author | displacer |
Tue, 06 Feb 2007 21:46:33 +0000 | |
changeset 401 | bcebe3921740 |
parent 399 | c7da1bd32b4e |
child 407 | c7890ba9ed6e |
permissions | -rw-r--r-- |
315 | 1 |
/* |
2 |
* Hedgewars, a worms-like game |
|
3 |
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
|
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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18 |
||
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#include <QMessageBox> |
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#include <QDebug> |
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21 |
||
22 |
#include "newnetclient.h" |
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#include "proto.h" |
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#include "gameuiconfig.h" |
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#include "game.h" |
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334 | 26 |
#include "gamecfgwidget.h" |
347 | 27 |
#include "teamselect.h" |
315 | 28 |
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29 |
char delimeter='\t'; |
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30 |
||
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
334 | 32 |
config(config), |
33 |
m_pGameCFGWidget(pGameCFGWidget), |
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m_pTeamSelWidget(pTeamSelWidget), |
383 | 35 |
isChief(false), |
36 |
m_game_connected(false) |
|
315 | 37 |
{ |
38 |
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
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39 |
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
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connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
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connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
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42 |
SLOT(displayError(QAbstractSocket::SocketError))); |
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} |
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44 |
||
45 |
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
|
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{ |
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qDebug() << hostName << ":" << port; |
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NetSocket.connectToHost(hostName, port); |
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mynick = nick; |
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} |
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51 |
||
52 |
void HWNewNet::Disconnect() |
|
53 |
{ |
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383 | 54 |
NetSocket.disconnectFromHost(); |
315 | 55 |
} |
56 |
||
57 |
void HWNewNet::JoinGame(const QString & game) |
|
58 |
{ |
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59 |
RawSendNet(QString("JOIN %1").arg(game)); |
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} |
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||
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void HWNewNet::AddTeam(const HWTeam & team) |
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{ |
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RawSendNet(QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + |
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team.teamColor.name() + delimeter + |
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team.HHName[0] + delimeter + team.HHName[1] + delimeter + |
315 | 68 |
team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter + |
69 |
team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]); |
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} |
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||
347 | 72 |
void HWNewNet::RemoveTeam(const HWTeam & team) |
73 |
{ |
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RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName); |
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401 | 75 |
m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName)); |
347 | 76 |
} |
77 |
||
315 | 78 |
void HWNewNet::StartGame() |
79 |
{ |
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RawSendNet(QString("START:")); |
315 | 81 |
} |
82 |
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void HWNewNet::SendNet(const QByteArray & buf) |
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{ |
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QString msg = QString(buf.toBase64()); |
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//NetBuffer += buf; |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
315 | 89 |
} |
90 |
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void HWNewNet::RawSendNet(const QString & str) |
|
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{ |
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RawSendNet(str.toUtf8()); |
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} |
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95 |
||
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void HWNewNet::RawSendNet(const QByteArray & buf) |
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{ |
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NetSocket.write(buf); |
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NetSocket.write("\n", 1); |
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} |
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101 |
||
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void HWNewNet::ClientRead() |
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{ |
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while (NetSocket.canReadLine()) { |
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ParseLine(NetSocket.readLine().trimmed()); |
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} |
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} |
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108 |
||
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void HWNewNet::OnConnect() |
|
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{ |
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RawSendNet(QString("USER") + delimeter + "hwgame 1 2 Hedgewars game"); |
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RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
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} |
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114 |
||
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void HWNewNet::OnDisconnect() |
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{ |
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//emit ChangeInTeams(QStringList()); |
383 | 118 |
if(m_game_connected) emit Disconnected(); |
119 |
m_game_connected=false; |
|
315 | 120 |
} |
121 |
||
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
|
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{ |
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switch (socketError) { |
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case QAbstractSocket::RemoteHostClosedError: |
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break; |
|
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case QAbstractSocket::HostNotFoundError: |
|
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QMessageBox::information(0, tr("Error"), |
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tr("The host was not found. Please check the host name and port settings.")); |
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break; |
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case QAbstractSocket::ConnectionRefusedError: |
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QMessageBox::information(0, tr("Error"), |
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tr("Connection refused")); |
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break; |
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default: |
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QMessageBox::information(0, tr("Error"), |
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NetSocket.errorString()); |
|
138 |
} |
|
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} |
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140 |
||
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void HWNewNet::ParseLine(const QByteArray & line) |
|
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{ |
|
143 |
QString msg = QString::fromUtf8 (line.data(), line.size()); |
|
320 | 144 |
|
315 | 145 |
QStringList lst = msg.split(delimeter); |
146 |
if (lst[0] == "ERRONEUSNICKNAME") { |
|
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QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used"); |
|
148 |
return; |
|
149 |
} |
|
150 |
||
151 |
if (lst[0] == "CONNECTED") { |
|
383 | 152 |
m_game_connected=true; |
315 | 153 |
emit Connected(); |
154 |
emit EnteredGame(); |
|
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return; |
|
156 |
} |
|
157 |
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if (lst[0] == "ADDTEAM:") { |
315 | 159 |
lst.pop_front(); |
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emit AddNetTeam(lst); |
315 | 161 |
return; |
162 |
} |
|
163 |
||
347 | 164 |
if (lst[0] == "REMOVETEAM:") { |
