6468
|
1 |
(*
|
|
2 |
* Hedgewars, a free turn based strategy game
|
|
3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
|
|
4 |
*
|
|
5 |
* This program is free software; you can redistribute it and/or modify
|
|
6 |
* it under the terms of the GNU General Public License as published by
|
|
7 |
* the Free Software Foundation; version 2 of the License
|
|
8 |
*
|
|
9 |
* This program is distributed in the hope that it will be useful,
|
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
12 |
* GNU General Public License for more details.
|
|
13 |
*
|
|
14 |
* You should have received a copy of the GNU General Public License
|
|
15 |
* along with this program; if not, write to the Free Software
|
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
|
17 |
*)
|
|
18 |
|
|
19 |
{$INCLUDE "options.inc"}
|
|
20 |
|
|
21 |
unit uGearsUtils;
|
|
22 |
interface
|
|
23 |
uses uTypes;
|
|
24 |
|
|
25 |
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord = $FFFFFFFF);
|
|
26 |
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
|
|
27 |
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
|
|
28 |
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
|
|
29 |
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
|
|
30 |
procedure CheckHHDamage(Gear: PGear);
|
|
31 |
procedure CalcRotationDirAngle(Gear: PGear);
|
|
32 |
procedure ResurrectHedgehog(gear: PGear);
|
|
33 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean = false);
|
|
34 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
|
|
35 |
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear;
|
|
36 |
|
|
37 |
|
|
38 |
implementation
|
|
39 |
uses uFloat, uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
|
|
40 |
uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
|
|
41 |
uLocale, uTextures, uRenderUtils, uRandom, uGearsList, SDLh, uDebug;
|
|
42 |
|
|
43 |
procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
|
|
44 |
var Gear: PGear;
|
|
45 |
dmg, dmgRadius, dmgBase: LongInt;
|
|
46 |
fX, fY: hwFloat;
|
|
47 |
vg: PVisualGear;
|
|
48 |
i, cnt: LongInt;
|
|
49 |
begin
|
|
50 |
if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
|
|
51 |
if Radius > 25 then KickFlakes(Radius, X, Y);
|
|
52 |
|
|
53 |
if ((Mask and EXPLNoGfx) = 0) then
|
|
54 |
begin
|
|
55 |
vg:= nil;
|
|
56 |
if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
|
|
57 |
else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
|
|
58 |
if vg <> nil then
|
|
59 |
vg^.Tint:= Tint;
|
|
60 |
end;
|
|
61 |
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
|
|
62 |
|
|
63 |
if (Mask and EXPLAllDamageInRadius) = 0 then
|
|
64 |
dmgRadius:= Radius shl 1
|
|
65 |
else
|
|
66 |
dmgRadius:= Radius;
|
|
67 |
dmgBase:= dmgRadius + cHHRadius div 2;
|
|
68 |
fX:= int2hwFloat(X);
|
|
69 |
fY:= int2hwFloat(Y);
|
|
70 |
Gear:= GearsList;
|
|
71 |
while Gear <> nil do
|
|
72 |
begin
|
|
73 |
dmg:= 0;
|
|
74 |
//dmg:= dmgRadius + cHHRadius div 2 - hwRound(Distance(Gear^.X - int2hwFloat(X), Gear^.Y - int2hwFloat(Y)));
|
|
75 |
//if (dmg > 1) and
|
|
76 |
if (Gear^.State and gstNoDamage) = 0 then
|
|
77 |
begin
|
|
78 |
case Gear^.Kind of
