author | nemo |
Thu, 02 Jan 2014 23:52:34 -0500 | |
changeset 9914 | ba26595503ab |
parent 9680 | 50a001b1964e |
child 9798 | f2b18754742f |
child 9950 | 2759212a27de |
child 9998 | 736015b847e3 |
permissions | -rw-r--r-- |
942 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
9080 | 3 |
* Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
942 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*) |
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||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
942 | 21 |
unit uChat; |
22 |
||
23 |
interface |
|
24 |
||
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
6379 | 27 |
procedure ReloadLines; |
8738 | 28 |
procedure CleanupInput; |
942 | 29 |
procedure AddChatString(s: shortstring); |
30 |
procedure DrawChat; |
|
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Key returned 0 for arrows under linux. Sym works, clearer anyway.
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31 |
procedure KeyPressChat(Key, Sym: Longword); |
9669 | 32 |
procedure SendHogSpeech(s: shortstring); |
942 | 33 |
|
34 |
implementation |
|
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changed uKeys to uInputHandler to better reflect its function
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35 |
uses SDLh, uInputHandler, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO; |
942 | 36 |
|
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37 |
const MaxStrIndex = 27; |
942 | 38 |
|
946 | 39 |
type TChatLine = record |
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40 |
Tex: PTexture; |
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41 |
Time: Longword; |
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42 |
Width: LongInt; |
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43 |
s: shortstring; |
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44 |
end; |
9569 | 45 |
TChatCmd = (quit, pause, finish, showhistory, fullscreen); |
942 | 46 |
|
946 | 47 |
var Strs: array[0 .. MaxStrIndex] of TChatLine; |
3539 | 48 |
MStrs: array[0 .. MaxStrIndex] of shortstring; |
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use a local storage for chat history which prevents mix ups in netgame and simplifies code
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49 |
LocalStrs: array[0 .. MaxStrIndex] of shortstring; |
3539 | 50 |
missedCount: LongWord; |
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51 |
lastStr: LongWord; |
9145 | 52 |
localLastStr: LongInt; |
53 |
history: LongInt; |
|
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visibleCount: LongWord; |
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55 |
InputStr: TChatLine; |
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InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char |
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smaller rearrangement of (non stereo related) variables
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57 |
ChatReady: boolean; |
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58 |
showAll: boolean; |
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|
8152 | 60 |
const |
61 |
colors: array[#0..#6] of TSDL_Color = ( |
|
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62 |
(r:$FF; g:$FF; b:$FF; a:$FF), // unused, feel free to take it for anything |
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63 |
(r:$FF; g:$FF; b:$FF; a:$FF), // chat message [White] |
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(r:$FF; g:$00; b:$FF; a:$FF), // action message [Purple] |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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65 |
(r:$90; g:$FF; b:$90; a:$FF), // join/leave message [Lime] |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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66 |
(r:$FF; g:$FF; b:$A0; a:$FF), // team message [Light Yellow] |
5baf10a52f43
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(r:$FF; g:$00; b:$00; a:$FF), // error messages [Red] |
5baf10a52f43
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68 |
(r:$00; g:$FF; b:$FF; a:$FF) // input line [Light Blue] |
8152 | 69 |
); |
70 |
ChatCommandz: array [TChatCmd] of record |
|
71 |
ChatCmd: string[31]; |
|
72 |
ProcedureCallChatCmd: string[31]; |
|
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end = ( |
|
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(ChatCmd: '/quit'; ProcedureCallChatCmd: 'halt'), |
|
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(ChatCmd: '/pause'; ProcedureCallChatCmd: 'pause'), |
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(ChatCmd: '/finish'; ProcedureCallChatCmd: 'finish'), |
|
9569 | 77 |
(ChatCmd: '/history'; ProcedureCallChatCmd: 'history'), |
8152 | 78 |
