at "0 ms" right at the start of the game. |
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183 |
if TurnTimeLeft == 1 and score < score_goal then |
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184 |
game_lost = true |
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185 |
-- ... and show a short message. |
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186 |
ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); |
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187 |
-- How about killing our poor hog due to his poor performance? |
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188 |
SetHealth(player, 0); |
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189 |
-- Just to be sure set the goal time to 1 ms |
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190 |
time_goal = 1 |
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191 |
end |
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192 |
-- If the goal is reached or we've lost ... |
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193 |
if score == score_goal or game_lost then |
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194 |
-- ... check to see if the time we'd like to |
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195 |
-- wait has passed and then ... |
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196 |
if end_timer == 0 then |
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197 |
-- ... end the game ... |
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198 |
EndGame() |
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199 |
else |
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200 |
-- ... or just lower the timer by 1. |
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201 |
end_timer = end_timer - 1 |
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202 |
-- Reset the time left to stop the timer |
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203 |
TurnTimeLeft = time_goal |
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204 |
end |
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205 |
end |
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206 |
end |
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207 |
|
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208 |
-- This function is called when the game is initialized |
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209 |
-- to request the available ammo and probabilities |
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210 |
function onAmmoStoreInit() |
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211 |
-- add an unlimited supply of bazooka ammo |
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212 |
SetAmmo(amBazooka, 9, 0, 0) |
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213 |
end |
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214 |
|
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215 |
-- This function is called when a new gear is added. |
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216 |
-- We don't need it for this training, so we can |
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217 |
-- keep it empty. |
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218 |
function onGearAdd(gear) |
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219 |
end |
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220 |
|
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221 |
-- This function is called before a gear is destroyed. |
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222 |
-- We use it to count the number of targets destroyed. |
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223 |
function onGearDelete(gear) |
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224 |
-- We're only interested in target gears. |
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225 |
if GetGearType(gear) == gtTarget then |
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226 |
-- Add one point to our score/counter |
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227 |
score = score + 1 |
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228 |
-- If we haven't reached the goal ... |
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229 |
if score < score_goal then |
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230 |
-- ... spawn another target. |
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231 |
spawnTarget() |
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232 |
else |
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233 |
if not game_lost then |
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234 |
-- Otherwise show that the goal was accomplished |
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235 |
ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); |
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236 |
-- Also let the hogs shout "victory!" |
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237 |
PlaySound(sndVictory) |
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238 |
-- Save the time left so we may keep it. |
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239 |
time_goal = TurnTimeLeft |
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240 |
end |
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241 |
end |
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242 |
end |
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243 |
end |