|
|
79 |
gtHedgehog,
|
|
80 |
gtMine,
|
|
81 |
gtBall,
|
|
82 |
gtMelonPiece,
|
|
83 |
gtGrenade,
|
|
84 |
gtClusterBomb,
|
|
85 |
// gtCluster, too game breaking I think
|
|
86 |
gtSMine,
|
|
87 |
gtCase,
|
|
88 |
gtTarget,
|
|
89 |
gtFlame,
|
|
90 |
gtExplosives,
|
|
91 |
gtStructure: begin
|
|
92 |
// Run the calcs only once we know we have a type that will need damage
|
|
93 |
if hwRound(hwAbs(Gear^.X-fX)+hwAbs(Gear^.Y-fY)) < dmgBase then
|
|
94 |
dmg:= dmgBase - max(hwRound(Distance(Gear^.X - fX, Gear^.Y - fY)),Gear^.Radius);
|
|
95 |
if dmg > 1 then
|
|
96 |
begin
|
|
97 |
dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
|
|
98 |
//AddFileLog('Damage: ' + inttostr(dmg));
|
|
99 |
if (Mask and EXPLNoDamage) = 0 then
|
|
100 |
begin
|
|
101 |
if not Gear^.Invulnerable then
|
|
102 |
ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
|
|
103 |
else
|
|
104 |
Gear^.State:= Gear^.State or gstWinner;
|
|
105 |
end;
|
|
106 |
if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
|
|
107 |
begin
|
|
108 |
DeleteCI(Gear);
|
|
109 |
if Gear^.Kind <> gtHedgehog then
|
|
110 |
begin
|
|
111 |
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - fX)/Gear^.Density;
|
|
112 |
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - fY)/Gear^.Density;
|
|
113 |
end
|
|
114 |
else
|
|
115 |
begin
|
|
116 |
Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, Gear^.X - fX);
|
|
117 |
Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, Gear^.Y - fY);
|
|
118 |
end;
|
|
119 |
|
|
120 |
Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
|
|
121 |
if not Gear^.Invulnerable then
|
|
122 |
Gear^.State:= (Gear^.State or gstMoving) and (not gstWinner);
|
|
123 |
Gear^.Active:= true;
|
|
124 |
if Gear^.Kind <> gtFlame then FollowGear:= Gear
|
|
125 |
end;
|
|
126 |
if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) then
|
|
127 |
Gear^.Hedgehog^.Effects[hePoisoned] := true;
|
|
128 |
end;
|
|
129 |
|
|
130 |
end;
|
|
131 |
gtGrave: begin
|
|
132 |
// Run the calcs only once we know we have a type that will need damage
|
|
133 |
if hwRound(hwAbs(Gear^.X-fX)+hwAbs(Gear^.Y-fY)) < dmgBase then
|
|
134 |
dmg:= dmgBase - hwRound(Distance(Gear^.X - fX, Gear^.Y - fY));
|
|
135 |
if dmg > 1 then
|
|
136 |
begin
|
|
137 |
dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
|
|
138 |
Gear^.dY:= - _0_004 * dmg;
|
|
139 |
Gear^.Active:= true
|
|
140 |
end
|
|
141 |
end;
|
|
142 |
end;
|
|
143 |
end;
|
|
144 |
Gear:= Gear^.NextGear
|
|
145 |
end;
|
|
146 |
|
|
147 |
if (Mask and EXPLDontDraw) = 0 then
|
|
148 |
if (GameFlags and gfSolidLand) = 0 then
|
|
149 |
begin
|
|
150 |
cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
|
|
151 |
if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
|
|
152 |
for i:= 0 to cnt do
|
|
153 |
AddVisualGear(X, Y, vgtChunk)
|
|
154 |
end;
|
|
155 |
|
|
156 |
uAIMisc.AwareOfExplosion(0, 0, 0)
|
|
157 |
end;
|
|
158 |
|
|
159 |
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
|
|
160 |
var i: hwFloat;
|
|
161 |
begin
|
|
162 |
(* Invulnerability cannot be placed in here due to still needing kicks
|
|
163 |
Not without a new damage machine.
