cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h
author koda
Mon, 31 May 2010 19:33:42 +0000
changeset 3487 b1d00f1950c8
parent 3479 972ae3ec178a
permissions -rw-r--r--
add some memory aware code revert sdl calls to past implementation (the one that did not crash) add some debug methods found online
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_uikitopenglview.h"
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@class MainMenuViewController;
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@class OverlayViewController;
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@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
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    SDL_Window *window; 	 
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    UIWindow *uiwindow;
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    MainMenuViewController *mainViewController;
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    BOOL isInGame;
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}
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@property (readwrite, assign) SDL_Window *window; 	 
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@property (readwrite, retain) UIWindow *uiwindow;
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+(SDLUIKitDelegate *)sharedAppDelegate;
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-(void) startSDLgame;
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-(void) displayOverlayLater;
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@end
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