hedgewars/uAI.pas
author mikade
Tue, 06 Dec 2011 05:41:52 +0200
changeset 6505 b005fbba039e
parent 6462 0758fbec9b9f
child 6580 6155187bf599
permissions -rw-r--r--
oops
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 941
diff changeset
     2
 * Hedgewars, a free turn based strategy game
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4900
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    21
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    23
uses uFloat;
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    24
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
    25
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
    26
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
    27
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    28
procedure ProcessBot;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    29
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    30
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
implementation
4377
43945842da0c Haven't found a better place than uIO for OutError
unC0Rr
parents: 4374
diff changeset
    32
uses uConsts, SDLh, uAIMisc, uAIAmmoTests, uAIActions,
6460
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
    33
     uAmmos, SysUtils{$IFNDEF USE_SDLTHREADS} {$IFDEF UNIX}, cthreads{$ENDIF} {$ENDIF}, uTypes,
4403
unc0rr
parents: 4377
diff changeset
    34
     uVariables, uCommands, uUtils, uDebug;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    35
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    36
var BestActions: TActions;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    37
    CanUseAmmo: array [TAmmoType] of boolean;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    38
    StopThinking: boolean;
6462
0758fbec9b9f typo... >,<
Xeli
parents: 6460
diff changeset
    39
{$IFDEF USE_SDLTHREADS} 
5504
96d735b83d43 AI thread is now an SDL_Thread rather than pthread
Xeli
parents: 5495
diff changeset
    40
    ThinkThread: PSDL_Thread = nil;
6460
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
    41
{$ELSE}
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
    42
    ThinkThread: TThreadID;
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
    43
{$ENDIF}
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
    44
    hasThread: LongInt;
599
7c7b90c402d3 Fix THandle -> TThreadID
unc0rr
parents: 553
diff changeset
    45
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    46
procedure FreeActionsList;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    47
begin
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4403
diff changeset
    48
AddFileLog('FreeActionsList called');
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    49
if hasThread <> 0 then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    50
   begin
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4403
diff changeset
    51
   AddFileLog('Waiting AI thread to finish');
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    52
   StopThinking:= true;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    53
   repeat
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    54
     SDL_Delay(10)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
    55
   until hasThread = 0
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
    56
   end;
434
2c6ccce17f39 Many small improvements
unc0rr
parents: 433
diff changeset
    57
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
    58
with CurrentHedgehog^ do
445
fb66abeb551f Now really proper fix
unc0rr
parents: 442
diff changeset
    59
     if Gear <> nil then
fb66abeb551f Now really proper fix
unc0rr
parents: 442
diff changeset
    60
        if BotLevel <> 0 then
2289
cb850ba733bd Fix queue bug triggered by AI
unc0rr
parents: 1066
diff changeset
    61
           StopMessages(Gear^.Message);
740
5ac69a012b69 - Small cleanup
unc0rr
parents: 676
diff changeset
    62
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    63
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    64
BestActions.Pos:= 0
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    65
end;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    66
6392
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    67
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    68
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    69
const cBranchStackSize = 12;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    70
type TStackEntry = record
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    71
                   WastedTicks: Longword;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    72
                   MadeActions: TActions;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    73
                   Hedgehog: TGear;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    74
                   end;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    75
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    76
var Stack: record
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    77
           Count: Longword;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    78
           States: array[0..Pred(cBranchStackSize)] of TStackEntry;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    79
           end;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    80
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    81
function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    82
var bRes: boolean;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    83
begin
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    84
    bRes:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5);
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    85
    if bRes then
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    86
        with Stack.States[Stack.Count] do
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    87
            begin
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    88
            WastedTicks:= Ticks;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    89
            MadeActions:= Actions;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    90
            Hedgehog:= Me;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    91
            Hedgehog.Message:= Dir;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    92
            inc(Stack.Count)
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    93
            end;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    94
    Push:= bRes
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    95
end;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    96
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    97
procedure Pop(var Ticks: Longword; var Actions: TActions; var Me: TGear);
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    98
begin
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
    99
    dec(Stack.Count);
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   100
    with Stack.States[Stack.Count] do
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   101
        begin
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   102
        Ticks:= WastedTicks;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   103
        Actions:= MadeActions;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   104
        Me:= Hedgehog
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   105
        end
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   106
end;
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   107
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   108