|
|
164 |
King check should be in here instead of ApplyDamage since Tiy wants them kicked less
|
|
165 |
*)
|
|
166 |
i:= _1;
|
|
167 |
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then i:= _1_5;
|
|
168 |
if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King) then
|
|
169 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5)
|
|
170 |
else
|
|
171 |
ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent)
|
|
172 |
end;
|
|
173 |
|
|
174 |
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
|
|
175 |
var s: shortstring;
|
|
176 |
vampDmg, tmpDmg, i: Longword;
|
|
177 |
vg: PVisualGear;
|
|
178 |
begin
|
|
179 |
if Damage = 0 then exit; // nothing to apply
|
|
180 |
|
|
181 |
if (Gear^.Kind = gtHedgehog) then
|
|
182 |
begin
|
|
183 |
Gear^.LastDamage := AttackerHog;
|
|
184 |
|
|
185 |
Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
|
|
186 |
HHHurt(Gear^.Hedgehog, Source);
|
|
187 |
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
|
|
188 |
tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
|
|
189 |
if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
|
|
190 |
begin
|
|
191 |
if cVampiric then
|
|
192 |
begin
|
|
193 |
vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
|
|
194 |
if vampDmg >= 1 then
|
|
195 |
begin
|
|
196 |
// was considering pulsing on attack, Tiy thinks it should be permanent while in play
|
|
197 |
//CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
|
|
198 |
inc(CurrentHedgehog^.Gear^.Health,vampDmg);
|
|
199 |
str(vampDmg, s);
|
|
200 |
s:= '+' + s;
|
|
201 |
AddCaption(s, CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
|
|
202 |
RenderHealth(CurrentHedgehog^);
|
|
203 |
RecountTeamHealth(CurrentHedgehog^.Team);
|
|
204 |
i:= 0;
|
|
205 |
while i < vampDmg do
|
|
206 |
begin
|
|
207 |
vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtStraightShot);
|
|
208 |
if vg <> nil then
|
|
209 |
with vg^ do
|
|
210 |
begin
|
|
211 |
Tint:= $FF0000FF;
|
|
212 |
State:= ord(sprHealth)
|
|
213 |
end;
|
|
214 |
inc(i, 5);
|
|
215 |
end;
|
|
216 |
end
|
|
217 |
end;
|
|
218 |
if ((GameFlags and gfKarma) <> 0) and
|
|
219 |
((GameFlags and gfInvulnerable) = 0) and
|
|
220 |
(not CurrentHedgehog^.Gear^.Invulnerable) then
|
|
221 |
begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
|
|
222 |
inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
|
|
223 |
CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
|
|
224 |
spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
|
|
225 |
end;
|
|
226 |
uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
|
|
227 |
end;
|
|
228 |
end else if Gear^.Kind <> gtStructure then // not gtHedgehog nor gtStructure
|
|
229 |
begin
|
|
230 |
Gear^.Hedgehog:= AttackerHog;
|
|
231 |
end;
|
|
232 |
inc(Gear^.Damage, Damage);
|
|
233 |
|
|
234 |
ScriptCall('onGearDamage', Gear^.UID, Damage);
|
|
235 |
end;
|
|
236 |
|
|
237 |
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
|
|
238 |
var tag: PVisualGear;
|
|
239 |
begin
|
|
240 |
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
|
|
241 |
if (tag <> nil) then
|
|
242 |
tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
|
|
243 |
AllInactive:= false;
|
|
244 |
HHGear^.Active:= true;
|
|
245 |
end;
|
|
246 |
|
|
247 |
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
|
|
248 |
begin
|
|
249 |
if (Source = dsFall) or (Source = dsExplosion) then
|
|
250 |
case random(3) of
|
|
251 |
0: PlaySound(sndOoff1, Hedgehog^.Team^.voicepack);
|
|
252 |
