author | Periklis Ntanasis <pntanasis@gmail.com> |
Sat, 06 Jul 2013 06:53:28 +0300 | |
branch | spacecampaign |
changeset 9314 | b7ee054888f8 |
parent 9312 | f6bec1cfbfbd |
child 9316 | 213b4267db81 |
permissions | -rw-r--r-- |
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progress on the main moon mission
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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1 |
------------------- ABOUT ---------------------- |
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Periklis Ntanasis <pntanasis@gmail.com>
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2 |
-- |
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Periklis Ntanasis <pntanasis@gmail.com>
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3 |
-- This is the first stop of hero's journey. |
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4 |
-- Here he'll get fuels to continue traveling. |
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5 |
-- However, the PAoTH allies of the hero have |
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6 |
-- been taken hostages by professor Hogevil. |
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7 |
-- So hero has to get whatever available equipement |
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8 |
-- there is and rescue them. |
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9 |
|
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10 |
-- TODO |
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11 |
-- Fix some glitches when gaining control on animations |
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12 |
-- Round time after check point 2 |
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13 |
-- Enemys take control |
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14 |
-- Continue with the rest :P |
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15 |
|
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moon01 stab and finally moon01 map
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16 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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moon01 stab and finally moon01 map
Periklis Ntanasis <pntanasis@gmail.com>
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17 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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moon01 stab and finally moon01 map
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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18 |
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moon01 stab and finally moon01 map
Periklis Ntanasis <pntanasis@gmail.com>
parents:
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19 |
----------------- VARIABLES -------------------- |
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20 |
-- globals |
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21 |
local campaignName = loc("A Space Adventure") |
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22 |
local missionName = loc("Moon, stop for fuels!") |
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23 |
local weaponsAcquired = false |
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24 |
local checkPointReached = 1 -- 1 is start of the game |
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25 |
-- dialogs |
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26 |
local dialog01 = {} |
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27 |
local dialog02 = {} |
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28 |
-- mission objectives |
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29 |
local goals = { |
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30 |
[dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500}, |
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31 |
[dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAoTH hogs!"), 1, 5000} |
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32 |
} |
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33 |
-- crates |
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34 |
local weaponsY = 100 |
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35 |
local bazookaX = 70 |
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36 |
local parachuteX = 110 |
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37 |
local grenadeX = 160 |
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38 |
local deserteagleX = 200 |
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39 |
local torchblowX = 3270 |
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40 |
-- hogs |
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41 |
local hero = {} |
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42 |
local paoth1 = {} |
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43 |
local paoth2 = {} |
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44 |
local paoth3 = {} |
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45 |
local paoth4 = {} |
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46 |
local professor = {} |
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47 |
local minion1 = {} |
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48 |
local minion2 = {} |
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49 |
local minion3 = {} |
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50 |
local minion4 = {} |
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51 |
-- teams |
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52 |
local teamA = {} |
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53 |
local teamB = {} |
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54 |
local teamC = {} |
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55 |
local teamD = {} |
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56 |
-- hedgehogs values |
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57 |
hero.name = "Hog Solo" |
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58 |
hero.x = 1380 |
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59 |
hero.y = 1750 |
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60 |
hero.dead = false |
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61 |
paoth1.name = "Joe" |
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62 |
paoth1.x = 1430 |
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63 |
paoth1.y = 1750 |
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64 |
paoth2.name = "Bruce" |
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65 |
paoth2.x = 3760 |
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66 |
paoth2.y = 1800 |
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67 |
paoth3.name = "Helena" |
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68 |
paoth3.x = 3800 |
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69 |
paoth3.y = 1800 |
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70 |
paoth4.name = "Boris" |
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71 |
paoth4.x = 3860 |
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72 |
paoth4.y = 1800 |
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73 |
professor.name = "Pr.Hogevil" |
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74 |
professor.x = 3710 |
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75 |
professor.y = 1650 |
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76 |
minion1.name = "Minion" |
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77 |
minion1.x = 2460 |
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78 |
minion1.y = 1450 |
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79 |
minion2.name = "Minion" |
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80 |
minion2.x = 2450 |
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81 |
minion2.y = 1900 |
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82 |
minion3.name = "Minion" |
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83 |
minion3.x = 3500 |
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84 |
minion3.y = 1750 |
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85 |
teamA.name = loc("PAoTH") |
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86 |
teamA.color = tonumber("FF0000",16) -- red |
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87 |
teamB.name = loc("Minions") |
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88 |
teamB.color = tonumber("0033FF",16) -- blue |
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89 |
teamC.name = loc("Professor") |
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90 |
teamC.color = tonumber("0033FF",16) -- blue |
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91 |
teamD.name = loc("Hog Solo") |
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92 |
teamD.color = tonumber("38D61C",16) -- green |
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93 |
|
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parents:
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94 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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95 |
|
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96 |
function onGameInit() |
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97 |
Seed = 1 |
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98 |
GameFlags = gfSolidLand + gfDisableWind |
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99 |
TurnTime = 45000 |
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100 |
CaseFreq = 0 |
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101 |
MinesNum = 0 |
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102 |
MinesTime = 3000 |
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103 |
Explosives = 0 |
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104 |
Delay = 5 |
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105 |
Map = "moon01_map" |
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106 |
Theme = "Cheese" -- Because ofc moon is made of cheese :) |
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107 |
-- Hog Solo |
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108 |
AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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109 |