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   109
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   110
procedure TestAmmos(var Actions: TActions; Me: PGear; isMoved: boolean);
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   111
var BotLevel: Byte;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   112
    ap: TAttackParams;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   113
    Score, i: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   114
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   115
begin
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4368
diff changeset
   116
BotLevel:= Me^.Hedgehog^.BotLevel;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   117
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   118
for i:= 0 to Pred(Targets.Count) do
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   119
    if (Targets.ar[i].Score >= 0) and (not StopThinking) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   120
       begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
   121
       with CurrentHedgehog^ do
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3617
diff changeset
   122
            a:= CurAmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   123
       aa:= a;
6460
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   124
{$IFDEF USE_SDLTHREADS}
6027
302408e45052 code working on ios now
koda
parents: 6025
diff changeset
   125
       SDL_delay(0);    //ThreadSwitch was only a hint
6460
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   126
{$ELSE}
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   127
       ThreadSwitch();
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   128
{$ENDIF}       
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   129
       repeat
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   130
        if (CanUseAmmo[a]) and
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   131
           ((not isMoved) or ((AmmoTests[a].flags and amtest_OnTurn) = 0)) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   132
           begin
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   133
{$HINTS OFF}
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   134
           Score:= AmmoTests[a].proc(Me, Targets.ar[i].Point, BotLevel, ap);
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   135
{$HINTS ON}
139
340ded7cc336 Fixed AI bug, introduced by previous changes
unc0rr
parents: 136
diff changeset
   136
           if Actions.Score + Score > BestActions.Score then
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   137
            if (BestActions.Score < 0) or (Actions.Score + Score > BestActions.Score + Byte(BotLevel) * 2048) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   138
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   139
              BestActions:= Actions;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   140
              inc(BestActions.Score, Score);
6395
bb04d7a9f7e2 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr
parents: 6393
diff changeset
   141
              BestActions.isWalkingToABetterPlace:= false;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   142
5162
60bc1af75c82 Fix AI trying to turn around in targeting mode
unc0rr
parents: 5148
diff changeset
   143
              if (ap.Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200, 0, 0)
60bc1af75c82 Fix AI trying to turn around in targeting mode
unc0rr
parents: 5148
diff changeset
   144
              else if (ap.Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0);
60bc1af75c82 Fix AI trying to turn around in targeting mode
unc0rr
parents: 5148
diff changeset
   145
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   146
              AddAction(BestActions, aia_Weapon, Longword(a), 300 + random(400), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   147
              if (ap.Time <> 0) then AddAction(BestActions, aia_Timer, ap.Time div 1000, 400, 0, 0);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   148
              if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   149
                 begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   150
                 ap.Angle:= LongInt(Me^.Angle) - Abs(ap.Angle);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   151
                 if ap.Angle > 0 then
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   152
                    begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   153
                    AddAction(BestActions, aia_Up, aim_push, 300 + random(250), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   154
                    AddAction(BestActions, aia_Up, aim_release, ap.Angle, 0, 0)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   155
                    end else if ap.Angle < 0 then
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   156
                    begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   157
                    AddAction(BestActions, aia_Down, aim_push, 300 + random(250), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   158
                    AddAction(BestActions, aia_Down, aim_release, -ap.Angle, 0, 0)
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   159
                    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   160
                 end;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   161
              if (Ammoz[a].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   162
                 begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   163
                 AddAction(BestActions, aia_Put, 0, 1, ap.AttackPutX, ap.AttackPutY)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   164
                 end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   165
              if (Ammoz[a].Ammo.Propz and ammoprop_AttackingPut) = 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   166
                 begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   167
                 AddAction(BestActions, aia_attack, aim_push, 650 + random(300), 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   168
                 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   169
                 end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   170
              if ap.ExplR > 0 then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   171
                 AddAction(BestActions, aia_AwareExpl, ap.ExplR, 10, ap.ExplX, ap.ExplY);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   172
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   173
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   174
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   175
                               else inc(a)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   176
       until (a = aa) or
2608
cebfea02f8b5 - Formatting changes
unc0rr
parents: 2605
diff changeset
   177
             (CurrentHedgehog^.MultiShootAttacks > 0) or // shooting same weapon
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   178
             StopThinking
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   179
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   180
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   181
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   182
procedure Walk(Me: PGear; var Actions: TActions);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   183
const FallPixForBranching = cHHRadius * 2 + 8;
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   184
var
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   185
