author | alfadur |
Tue, 16 Apr 2019 00:07:15 +0300 | |
changeset 14828 | b2beb784e4b5 |
parent 14579 | 90c215f83273 |
permissions | -rw-r--r-- |
5277 | 1 |
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2 |
-- THE SPECIALISTS |
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3 |
-- original style by mikade |
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---------------------------------- |
5 |
||
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-- SCRIPT PARAMETER SYNTAX |
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--[[ |
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With the script parameter, you can change the order of specialists per team. |
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parents:
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9 |
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parents:
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== Changing the specialists for all teams == |
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In the script parameter, put: |
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|
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t=XXXXXXXX |
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14 |
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Where 'X' is a “specialist letter” (see below). Each letter stands for |
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the role of a hedgehog in the team (in that order). |
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If you leave out a letter, that hedgehog will be the default. |
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18 |
|
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== Changing the specialists for on a per-team basis == |
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Same as above, but instead of “t”, you use “t1”, “t2”, ... “t8” for |
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each of the teams (team 1 to team 8). |
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|
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== Specialist letters == |
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|
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S = Soldier |
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E = Engineer |
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N = Ninja |
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D = Demo |
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X = Sniper |
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H = Saint |
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P = Pyro |
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L = Loon |
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== Examples == |
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Example 1: |
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t=SSSSPPPP |
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38 |
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4 soldiers and 4 pyros for all teams. |
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|
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Example 2: |
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|
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t1=LPHXDNES,t2=NNNNNNNN |
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Team 1: Loon, Pyro, Saint, Sniper, Demo, Ninja, Engineer, Soldier. |
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Team 2: All-ninja team. |
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All other teams use the default settings. |
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|
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]] |
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|
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-------------------- |
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-- TODO |
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53 |
-------------------- |
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-- add proper gameflag checking, maybe (so that we can throw in a .cfg and let the users break everything) |
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55 |
|
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|
8043 | 57 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
58 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
|
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HedgewarsScriptLoad("/Scripts/Params.lua") |
60 |
||
61 |
-- default team values |
|
62 |
local currTeamIdx = 0; |
|
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local teamRoles = { |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'}, |
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{'S','E','N','D','X','H','P','L'} |
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}; |
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|
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local numhhs = 0 |
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local hhs = {} |
|
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|
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local started = false |
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|
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function onParameters() |
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parseParams() |
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-- All teams |
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if params['t'] ~= nil then |
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for i = 1, 8 do |
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for j = 1, 8 do |
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if string.len(params['t']) >= j then |
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teamRoles[i][j] = string.upper(string.sub(params['t'],j,j)); |
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end |
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end |
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end |
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end |
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-- Specific team |
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for i = 1, 8 do |
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if params['t'..i] ~= nil then |
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for j = 1, 8 do |
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if string.len(params['t'..i]) >= j then |
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teamRoles[i][j] = string.upper(string.sub(params['t'..i],j,j)); |
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97 |
end |
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98 |
end |
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99 |
end |
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100 |
end |
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end |
102 |
||
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function onNewAmmoStore(groupIndex, hogIndex) |
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|
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SetAmmo(amSkip, 9, 0, 0, 0) |
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groupIndex = groupIndex + 1 |
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hogIndex = hogIndex + 1 |
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if teamRoles[groupIndex][hogIndex] == 'S' then |
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SetAmmo(amBazooka, 1, 0, 0, 0) |
111 |
SetAmmo(amGrenade, 1, 0, 0, 0) |
|
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SetAmmo(amShotgun, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'E' then |
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SetAmmo(amGirder, 2, 0, 0, 0) |
115 |
SetAmmo(amBlowTorch, 1, 0, 0, 0) |
|
116 |
SetAmmo(amPickHammer, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'N' then |
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SetAmmo(amRope, 9, 0, 0, 0) |
119 |
SetAmmo(amParachute, 9, 0, 0, 0) |
|
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SetAmmo(amFirePunch, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'D' then |
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SetAmmo(amDynamite, 1, 0, 0, 0) |
123 |
SetAmmo(amMine, 1, 0, 0, 0) |
|
124 |
SetAmmo(amDrill, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'X' then |
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SetAmmo(amSniperRifle, 1, 0, 0, 0) |
127 |
SetAmmo(amDEagle, 1, 0, 0, 0) |
|
128 |
SetAmmo(amPortalGun, 2, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'H' then |
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SetAmmo(amSeduction, 9, 0, 0, 0) |
131 |
SetAmmo(amResurrector, 1, 0, 0, 0) |
|
132 |
SetAmmo(amInvulnerable, 1, 0, 0, 0) |