(ChatCmd: '/fullscreen'; ProcedureCallChatCmd: 'fullscr') |
79 |
); |
|
2396 | 80 |
|
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|
81 |
procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); |
1118 | 82 |
var strSurface, resSurface: PSDL_Surface; |
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83 |
w, h: LongInt; |
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84 |
color: TSDL_Color; |
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85 |
font: THWFont; |
942 | 86 |
begin |
4925 | 87 |
if cl.Tex <> nil then |
88 |
FreeTexture(cl.Tex); |
|
2396 | 89 |
|
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cl.s:= str; |
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91 |
|
2396 | 92 |
if isInput then |
6379 | 93 |
begin |
5392 | 94 |
color:= colors[#6]; |
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95 |
str:= UserNick + '> ' + str + '_' |
6379 | 96 |
end |
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powerpc and gameserver compilation disabled temporarily
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97 |
else |
6379 | 98 |
begin |
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99 |
color:= colors[str[1]]; |
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100 |
delete(str, 1, 1) |
6379 | 101 |
end; |
2396 | 102 |
|
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|
103 |
font:= CheckCJKFont(str, fnt16); |
3407 | 104 |
w:= 0; h:= 0; // avoid compiler hints |
6286
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and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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105 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @w, @h); |
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106 |
|
2622 | 107 |
resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask); |
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108 |
|
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|
109 |
strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color); |
1431 | 110 |
cl.Width:= w + 4; |
1118 | 111 |
SDL_UpperBlit(strSurface, nil, resSurface, nil); |
112 |
SDL_FreeSurface(strSurface); |
|
113 |
||
114 |
cl.Time:= RealTicks + 12500; |
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Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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115 |
cl.Tex:= Surface2Tex(resSurface, false); |
1431 | 116 |
|
1118 | 117 |
SDL_FreeSurface(resSurface) |
946 | 118 |
end; |
119 |
||
6379 | 120 |
// For uStore texture recreation |
121 |
procedure ReloadLines; |
|
6381 | 122 |
var i, t: LongWord; |
6379 | 123 |
begin |
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if InputStr.s <> '' then |
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125 |
SetLine(InputStr, InputStr.s, true); |
6381 | 126 |
for i:= 0 to MaxStrIndex do |
127 |
if Strs[i].s <> '' then |
|
128 |
begin |
|
129 |
t:= Strs[i].Time; |
|
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SetLine(Strs[i], Strs[i].s, false); |
|
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Strs[i].Time:= t |
|
132 |
end; |
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6379 | 133 |
end; |
134 |
||
946 | 135 |
procedure AddChatString(s: shortstring); |
136 |
begin |
|
3539 | 137 |
if not ChatReady then |
138 |
begin |
|
139 |
if MissedCount < MaxStrIndex - 1 then |
|
140 |
MStrs[MissedCount]:= s |
|
141 |
else if MissedCount < MaxStrIndex then |
|
142 |
MStrs[MissedCount]:= #5 + '[...]'; |
|
143 |
inc(MissedCount); |
|
144 |
exit |
|
145 |
end; |
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146 |
||
946 | 147 |
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); |
148 |
||
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149 |
SetLine(Strs[lastStr], s, false); |
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150 |
|
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151 |
inc(visibleCount) |
942 | 152 |
end; |
153 |
||
154 |
procedure DrawChat; |
|
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155 |
var i, t, cnt: Longword; |
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156 |
r: TSDL_Rect; |
942 | 157 |
begin |
3539 | 158 |
ChatReady:= true; // maybe move to somewhere else? |
159 |
if MissedCount <> 0 then // there are chat strings we missed, so print them now |
|
160 |
begin |
|
161 |
for i:= 0 to MissedCount - 1 do |
|
162 |
AddChatString(MStrs[i]); |
|
163 |
MissedCount:= 0; |
|
164 |
end; |
|
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165 |
cnt:= 0; |
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166 |
t:= 0; |
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167 |
i:= lastStr; |
1431 | 168 |
|
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Some work on zooming. Hedgewars are now unplayable.