    ticks, maxticks, steps, tmp: Longword;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   186
    BaseRate, BestRate, Rate: integer;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   187
    GoInfo: TGoInfo;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   188
    CanGo: boolean;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   189
    AltMe: TGear;
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   190
    BotLevel: Byte;
6392
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   191
    a: TAmmoType;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   192
begin
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   193
ticks:= 0; // avoid compiler hint
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   194
Stack.Count:= 0;
6392
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   195
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   196
for a:= Low(TAmmoType) to High(TAmmoType) do
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   197
    CanUseAmmo[a]:= Assigned(AmmoTests[a].proc) and HHHasAmmo(Me^.Hedgehog^, a);
f2ef5a8cccb4 - Move actions stack out of Walk procedure
unc0rr
parents: 6317
diff changeset
   198
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4368
diff changeset
   199
BotLevel:= Me^.Hedgehog^.BotLevel;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   200
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   201
tmp:= random(2) + 1;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   202
Push(0, Actions, Me^, tmp);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   203
Push(0, Actions, Me^, tmp xor 3);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   204
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   205
if (Me^.State and gstAttacked) = 0 then maxticks:= Max(0, TurnTimeLeft - 5000 - LongWord(4000 * BotLevel))
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   206
                                   else maxticks:= TurnTimeLeft;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   207
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   208
if (Me^.State and gstAttacked) = 0 then TestAmmos(Actions, Me, false);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   209
BestRate:= RatePlace(Me);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   210
BaseRate:= Max(BestRate, 0);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   211
5148
73b3b4b8359c Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr
parents: 4976
diff changeset
   212
if (Ammoz[Me^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) <> 0 then
73b3b4b8359c Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr
parents: 4976
diff changeset
   213
    AddAction(Actions, aia_Weapon, Longword(amNothing), 100 + random(200), 0, 0);
73b3b4b8359c Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr
parents: 4976
diff changeset
   214
2605
a40a7c90ffd8 AI knows what artillery mode is
unc0rr
parents: 2599
diff changeset
   215
while (Stack.Count > 0) and (not StopThinking) and (GameFlags and gfArtillery = 0) do
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   216
    begin
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   217
    Pop(ticks, Actions, Me^);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   218
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   219
    AddAction(Actions, Me^.Message, aim_push, 250, 0, 0);
3894
9abce5468583 Engine:
smaxx
parents: 3836
diff changeset
   220
    if (Me^.Message and gmLeft) <> 0 then AddAction(Actions, aia_WaitXL, hwRound(Me^.X), 0, 0, 0)
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   221
                                      else AddAction(Actions, aia_WaitXR, hwRound(Me^.X), 0, 0, 0);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   222
    steps:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   223
5600
c6da15eddab3 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr
parents: 5396
diff changeset
   224
    while (not StopThinking) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   225
       begin
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   226
{$HINTS OFF}
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   227
       CanGo:= HHGo(Me, @AltMe, GoInfo);
3407
dcc129c4352e Engine:
smxx
parents: 3236
diff changeset
   228
{$HINTS ON}
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   229
       inc(ticks, GoInfo.Ticks);
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   230
       if ticks > maxticks then break;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   231
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   232
       if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   233
          if Push(ticks, Actions, AltMe, Me^.Message) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   234
             with Stack.States[Pred(Stack.Count)] do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   235
                  begin
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   236
                  if Me^.dX.isNegative then AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0)
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   237
                                       else AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0);
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   238
                  AddAction(MadeActions, aia_HJump, 0, 305 + random(50), 0, 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   239
                  AddAction(MadeActions, aia_HJump, 0, 350, 0, 0);
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   240
                  if Me^.dX.isNegative then AddAction(MadeActions, aia_LookLeft, 0, 200, 0, 0)
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   241
                                       else AddAction(MadeActions, aia_LookRight, 0, 200, 0, 0);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   242
                  end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   243
       if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   244
          if Push(ticks, Actions, AltMe, Me^.Message) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   245
             with Stack.States[Pred(Stack.Count)] do
791
928d2830fd0c Make AI aware of new high jump technique (there's still an issue with two successive jumps)
unc0rr
parents: 741
diff changeset
   246
                  AddAction(MadeActions, aia_LJump, 0, 305 + random(50), 0, 0);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   247
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   248
       if not CanGo then break;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   249
       inc(steps);
544
9e068d2398ca Fix AI jumping to wrong direction on the turn start
unc0rr
parents: 543
diff changeset
   250
       Actions.actions[Pred(Actions.Count)].Param:= hwRound(Me^.X);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   251
       Rate:= RatePlace(Me);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   252
       if Rate > BestRate then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   253
          begin
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   254
          BestActions:= Actions;
6395
bb04d7a9f7e2 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr
parents: 6393
diff changeset
   255
          BestActions.isWalkingToABetterPlace:= true;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   256
          BestRate:= Rate;
2580
aeccc8f51d3f completes touch input/control (problems with moving camera)
koda
parents: 2376
diff changeset
   257
          Me^.State:= Me^.State or gstAttacked // we have better place, go there and do not use ammo
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   258