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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110 |
AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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111 |
-- PAoTH |
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112 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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113 |
paoth1.gear = AddHog(paoth1.name, 0, 100, "scif_2001O") |
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114 |
AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) |
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115 |
HogTurnLeft(paoth1.gear, true) |
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116 |
paoth2.gear = AddHog(paoth2.name, 0, 100, "scif_2001Y") |
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117 |
AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) |
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parents:
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|
118 |
HogTurnLeft(paoth2.gear, true) |
9314
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|
119 |
paoth3.gear = AddHog(paoth3.name, 0, 100, "hair_purple") |
9312
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|
120 |
AnimSetGearPosition(paoth3.gear, paoth3.x, paoth3.y) |
f6bec1cfbfbd
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parents:
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|
121 |
HogTurnLeft(paoth3.gear, true) |
9314
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parents:
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|
122 |
paoth4.gear = AddHog(paoth4.name, 0, 100, "scif_2001Y") |
9312
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parents:
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changeset
|
123 |
AnimSetGearPosition(paoth4.gear, paoth4.x, paoth4.y) |
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parents:
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|
124 |
HogTurnLeft(paoth4.gear, true) |
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|
125 |
-- Professor |
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parents:
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|
126 |
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
9314
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|
127 |
professor.gear = AddHog(professor.name, 0, 100, "tophats") |
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|
128 |
AnimSetGearPosition(professor.gear, professor.x, professor.y) |
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|
129 |
HogTurnLeft(professor.gear, true) |
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|
130 |
-- Minions |
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parents:
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|
131 |
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
9314
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|
132 |
minion1.gear = AddHog(minion1.name, 1, 100, "Gasmask") |
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|
133 |
AnimSetGearPosition(minion1.gear, minion1.x, minion1.y) |
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parents:
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|
134 |
HogTurnLeft(minion1.gear, true) |
9314
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parents:
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|
135 |
minion2.gear = AddHog(minion2.name, 1, 100, "Gasmask") |
9312
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parents:
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|
136 |
AnimSetGearPosition(minion2.gear, minion2.x, minion2.y) |
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parents:
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|
137 |
HogTurnLeft(minion2.gear, true) |
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parents:
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|
138 |
minion3.gear = AddHog(minion3.name, 1, 100, "Gasmask") |
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|
139 |
AnimSetGearPosition(minion3.gear, minion3.x, minion3.y) |
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parents:
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|
140 |
HogTurnLeft(minion3.gear, true) |
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parents:
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changeset
|
141 |
|
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parents:
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|
142 |
-- get the check point |
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|
143 |
if tonumber(GetCampaignVar("Moon01CheckPoint")) then |
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parents:
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|
144 |
checkPointReached = tonumber(GetCampaignVar("Moon01CheckPoint")) |
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|
145 |
end |
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parents:
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|
146 |
|
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parents:
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changeset
|
147 |
if checkPointReached == 1 then |
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|
148 |
-- Start of the game |
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parents:
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|
149 |
elseif checkPointReached == 2 then |
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|
150 |
AnimSetGearPosition(hero.gear, parachuteX, weaponsY) |
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|
151 |
end |
9312
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|
152 |
|
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|
153 |
AnimInit() |
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|
154 |
AnimationSetup() |
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|
155 |
end |
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|
156 |
|
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|
157 |
function onGameStart() |
9312
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|
158 |
-- wait for the first turn to start |
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parents:
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|
159 |
AnimWait(hero.gear, 3000) |
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parents:
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|
160 |
|
9312
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|
161 |
FollowGear(hero.gear) |
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parents:
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|
162 |
|
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parents:
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|
163 |
ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.").. |
9314
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|
164 |
"|"..loc("Rescue the imprisoned PAoTH team and get your fuels!"), -amSkip, 0) |
9312
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|
165 |
|
9314
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|
166 |
-- check for death has to go first |
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|
167 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
9312
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changeset
|
168 |
|
9314
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parents:
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changeset
|
169 |
if checkPointReached == 1 then |
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|
170 |
AddAmmo(hero.gear, amRope, 2) |
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|
171 |
SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
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parents:
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|
172 |
SpawnAmmoCrate(parachuteX, weaponsY, amParachute) |
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parents:
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|
173 |
SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
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parents:
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|
174 |
SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
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|
175 |
AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
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parents:
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|
176 |
AddAnim(dialog01) |
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parents:
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changeset
|
177 |
elseif checkPointReached == 2 then |
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parents:
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|
178 |
AddAmmo(hero.gear, amBazooka, 2) |
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parents:
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changeset
|
179 |
AddAmmo(hero.gear, amParachute, 2) |
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parents:
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|
180 |
AddAmmo(hero.gear, amGrenade, 2) |
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parents:
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|
181 |
AddAmmo(hero.gear, amDEagle, 2) |
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parents:
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|
182 |
SetWind(80) |
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parents:
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|
183 |
GameFlags = bor(GameFlags,gfDisableWind) |
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|
184 |
weaponsAcquired = true |
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parents:
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|
185 |
AddAnim(dialog02) |
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parents:
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|
186 |
end |
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|
187 |
end |
9312
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changeset
|
188 |
|
