hedgewars/HHHandlers.inc
author unc0rr
Thu, 23 Nov 2006 22:27:47 +0000
changeset 270 bb56f0682655
parent 263 36379e6abcdd
child 282 b1e3387389b6
permissions -rw-r--r--
Ignore main.cpp
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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////////////////////////////////////////////////////////////////////////////////
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procedure Attack(Gear: PGear);
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var xx, yy: Double;
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begin
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with Gear^,
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     PHedgehog(Gear.Hedgehog)^ do
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     begin
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     if ((State and gstHHDriven) <> 0)and
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 //       (((State and gstAttacking) <> 0) or ((Message and gm_Attack) <> 0))and
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        ((State and (gstAttacked or gstMoving or gstHHChooseTarget)) = 0)and
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        (((State and gstFalling  ) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0))and
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        (((State and gstHHJumping) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0))and
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          ((TargetPoint.X <> NoPointX) or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_NeedTarget) = 0)) then
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        begin
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        State:= State or gstAttacking;
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        if Power = cMaxPower then Message:= Message and not gm_Attack
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        else if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Message:= Message and not gm_Attack
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        else begin
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             if Power = 0 then
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                begin
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                AttackBar:= CurrentTeam.AttackBar;
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                PlaySound(sndThrowPowerUp)
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                end;
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             inc(Power)
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             end;
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        if ((Message and gm_Attack) <> 0) then exit;
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        if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
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           begin
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           StopTPUSound;
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           PlaySound(sndThrowRelease);
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           end;
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        xx:= hwSign(dX)*Sin(Angle*pi/cMaxAngle);
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        yy:= -Cos(Angle*pi/cMaxAngle);
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             case Ammo[CurSlot, CurAmmo].AmmoType of
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                      amGrenade: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
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                  amClusterBomb: FollowGear:= AddGear(round(X), round(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
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                      amBazooka: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
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                          amUFO: FollowGear:= AddGear(round(X), round(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
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                      amShotgun: begin
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                                 PlaySound(sndShotgunReload);
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                                 CurAmmoGear:= AddGear(round(X), round(Y), gtShotgunShot,  0, xx * 0.5, yy * 0.5);
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                                 end;
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                   amPickHammer: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y) + cHHRadius, gtPickHammer, 0);
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                         amSkip: TurnTimeLeft:= 0;
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                         amRope: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y), gtRope, 0, xx, yy);
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                         amMine: AddGear(round(X) + hwSign(dX) * 7, round(Y), gtMine, 0, hwSign(dX) * 0.02, 0, 3000);
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                       amDEagle: AddGear(round(X), round(Y), gtDEagleShot, 0, xx * 0.5, yy * 0.5);
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                     amDynamite: AddGear(round(X) + hwSign(dX) * 7, round(Y), gtDynamite, 0, hwSign(dX) * 0.035, 0, 5000);
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                  amBaseballBat: AddGear(round(X) + hwSign(dX) * 10, round(Y), gtShover, 0, xx * 0.5, yy * 0.5).Radius:= 20;
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                    amFirePunch: CurAmmoGear:= AddGear(round(X) + hwSign(dX) * 10, round(Y), gtFirePunch, 0);
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                    amParachute: CurAmmoGear:= AddGear(round(X), round(Y), gtParachute, 0);
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                    amAirAttack: AddGear(0, 0, gtAirAttack, 0, 0, 0);
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                  end;
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        Power:= 0;
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        if CurAmmoGear <> nil then
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           begin
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           Message:= Message or gm_Attack;
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           CurAmmoGear.Message:= Message
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           end else begin
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           if not CurrentTeam.ExtDriven and
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             ((Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0) then SendIPC('a');
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           AfterAttack
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           end
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        end else Message:= Message and not gm_Attack
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     end
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end;
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procedure AfterAttack;
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begin
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^,
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     CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
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     begin
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        Inc(AttacksNum);
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        State:= State and not gstAttacking;
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        if Ammo[CurSlot, CurAmmo].NumPerTurn >= AttacksNum then isInMultiShoot:= true
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           else begin
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           TurnTimeLeft:= Ammoz[Ammo[CurSlot, CurAmmo].AmmoType].TimeAfterTurn;
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           State:= State or gstAttacked;
