hedgewars/uGearsUtils.pas
author unc0rr
Wed, 07 Dec 2011 22:54:39 +0300
changeset 6516 addaeb1b9539
parent 6498 5678806aafca
child 6531 c938a35588af
permissions -rw-r--r--
Further progress on dealing with namespaces
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord = $FFFFFFFF); 
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean = false);
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear;
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implementation
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uses uFloat, uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, uGearsList, SDLh, uDebug;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgRadius, dmgBase: LongInt;
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    fX, fY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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begin
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    if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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    if Radius > 25 then KickFlakes(Radius, X, Y);
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    if ((Mask and EXPLNoGfx) = 0) then
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        begin
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        vg:= nil;
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        if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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        else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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        if vg <> nil then
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            vg^.Tint:= Tint;
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        end;
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    if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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    if (Mask and EXPLAllDamageInRadius) = 0 then
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        dmgRadius:= Radius shl 1
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    else
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        dmgRadius:= Radius;
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    dmgBase:= dmgRadius + cHHRadius div 2;
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    fX:= int2hwFloat(X);
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    fY:= int2hwFloat(Y);
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    Gear:= GearsList;
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    while Gear <> nil do
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        begin
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        dmg:= 0;
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        //dmg:= dmgRadius  + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
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        //if (dmg > 1) and
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        if (Gear^.State and gstNoDamage) = 0 then
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            begin
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            case Gear^.Kind of
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                gtHedgehog,
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                    gtMine,
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                    gtBall,
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                    gtMelonPiece,
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                    gtGrenade,
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                    gtClusterBomb,
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                //    gtCluster, too game breaking I think
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                    gtSMine,
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                    gtCase,
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                    gtTarget,
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                    gtFlame,
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                    gtExplosives,
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                    gtStructure: begin
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    // Run the calcs only once we know we have a type that will need damage
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                            if hwRound(hwAbs(Gear^.X-fX)+hwAbs(Gear^.Y-fY)) < dmgBase then
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                                dmg:= dmgBase - max(hwRound(Distance(Gear^.X - fX, Gear^.Y - fY)),Gear^.Radius);
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                            if dmg > 1 then
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                                begin
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                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                //AddFileLog('Damage: ' + inttostr(dmg));
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                                if (Mask and EXPLNoDamage) = 0 then
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                                    begin
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                                    if not Gear^.Invulnerable then
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                                        ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                    else
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                                        Gear^.State:= Gear^.State or gstWinner;
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                                    end;
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                                if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                    begin
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                                    DeleteCI(Gear);
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                                    if Gear^.Kind <> gtHedgehog then
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                                        begin
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                                        Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - fX)/Gear^.Density;
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                                        Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - fY)/Gear^.Density;
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                                        end
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                                    else
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                                        begin
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                                        Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - fX);
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                                        Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - fY);
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                                        end;
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                    if not Gear^.Invulnerable then
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                                        Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
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                                    Gear^.Active:= true;
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                                    if Gear^.Kind <> gtFlame then FollowGear:= Gear
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                                    end;
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                                if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) then
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                                    Gear^.Hedgehog^.Effects[hePoisoned] := true;
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                                end;
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                            end;
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                    gtGrave: begin
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    // Run the calcs only once we know we have a type that will need damage
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                            if hwRound(hwAbs(Gear^.X-fX)+hwAbs(Gear^.Y-fY)) < dmgBase then
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                                dmg:= dmgBase - hwRound(Distance(Gear^.X - fX, Gear^.Y - fY));
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                            if dmg > 1 then
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                                begin
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                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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                                end
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                            end;
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                end;
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            end;
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        Gear:= Gear^.NextGear
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        end;
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    if (Mask and EXPLDontDraw) = 0 then
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        if (GameFlags and gfSolidLand) = 0 then
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            begin
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            cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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            if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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                for i:= 0 to cnt do
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                    AddVisualGear(X, Y, vgtChunk)
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            end;
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    uAIMisc.AwareOfExplosion(0, 0, 0)
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end;
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function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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var i: hwFloat;
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begin
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(* Invulnerability cannot be placed in here due to still needing kicks
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   Not without a new damage machine.