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169 |
r.x:= 6 - cScreenWidth div 2; |
1431 | 170 |
r.y:= (visibleCount - t) * 16 + 10; |
171 |
r.h:= 16; |
|
172 |
||
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173 |
if (GameState = gsChat) and (InputStr.Tex <> nil) then |
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174 |
begin |
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175 |
r.w:= InputStr.Width; |
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176 |
DrawFillRect(r); |
3390 | 177 |
Tint($00, $00, $00, $80); |
3085 | 178 |
DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex); |
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179 |
untint; |
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180 |
DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex); |
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181 |
end; |
1431 | 182 |
|
183 |
dec(r.y, 16); |
|
184 |
||
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185 |
while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t < MaxStrIndex) and showAll)) |
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186 |
and (Strs[i].Tex <> nil) do |
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187 |
begin |
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188 |
r.w:= Strs[i].Width; |
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|
189 |
DrawFillRect(r); |
3390 | 190 |
Tint($00, $00, $00, $80); |
3085 | 191 |
DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex); |
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192 |
untint; |
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193 |
DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex); |
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194 |
dec(r.y, 16); |
2376 | 195 |
|
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196 |
if i = 0 then |
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197 |
i:= MaxStrIndex |
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198 |
else |
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199 |
dec(i); |
8745 | 200 |
|
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201 |
inc(cnt); |
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202 |
inc(t) |
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203 |
end; |
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|
204 |
|
947 | 205 |
visibleCount:= cnt; |
942 | 206 |
end; |
207 |
||
4467 | 208 |
procedure SendHogSpeech(s: shortstring); |
209 |
begin |
|
210 |
SendIPC('h' + s); |
|
211 |
ParseCommand('/hogsay '+s, true) |
|
212 |
end; |
|
213 |
||
1033 | 214 |
procedure AcceptChatString(s: shortstring); |
1035 | 215 |
var i: TWave; |
8152 | 216 |
j: TChatCmd; |
4465
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Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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diff
changeset
|
217 |
c, t: LongInt; |
4467 | 218 |
x: byte; |
1033 | 219 |
begin |
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Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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changeset
|
220 |
t:= LocalTeam; |
4467 | 221 |
x:= 0; |
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|
222 |
if (s[1] = '"') and (s[Length(s)] = '"') |
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|
223 |
then x:= 1 |
8745 | 224 |
|
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|
225 |
else if (s[1] = '''') and (s[Length(s)] = '''') then |
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|
226 |
x:= 2 |
8745 | 227 |
|
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|
228 |
else if (s[1] = '-') and (s[Length(s)] = '-') then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
229 |
x:= 3; |
8745 | 230 |
|
4467 | 231 |
if not CurrentTeam^.ExtDriven and (x <> 0) then |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
232 |
for c:= 0 to Pred(TeamsCount) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
233 |
if (TeamsArray[c] = CurrentTeam) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
234 |
t:= c; |
4467 | 235 |
|
236 |
if x <> 0 then |
|
2017 | 237 |
begin |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
238 |
if t = -1 then |
2111 | 239 |
ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) |
240 |
else |
|
4467 | 241 |
SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); |
2017 | 242 |
exit |
243 |
end; |
|
4467 | 244 |
|
9669 | 245 |
if (s[1] = '/') then |
2017 | 246 |
begin |
9676 | 247 |
// These 3 are same as above, only are to make the hedgehog say it on next attack |
9669 | 248 |
if (copy(s, 1, 5) = '/hsa ') then |
249 |
begin |
|
250 |
if CurrentTeam^.ExtDriven then |
|
251 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
252 |
else |
|
253 |
SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); |
|
254 |
exit |
|
255 |
end; |
|
256 |
||
257 |
if (copy(s, 1, 5) = '/hta ') then |
|
258 |
begin |
|
259 |
if CurrentTeam^.ExtDriven then |
|
260 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
261 |
else |
|
262 |
SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); |
|
263 |
exit |
|
264 |
end; |
|
265 |
||
266 |
if (copy(s, 1, 5) = '/hya ') then |
|
267 |
begin |
|
268 |
if CurrentTeam^.ExtDriven then |
|
269 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
270 |
else |
|
271 |
SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); |
|
272 |
exit |
|
273 |
end; |
|
2111 | 274 |
|
9669 | 275 |
if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then |
276 |
begin |
|
277 |
ParseCommand(s, true); |
|
278 |
exit |
|
279 |
end; |
|
280 |
||
9680 | 281 |
if (copy(s, 1, 4) = '/me ') then |
9669 | 282 |
begin |
9680 | 283 |
ParseCommand('/say ' + s, true); |
284 |
exit |
|
285 |
end; |
|
2376 | 286 |
|
9680 | 287 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
288 |
begin |
|
9669 | 289 |
for i:= Low(TWave) to High(TWave) do |
290 |
if (s = Wavez[i].cmd) then |
|
291 |
begin |
|
292 |
ParseCommand('/taunt ' + char(i), true); |
|
293 |
exit |
|
294 |
end; |
|
8152 | 295 |
|
9669 | 296 |
for j:= Low(TChatCmd) to High(TChatCmd) do |
297 |
if (s = ChatCommandz[j].ChatCmd) then |
|
298 |
begin |
|
299 |
ParseCommand(ChatCommandz[j].ProcedureCallChatCmd, true); |
|
300 |
exit |
|
301 |
end; |
|
302 |
end |
|
2017 | 303 |
end |
9676 | 304 |
else |
305 |
ParseCommand('/say ' + s, true); |
|
1033 | 306 |
end; |
307 |
||
8738 | 308 |
procedure CleanupInput; |
309 |
begin |
|
310 |
FreezeEnterKey; |
|
311 |
history:= 0; |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
312 |
{$IFNDEF SDL2} |
8738 | 313 |
SDL_EnableKeyRepeat(0,0); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
314 |
{$ENDIF} |
8738 | 315 |
GameState:= gsGame; |
316 |
ResetKbd; |
|
317 |
end; |
|
318 |
||
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
319 |
procedure KeyPressChat(Key, Sym: Longword); |
6893 | 320 |
const firstByteMark: array[0..3] of byte = (0, $C0, $E0, $F0); |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
321 |
var i, btw, index: integer; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
322 |
utf8: shortstring; |
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
323 |
action: boolean; |
946 | 324 |
begin |
8745 | 325 |
action:= true; |
8743 | 326 |
case Sym of |
327 |
SDLK_BACKSPACE: |
|
328 |
begin |
|
329 |
if Length(InputStr.s) > 0 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
330 |
begin |
8743 | 331 |
InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; |
332 |
SetLine(InputStr, InputStr.s, true) |
|
333 |
end |
|
334 |
end; |
|
8745 | 335 |
SDLK_ESCAPE: |
8743 | 336 |
begin |
8745 | 337 |
if Length(InputStr.s) > 0 then |
8743 | 338 |
SetLine(InputStr, '', true) |
339 |
else CleanupInput |
|
340 |
end; |
|
9319
492a0ad67e33
allow to send chat messages with numpad enter key too (regression?)
koda
parents:
9317
diff
changeset
|
341 |
SDLK_RETURN, SDLK_KP_ENTER: |
8743 | 342 |
begin |
343 |
if Length(InputStr.s) > 0 then |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
344 |
begin |
8743 | 345 |
AcceptChatString(InputStr.s); |
346 |
SetLine(InputStr, '', false) |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
347 |
end; |
8743 | 348 |
CleanupInput |
349 |
end; |
|
350 |
SDLK_UP, SDLK_DOWN: |
|
351 |
begin |
|
352 |
if (Sym = SDLK_UP) and (history < localLastStr) then inc(history); |
|
353 |
if (Sym = SDLK_DOWN) and (history > 0) then dec(history); |
|
354 |
index:= localLastStr - history + 1; |
|
355 |
if (index > localLastStr) then |
|
356 |
SetLine(InputStr, '', true) |
|
357 |
else SetLine(InputStr, LocalStrs[index], true) |
|
8745 | 358 |
end; |
359 |
SDLK_RIGHT, SDLK_LEFT, SDLK_DELETE, |
|
360 |
SDLK_HOME, SDLK_END, |
|
361 |
SDLK_PAGEUP, SDLK_PAGEDOWN: |
|
362 |
begin |
|
363 |
// ignore me!!! |
|
364 |
end; |
|
365 |
else |
|
366 |
action:= false; |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
367 |
end; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
368 |
if not action and (Key <> 0) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
369 |
begin |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
370 |
if (Key < $80) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
371 |
btw:= 1 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
372 |
else if (Key < $800) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
373 |
btw:= 2 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
374 |
else if (Key < $10000) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
375 |
btw:= 3 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
376 |
