share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/epil.lua
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 16:50:35 +0200
changeset 12512 b1c2b0a8a43e
parent 12365 92b4bab79c26
child 12541 8d249cc59430
permissions -rw-r--r--
Fix crate types (weapon/utility) in A Classic Fairytale missions
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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-----------------------------Constants---------------------------------
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leaksNum = 1
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denseNum = 2
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waterNum = 3
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buffaloNum = 4
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chiefNum = 5
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girlNum = 6
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wiseNum = 7
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ramonNum = 8
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spikyNum = 9
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princessNum = 10
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denseScene = 1
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princessScene = 2
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waterScene = 3
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cyborgScene = 4
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nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), 
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               loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
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               loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese"),
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               loc("Fell From Heaven")
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              }
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nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
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              "tiara", "AkuAku", "rasta", "hair_yellow", "tiara"}
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nativePosCyborg = {{1900, 508}, {480, 1321}, {2927, 873},
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             {1325, 905}, {3190, 1424}, {1442, 857},
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             {1134, 1278}, {2881, 853}, {2974, 897},
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             {2033, 511}}
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nativeDirCyborg = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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nativePosPrincess = {{1930, 508}, {480, 1321}, {2927, 873},
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             {1325, 905}, {3190, 1424}, {2033, 511},
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             {1134, 1278}, {2881, 853}, {2974, 897},
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             {1900, 508}}
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nativeDirPrincess = {"Right", "Right", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Right"}
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nativePosDense = {{1930, 508}, {2285, 772}, {2927, 873},
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             {1325, 905}, {3190, 1424}, {1442, 857},
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             {1134, 1278}, {480, 1321}, {2974, 897},
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             {2033, 511}}
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nativeDirDense = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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nativePosWater = {{1900, 508}, {2033, 511}, {2285, 772},
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             {1325, 905}, {3190, 1424}, {1442, 857},
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             {1134, 1278}, {480, 1321}, {2974, 897},
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             {1980, 511}}
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nativeDirWater = {"Right", "Left", "Left", "Right", "Right", "Left", "Right", "Right", "Left", "Left"}
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prisonPos = {2285, 772}
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brainNum = 1
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corpseNum = 2
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brutalNum = 3
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earNum = 4
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hanniNum = 5
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cannibalNames = {loc("Brainiac"), loc("Corpse Thrower"), loc("Brutal Lily"), loc("Ear Sniffer"), loc("Hannibal")}
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cannibalHats = {"Zombi", "AkuAku", "Zombi", "Zombi", "IndianChief"}
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cannibalPos = {{533, 1304}, {1184, 1282}, {1386, 883}, {2854, 834}, {3243, 1415}}
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cannibalDir = {"Left", "Left", "Left", "Right", "Left"}
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-----------------------------Variables---------------------------------
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natives = {}
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cannibals = {}
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traitor = nil
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crate = nil
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startAnim = {}
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gearDead = {}
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hogDead = {}
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--------------------------Anim skip functions--------------------------
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function SkipStartAnim()
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  SetGearMessage(CurrentHedgehog, 0)
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  AnimSwitchHog(natives[1])
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end
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function AfterStartAnim()
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  crate = SpawnHealthCrate(0, 0)
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  SetGearMessage(CurrentHedgehog, 0)
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  AddNewEvent(CheckCrateTaken, {}, DoCrateTaken, {}, 1)
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  EndTurn(true)
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  ShowMission(loc("Epilogue"), loc("That's all, folks!"),
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    loc("You have successfully finished the campaign!").."|"..
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    loc("If you wish to replay, there are other possible endings, too!").."|"..