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           OnUsedAmmo(Ammo)
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           end;
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     AttackBar:= 0;
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     end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure PickUp(HH, Gear: PGear);
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begin
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Gear.Message:= gm_Destroy;
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case Gear.Pos of
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     posCaseHealth: begin
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                    inc(HH.Health, Gear.Health);
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                    RenderHealth(PHedgehog(HH.Hedgehog)^);
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                    RecountTeamHealth(PHedgehog(HH.Hedgehog)^.Team)
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                    end;
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     end;
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end;
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procedure doStepHedgehog(Gear: PGear); forward;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogDriven(Gear: PGear);
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const StepTicks: LongWord = 0;
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var t: PGear;
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    PrevdX: integer;
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begin
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if isInMultiShoot and (Gear.Damage = 0) then
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   begin
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   exit
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   end;
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AllInactive:= false;
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DeleteCI(Gear);
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if (TurnTimeLeft = 0) or (Gear.Damage > 0) then
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   begin
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   TurnTimeLeft:= 0;
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   if ((Gear.State and (gstMoving or gstFalling)) = 0)
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      and (CurAmmoGear = nil) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
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   Gear.State:= Gear.State and not gstHHDriven;
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   if Gear.Damage > 0 then
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      Gear.State:= Gear.State and not gstHHJumping;
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   exit
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   end;
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if ((Gear.State and gstFalling) <> 0) or (StepTicks = cHHStepTicks)
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   or (CurAmmoGear <> nil) then // we're moving
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   begin
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   // check for case with ammo
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   t:= CheckGearNear(Gear, gtCase, 36, 36);
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   if t <> nil then
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      PickUp(Gear, t)
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   end;
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if CurAmmoGear <> nil then
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   begin
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   CurAmmoGear.Message:= Gear.Message;
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   exit
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   end;
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   154
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1ef5e2c41115 - Fixed compilation
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   155
if ((Gear.Message and gm_Attack) <> 0) or
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   ((Gear.State and gstAttacking) <> 0)then Attack(Gear);
4
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if (Gear.State and gstFalling) <> 0 then
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   159
   begin
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   // it could be the source to trick: double-backspace jump -> vertical wall
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   // collision - > (abs(Gear.dX) < 0.0000002) -> backspace -> even more high jump
4
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   if ((Gear.Message and gm_HJump) <> 0) and ((Gear.State and gstHHJumping) <> 0) then
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   163
      if (abs(Gear.dX) < 0.0000002) and (Gear.dY < -0.02) then
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         begin
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         Gear.dY:= -0.25;
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         Gear.dX:= hwSign(Gear.dX) * 0.02
4
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         end;
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   Gear.Message:= Gear.Message and not (gm_LJump or gm_HJump);     
108
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   if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
4
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   Gear.X:= Gear.X + Gear.dX;
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   Gear.dY:= Gear.dY + cGravity;
82
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   if (Gear.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
4
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   Gear.Y:= Gear.Y + Gear.dY;
68
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   174
   if (Gear.dY >= 0)and TestCollisionYwithGear(Gear, 1) then
4
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      begin
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      CheckHHDamage(Gear);
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      if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
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         and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
4
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      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
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      StepTicks:= 300; 
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      Gear.dY:= 0
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      end;
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   CheckGearDrowning(Gear);
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   exit
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   end ;//else if Gear.CollIndex = High(Longword) then AddIntersectorsCR(Gear);
4
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   186
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if StepTicks > 0 then dec(StepTicks);
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   188
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if ((Gear.State and (gstMoving or gstFalling)) = 0) then
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   190
   if (Gear.Message and gm_Up    )<>0 then if Gear.Angle > 0         then dec(Gear.Angle)
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   191
      else else
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   192
   if (Gear.Message and gm_Down  )<>0 then if Gear.Angle < cMaxAngle then inc(Gear.Angle);
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   193
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   194
if ((Gear.State and (gstAttacking or gstMoving or gstFalling)) = 0)and(StepTicks = 0) then
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   195
   begin
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3c3dc6a148ca - Fixed bug with hedgehog under water using rope
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   196
   if ((Gear.Message and gm_LJump ) <> 0) then
4
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   197