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   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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*)
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i:= _1;
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if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then i:= _1_5;
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if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King) then
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   ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5)
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else
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   ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent)
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end;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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var s: shortstring;
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    vampDmg, tmpDmg, i: Longword;
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    vg: PVisualGear;
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begin
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  if Damage = 0 then exit; // nothing to apply
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    if (Gear^.Kind = gtHedgehog) then
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    begin
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    Gear^.LastDamage := AttackerHog;
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    Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
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    HHHurt(Gear^.Hedgehog, Source);
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    AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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    tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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    if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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        begin
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        if cVampiric then
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            begin
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            vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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            if vampDmg >= 1 then
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                begin
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                // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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                //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
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                inc(CurrentHedgehog^.Gear^.Health,vampDmg);
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                str(vampDmg, s);
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                s:= '+' + s;
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                AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
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                RenderHealth(CurrentHedgehog^);
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                RecountTeamHealth(CurrentHedgehog^.Team);
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                i:= 0;
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                while i < vampDmg do
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                    begin
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                    vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot);
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                    if vg <> nil then
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                        with vg^ do
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                            begin
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                            Tint:= $FF0000FF;
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                            State:= ord(sprHealth)
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                            end;
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                    inc(i, 5);
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                    end;
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                end
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            end;
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        if ((GameFlags and gfKarma) <> 0) and
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           ((GameFlags and gfInvulnerable) = 0) and
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           (not CurrentHedgehog^.Gear^.Invulnerable) then
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           begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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           inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
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           CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
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           spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
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           end;
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        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);    
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        end;
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    end else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
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        begin
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        Gear^.Hedgehog:= AttackerHog;
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        end;
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    inc(Gear^.Damage, Damage);
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    ScriptCall('onGearDamage', Gear^.UID, Damage);
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end;
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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var tag: PVisualGear;
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begin
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tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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if (tag <> nil) then
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    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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AllInactive:= false;
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HHGear^.Active:= true;
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end;
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
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begin
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if (Source = dsFall) or (Source = dsExplosion) then
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    case random(3) of
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        0: PlaySound(sndOoff1, Hedgehog^.Team^.voicepack);
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        1: PlaySound(sndOoff2, Hedgehog^.Team^.voicepack);
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        2: PlaySound(sndOoff3, Hedgehog^.Team^.voicepack);
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   254
    end
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   255
else if (Source = dsPoison) then
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   256
    case random(2) of
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        0: PlaySound(sndPoisonCough, Hedgehog^.Team^.voicepack);
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        1: PlaySound(sndPoisonMoan, Hedgehog^.Team^.voicepack);
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   259
    end
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else
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    case random(4) of
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        0: PlaySound(sndOw1, Hedgehog^.Team^.voicepack);
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        1: PlaySound(sndOw2, Hedgehog^.Team^.voicepack);
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        2: PlaySound(sndOw3, Hedgehog^.Team^.voicepack);
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        3: PlaySound(sndOw4, Hedgehog^.Team^.voicepack);
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   266
    end
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end;
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procedure CheckHHDamage(Gear: PGear);
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var 
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    dmg: Longword;
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    i: LongInt;
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    particle: PVisualGear;
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begin
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    if _0_4 < Gear^.dY then
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        begin
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        dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
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        PlaySound(sndBump);
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        if dmg < 1 then exit;
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        for i:= min(12, (3 + dmg div 10)) downto 0 do
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            begin
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            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
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            if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
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            end;
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        if (Gear^.Invulnerable) then exit;
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        //if _0_6 < Gear^.dY then
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        //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
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        //else
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        //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
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        if Gear^.LastDamage <> nil then
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            ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
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   296
            else
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parents:
diff changeset
   297
            ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
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parents:
diff changeset
   298
    end
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parents:
diff changeset
   299
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
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parents:
diff changeset
   300
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   301
da1e7fe7cff7 Start refactoring uGears. Breaks build.
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parents:
diff changeset
   302
procedure CalcRotationDirAngle(Gear: PGear);
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parents:
diff changeset
   303
var 
da1e7fe7cff7 Start refactoring uGears. Breaks build.
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parents:
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   304
    dAngle: real;
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parents:
diff changeset
   305
begin
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parents:
diff changeset
   306
    dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
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parents:
diff changeset
   307
    if not Gear^.dX.isNegative then
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parents:
diff changeset
   308
        Gear^.DirAngle := Gear^.DirAngle + dAngle
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parents:
diff changeset
   309
    else
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parents:
diff changeset
   310
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
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parents:
diff changeset
   311
da1e7fe7cff7 Start refactoring uGears. Breaks build.
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parents:
diff changeset
   312
    if Gear^.DirAngle < 0 then Gear^.DirAngle := Gear^.DirAngle + 360
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unc0rr
parents:
diff changeset
   313
    else if 360 < Gear^.DirAngle then Gear^.DirAngle := Gear^.DirAngle - 360
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parents:
diff changeset
   314
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   315
da1e7fe7cff7 Start refactoring uGears. Breaks build.
