author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 08 Jul 2019 22:29:20 +0200 | |
changeset 15242 | bf11546c1920 |
parent 14620 | b86e6e4f3c58 |
child 15915 | 35d26863a88e |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _TCPBASE_INCLUDED |
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#define _TCPBASE_INCLUDED |
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#include <QObject> |
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#include <QTcpServer> |
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#include <QTcpSocket> |
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#include <QByteArray> |
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#include <QString> |
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#include <QDir> |
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#include <QProcess> |
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#include <QThread> |
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#include <QPointer> |
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Remove game/preview functions split in library mode, just let normal procedure run instead:
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#include <QVector> |
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#include <QList> |
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#include <QImage> |
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#define MAXMSGCHARS 255 |
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class TCPBase : public QObject |
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{ |
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Q_OBJECT |
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public: |
14620
b86e6e4f3c58
Make game engine load the user's locale correctly (bug 688)
Wuzzy <Wuzzy2@mail.ru>
parents:
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TCPBase(bool demoMode, bool usesCustomLanguage, QObject * parent = 0); |
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virtual ~TCPBase(); |
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- Only allow one engine instance running at the moment
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virtual bool couldBeRemoved(); |
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No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
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virtual bool simultaneousRun(); |
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bool isConnected(); |
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bool hasStarted(); |
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signals: |
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void isReadyNow(); |
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protected: |
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bool m_hasStarted; |
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quint16 ipc_port; |
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void Start(bool couldCancelPreviousRequest); |
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QByteArray readbuffer; |
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QByteArray toSendBuf; |
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QByteArray demo; |
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void SendIPC(const QByteArray & buf); |
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void RawSendIPC(const QByteArray & buf); |
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virtual QStringList getArguments()=0; |
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virtual void onClientRead(); |
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virtual void onClientDisconnect(); |
f77bb02b669f
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virtual void SendToClientFirst(); |
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private: |
7289
835bb2852579
Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
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static QPointer<QTcpServer> IPCServer; |
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#ifdef HWLIBRARY |
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QThread * thread; |
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#else |
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QProcess * process; |
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#endif |
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bool m_isDemoMode; |
9800
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No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
unc0rr
parents:
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bool m_connected; |
14620
b86e6e4f3c58
Make game engine load the user's locale correctly (bug 688)
Wuzzy <Wuzzy2@mail.ru>
parents:
11046
diff
changeset
|
83 |
bool m_usesCustomLanguage; |
7289
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Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
parents:
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void RealStart(); |
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QPointer<QTcpSocket> IPCSocket; |
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private slots: |
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void NewConnection(); |
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void ClientDisconnect(); |
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void ClientRead(); |
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void StartProcessError(QProcess::ProcessError error); |
10307
e13d3147f15b
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva
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void onEngineDeath(int exitCode, QProcess::ExitStatus exitStatus); |
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7289
835bb2852579
Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
parents:
7180
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void tcpServerReady(); |
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}; |
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8310
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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#ifdef HWLIBRARY |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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class EngineInstance : public QObject |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
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{ |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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Q_OBJECT |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
|
101 |
public: |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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EngineInstance(QObject *parent = 0); |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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~EngineInstance(); |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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104 |
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10175
c92668840ea8
Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
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void setArguments(const QStringList & arguments); |
c92668840ea8
Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
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8310
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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public slots: |
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void start(); |
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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changeset
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signals: |
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void finished(); |
112 |
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8310
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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113 |
private: |
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Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
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QList<QByteArray> m_arguments; |
c92668840ea8
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115 |
QVector<char *> m_argv; |
8310
a98c349bc06b
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koda
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8070
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changeset
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116 |
}; |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
parents:
8070
diff
changeset
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117 |
#endif |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
diff
changeset
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#endif // _TCPBASE_INCLUDED |