1: PlaySound(sndOoff2, Hedgehog^.Team^.voicepack);
|
|
253 |
2: PlaySound(sndOoff3, Hedgehog^.Team^.voicepack);
|
|
254 |
end
|
|
255 |
else if (Source = dsPoison) then
|
|
256 |
case random(2) of
|
|
257 |
0: PlaySound(sndPoisonCough, Hedgehog^.Team^.voicepack);
|
|
258 |
1: PlaySound(sndPoisonMoan, Hedgehog^.Team^.voicepack);
|
|
259 |
end
|
|
260 |
else
|
|
261 |
case random(4) of
|
|
262 |
0: PlaySound(sndOw1, Hedgehog^.Team^.voicepack);
|
|
263 |
1: PlaySound(sndOw2, Hedgehog^.Team^.voicepack);
|
|
264 |
2: PlaySound(sndOw3, Hedgehog^.Team^.voicepack);
|
|
265 |
3: PlaySound(sndOw4, Hedgehog^.Team^.voicepack);
|
|
266 |
end
|
|
267 |
end;
|
|
268 |
|
|
269 |
procedure CheckHHDamage(Gear: PGear);
|
|
270 |
var
|
|
271 |
dmg: Longword;
|
|
272 |
i: LongInt;
|
|
273 |
particle: PVisualGear;
|
|
274 |
begin
|
|
275 |
if _0_4 < Gear^.dY then
|
|
276 |
begin
|
|
277 |
dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
|
|
278 |
PlaySound(sndBump);
|
|
279 |
if dmg < 1 then exit;
|
|
280 |
|
|
281 |
for i:= min(12, (3 + dmg div 10)) downto 0 do
|
|
282 |
begin
|
|
283 |
particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
|
|
284 |
if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
|
|
285 |
end;
|
|
286 |
|
|
287 |
if (Gear^.Invulnerable) then exit;
|
|
288 |
|
|
289 |
//if _0_6 < Gear^.dY then
|
|
290 |
// PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
|
|
291 |
//else
|
|
292 |
// PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
|
|
293 |
|
|
294 |
if Gear^.LastDamage <> nil then
|
|
295 |
ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
|
|
296 |
else
|
|
297 |
ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
|
|
298 |
end
|
|
299 |
end;
|
|
300 |
|
|
301 |
|
|
302 |
procedure CalcRotationDirAngle(Gear: PGear);
|
|
303 |
var
|
|
304 |
dAngle: real;
|
|
305 |
begin
|
|
306 |
dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
|
|
307 |
if not Gear^.dX.isNegative then
|
|
308 |
Gear^.DirAngle := Gear^.DirAngle + dAngle
|
|
309 |
else
|
|
310 |
Gear^.DirAngle := Gear^.DirAngle - dAngle;
|
|
311 |
|
|
312 |
if Gear^.DirAngle < 0 then Gear^.DirAngle := Gear^.DirAngle + 360
|
|
313 |
else if 360 < Gear^.DirAngle then Gear^.DirAngle := Gear^.DirAngle - 360
|
|
314 |
end;
|
|
315 |
|
|
316 |
function CheckGearDrowning(Gear: PGear): boolean;
|
|
317 |
var
|
|
318 |
skipSpeed, skipAngle, skipDecay: hwFloat;
|
|
319 |
i, maxDrops, X, Y: LongInt;
|
|
320 |
vdX, vdY: real;
|
|
321 |
particle: PVisualGear;
|
|
322 |
isSubmersible: boolean;
|
|
323 |
begin
|
|
324 |
// probably needs tweaking. might need to be in a case statement based upon gear type
|
|
325 |
Y:= hwRound(Gear^.Y);
|
|
326 |
if cWaterLine < Y + Gear^.Radius then
|
|
327 |
begin
|
6498
|
328 |
isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
|
6468
|
329 |
skipSpeed := _0_25;
|
|
330 |
skipAngle := _1_9;
|
|
331 |
skipDecay := _0_87;
|
|
332 |
X:= hwRound(Gear^.X);
|
|
333 |
vdX:= hwFloat2Float(Gear^.dX);
|
|
334 |
vdY:= hwFloat2Float(Gear^.dY);
|
|
335 |
// this could perhaps be a tiny bit higher.
|
|
336 |
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and
|
|
337 |
(hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
|
|
338 |
begin
|
|
339 |
Gear^.dY.isNegative := true;
|
|
340 |
Gear^.dY := Gear^.dY * skipDecay;
|
|
341 |
Gear^.dX := Gear^.dX * skipDecay;
|
|
342 |
CheckGearDrowning := false;
|
|
343 |
PlaySound(sndSkip)
|
|
344 |
end
|
|
345 |
else
|
|
346 |
begin
|
|
347 |
if not isSubmersible then
|
|
348 |
begin
|
|
349 |