      begin
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   198
      Gear.Message:= 0;
68
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   199
      if not TestCollisionYwithGear(Gear, -1) then
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   200
         if not TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
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   201
         if not TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
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   202
      if not (TestCollisionXwithGear(Gear, hwSign(Gear.dX))
68
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   203
         or   TestCollisionYwithGear(Gear, -1)) then
4
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   204
         begin
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         Gear.dY:= -0.15;
108
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         Gear.dX:= hwSign(Gear.dX) * 0.15;
4
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   207
         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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         exit
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         end;
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   210
      end;
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3c3dc6a148ca - Fixed bug with hedgehog under water using rope
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   211
   if ((Gear.Message and gm_HJump ) <> 0) then
4
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   212
      begin
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   213
      Gear.Message:= 0;
68
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   214
      if not TestCollisionYwithGear(Gear, -1) then
4
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   215
         begin
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         Gear.dY:= -0.20;
108
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         Gear.dX:= 0.0000001 * hwSign(Gear.dX);
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         Gear.X:= Gear.X - hwSign(Gear.dX)*0.00008; // shift compensation
4
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         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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         exit
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   221
         end;
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   222
      end;
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   PrevdX:= hwSign(Gear.dX);
4
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   224
   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
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   225
   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
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   226
   StepTicks:= cHHStepTicks;
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   227
   if PrevdX <> hwSign(Gear.dX) then exit;
4
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   228
   PHedgehog(Gear.Hedgehog).visStepPos:= (PHedgehog(Gear.Hedgehog).visStepPos + 1) and 7;
108
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   229
   if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then
4
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   230
      begin
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   231
      if not (TestCollisionXwithXYShift(Gear, 0, -6, hwSign(Gear.dX))
68
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   232
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
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   233
      if not (TestCollisionXwithXYShift(Gear, 0, -5, hwSign(Gear.dX))
68
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   234
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
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   235
      if not (TestCollisionXwithXYShift(Gear, 0, -4, hwSign(Gear.dX))
68
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diff changeset
   236
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
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   237
      if not (TestCollisionXwithXYShift(Gear, 0, -3, hwSign(Gear.dX))
68
cbb93eb90304 Collision-related stuff
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diff changeset
   238
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
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diff changeset
   239
      if not (TestCollisionXwithXYShift(Gear, 0, -2, hwSign(Gear.dX))
68
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   240
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
108
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diff changeset
   241
      if not (TestCollisionXwithXYShift(Gear, 0, -1, hwSign(Gear.dX))
68
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   242
         or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
4
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   243
      end;
108
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   244
   if not TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
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   245
   Gear.dX:= 0.0000001 * hwSign(Gear.dX);
62
c3eda0c68cd6 No more hedgehogs hung in air
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   246
   SetAllHHToActive;
37
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   247
68
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   248
   if not TestCollisionYwithGear(Gear, 1) then
4
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   249
   begin
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   250
   Gear.Y:= Gear.Y + 1;
68
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   251
   if not TestCollisionYwithGear(Gear, 1) then
4
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   252
   begin
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   253
   Gear.Y:= Gear.Y + 1;
68
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   254
   if not TestCollisionYwithGear(Gear, 1) then
4
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   255
   begin
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   256
   Gear.Y:= Gear.Y + 1;
68
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   257
   if not TestCollisionYwithGear(Gear, 1) then
4
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   258
   begin
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   259
   Gear.Y:= Gear.Y + 1;
68
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   260
   if not TestCollisionYwithGear(Gear, 1) then
4
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   261
   begin
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   262
   Gear.Y:= Gear.Y + 1;
68
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   263
   if not TestCollisionYwithGear(Gear, 1) then
4
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   264
   begin
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   265
   Gear.Y:= Gear.Y + 1;
68
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   266
   if not TestCollisionYwithGear(Gear, 1) then
4
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   267
      begin
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   268
      Gear.Y:= Gear.Y - 6;
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   269
      Gear.dY:= 0;
108
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   270
      Gear.dX:= 0.0000001 * hwSign(Gear.dX);
4
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   271
      Gear.State:= Gear.State or gstFalling
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   272
      end;
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   273
   end
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   274
   end
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   275
   end
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   276
   end
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   277
   end
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c3eda0c68cd6 No more hedgehogs hung in air
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   278
   end
4
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   279
   end
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   280
end;
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   281