          end
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   259
       else if Rate < BestRate then break;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   260
       if ((Me^.State and gstAttacked) = 0)
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 542
diff changeset
   261
           and ((steps mod 4) = 0) then TestAmmos(Actions, Me, true);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   262
       if GoInfo.FallPix >= FallPixForBranching then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   263
          Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   264
       end;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   265
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   266
    if BestRate > BaseRate then exit
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   267
    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   268
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   269
508
f5473c50adbd Now really fix compilation
unc0rr
parents: 507
diff changeset
   270
function Think(Me: Pointer): ptrint;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   271
var BackMe, WalkMe: TGear;
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   272
    StartTicks, currHedgehogIndex, itHedgehog, switchesNum, i: Longword;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   273
    switchImmediatelyAvailable, switchAvailable: boolean;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   274
    Actions: TActions;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   275
begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   276
InterlockedIncrement(hasThread);
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   277
StartTicks:= GameTicks;
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   278
currHedgehogIndex:= CurrentTeam^.CurrHedgehog;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   279
itHedgehog:= currHedgehogIndex;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   280
switchesNum:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   281
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   282
switchImmediatelyAvailable:= (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtSwitcher);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   283
switchAvailable:= HHHasAmmo(PGear(Me)^.Hedgehog^, amSwitch);
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   284
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   285
if (PGear(Me)^.State and gstAttacked) = 0 then
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   286
   if Targets.Count > 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   287
      begin
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   288
        // iterate over current team hedgehogs
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   289
        repeat
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   290
            WalkMe:= CurrentTeam^.Hedgehogs[itHedgehog].Gear^;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   291
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   292
            Actions.Count:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   293
            Actions.Pos:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   294
            Actions.Score:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   295
            if switchesNum > 0 then
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   296
                begin
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   297
                if not switchImmediatelyAvailable then
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   298
                    begin
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   299
                    // when AI has to use switcher, make it cost smth
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   300
                    Actions.Score:= -20000;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   301
                    AddAction(Actions, aia_Weapon, Longword(amSwitch), 300 + random(200), 0, 0);                    
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   302
                    AddAction(Actions, aia_attack, aim_push, 300 + random(300), 0, 0);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   303
                    AddAction(Actions, aia_attack, aim_release, 1, 0, 0);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   304
                    end;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   305
                for i:= 1 to switchesNum do
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   306
                    AddAction(Actions, aia_Switch, 0, 300 + random(200), 0, 0);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   307
                end;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   308
            Walk(@WalkMe, Actions);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   309
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   310
            // find another hog in team
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   311
            repeat
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   312
                itHedgehog:= Succ(itHedgehog) mod CurrentTeam^.HedgehogsNumber;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   313
            until (itHedgehog = currHedgehogIndex) or (CurrentTeam^.Hedgehogs[itHedgehog].Gear <> nil);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   314
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   315
            inc(switchesNum);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   316
        until (not (switchImmediatelyAvailable or switchAvailable))
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   317
            or StopThinking 
6395
bb04d7a9f7e2 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr
parents: 6393
diff changeset
   318
            or (itHedgehog = currHedgehogIndex)
bb04d7a9f7e2 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr
parents: 6393
diff changeset
   319
            or BestActions.isWalkingToABetterPlace;
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   320
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   321
        if (StartTicks > GameTicks - 1500) and (not StopThinking) then SDL_Delay(1000);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   322
6395
bb04d7a9f7e2 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr
parents: 6393
diff changeset
   323
        if (BestActions.Score < -1023) and (not BestActions.isWalkingToABetterPlace) then
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   324
            begin
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   325
            BestActions.Count:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   326
            AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   327
            end;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   328
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   329
      end else
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   330
else begin
6393
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   331
    BackMe:= PGear(Me)^;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   332
    while (not StopThinking) and (BestActions.Count = 0) do
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   333
        begin
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   334
        FillBonuses(true);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   335
        WalkMe:= BackMe;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   336
        Actions.Count:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   337