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    loc("You can practice moving around and using utilities in this mission.|However, it will never end!"), 1, 0)
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  SaveCampaignVar("Progress", "10")
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  SaveCampaignVar("Won", "true")
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end
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---------------------------Events-------------------------------------
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function CheckCrateTaken()
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  return gearDead[crate]
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end
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function DoCrateTaken()
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  crate = SpawnHealthCrate(0, 0)
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end
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-----------------------------Animations--------------------------------
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function AnimationSetup()
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  if m8Scene == cyborgScene then 
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    SetupAnimCyborg()
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  elseif m8Scene == princessScene then
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    SetupAnimPrincess()
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  elseif m8Scene == waterScene then
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    SetupAnimWater()
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  else
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    SetupAnimDense()
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  end
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  AddSkipFunction(startAnim, SkipStartAnim, {})
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end
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function SetupAnimWater()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[ramonNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[ramonNum], loc("You got a killer mask there, amigo!"), SAY_SAY, 5500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, man! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("It's amazing how quickly our lives can change."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[waterNum], loc("Aye! Fellow! Let me exit this chamber of doom!"), SAY_SAY, 7000}},
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    {func = AnimTurn, args = {natives[princessNum], "Right"}},
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    {func = AnimSay, args = {natives[princessNum], loc("It's your fault you're there!"), SAY_SAY, 5000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I always suspected him!"), SAY_SAY, 3000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("Nobody takes walks every day!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I don't know who I can trust anymore."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[princessNum], loc("Everywhere I look, I see hogs walking around …"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[princessNum], loc("… and I think they are up to something. Something bad!"), SAY_SAY, 8000}},
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    {func = AnimMove, args = {natives[leaksNum], "Right", nativePosWater[princessNum][1] - 30, nativePosWater[princessNum][2]}},
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    {func = AnimSay, args = {natives[leaksNum], loc("You can always trust me! I love you!"), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I know and I'm terribly sorry!"), SAY_SAY, 5000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I love Dense Cloud now!"), SAY_SAY, 4000}},
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    {func = AnimTurn, args = {natives[princessNum], "Right"}},
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    {func = AnimMove, args = {natives[denseNum], "Left", nativePosWater[princessNum][1] + 20, nativePosWater[princessNum][2]}},
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    {func = AnimSay, args = {natives[denseNum], loc("Problems, dude? Chillax!"), SAY_SAY, 4000}},
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    {func = AnimTurn, args = {natives[leaksNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("Sigh."), SAY_SAY, 6000}},
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    {func = AnimSwitchHog, args = {natives[leaksNum]}},
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  }
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end
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function SetupAnimDense()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[ramonNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[ramonNum], loc("You got a killer mask there, amigo!"), SAY_SAY, 5500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, man! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("It's amazing how quickly our lives can change."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[denseNum], loc("Dude, let me out!"), SAY_SAY, 3000}},
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    {func = AnimSay, args = {natives[denseNum], loc("I already said I'm sorry!"), SAY_SAY, 4000}},
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    {func = AnimTurn, args = {natives[princessNum], "Right"}},
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    {func = AnimSay, args = {natives[princessNum], loc("Traitors don't get to shout around here!"), SAY_SAY, 7000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I still can't believe he sold us out like that."), SAY_SAY, 8000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I don't know who I can trust anymore."), SAY_SAY, 6000}},
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    {func = AnimMove, args = {natives[leaksNum], "Right", nativePosDense[princessNum][1] - 30, nativePosDense[princessNum][2]}},
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    {func = AnimSay, args = {natives[leaksNum], loc("You can always trust me!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I know, my hero!"), SAY_SAY, 3000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I love you."), SAY_SAY, 2000}},
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    {func = AnimSwitchHog, args = {natives[leaksNum]}},
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  }
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end
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function SetupAnimCyborg()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[denseNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[denseNum], loc("Dude, that outfit is so cool!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, dude! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I'm glad this is over!"), SAY_SAY, 4000}},
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    {func = AnimMove, args = {natives[princessNum], "Right", nativePosCyborg[princessNum][1] + 30, nativePosCyborg[princessNum][2]}},
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    {func = AnimSay, args = {natives[princessNum], loc("I was so scared."), SAY_SAY, 2500}},
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    {func = AnimMove, args = {natives[leaksNum], "Right", nativePosCyborg[princessNum][1], nativePosCyborg[princessNum][2]}},
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    {func = AnimSay, args = {natives[leaksNum], loc("You have nothing to be afraid of now."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I'll protect you!"), SAY_SAY, 3000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimSay, args = {natives[princessNum], loc("You're so brave! I feel safe with you."), SAY_SAY, 6500}},
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    {func = AnimSay, args = {natives[princessNum], loc("I think I love you!"), SAY_SAY, 3500}},
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   223
    {func = AnimSay, args = {natives[leaksNum], loc("I … like being with you, too."), SAY_SAY, 4500}},
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  }
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end
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function SetupAnimPrincess()
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  startAnim = {
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    {func = AnimWait, args = {natives[1], 3000}},
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    {func = AnimCaption, args = {natives[denseNum], loc("Back in the village, the two tribes finally started to live in harmony."), 5000}},
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    {func = AnimSay, args = {natives[denseNum], loc("Dude, that outfit is so cool!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {cannibals[brainNum], loc("Thanks, dude! It really means a lot to me."), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("So, uhmm, how did you manage to teleport them so far?"), SAY_SAY, 8000}},
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    {func = AnimSay, args = {cannibals[corpseNum], loc("It's all about the right carrots, you know."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[wiseNum], loc("Of course! It's all obvious now!"), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("I can't believe how blind we were."), SAY_SAY, 4500}},