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SetAmmo(amLowGravity, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'P' then |
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SetAmmo(amFlamethrower, 1, 0, 0, 0) |
136 |
SetAmmo(amMolotov, 1, 0, 0, 0) |
|
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SetAmmo(amNapalm, 1, 0, 0, 0) |
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elseif teamRoles[groupIndex][hogIndex] == 'L' then |
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SetAmmo(amBaseballBat, 1, 0, 0, 0) |
140 |
SetAmmo(amGasBomb, 1, 0, 0, 0) |
|
141 |
SetAmmo(amKamikaze, 1, 0, 0, 0) |
|
142 |
end |
|
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|
144 |
end |
|
145 |
||
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function CreateTeam() |
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|
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currTeam = "" |
149 |
lastTeam = "" |
|
150 |
z = 0 |
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151 |
||
152 |
for i = 0, (numhhs-1) do |
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currTeam = GetHogTeamName(hhs[i]) |
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156 |
if currTeam == lastTeam then |
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157 |
z = z + 1 |
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158 |
else |
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159 |
z = 1 |
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160 |
currTeamIdx = currTeamIdx + 1; |
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161 |
end |
5277 | 162 |
|
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163 |
-- Scale health of each hog with “initial health” setting from game scheme. |
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164 |
-- 100 = default health |
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165 |
-- 200 = double health for all hogs |
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166 |
-- 50 = half health for all hogs |
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167 |
local function scaleHealth(health) |
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168 |
local newHealth = div(health * InitHealth, 100) |
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169 |
-- At least 1 health |
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170 |
if newHealth <= 0 then |
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171 |
newHealth = 1 |
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172 |
end |
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173 |
return newHealth |
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174 |
end |
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175 |
|
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176 |
if teamRoles[currTeamIdx][z] == 'S' then |
5277 | 177 |
|
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178 |
SetHogName(hhs[i],loc("Soldier")) |
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179 |
SetHogHat(hhs[i], "sf_vega") |
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SetHealth(hhs[i], scaleHealth(200)) |
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|
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182 |
elseif teamRoles[currTeamIdx][z] == 'E' then |
5382 | 183 |
|
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184 |
SetHogHat(hhs[i], "Glasses") |
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185 |
SetHogName(hhs[i],loc("Engineer")) |
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SetHealth(hhs[i], scaleHealth(100)) |
5382 | 187 |
|
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188 |
elseif teamRoles[currTeamIdx][z] == 'N' then |
5277 | 189 |
|
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190 |
SetHogName(hhs[i],loc("Ninja")) |
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191 |
SetHogHat(hhs[i], "NinjaFull") |
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192 |
SetHealth(hhs[i], scaleHealth(80)) |
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|
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194 |
elseif teamRoles[currTeamIdx][z] == 'D' then |
6747 | 195 |
|
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196 |
SetHogName(hhs[i],loc("Demo")) |
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197 |
SetHogHat(hhs[i], "Skull") |
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198 |
SetHealth(hhs[i], scaleHealth(200)) |
6747 | 199 |
|
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200 |
elseif teamRoles[currTeamIdx][z] == 'X' then |
5277 | 201 |
|
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202 |
SetHogName(hhs[i],loc("Sniper")) |
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203 |
SetHogHat(hhs[i], "Sniper") |
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204 |
SetHealth(hhs[i], scaleHealth(120)) |
6747 | 205 |
|
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206 |
elseif teamRoles[currTeamIdx][z] == 'H' then |
6747 | 207 |
|
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208 |
SetHogName(hhs[i],loc("Saint")) |
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209 |
SetHogHat(hhs[i], "angel") |
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210 |
SetHealth(hhs[i], scaleHealth(300)) |
5277 | 211 |
|
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212 |
elseif teamRoles[currTeamIdx][z] == 'P' then |
6747 | 213 |
|
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214 |
SetHogName(hhs[i],loc("Pyro")) |
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215 |
SetHogHat(hhs[i], "Gasmask") |
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216 |
SetHealth(hhs[i], scaleHealth(150)) |
6747 | 217 |
|
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218 |
elseif teamRoles[currTeamIdx][z] == 'L' then |
6747 | 219 |
|
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220 |
SetHogName(hhs[i],loc("Loon")) |
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221 |
SetHogHat(hhs[i], "clown") |
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222 |
SetHealth(hhs[i], scaleHealth(100)) |
6747 | 223 |
|
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224 |
end |
6747 | 225 |
|
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226 |
lastTeam = GetHogTeamName(hhs[i]) |
6747 | 227 |
|
228 |
end |
|
5277 | 229 |
|
230 |
end |
|
231 |
||
232 |
function onGameInit() |
|
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233 |
-- Force-disable harmful game flags |
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234 |
DisableGameFlags(gfSharedAmmo, gfKing) |
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235 |
-- Force-enable game-critical game flags |
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236 |
EnableGameFlags(gfPerHogAmmo, gfResetWeps) |
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237 |
-- NOTE: For your game scheme, these game flags are recommended: gfResetWeps, gfPlaceHog, gfSwitchHog, gfInfAttack |
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238 |
|
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239 |
-- No weapon crates |
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|
240 |
HealthCaseProb = 100 |
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|
241 |
|
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|
242 |
-- Instructions |
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|
243 |
Goals = loc("The Specialists: Each hedgehog starts with its own weapon set") |
5277 | 244 |
end |
245 |
||
246 |
function onGameStart() |
|
5382 | 247 |
|
6747 | 248 |
CreateTeam() |
5457 | 249 |
trackTeams() |
250 |
||
5277 | 251 |
end |
252 |
||
253 |
||
254 |
function onNewTurn() |
|
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255 |
|
6747 | 256 |
started = true |
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|
257 |
AddCaption(string.format(loc("Prepare yourself, %s!"), GetHogName(CurrentHedgehog))) |
5277 | 258 |
|
259 |
end |
|
260 |
||
261 |
function onGearAdd(gear) |
|
5382 | 262 |
|
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|
263 |
if GetGearType(gear) == gtHedgehog then |
6747 | 264 |
hhs[numhhs] = gear |
265 |
numhhs = numhhs + 1 |
|
266 |
elseif (GetGearType(gear) == gtMine) and (started == true) then |
|
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|
267 |
SetTimer(gear,5000) |
5457 | 268 |
end |
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|
269 |
|
5457 | 270 |
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then |
271 |
trackGear(gear) |
|
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|
272 |
end |
5457 | 273 |
|
5277 | 274 |
end |
275 |
||
276 |
function onGearDelete(gear) |
|
5457 | 277 |
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then |
278 |
trackDeletion(gear) |
|
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|
279 |
end |
5277 | 280 |
end |
281 |