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|
189 |
function onAmmoStoreInit() |
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parents:
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|
190 |
SetAmmo(amBazooka, 0, 0, 0, 2) |
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parents:
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|
191 |
SetAmmo(amParachute, 0, 0, 0, 2) |
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parents:
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|
192 |
SetAmmo(amGrenade, 0, 0, 0, 2) |
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parents:
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|
193 |
SetAmmo(amDEagle, 0, 0, 0, 2) |
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parents:
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|
194 |
end |
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parents:
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diff
changeset
|
195 |
|
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|
196 |
function onGameTick() |
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parents:
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|
197 |
AnimUnWait() |
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|
198 |
if ShowAnimation() == false then |
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|
199 |
return |
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|
200 |
end |
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|
201 |
ExecuteAfterAnimations() |
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|
202 |
CheckEvents() |
9314
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|
203 |
if CurrentHedgehog ~= hero.gear then |
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|
204 |
TurnTimeLeft = 0 |
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|
205 |
end |
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|
206 |
end |
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|
207 |
|
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|
208 |
function onNewTurn() |
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parents:
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|
209 |
if not weaponsAcquired and CurrentHedgehog ~= hero.gear then |
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|
210 |
TurnTimeLeft = 0 |
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|
211 |
elseif not weaponsAcquired and CurrentHedgehog == hero.gear then |
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|
212 |
TurnTimeLeft = -1 |
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|
213 |
elseif CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth1.gear |
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|
214 |
or CurrentHedgehog == paoth3.gear or CurrentHedgehog == paoth4.gear |
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parents:
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changeset
|
215 |
or CurrentHedgehog == professor.gear then |
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|
216 |
TurnTimeLeft = 0 |
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|
217 |
end |
9312
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|
218 |
end |
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|
219 |
|
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|
220 |
function onPrecise() |
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parents:
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|
221 |
if GameTime > 3000 then |
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|
222 |
SetAnimSkip(true) |
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|
223 |
end |
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parents:
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changeset
|
224 |
end |
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|
225 |
|
9314
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|
226 |
function onGearDelete(gear) |
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|
227 |
if gear == hero.gear then |
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|
228 |
hero.dead = true |
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|
229 |
end |
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|
230 |
end |
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|
231 |
|
9312
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|
232 |
-------------- EVENTS ------------------ |
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function onWeaponsPlatform(gear) |
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if GetX(gear) > bazookaX-200 and GetX(gear) < deserteagleX+400 and GetY(gear) < weaponsY+150 and StoppedGear(gear) then |
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return true |
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end |
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return false |
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end |
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function onHeroDeath(gear) |
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if hero.dead then |
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return true |
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end |
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return false |
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end |
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-------------- OUTCOMES ------------------ |
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function weaponsPlatform(gear) |
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SaveCampaignVar("Moon01CheckPoint", "2") |
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TurnTimeLeft = 0 |
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weaponsAqcuired = true |
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SetWind(80) |
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GameFlags = bor(GameFlags,gfDisableWind) |
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AddAnim(dialog02) |
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end |
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function heroDeath(gear) |
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EndGame() |
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end |
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-------------- ANIMATIONS ------------------ |
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function Skipanim(anim) |
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if goals[anim] ~= nil then |
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ShowMission(unpack(goals[anim])) |
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end |
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end |
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function AnimationSetup() |
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-- DIALOG 01 - Start, welcome to moon |
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AddSkipFunction(dialog01, Skipanim, {dialog01}) |
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table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
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table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAoTH base at moon..."), 4000}}) |
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table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finaly you have come..."), SAY_SAY, 2000}}) |
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table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil learned for your arrival!"), SAY_SAY, 4000}}) |
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table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAoTH team and awaits to capture you!"), SAY_SAY, 5000}}) |
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table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}}) |
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table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
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table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}}) |
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table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 500}}) |
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table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the waepons we have hidden in case of an emergency!"), SAY_SAY, 7000}}) |
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table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take that rope and hurry!"), SAY_SAY, 7000}}) |
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table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm... ok..."), SAY_SAY, 2500}}) |
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table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}}) |
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-- DIALOG 02 - To the weapons platform |
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AddSkipFunction(dialog02, Skipanim, {dialog02}) |
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table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"), 4000}}) |
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table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! YEAAAAAH!"), SAY_SHOUT, 4000}}) |
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table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry up and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}}) |
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table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}}) |
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end |
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|
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------------------- custom "animation" functions -------------------------- |
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function startCombat() |
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-- use this so guard2 will gain control |
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300 |
AnimSwitchHog(minion3.gear) |
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TurnTimeLeft = 0 |
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302 |
end |