352 | 165 |
if(lst.size()<3) return; |
166 |
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt())); |
|
347 | 167 |
return; |
168 |
} |
|
169 |
||
349 | 170 |
if(lst[0]=="SLAVE") { |
171 |
m_pGameCFGWidget->setEnabled(false); |
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m_pTeamSelWidget->setNonInteractive(); |
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return; |
349 | 174 |
} |
175 |
||
315 | 176 |
if (lst[0] == "CONFIGASKED") { |
334 | 177 |
isChief=true; |
315 | 178 |
ConfigAsked(); |
179 |
return; |
|
180 |
} |
|
320 | 181 |
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182 |
if (lst[0] == "RUNGAME") { |
396 | 183 |
RunGame(); |
184 |
return; |
|
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} |
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186 |
|
315 | 187 |
if (lst[0] == "CONFIGURED") { |
188 |
lst.pop_front(); |
|
334 | 189 |
if(lst.size()<5) return; |
190 |
qDebug() << lst; |
|
191 |
emit seedChanged(lst[0]); |
|
192 |
emit mapChanged(lst[1]); |
|
193 |
emit themeChanged(lst[2]); |
|
194 |
emit initHealthChanged(lst[3].toUInt()); |
|
195 |
emit turnTimeChanged(lst[4].toUInt()); |
|
196 |
//emit fortsModeChanged(lst[5].toInt() != 0); // FIXME: add a getFortsMode in ConfigAsked |
|
315 | 197 |
return; |
198 |
} |
|
199 |
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200 |
if(lst[0]=="TEAM_ACCEPTED") { |
401 | 201 |
qDebug() << "accepted " << lst[2].toUInt() << " team"; |
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202 |
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]); |
373 | 203 |
m_pTeamSelWidget->changeTeamStatus(lst[1]); |
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return; |
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} |
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|
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207 |
if (lst[0] == "CONFIG_PARAM") { |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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208 |
if (lst[1] == "SEED") { |
332 | 209 |
emit seedChanged(lst[2]); |
329
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210 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
211 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
212 |
if (lst[1] == "MAP") { |
332 | 213 |
emit mapChanged(lst[2]); |
329
4c3aad46baa5
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|
214 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
215 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
216 |
if (lst[1] == "THEME") { |
332 | 217 |
emit themeChanged(lst[2]); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
218 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
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|
219 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
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|
220 |
if (lst[1] == "HEALTH") { |
332 | 221 |
emit initHealthChanged(lst[2].toUInt()); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
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|
222 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
223 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
224 |
if (lst[1] == "TURNTIME") { |
332 | 225 |
emit turnTimeChanged(lst[2].toUInt()); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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|
226 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
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diff
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|
227 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
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|
228 |
if (lst[1] == "FORTSMODE") { |
332 | 229 |
emit fortsModeChanged(lst[2].toInt() != 0); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
230 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
231 |
} |
401 | 232 |
QStringList hhTmpList=lst[1].split('+'); |
233 |
if (hhTmpList[0] == "TEAM_COLOR") { |
|
234 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
|
235 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
236 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
372 | 237 |
} |
401 | 238 |
tmptm.teamColor=QColor(lst[2]); |
372 | 239 |
emit teamColorChanged(tmptm); |
240 |
return; |
|
241 |
} |
|
401 | 242 |
if (hhTmpList[0] == "HHNUM") { |
399 | 243 |
qDebug() << "NEW HHNUM!"; |
244 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
|
245 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
246 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
247 |
} |
|
248 |
tmptm.numHedgehogs=lst[2].toUInt(); |
|
249 |
emit hhnumChanged(tmptm); |
|
250 |
return; |
|
251 |
} |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
252 |
qDebug() << "unknow config param: " << lst[1]; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
253 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
254 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
255 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
256 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
257 |
// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
258 |
// "CONNECTED" at round phase, etc. |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
259 |
if (lst[0] == "GAMEMSG:") { |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
260 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
261 |
emit FromNet(em); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
262 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
263 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
264 |
|
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
265 |
qDebug() << "unknown net command: " << msg; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
266 |
|
315 | 267 |
} |
268 |
||
269 |
||
270 |
void HWNewNet::ConfigAsked() |
|
271 |
{ |
|
335 | 272 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
273 |
onMapChanged(m_pGameCFGWidget->getCurrentMap()); |
|
274 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
275 |
onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
276 |
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
|
315 | 277 |
} |
278 |
||
279 |
void HWNewNet::RunGame() |
|
280 |
{ |
|
395 | 281 |
HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?) |
315 | 282 |
connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &))); |
283 |
connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &))); |
|
284 |
connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &))); |
|
285 |
game->StartNet(); |
|
286 |
} |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
287 |
|
352 | 288 |
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team) |
289 |
{ |
|
290 |
qDebug() << team.getNetID() << ":" << team.numHedgehogs; |
|
399 | 291 |
RawSendNet(QString("CONFIG_PARAM%1HHNUM+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\ |
354
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer
parents:
352
diff
changeset
|
292 |
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
60e4af0a4375
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.arg(team.numHedgehogs)); |
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} |
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void HWNewNet::onTeamColorChanged(const HWTeam& team) |
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{ |
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qDebug() << team.getNetID() << ":" << team.teamColor.name(); |
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RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\ |
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.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
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.arg(team.teamColor.name())); |
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} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onSeedChanged(const QString & seed) |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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{ |
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RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onMapChanged(const QString & map) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onThemeChanged(const QString & theme) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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} |
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void HWNewNet::onInitHealthChanged(quint32 health) |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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{ |
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RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
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} |
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void HWNewNet::onTurnTimeChanged(quint32 time) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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} |
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void HWNewNet::onFortsModeChanged(bool value) |
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{ |
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RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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} |