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    {func = AnimSay, args = {natives[chiefNum], loc("Fighting instead of cultivating a beautiful friendship."), SAY_SAY, 8500}},
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    {func = AnimSay, args = {cannibals[hanniNum], loc("One shall not judge one by one's appearance!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[chiefNum], loc("You speak great truth, Hannibal. Here, take a sip!"), SAY_SAY, 7500}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimVisualGear, args = {cannibals[hanniNum], cannibalPos[hanniNum][1], cannibalPos[hanniNum][2], vgtSmoke, 0, true}},
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    {func = AnimWait, args = {natives[1], 1000}},
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    {func = AnimSay, args = {natives[buffaloNum], loc("So I shook my fist in the air!"), SAY_SAY, 5000}},
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    {func = AnimSay, args = {cannibals[brutalNum], loc("Well that was an unnecessary act of violence."), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[waterNum], loc("… and then I took a stroll …"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("I'm glad this is over!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[girlNum], loc("I still can't believe you forgave her!"), SAY_SAY, 6000}},
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    {func = AnimSay, args = {natives[girlNum], loc("She endangered the whole tribe!"), SAY_SAY, 5000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("It wasn't her fault!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("We oppressed her, the only woman in the tribe!"), SAY_SAY, 7000}},
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    {func = AnimSay, args = {natives[girlNum], loc("The only woman, huh?"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[girlNum], loc("Then what am I?"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[leaksNum], loc("Of course, but you're … special."), SAY_SAY, 5000}},
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    {func = AnimSay, args = {natives[girlNum], loc("Sure!"), SAY_SAY, 2000}},
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    {func = AnimTurn, args = {natives[leaksNum], "Left"}},
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    {func = AnimSay, args = {natives[leaksNum], loc("We're terribly sorry!"), SAY_SAY, 4000}},
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    {func = AnimSay, args = {natives[princessNum], loc("I don't know if I can forget what you've done!"), SAY_SAY, 7000}},
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    {func = AnimTurn, args = {natives[princessNum], "Left"}},
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    {func = AnimMove, args = {natives[princessNum], "Left", nativePosPrincess[princessNum][1] - 10, nativePosPrincess[princessNum][2]}},
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    {func = AnimSwitchHog, args = {natives[leaksNum]}}
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  }
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end
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-----------------------------Misc--------------------------------------
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function GetVariables()
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  m8Scene = tonumber(GetCampaignVar("M8Scene"))
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end
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function AddHogs()
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	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
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  for i = 1, 5 do
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    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
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  end
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	AddTeam(loc("More Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
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  for i = 6, 10 do
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    natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
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  end
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	AddTeam(loc("Cannibals"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
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  for i = 1, 5 do
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    cannibals[i] = AddHog(cannibalNames[i], 0, 100, cannibalHats[i])
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  end
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  if m8Scene == denseScene or m8Scene == waterScene then
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    AddTeam(loc("Traitors"), 29439, "Bone", "Island", "HillBilly", "cm_bloodyblade")
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    if m8Scene == denseScene then
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      DeleteGear(natives[2])
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      natives[2] = AddHog(nativeNames[2], 0, 100, nativeHats[2])
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    else
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      DeleteGear(natives[3])
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      natives[3] = AddHog(nativeNames[3], 0, 100, nativeHats[3])
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    end
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  end
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  SetGearPositions()
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end
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function SetGearPositions()
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  if m8Scene == cyborgScene then
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    for i = 1, 10 do
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      AnimSetGearPosition(natives[i], unpack(nativePosCyborg[i]))
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      AnimTurn(natives[i], nativeDirCyborg[i])
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    end
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  elseif m8Scene == waterScene then
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    for i = 1, 10 do
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      AnimSetGearPosition(natives[i], unpack(nativePosWater[i]))
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      AnimTurn(natives[i], nativeDirWater[i])
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    end
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  elseif m8Scene == denseScene then
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    for i = 1, 10 do
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      AnimSetGearPosition(natives[i], unpack(nativePosDense[i]))
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      AnimTurn(natives[i], nativeDirDense[i])
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    end
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  else
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    for i = 1, 10 do
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   319
      AnimSetGearPosition(natives[i], unpack(nativePosPrincess[i]))
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      AnimTurn(natives[i], nativeDirPrincess[i])
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   321
    end
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  end
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   323
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  for i = 1, 5 do
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   325
    AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
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   326
    AnimTurn(cannibals[i], cannibalDir[i])
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   327
  end
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end
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   329
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   330
function SetupPlace()
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   331
  if m8Scene == denseScene or m8Scene == waterScene then
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   332
    PlaceGirder(2296, 798, 4)
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   333
    PlaceGirder(2296, 700, 4)
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    PlaceGirder(2225, 750, 2)
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    PlaceGirder(2245, 750, 2)
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    PlaceGirder(2265, 750, 2)
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   337
    PlaceGirder(2305, 750, 2)
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    PlaceGirder(2345, 750, 2)
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   339
    PlaceGirder(2365, 750, 2)
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   340
  end
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   341
  if m8Scene == denseScene then
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   342
    traitor = natives[denseNum]
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   343
  elseif m8Scene == waterScene then
