author | unc0rr |
Tue, 05 Feb 2008 18:25:46 +0000 | |
changeset 784 | b203147d91b5 |
parent 749 | 3acf2371d73c |
child 883 | 07a568ba44e0 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "netserver.h" |
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netserver and netonnectedclient splited to different files
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#include "netconnectedclient.h" |
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#include <QTcpServer> |
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#include <QTcpSocket> |
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#include <QMessageBox> |
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#include <algorithm> |
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extern char delimeter; |
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672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
658
diff
changeset
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bool HWNetServer::StartServer(quint16 port) |
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{ |
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ds_port = port; |
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hhnum=0; |
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IPCServer = new QTcpServer(this); |
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connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection())); |
672
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
658
diff
changeset
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37 |
|
08ed55ea1e2a
- Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
unc0rr
parents:
658
diff
changeset
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return IPCServer->listen(QHostAddress::Any, ds_port); |
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} |
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void HWNetServer::StopServer() |
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{ |
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QList<HWConnectedClient*>::iterator it; |
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for(it=connclients.begin(); it!=connclients.end(); ++it) { |
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ClientDisconnect(*it); |
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} |
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IPCServer->close(); |
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} |
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void HWNetServer::NewConnection() |
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{ |
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QTcpSocket* client = IPCServer->nextPendingConnection(); |
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if(!client) return; |
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connclients.push_back(new HWConnectedClient(this, client)); |
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connect(connclients.back(), SIGNAL(HWClientDisconnected(HWConnectedClient*)), |
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this, SLOT(ClientDisconnect(HWConnectedClient*))); |
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} |
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void HWNetServer::ClientDisconnect(HWConnectedClient* client) |
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{ |
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QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client); |
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Highlight some bad behavior of network server/clients
unc0rr
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changeset
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if(it==connclients.end()) |
4e41c9e9e4d1
Highlight some bad behavior of network server/clients
unc0rr
parents:
541
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changeset
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{ |
4e41c9e9e4d1
Highlight some bad behavior of network server/clients
unc0rr
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qWarning("Unknown client disconnected"); |
4e41c9e9e4d1
Highlight some bad behavior of network server/clients
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return; |
4e41c9e9e4d1
Highlight some bad behavior of network server/clients
unc0rr
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} |
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for(QList<QStringList>::iterator tmIt=(*it)->m_teamsCfg.begin(); tmIt!=(*it)->m_teamsCfg.end(); ++tmIt) { |
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sendOthers(*it, QString("REMOVETEAM:")+delimeter+*(tmIt->begin()) + delimeter + *(tmIt->begin()+1)); |
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} |
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sendOthers(*it, QString("LEFT")+delimeter+client->client_nick); |
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connclients.erase(it); |
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//teamChanged(); |
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} |
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QString HWNetServer::getRunningHostName() const |
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{ |
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return IPCServer->serverAddress().toString(); |
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} |
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quint16 HWNetServer::getRunningPort() const |
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{ |
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return ds_port; |
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} |
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HWConnectedClient* HWNetServer::getChiefClient() const |
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{ |
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for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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// watch for first fully connected client (with confirmed nick) |
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if((*it)->getClientNick()!="") return *it; |
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} |
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return 0; |
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} |
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bool HWNetServer::isChiefClient(HWConnectedClient* cl) const |
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{ |
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return getChiefClient()==cl; |
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} |
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60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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QMap<QString, QStringList> HWNetServer::getGameCfg() const |
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{ |
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return m_gameCfg; |
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} |
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bool HWNetServer::haveNick(const QString& nick) const |
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{ |
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for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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if((*it)->getClientNick()==nick) { |
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return true; |
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} |
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} |
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return false; |
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} |
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void HWNetServer::sendNicks(HWConnectedClient* cl) const |
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{ |
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for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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cl->RawSendNet(QString("JOINED")+delimeter+(*it)->client_nick); |
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} |
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} |
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QList<QStringList> HWNetServer::getTeamsConfig() const |
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{ |
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QList<QStringList> lst; |
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for(QList<HWConnectedClient*>::const_iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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try { |
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lst+=(*it)->getTeamNames(); |
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} catch(HWConnectedClient::NoTeamNameException& e) { |
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} |
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} |
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return lst; |
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} |
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bool HWNetServer::shouldStart(HWConnectedClient* client) |
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{ |
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QList<HWConnectedClient*>::iterator it=std::find(connclients.begin(), connclients.end(), client); |
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if(it==connclients.end() || *it!=client) return false; |
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for(it=connclients.begin(); it!=connclients.end(); ++it) { |
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if(!(*it)->isReady()) return false; |
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} |
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return true; |
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} |
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void HWNetServer::resetStart() |
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{ |
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QList<HWConnectedClient*>::iterator it; |
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for(it=connclients.begin(); it!=connclients.end(); ++it) { |
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(*it)->readyToStart=false; |
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} |
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} |
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QString HWNetServer::prepareConfig(QStringList lst) |
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{ |
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QString msg=lst.join((QString)delimeter)+delimeter; |
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for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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if(!(*it)->isReady()) continue; |
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msg+=(*it)->getHedgehogsDescription()+delimeter; |
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} |
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return msg; |
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} |
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void HWNetServer::sendAll(QString gameCfg) |
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{ |
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for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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(*it)->RawSendNet(gameCfg); |
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} |
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} |
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void HWNetServer::sendOthers(HWConnectedClient* this_cl, QString gameCfg) |
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{ |
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for(QList<HWConnectedClient*>::iterator it=connclients.begin(); it!=connclients.end(); ++it) { |
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if(*it==this_cl) continue; |
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(*it)->RawSendNet(gameCfg); |
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} |
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} |