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   282
////////////////////////////////////////////////////////////////////////////////
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   283
procedure doStepHedgehogFree(Gear: PGear);
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   284
begin
62
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   285
//DeleteCI(Gear);
68
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   286
if not TestCollisionYwithGear(Gear, 1) then
4
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   287
   begin
68
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   288
   if (Gear.dY < 0) and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
4
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   289
   Gear.State:= Gear.State or gstFalling or gstMoving;
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   290
   Gear.dY:= Gear.dY + cGravity
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   291
   end else begin
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   292
   CheckHHDamage(Gear);
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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diff changeset
   293
   if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
108
08f1fe6f21f8 Small fixes for better FPC compatibility
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diff changeset
   294
      and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * hwSign(Gear.dX);
7
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   Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
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   if Gear.dY > 0 then Gear.dY:= 0;
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   if ((Gear.State and gstMoving) <> 0) then Gear.dX:= Gear.dX * Gear.Friction
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   end;
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if (Gear.State <> 0) then DeleteCI(Gear);
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if (Gear.State and gstMoving) <> 0 then
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   if TestCollisionXwithGear(Gear, hwSign(Gear.dX)) then
4
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      if ((Gear.State and gstFalling) = 0) then
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         if abs(Gear.dX) > 0.01 then
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -1, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.96; Gear.Y:= Gear.Y - 1 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -2, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.93; Gear.Y:= Gear.Y - 2 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -3, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.90; Gear.Y:= Gear.Y - 3 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -4, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.87; Gear.Y:= Gear.Y - 4 end else
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            if not TestCollisionXwithXYShift(Gear, hwSign(Gear.dX) - Gear.dX, -5, hwSign(Gear.dX)) then begin Gear.X:= Gear.X + Gear.dX; Gear.dX:= Gear.dX * 0.84; Gear.Y:= Gear.Y - 5 end else
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            if abs(Gear.dX) > 0.02 then Gear.dX:= -Gear.Elasticity * Gear.dX
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                                   else begin
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                                        Gear.State:= Gear.State and not gstMoving;
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                                        Gear.dX:= 0.0000001 * hwSign(Gear.dX)
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                                        end
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            else begin
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                 Gear.State:= Gear.State and not gstMoving;
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                 Gear.dX:= 0.0000001 * hwSign(Gear.dX)
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                 end
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         else Gear.dX:= -Gear.Elasticity * Gear.dX;
4
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if ((Gear.State and gstFalling) = 0)and
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   (sqr(Gear.dX) + sqr(Gear.dY) < 0.0008) then
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   begin
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   Gear.State:= Gear.State and not gstMoving;
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   Gear.dX:= 0.0000001 * hwSign(Gear.dX);
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   Gear.dY:= 0
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   end else Gear.State:= Gear.State or gstMoving;
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if (Gear.State and gstMoving) <> 0 then
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   begin
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   Gear.X:= Gear.X + Gear.dX;
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   Gear.Y:= Gear.Y + Gear.dY;
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   if (Gear.dY > 0) and not TestCollisionYwithGear(Gear, 1) and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
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      begin
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      CheckHHDamage(Gear);
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      Gear.dY:= 0;
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      Gear.Y:= Gear.Y + 1
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      end;
4
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   end else
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   if Gear.Health = 0 then
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      begin
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      if AllInactive then
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         begin
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         doMakeExplosion(round(Gear.X), round(Gear.Y), 30, EXPLAutoSound);
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         AddGear(round(Gear.X), round(Gear.Y), gtGrave, 0).Hedgehog:= Gear.Hedgehog;
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         DeleteGear(Gear);
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         SetAllToActive
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         end;
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      AllInactive:= false;  
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      exit
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      end;
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   353
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AllInactive:= false;
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   355
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if (not CheckGearDrowning(Gear)) and
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   ((Gear.State and gstMoving) = 0) then
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      begin
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      Gear.State:= 0;
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      Gear.Active:= false;
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      AddGearCI(Gear);
4
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      exit
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      end
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehog(Gear: PGear);
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begin
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if (Gear.Message and gm_Destroy) <> 0 then
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   begin
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   DeleteGear(Gear);
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   exit
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   end;
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if (Gear.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
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                                    else doStepHedgehogDriven(Gear)
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end;