else |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
377 |
btw:= 4; |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
378 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
379 |
utf8:= ''; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
380 |
|
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
381 |
for i:= btw downto 2 do |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
382 |
begin |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
383 |
utf8:= char((Key or $80) and $BF) + utf8; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
384 |
Key:= Key shr 6 |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
385 |
end; |
2376 | 386 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
387 |
utf8:= char(Key or firstByteMark[Pred(btw)]) + utf8; |
946 | 388 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
389 |
if byte(InputStr.s[0]) + btw > 240 then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
390 |
exit; |
2376 | 391 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
392 |
InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
393 |
SetLine(InputStr, InputStr.s + utf8, true) |
8735 | 394 |
end |
946 | 395 |
end; |
396 |
||
4404 | 397 |
procedure chChatMessage(var s: shortstring); |
398 |
begin |
|
399 |
AddChatString(s) |
|
400 |
end; |
|
401 |
||
4402 | 402 |
procedure chSay(var s: shortstring); |
403 |
begin |
|
404 |
SendIPC('s' + s); |
|
405 |
||
406 |
if copy(s, 1, 4) = '/me ' then |
|
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6381
diff
changeset
|
407 |
s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) |
4402 | 408 |
else |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
409 |
begin |
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
410 |
localLastStr:= (localLastStr + 1) mod MaxStrIndex; |
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
411 |
LocalStrs[localLastStr]:= s; |
4402 | 412 |
s:= #1 + UserNick + ': ' + s; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
413 |
end; |
4402 | 414 |
|
415 |
AddChatString(s) |
|
416 |
end; |
|
417 |
||
418 |
procedure chTeamSay(var s: shortstring); |
|
419 |
begin |
|
420 |
SendIPC('b' + s); |
|
421 |
||
422 |
s:= #4 + '[Team] ' + UserNick + ': ' + s; |
|
423 |
||
424 |
AddChatString(s) |
|
425 |
end; |
|
426 |
||
427 |
procedure chHistory(var s: shortstring); |
|
428 |
begin |
|
429 |
s:= s; // avoid compiler hint |
|
6854
873929cbd54b
Normalize RecordFields before conversion. Helps with namespaces problem.
unc0rr
parents:
6700
diff
changeset
|
430 |
showAll:= not showAll |
4402 | 431 |
end; |
432 |
||
433 |
procedure chChat(var s: shortstring); |
|
434 |
begin |
|
435 |
s:= s; // avoid compiler hint |
|
436 |
GameState:= gsChat; |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
437 |
{$IFNDEF SDL2} |
5099
ce1a761d3c1e
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda
parents:
4976
diff
changeset
|
438 |
SDL_EnableKeyRepeat(200,45); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
439 |
{$ENDIF} |
4402 | 440 |
if length(s) = 0 then |
5100 | 441 |
SetLine(InputStr, '', true) |
4402 | 442 |
else |
8739 | 443 |
SetLine(InputStr, '/team ', true) |
4402 | 444 |
end; |
445 |
||
3038 | 446 |
procedure initModule; |
4925 | 447 |
var i: ShortInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
448 |
begin |
6898 | 449 |
RegisterVariable('chatmsg', @chChatMessage, true); |
450 |
RegisterVariable('say', @chSay, true); |
|
451 |
RegisterVariable('team', @chTeamSay, true); |
|
452 |
RegisterVariable('history', @chHistory, true ); |
|
453 |
RegisterVariable('chat', @chChat, true ); |
|
4402 | 454 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
455 |
lastStr:= 0; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
456 |
localLastStr:= 0; |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
457 |
history:= 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
458 |
visibleCount:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
459 |
showAll:= false; |
3539 | 460 |
ChatReady:= false; |
461 |
missedCount:= 0; |
|
4925 | 462 |
|
463 |
inputStr.Tex := nil; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
464 |
for i:= 0 to MaxStrIndex do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
465 |
Strs[i].Tex := nil; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
466 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
467 |
|
3038 | 468 |
procedure freeModule; |
4901 | 469 |
var i: ShortInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
470 |
begin |
4901 | 471 |
FreeTexture(InputStr.Tex); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
472 |
for i:= 0 to MaxStrIndex do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
473 |
FreeTexture(Strs[i].Tex); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
474 |
end; |
946 | 475 |
|
942 | 476 |
end. |