CheckGearDrowning := true;
|
|
350 |
Gear^.State := gstDrowning;
|
|
351 |
Gear^.RenderTimer := false;
|
|
352 |
if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and
|
|
353 |
(Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
|
|
354 |
if Gear^.Kind = gtHedgehog then
|
|
355 |
begin
|
|
356 |
if Gear^.Hedgehog^.Effects[heResurrectable] then
|
|
357 |
ResurrectHedgehog(Gear)
|
|
358 |
else
|
|
359 |
begin
|
|
360 |
Gear^.doStep := @doStepDrowningGear;
|
|
361 |
Gear^.State := Gear^.State and (not gstHHDriven);
|
|
362 |
AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
|
|
363 |
end
|
|
364 |
end
|
|
365 |
else Gear^.doStep := @doStepDrowningGear;
|
|
366 |
if Gear^.Kind = gtFlake then exit // skip splashes
|
|
367 |
end;
|
|
368 |
if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
|
|
369 |
(isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then
|
|
370 |
// don't play splash if they are already way past the surface
|
|
371 |
PlaySound(sndSplash)
|
|
372 |
end;
|
|
373 |
|
|
374 |
if ((cReducedQuality and rqPlainSplash) = 0) and
|
|
375 |
(((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
|
|
376 |
(isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
|
|
377 |
begin
|
|
378 |
AddVisualGear(X, cWaterLine, vgtSplash);
|
|
379 |
|
|
380 |
maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2);
|
|
381 |
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
|
|
382 |
begin
|
|
383 |
particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet);
|
|
384 |
if particle <> nil then
|
|
385 |
begin
|
|
386 |
particle^.dX := particle^.dX - vdX / 10;
|
|
387 |
particle^.dY := particle^.dY - vdY / 5;
|
|
388 |
end
|
|
389 |
end
|
|
390 |
end;
|
|
391 |
if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000
|
|
392 |
end
|
|
393 |
else
|
|
394 |
CheckGearDrowning := false;
|
|
395 |
end;
|
|
396 |
|
|
397 |
|
|
398 |
procedure ResurrectHedgehog(gear: PGear);
|
|
399 |
var tempTeam : PTeam;
|
|
400 |
begin
|
|
401 |
AttackBar:= 0;
|
|
402 |
gear^.dX := _0;
|
|
403 |
gear^.dY := _0;
|
|
404 |
gear^.Damage := 0;
|
|
405 |
gear^.Health := gear^.Hedgehog^.InitialHealth;
|
|
406 |
gear^.Hedgehog^.Effects[hePoisoned] := false;
|
|
407 |
if not CurrentHedgehog^.Effects[heResurrectable] then
|
|
408 |
with CurrentHedgehog^ do
|
|
409 |
begin
|
|
410 |
inc(Team^.stats.AIKills);
|
|
411 |
FreeTexture(Team^.AIKillsTex);
|
|
412 |
Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
|
|
413 |
end;
|
|
414 |
tempTeam := gear^.Hedgehog^.Team;
|
|
415 |
DeleteCI(gear);
|
|
416 |
FindPlace(gear, false, 0, LAND_WIDTH, true);
|
|
417 |
if gear <> nil then begin
|
|
418 |
RenderHealth(gear^.Hedgehog^);
|
|
419 |
ScriptCall('onGearResurrect', gear^.uid);
|
|
420 |
gear^.State := gstWait;
|
|
421 |
end;
|
|
422 |
RecountTeamHealth(tempTeam);
|
|
423 |
end;
|
|
424 |
|
6490
|
425 |
function CountNonZeroz(x, y, r, c: LongInt): LongInt;
|
|
426 |
var i: LongInt;
|
|
427 |
count: LongInt = 0;
|
|
428 |
begin
|
|
429 |
if (y and LAND_HEIGHT_MASK) = 0 then
|
|
430 |
for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 4) do
|
|
431 |
if Land[y, i] <> 0 then
|
|
432 |
begin
|
|
433 |
inc(count);
|
|
434 |
if count = c then exit(count)
|
|
435 |
end;
|
|
436 |
CountNonZeroz:= count;
|
|
437 |
end;
|
6468
|
438 |
|
|
439 |
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
|
|
440 |
var x: LongInt;
|
|
441 |
y, sy: LongInt;
|
|
442 |
ar: array[0..511] of TPoint;
|
|
443 |
ar2: array[0..1023] of TPoint;
|
|
444 |