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   344
    traitor = natives[waterNum]
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   345
  end
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   346
end
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   347
-----------------------------Main Functions----------------------------
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function onGameInit()
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	Seed = 1
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	GameFlags = gfOneClanMode
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	TurnTime = 60000 
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	CaseFreq = 0
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   353
	MinesNum = 0
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   354
	MinesTime = 3000
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   355
	Explosives = 0
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   356
	Delay = 10 
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   357
  Map = "Hogville"
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   358
	Theme = "Nature"
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   359
  -- Disable Sudden Death
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   360
  HealthDecrease = 0
d62d6f8ebef1 Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents: 12049
diff changeset
   361
  WaterRise = 0
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   362
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   363
  GetVariables()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   364
  AddHogs()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   365
  AnimInit()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   366
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   367
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   368
function onGameStart()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   369
  SetupPlace()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   370
  AnimationSetup()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   371
  AddAnim(startAnim)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   372
  AddFunction({func = AfterStartAnim, args = {}})
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   373
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   374
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   375
function onGameTick()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   376
  AnimUnWait()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   377
  if ShowAnimation() == false then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   378
    return
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   379
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   380
  ExecuteAfterAnimations()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   381
  CheckEvents()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   382
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   383
12365
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   384
function onGearAdd(gear)
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   385
  if GetGearType(gear) == gtHedgehog then
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   386
    hogDead[gear] = false
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   387
  end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   388
end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   389
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   390
function onGearDelete(gear)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   391
  gearDead[gear] = true
12365
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   392
  if GetGearType(gear) == gtHedgehog then
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   393
    hogDead[gear] = true
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   394
  end
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   395
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   396
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   397
function onAmmoStoreInit()
11038
5a9dde74127e Fix weapon name - bug #967
nemo
parents: 9306
diff changeset
   398
  SetAmmo(amAirAttack, 9, 0, 0, 0)
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   399
  SetAmmo(amBaseballBat, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   400
  SetAmmo(amBazooka, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   401
  SetAmmo(amBlowTorch, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   402
	SetAmmo(amClusterBomb,9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   403
  SetAmmo(amDEagle, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   404
  SetAmmo(amDrill, 9, 0, 0, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   405
  SetAmmo(amDynamite, 9, 0, 0, 3)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   406
  SetAmmo(amFirePunch, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   407
  SetAmmo(amFlamethrower, 9, 0, 0, 3)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   408
  SetAmmo(amGirder, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   409
  SetAmmo(amGrenade, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   410
  SetAmmo(amHammer, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   411
  SetAmmo(amJetpack, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   412
  SetAmmo(amLandGun, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   413
  SetAmmo(amLowGravity, 9, 0, 0, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   414
  SetAmmo(amMine, 9, 0, 0, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   415
  SetAmmo(amMolotov, 9, 0, 0, 3)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   416
  SetAmmo(amMortar, 9, 0, 0, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   417
  SetAmmo(amNapalm, 9, 0, 0, 4)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   418
  SetAmmo(amParachute, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   419
  SetAmmo(amPickHammer, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   420
  SetAmmo(amPortalGun, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   421
  SetAmmo(amRope, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   422
  SetAmmo(amRCPlane, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   423
  SetAmmo(amSkip, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   424
  SetAmmo(amShotgun, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   425
  SetAmmo(amSMine, 9, 0, 0, 2)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   426
  SetAmmo(amSniperRifle, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   427
  SetAmmo(amSnowball, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   428
  SetAmmo(amSwitch, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   429
  SetAmmo(amTeleport, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   430
	SetAmmo(amWatermelon, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   431
  SetAmmo(amWhip, 9, 0, 0, 0)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   432
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   433
12365
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   434
function IsEveryoneExceptTraitorDead()
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   435
  for id, isDead in pairs(hogDead) do
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   436
    if id ~= traitor and not isDead then
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   437
      return false
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   438
    end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   439
  end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   440
  return true
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   441
end
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   442
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   443
function onNewTurn()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   444
  if AnimInProgress() then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   445
    TurnTimeLeft = -1
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   446
    return
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   447
  end
12365
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   448
  -- Don't allow player to play with traitor, except when it is the final hog left
92b4bab79c26 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com>
parents: 12364
diff changeset
   449
  if CurrentHedgehog == traitor and not IsEveryoneExceptTraitorDead() then
12364
5857936921ec Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com>
parents: 12264
diff changeset
   450
    EndTurn(true)
7481
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   451
  else
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   452
    TurnTimeLeft = -1
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   453
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   454
end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   455
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   456
function onPrecise()
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   457
  if GameTime > 2500 then
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   458
    SetAnimSkip(true)
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   459
  end
50e09add9ffc Forgot to add mission 10
belphegorr <szabibibi@gmail.com>
parents:
diff changeset
   460
end