        Actions.Pos:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   338
        Actions.Score:= 0;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   339
        Walk(@WalkMe, Actions);
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   340
        if not StopThinking then SDL_Delay(100)
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   341
        end
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   342
    end;
701eb3f3556a Make AI use switcher when:
unc0rr
parents: 6392
diff changeset
   343
500
d9b140e9d2c2 Use freepascal's routines to manipulate threads
unc0rr
parents: 498
diff changeset
   344
PGear(Me)^.State:= PGear(Me)^.State and not gstHHThinking;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   345
Think:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   346
InterlockedDecrement(hasThread)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   347
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   348
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   349
procedure StartThink(Me: PGear);
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   350
begin
542
ec26095f1bed - Get rid of ammoProp_AttackInFall and gstFalling
unc0rr
parents: 522
diff changeset
   351
if ((Me^.State and (gstAttacking or gstHHJumping or gstMoving)) <> 0)
439
c336ed82e76d Fix bugs:
unc0rr
parents: 434
diff changeset
   352
   or isInMultiShoot then exit;
506
0889d833d47e - A good implementation of shotgun
unc0rr
parents: 500
diff changeset
   353
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   354
//DeleteCI(Me); // this might break demo
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   355
Me^.State:= Me^.State or gstHHThinking;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   356
Me^.Message:= 0;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   357
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   358
BestActions.Count:= 0;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   359
BestActions.Pos:= 0;
5163
1620a02d5282 Fix test for water in airstrike handler
unc0rr
parents: 5162
diff changeset
   360
BestActions.Score:= Low(LongInt);
6395
bb04d7a9f7e2 Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
unc0rr
parents: 6393
diff changeset
   361
BestActions.isWalkingToABetterPlace:= false;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   362
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   363
StopThinking:= false;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   364
ThinkingHH:= Me;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   365
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   366
FillTargets;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   367
if Targets.Count = 0 then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   368
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   369
   OutError('AI: no targets!?', false);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   370
   exit
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   371
   end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 936
diff changeset
   372
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   373
FillBonuses((Me^.State and gstAttacked) <> 0);
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4403
diff changeset
   374
AddFileLog('Enter Think Thread');
6460
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   375
{$IFDEF USE_SDLTHREADS}
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   376
ThinkThread := SDL_CreateThread(@Think{$IFDEF SDL13}, nil{$ENDIF}, Me);
e3cc8ec51cd3 added a switch USE_SDLTHREADS
Xeli
parents: 6416
diff changeset
   377
{$ELSE}
6027
302408e45052 code working on ios now
koda
parents: 6025
diff changeset
   378
BeginThread(@Think, Me, ThinkThread);
302408e45052 code working on ios now
koda
parents: 6025
diff changeset
   379
{$ENDIF}
5504
96d735b83d43 AI thread is now an SDL_Thread rather than pthread
Xeli
parents: 5495
diff changeset
   380
AddFileLog('Thread started');
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   381
end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   382
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   383
procedure ProcessBot;
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   384
const StartTicks: Longword = 0;
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   385
      cStopThinkTime = 40;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   386
begin
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 599
diff changeset
   387
with CurrentHedgehog^ do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   388
     if (Gear <> nil)
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   389
        and ((Gear^.State and gstHHDriven) <> 0)
4225
ce9e2b05e9c1 Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo
parents: 4211
diff changeset
   390
        and (TurnTimeLeft < cHedgehogTurnTime - 50) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   391
        if ((Gear^.State and gstHHThinking) = 0) then
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   392
           if (BestActions.Pos >= BestActions.Count)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   393
              and (TurnTimeLeft > cStopThinkTime) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   394
              begin
936
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   395
              if Gear^.Message <> 0 then
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   396
                 begin
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   397
                 StopMessages(Gear^.Message);
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   398
                 TryDo((Gear^.Message and gmAllStoppable) = 0, 'Engine bug: AI may break demos playing', true);
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   399
                 end;
ba582673db7d Fix 'AI may break demos playing' message while loading saves
unc0rr
parents: 883
diff changeset
   400
              if Gear^.Message <> 0 then exit;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   401
              StartThink(Gear);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   402
              StartTicks:= GameTicks
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 425
diff changeset
   403
              end else ProcessAction(BestActions, Gear)
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   404
        else if ((GameTicks - StartTicks) > cMaxAIThinkTime)
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 508
diff changeset
   405
                or (TurnTimeLeft <= cStopThinkTime) then StopThinking:= true
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   406
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   407
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   408
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   409
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2716
diff changeset
   410
    hasThread:= 0;
6025
cac1d5601d7c reviewed the build system and parts of the previous merge, performed some code cleanup
koda
parents: 5611
diff changeset
   411
    ThinkThread:= ThinkThread;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   412
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   413
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   414
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   415
begin
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   416
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   417
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2695
diff changeset
   418
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   419
end.