hedgewars/uWorld.pas
author unc0rr
Fri, 31 Oct 2008 13:02:04 +0000
changeset 1438 b1cb4381a1e0
parent 1256 2754a6a8c8f1
child 1439 340c47ad5600
permissions -rw-r--r--
- Make disbled controls look better - Update sprites
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat;
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{$INCLUDE options.inc}
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const WorldDx: LongInt = -512;
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      WorldDy: LongInt = -256;
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procedure InitWorld;
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procedure DrawWorld(Lag: LongInt);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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{$IFDEF COUNTTICKS}
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var cntTicks: LongWord;
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{$ENDIF}
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var FollowGear: PGear = nil;
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	WindBarWidth: LongInt = 0;
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	bShowAmmoMenu: boolean = false;
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	bSelected: boolean = false;
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	bShowFinger: boolean = false;
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	Frames: Longword = 0;
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	WaterColor, DeepWaterColor: TSDL_Color;
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implementation
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, GL,
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     uAmmos, uVisualGears, uChat;
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const FPS: Longword = 0;
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      CountTicks: Longword = 0;
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      SoundTimerTicks: Longword = 0;
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      prevPoint: TPoint = (X: 0; Y: 0);
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var cWaterSprCount: LongInt;
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	Captions: array[TCapGroup] of TCaptionStr;
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	AMxShift, SlotsNum: LongInt;
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	tmpSurface: PSDL_Surface;
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	fpsTexture: PTexture = nil;
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procedure InitWorld;
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begin
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cWaterSprCount:= 1 + cScreenWidth div (SpritesData[sprWater].Width);
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= cScreenWidth div 2;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - 1024 + cScreenWidth div 2;
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WorldDy:=  - 512 + cScreenHeight div 2;
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AMxShift:= 210
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end;
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procedure ShowAmmoMenu;
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const MENUSPEED = 15;
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var x, y, i, t, l: LongInt;
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    Slot, Pos: LongInt;
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begin
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if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false;
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if bShowAmmoMenu then
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   begin
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   if AMxShift = 210 then prevPoint.X:= 0;
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   if AMxShift > 0 then dec(AMxShift, MENUSPEED);
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   end else
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   begin
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   if AMxShift = 0 then
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      begin
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      CursorPoint.X:= cScreenWidth div 2;
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      CursorPoint.Y:= cScreenHeight div 2;
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      prevPoint:= CursorPoint;
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      SDL_WarpMouse(CursorPoint.X, CursorPoint.Y)
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      end;
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   if AMxShift < 210 then inc(AMxShift, MENUSPEED);
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   end;
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if CurrentTeam = nil then exit;
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Slot:= 0;
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Pos:= -1;
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with CurrentHedgehog^ do
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     begin
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     if Ammo = nil then exit;
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     SlotsNum:= 0;
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     x:= cScreenWidth - 210 + AMxShift;
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     y:= cScreenHeight - 40;
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 0);
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 1);
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     dec(y, 33);
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     DrawSprite(sprAMSlotName, x, y, 0);
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     for i:= cMaxSlotIndex downto 0 do
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         if Ammo^[i, 0].Count > 0 then
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            begin
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            if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i;
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            dec(y, 33);
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            inc(SlotsNum);
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            DrawSprite(sprAMSlot, x, y, 0);
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            DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
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            t:= 0;
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            while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
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                  begin
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                  l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
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                  if l >= 0 then
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                     begin
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                     DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
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                     DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l);
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                     end else
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                     DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
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                  if (Slot = i) and (CursorPoint.X >= x + t * 33 + 35) and (CursorPoint.X < x + t * 33 + 68) then
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                     begin
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                     DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0);
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                     Pos:= t;
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                     end;
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                  inc(t)
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                  end
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            end;
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     dec(y, 1);
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     DrawSprite(sprAMBorders, x, y, 0);
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     if (Pos >= 0) then
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        if Ammo^[Slot, Pos].Count > 0 then
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           begin
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           DrawTexture(cScreenWidth - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
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           if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
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              DrawTexture(cScreenWidth + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
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           if bSelected then
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              begin
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              bShowAmmoMenu:= false;
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              SetWeapon(Ammo^[Slot, Pos].AmmoType);
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              bSelected:= false;
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              exit
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              end;
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           end;
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     end;
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bSelected:= false;
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if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8)
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end;
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procedure MoveCamera; forward;
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procedure DrawWorld(Lag: LongInt);
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var i, t: LongInt;
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    r: TSDL_Rect;
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    tdx, tdy: Double;
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    grp: TCapGroup;
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    s: string[15];
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    procedure DrawRepeated(spr: TSprite; Shift: LongInt);
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    var i, w: LongInt;
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    begin
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    w:= SpritesData[spr].Width;
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    i:= Shift mod w;
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    if i > 0 then dec(i, w);