cnt, cnt2: Longword;
|
|
445 |
delta: LongInt;
|
|
446 |
reallySkip, tryAgain: boolean;
|
|
447 |
begin
|
|
448 |
reallySkip:= false; // try not skipping proximity at first
|
|
449 |
tryAgain:= true;
|
|
450 |
while tryAgain do
|
|
451 |
begin
|
|
452 |
delta:= 250;
|
|
453 |
cnt2:= 0;
|
|
454 |
repeat
|
|
455 |
x:= Left + LongInt(GetRandom(Delta));
|
|
456 |
repeat
|
|
457 |
inc(x, Delta);
|
|
458 |
cnt:= 0;
|
|
459 |
y:= min(1024, topY) - 2 * Gear^.Radius;
|
|
460 |
while y < cWaterLine do
|
|
461 |
begin
|
|
462 |
repeat
|
|
463 |
inc(y, 2);
|
|
464 |
until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) = 0);
|
|
465 |
|
|
466 |
sy:= y;
|
|
467 |
|
|
468 |
repeat
|
|
469 |
inc(y);
|
|
470 |
until (y >= cWaterLine) or (CountNonZeroz(x, y, Gear^.Radius - 1, 1) <> 0);
|
|
471 |
|
|
472 |
if (y - sy > Gear^.Radius * 2) and
|
|
473 |
(((Gear^.Kind = gtExplosives)
|
|
474 |
and (y < cWaterLine)
|
|
475 |
and (reallySkip or (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 60, 60) = nil))
|
|
476 |
and (CountNonZeroz(x, y+1, Gear^.Radius - 1, Gear^.Radius+1) > Gear^.Radius))
|
|
477 |
or
|
|
478 |
((Gear^.Kind <> gtExplosives)
|
|
479 |
and (y < cWaterLine)
|
|
480 |
and (reallySkip or (CheckGearsNear(x, y - Gear^.Radius, [gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives], 110, 110) = nil)))) then
|
|
481 |
begin
|
|
482 |
ar[cnt].X:= x;
|
|
483 |
if withFall then ar[cnt].Y:= sy + Gear^.Radius
|
|
484 |
else ar[cnt].Y:= y - Gear^.Radius;
|
|
485 |
inc(cnt)
|
|
486 |
end;
|
|
487 |
|
|
488 |
inc(y, 45)
|
|
489 |
end;
|
|
490 |
|
|
491 |
if cnt > 0 then
|
|
492 |
with ar[GetRandom(cnt)] do
|
|
493 |
begin
|
|
494 |
ar2[cnt2].x:= x;
|
|
495 |
ar2[cnt2].y:= y;
|
|
496 |
inc(cnt2)
|
|
497 |
end
|
|
498 |
until (x + Delta > Right);
|
|
499 |
|
|
500 |
dec(Delta, 60)
|
|
501 |
until (cnt2 > 0) or (Delta < 70);
|
|
502 |
if (cnt2 = 0) and skipProximity and (not reallySkip) then tryAgain:= true
|
|
503 |
else tryAgain:= false;
|
|
504 |
reallySkip:= true;
|
|
505 |
end;
|
|
506 |
|
|
507 |
if cnt2 > 0 then
|
|
508 |
with ar2[GetRandom(cnt2)] do
|
|
509 |
begin
|
|
510 |
Gear^.X:= int2hwFloat(x);
|
|
511 |
Gear^.Y:= int2hwFloat(y);
|
|
512 |
AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
|
|
513 |
end
|
|
514 |
else
|
|
515 |
begin
|
|
516 |
OutError('Can''t find place for Gear', false);
|
|
517 |
if Gear^.Kind = gtHedgehog then Gear^.Hedgehog^.Effects[heResurrectable] := false;
|
|
518 |
DeleteGear(Gear);
|
|
519 |
Gear:= nil
|
|
520 |
end
|
|
521 |
end;
|
|
522 |
|
|
523 |
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
|
|
524 |
var t: PGear;
|
|
525 |
begin
|
|
526 |
t:= GearsList;
|
|
527 |
rX:= sqr(rX);
|
|
528 |
rY:= sqr(rY);
|
|
529 |
|
|
530 |
while t <> nil do
|
|
531 |
begin
|
|
532 |
if (t <> Gear) and (t^.Kind = Kind) then
|
|
533 |
if not((hwSqr(Gear^.X - t^.X) / rX + hwSqr(Gear^.Y - t^.Y) / rY) > _1) then
|
|
534 |
exit(t);
|
|
535 |
t:= t^.NextGear
|
|
536 |
end;
|
|
537 |
|
|
538 |
CheckGearNear:= nil
|
|
539 |
end;
|
|
540 |
|
|
541 |
|
|
542 |
function CheckGearsNear(mX, mY: LongInt; Kind: TGearsType; rX, rY: LongInt): PGear;
|
|
543 |
var t: PGear;
|
|
544 |
begin
|
|
545 |
t:= GearsList;
|
|
546 |
rX:= sqr(rX);
|
|
547 |
rY:= sqr(rY);
|
|
548 |
while t <> nil do
|
|
549 |
begin
|
|
550 |
if t^.Kind in Kind then
|
|
551 |
if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
|
|
552 |
exit(t);
|
|
553 |
t:= t^.NextGear
|
|
554 |
end;
|
|
555 |
CheckGearsNear:= nil
|
|
556 |
end;
|
|
557 |
end.
|