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parents:
diff changeset
   316
function CheckGearDrowning(Gear: PGear): boolean;
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parents:
diff changeset
   317
var 
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parents:
diff changeset
   318
    skipSpeed, skipAngle, skipDecay: hwFloat;
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parents:
diff changeset
   319
    i, maxDrops, X, Y: LongInt;
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parents:
diff changeset
   320
    vdX, vdY: real;
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parents:
diff changeset
   321
    particle: PVisualGear;
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parents:
diff changeset
   322
    isSubmersible: boolean;
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parents:
diff changeset
   323
begin
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parents:
diff changeset
   324
    // probably needs tweaking. might need to be in a case statement based upon gear type
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parents:
diff changeset
   325
    Y:= hwRound(Gear^.Y);
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unc0rr
parents:
diff changeset
   326
    if cWaterLine < Y + Gear^.Radius then
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unc0rr
parents:
diff changeset
   327
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6490
diff changeset
   328
        isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
6468
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   329
        skipSpeed := _0_25;
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unc0rr
parents:
diff changeset
   330
        skipAngle := _1_9;
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unc0rr
parents:
diff changeset
   331
        skipDecay := _0_87;
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unc0rr
parents:
diff changeset
   332
        X:= hwRound(Gear^.X);
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unc0rr
parents:
diff changeset
   333
        vdX:= hwFloat2Float(Gear^.dX);
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unc0rr
parents:
diff changeset
   334
        vdY:= hwFloat2Float(Gear^.dY);
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unc0rr
parents:
diff changeset
   335
        // this could perhaps be a tiny bit higher.
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unc0rr
parents:
diff changeset
   336
        if  (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   337
           (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
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unc0rr
parents:
diff changeset
   338
            begin
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unc0rr
parents:
diff changeset
   339
            Gear^.dY.isNegative := true;
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unc0rr
parents:
diff changeset
   340
            Gear^.dY := Gear^.dY * skipDecay;
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unc0rr
parents:
diff changeset
   341
            Gear^.dX := Gear^.dX * skipDecay;
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unc0rr
parents:
diff changeset
   342
            CheckGearDrowning := false;
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unc0rr
parents:
diff changeset
   343
            PlaySound(sndSkip)
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unc0rr
parents:
diff changeset
   344
            end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   345
        else
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   346
            begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   347
            if not isSubmersible then
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unc0rr
parents:
diff changeset
   348
                begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   349
                CheckGearDrowning := true;
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unc0rr
parents:
diff changeset
   350
                Gear^.State := gstDrowning;
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unc0rr
parents:
diff changeset
   351
                Gear^.RenderTimer := false;
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unc0rr
parents:
diff changeset
   352
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and 
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   353
                   (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   354
                    if Gear^.Kind = gtHedgehog then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   355
                        begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   356
                        if Gear^.Hedgehog^.Effects[heResurrectable] then
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unc0rr
parents:
diff changeset
   357
                            ResurrectHedgehog(Gear)
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unc0rr
parents:
diff changeset
   358
                        else
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   359
                            begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   360
                            Gear^.doStep := @doStepDrowningGear;
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unc0rr
parents:
diff changeset
   361
                            Gear^.State := Gear^.State and (not gstHHDriven);
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unc0rr
parents:
diff changeset
   362
                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   363
                            end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   364
                        end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   365
                    else Gear^.doStep := @doStepDrowningGear;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   366
                    if Gear^.Kind = gtFlake then exit // skip splashes 
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   367
                end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   368
            if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   369
               (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   370
                // don't play splash if they are already way past the surface
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   371
                PlaySound(sndSplash)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   372
            end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   373
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   374
        if ((cReducedQuality and rqPlainSplash) = 0) and 
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   375
           (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   376
             (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   377
            begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   378
            AddVisualGear(X, cWaterLine, vgtSplash);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   379
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   380
            maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   381
            for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   382
                begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   383
                particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   384
                if particle <> nil then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   385
                    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   386
                    particle^.dX := particle^.dX - vdX / 10;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   387
                    particle^.dY := particle^.dY - vdY / 5;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   388
                    end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   389
                end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   390
            end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   391
        if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   392
        end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   393
    else
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   394
        CheckGearDrowning := false;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   395
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   396
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   397
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   398
procedure ResurrectHedgehog(gear: PGear);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   399
var tempTeam : PTeam;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   400
begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   401
    AttackBar:= 0;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   402
    gear^.dX := _0;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   403
    gear^.dY := _0;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   404
    gear^.Damage := 0;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   405
    gear^.Health := gear^.Hedgehog^.InitialHealth;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   406
    gear^.Hedgehog^.Effects[hePoisoned] := false;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   407
    if not CurrentHedgehog^.Effects[heResurrectable] then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   408
        with CurrentHedgehog^ do 
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   409
            begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   410
            inc(Team^.stats.AIKills);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   411
            FreeTexture(Team^.AIKillsTex);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   412
            Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   413
            end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   414
    tempTeam := gear^.Hedgehog^.Team;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   415
    DeleteCI(gear);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   416
    FindPlace(gear, false, 0, LAND_WIDTH, true); 
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   417
    if gear <> nil then begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   418
        RenderHealth(gear^.Hedgehog^);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   419
        ScriptCall('onGearResurrect', gear^.uid);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   420
        gear^.State := gstWait;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   421
    end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   422
    RecountTeamHealth(tempTeam);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   423
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   424
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   425
function CountNonZeroz(x, y, r, c: LongInt): LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   426