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    repeat
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      DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0);
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      inc(i, w)
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    until i > cScreenWidth
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    end;
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begin
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// Sky
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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//glPushMatrix;
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//glScalef(1.0, 1.0, 1.0);
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if not isPaused then MoveCamera;
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// background
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DrawRepeated(sprSky, WorldDx * 3 div 8);
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DrawRepeated(sprHorizont, WorldDx * 3 div 5);
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DrawVisualGears(0);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy - 64, 0);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0);
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{$WARNINGS ON}
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DrawLand(WorldDx, WorldDy);
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// Water
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r.y:= WorldDy + cWaterLine + 32;
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if r.y < cScreenHeight then
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   begin
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   if r.y < 0 then r.y:= 0;
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   glDisable(GL_TEXTURE_2D);
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   glBegin(GL_QUADS);
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    glColor3ub(WaterColor.r, WaterColor.g, WaterColor. b); // water color
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    glVertex2i(0, r.y);
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    glVertex2i(cScreenWidth, r.y);
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    glColor3ub(DeepWaterColor.r, DeepWaterColor.g, DeepWaterColor. b); // deep water color
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    glVertex2i(cScreenWidth, cScreenHeight);
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    glVertex2i(0, cScreenHeight);
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   glEnd();
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   glColor4f(1, 1, 1, 1); // disable coloring
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   glEnable(GL_TEXTURE_2D)
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   end;
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DrawGears;
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DrawVisualGears(1);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6) +  64) and $FF), cWaterLine + WorldDy - 32, 0);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy     , 0);
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{$WARNINGS ON}
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// Turn time
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if TurnTimeLeft <> 0 then
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   begin
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   i:= Succ(Pred(TurnTimeLeft) div 1000);
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   if i>99 then t:= 112
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      else if i>9 then t:= 96
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                  else t:= 80;
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   DrawSprite(sprFrame, t, cScreenHeight - 48, 1);
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   while i > 0 do
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         begin
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         dec(t, 32);
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         DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10);
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         i:= i div 10
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         end;
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   DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0);
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   end;
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// Attack bar
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if CurrentTeam <> nil then
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   case AttackBar of
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(*        1: begin
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           r:= StuffPoz[sPowerBar];
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           {$WARNINGS OFF}
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           r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
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           {$WARNINGS ON}
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           DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
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           end;
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*)        2: with CurrentHedgehog^ do
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                begin
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                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
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                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
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                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
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                    DrawSprite(sprPower, hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
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                                         hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
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                                         i)
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                end
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        end;
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// Target
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if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
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//glPopMatrix;
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// Captions
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i:= 8;
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   279
for grp:= Low(TCapGroup) to High(TCapGroup) do
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    with Captions[grp] do
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         if Tex <> nil then
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   282
            begin
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            DrawCentered(cScreenWidth div 2, i, Tex);
762
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            inc(i, Tex^.h + 2);
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            if EndTime <= RealTicks then
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               begin
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               FreeTexture(Tex);
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               Tex:= nil;
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               EndTime:= 0
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   290
               end
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   291
            end;
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47
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// Teams Healths
547
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   294
for t:= 0 to Pred(TeamsCount) do
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   295
   with TeamsArray[t]^ do
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   296
      begin
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      DrawTexture(cScreenWidth div 2 - NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex);
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      r.x:= 0;
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      r.y:= 0;
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      r.w:= 2 + TeamHealthBarWidth;
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      r.h:= HealthTex^.h;
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   303
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      DrawFromRect(cScreenWidth div 2,
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                        cScreenHeight + DrawHealthY,
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                        @r, HealthTex);
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   307
83
207c85fbef51 - First hedgehog in team has first turn in team
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   308
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
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   309
      r.w:= 3;
690
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   310
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   311
      DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2,
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                        cScreenHeight + DrawHealthY,
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                        @r, HealthTex);
47
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   314
      end;
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   315
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   316
// Lag alert
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if isInLag then DrawSprite(sprLag, 32, 32, (RealTicks shr 7) mod 12);
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   318
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   319
// Wind bar
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DrawSprite(sprWindBar, cScreenWidth - 180, cScreenHeight - 30, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   321
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   322
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   323
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   324
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   325
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   326
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   327
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   328
   r.h:= 13;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   329
   DrawSpriteFromRect(sprWindR, r, cScreenWidth - 103, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   330
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   331
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   332
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   333
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   334
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   335
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   336
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   337
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   338
   r.h:= 13;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   339
   DrawSpriteFromRect(sprWindL, r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   340
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   341
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   342
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   343
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   344
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   345
DrawChat;
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   346
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   347
// Cursor
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   348
if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   349
   begin
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   350
   if not bShowAmmoMenu then
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   351
     with CurrentHedgehog^ do
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   352
       if (Gear^.State and gstHHChooseTarget) <> 0 then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   353
         begin
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   354
         i:= Ammo^[CurSlot, CurAmmo].Pos;
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   355
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   356
           if PosCount > 1 then
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   357
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   358
                                    CursorPoint.Y - SpritesData[PosSprite].Height div 2,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   359
                                    i);
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   360
         end;
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   361
   DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8)
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   362
   end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   364
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   365
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   367
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   369
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   370
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   371
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   372
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   373
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   374
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   375
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   376
      if fpsTexture <> nil then FreeTexture(fpsTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   377
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   378
      fpsTexture:= Surface2Tex(tmpSurface);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   379
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   380
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   381
   if fpsTexture <> nil then
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   382
      DrawTexture(cScreenWidth - 50, 10, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   383
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   384
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   385
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   386
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   387
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   388
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   389
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   390
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   391
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   392
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   393
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   394
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   395
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   396
if GameState = gsConfirm then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, ConfirmTexture);
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   397
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   398
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   399
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   400
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   401
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   402
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
begin
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   404
if Group in [capgrpGameState, capgrpNetSay] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   405
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   406
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   407
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
   408
Captions[Group].EndTime:= RealTicks + 1500
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   411
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
const PrevSentPointTime: LongWord = 0;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   413
var EdgesDist: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   414
begin
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   415
if (not (CurrentTeam^.ExtDriven and isCursorVisible))
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   416
   and cHasFocus then SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   417
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   418
if (FollowGear <> nil) then
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 56
diff changeset
   419
   if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   421
      FollowGear:= nil;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   422
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   423
      end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
      else begin
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   425
      CursorPoint.x:= (prevPoint.x * 7 + (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx) div 8;
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   426
      CursorPoint.y:= (prevPoint.y * 7 + (hwRound(FollowGear^.Y) + WorldDy)) div 8
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   427
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   431
if AMxShift < 210 then
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   432
   begin
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   433
   if CursorPoint.X < cScreenWidth + AMxShift - 175 then CursorPoint.X:= cScreenWidth + AMxShift - 175;
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   434
   if CursorPoint.X > cScreenWidth + AMxShift - 10 then CursorPoint.X:= cScreenWidth + AMxShift - 10;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   435
   if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   436
   if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   437
   prevPoint:= CursorPoint;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   438
   if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   439
   exit
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   440
   end;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   441
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
if isCursorVisible then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   444
   if (not CurrentTeam^.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
      begin
154
5667e6f38704 Network protocol uses integers in network byte order
unc0rr
parents: 146
diff changeset
   446
      SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
      PrevSentPointTime:= GameTicks
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   449
   end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   450
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   453
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   454
                      else EdgesDist:= cGearScrEdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   455
   if CursorPoint.X < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   457
         WorldDx:= WorldDx - CursorPoint.X + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   458
         CursorPoint.X:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   459
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   460
      if CursorPoint.X > cScreenWidth - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   462
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   463
         CursorPoint.X:= cScreenWidth - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   464
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   465
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   467
         WorldDy:= WorldDy - CursorPoint.Y + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   468
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   469
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   470
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   471
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   472
         WorldDy:= WorldDy - CursorPoint.Y + cScreenHeight - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   473
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   474
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   475
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   476
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   477
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   478
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   479
      WorldDy:= WorldDy - CursorPoint.Y + prevPoint.Y;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   480
      CursorPoint.X:= (cScreenWidth  shr 1);
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unc0rr
parents: 1
diff changeset
   481
      CursorPoint.Y:= (cScreenHeight shr 1);
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   482
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   483
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   484
if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   485
prevPoint:= CursorPoint;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   486
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   487
if WorldDy >  2048 then WorldDy:=  2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   488
if WorldDx < -2048 then WorldDx:= -2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   489
if WorldDx > cScreenWidth then WorldDx:=  cScreenWidth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   490
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   491
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   492
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   493
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   494
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   495
end.