var i: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   427
    count: LongInt = 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   428
begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   429
if (y and LAND_HEIGHT_MASK) = 0 then
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   430
    for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 4) do
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   431
        if Land[y, i] <> 0 then
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   432
            begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   433
            inc(count);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   434
            if count = c then exit(count)
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   435
            end;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   436
CountNonZeroz:= count;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6468
diff changeset
   437
end;
6468
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   438
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   439
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   440
var x: LongInt;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   441
    y, sy: LongInt;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   442
    ar: array[0..511] of TPoint;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   443
    ar2: array[0..1023] of TPoint;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   444
    cnt, cnt2: Longword;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   445
    delta: LongInt;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   446
    reallySkip, tryAgain: boolean;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   447
begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   448
reallySkip:= false; // try not skipping proximity at first
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   449
tryAgain:= true;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   450
while tryAgain do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   451
    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   452
    delta:= 250;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   453
    cnt2:= 0;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   454
    repeat
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   455
        x:= Left + LongInt(GetRandom(Delta));
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   456
        repeat
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   457
            inc(x, Delta);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   458
            cnt:= 0;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   459
            y:= min(1024, topY) - 2 * Gear^.Radius;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   460
            while y < cWaterLine do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   461
                begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   462
                repeat
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   463
                    inc(y, 2);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   464
                until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) = 0);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   465
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   466
                sy:= y;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   467
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   468
                repeat
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   469
                    inc(y);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   470
                until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) <> 0);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   471
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   472
                if (y - sy > Gear^.Radius * 2) and
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   473
                   (((Gear^.Kind = gtExplosives)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   474
                       and (y < cWaterLine)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   475
                       and (reallySkip or (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 60, 60) = nil))
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   476
                       and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1) > Gear^.Radius))
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   477
                   or
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   478
                     ((Gear^.Kind <> gtExplosives)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   479
                       and (y < cWaterLine)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   480
                       and (reallySkip or (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 110, 110) = nil)))) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   481
                    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   482
                    ar[cnt].X:= x;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   483
                    if withFall then ar[cnt].Y:= sy + Gear^.Radius
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   484
                                else ar[cnt].Y:= y - Gear^.Radius;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   485
                    inc(cnt)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   486
                    end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   487
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   488
                inc(y, 45)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   489
                end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   490
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   491
            if cnt > 0 then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   492
                with ar[GetRandom(cnt)] do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   493
                    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   494
                    ar2[cnt2].x:= x;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   495
                    ar2[cnt2].y:= y;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   496
                    inc(cnt2)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   497
                    end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   498
        until (x + Delta > Right);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   499
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   500
        dec(Delta, 60)
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   501
    until (cnt2 > 0) or (Delta < 70);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   502
    if (cnt2 = 0) and skipProximity and (not reallySkip) then tryAgain:= true
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   503
    else tryAgain:= false;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   504
    reallySkip:= true;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   505
    end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   506
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   507
if cnt2 > 0 then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   508
    with ar2[GetRandom(cnt2)] do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   509
        begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   510
        Gear^.X:= int2hwFloat(x);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   511
        Gear^.Y:= int2hwFloat(y);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   512
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   513
        end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   514
    else
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   515
    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   516
    OutError('Can''t find place for Gear', false);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   517
    if Gear^.Kind = gtHedgehog then Gear^.Hedgehog^.Effects[heResurrectable] := false;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   518
    DeleteGear(Gear);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   519
    Gear:= nil
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   520
    end
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   521
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   522
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   523
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   524
var t: PGear;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   525
begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   526
t:= GearsList;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   527
rX:= sqr(rX);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   528
rY:= sqr(rY);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   529
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   530
while t <> nil do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   531
    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   532
    if (t <> Gear) and (t^.Kind = Kind) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   533
        if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   534
        exit(t);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   535
    t:= t^.NextGear
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   536
    end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   537
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   538
CheckGearNear:= nil
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   539
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   540
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   541
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   542
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   543
var t: PGear;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   544
begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   545
t:= GearsList;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   546
rX:= sqr(rX);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   547
rY:= sqr(rY);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   548
while t <> nil do
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   549
    begin
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   550
    if t^.Kind in Kind then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   551
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   552
            exit(t);
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   553
    t:= t^.NextGear
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   554
    end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   555
CheckGearsNear:= nil
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   556
end;
da1e7fe7cff7 Start refactoring uGears. Breaks build.
unc0rr
parents:
diff changeset
   557
end.