hedgewars/uTypes.pas
author alfadur
Tue, 30 Oct 2018 19:08:39 +0300
changeset 14054 bf77c4d2294f
parent 14040 1effb8b72b11
child 14055 f9281c294a4c
permissions -rw-r--r--
fix theme editor
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtBadSyntax, gmtRecord, gmtSyntaxHelp);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptConfig, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, ptLocale,
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            ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps,
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            ptSuddenDeath, ptButtons, ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprBigDigitGray, sprBigDigitGreen,
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            sprBigDigitRed, sprFrame, sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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            sprSwitchButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
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            sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4,
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            sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprFrozenAirMine, sprAirMine, sprHandAirMine,
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            sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprCreeper, sprHandCreeper, sprMinigun
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            );
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    // Gears that interact with other Gears and/or Land
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    // first row of gears (<gtExplosives) should be avoided when searching a spawn place
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    TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
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            gtGrenade, gtShell, gtGrave, gtBee, // 9
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            gtShotgunShot, gtPickHammer, gtRope,  // 12
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 17
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            gtFirePunch, gtATStartGame, // 19
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 24
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 29
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 35
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
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            gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
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            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtCreeper, gtMinigun, gtMinigunBullet); // 68
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineImpact, sndMineTick, sndMudballImpact,
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grammickj
parents: 5357
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   131
            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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   135
            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
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            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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   146
            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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   147
            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7,
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   148
            sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact,
11911
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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            sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight,
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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   151
            sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch,
12194
ac9cf0cf40ee Add sounds for rubberduck drop, destruction and water collision
Wuzzy <almikes@aol.com>
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            sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4,
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
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   153
            sndCreeperDrop, sndCreeperWater, sndCreeperDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4,
14006
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 14005
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   154
            sndCustom5, sndCustom6, sndCustom7, sndCustom8, sndMinigun, sndFlamethrower, sndIceBeamIdle,
14035
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14032
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   155
            sndLandGun, sndCaseImpact, sndExtraDamage, sndFirePunchHit, sndGrenade, sndThisOneIsMine,
14036
544b32038664 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru>
parents: 14035
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   156
            sndWhatThe, sndSoLong, sndOhDear, sndGonnaGetYou, sndDrat, sndBugger, sndAmazing,
14040
1effb8b72b11 New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru>
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   157
            sndBrilliant, sndExcellent, sndFire, sndWatchThis, sndRunAway);
4357
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
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            amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53
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f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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            amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun); // 59
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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   173
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ebe9858eb6a3 Removed chinese font
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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9cfdb9bc6140 For mikade - bit more flexibility in script captions
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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c0902317c823 created a new sendstat type for changing the kills label
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parents: 9175
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            siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle,
13797
c084bd440009 Add funny message in stats screen when everyone wins
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            siPointType, siTeamRank, siEverAfter);
4357
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    // Various 'emote' animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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f924be23ffb4 merge with HEAD after 0.9.15 release, move consts and vars in their proper files
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
8359
9a7024b2a4d3 Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical);
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    TWorldEdge = (weNone, weWrap, weBounce, weSea, weSky);
9693
9e31e3bb4476 Delete now toggles hiding team area
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    TUIDisplay = (uiAll, uiNoTeams, uiNone);
11744
ac58a063d26a Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
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    TMapGen = (mgRandom, mgMaze, mgPerlin, mgDrawn, mgForts);
10603
bda5c7caf396 switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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   192
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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// Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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// For example, say, a mode where the weaponset is reset each turn, or on sudden death
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            Bounciness: LongWord;
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            end;
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    TVertex2f = record
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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            X, Y: GLint;
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            end;
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   222
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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   224
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen, heArtillery);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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// So, you are here looking for variables you can (ab)use to store some gear state?
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// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure.
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    TGear = record
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// Do *not* ever override these.
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            NextGear, PrevGear: PGear;  // Linked list
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            Z: Longword;                // Z index. For rendering. Sets order in list
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            Active: Boolean;            // Is gear Active (running step code)
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            Kind: TGearType;
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            doStep: TGearStepProcedure; // Code the gear is running
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   254
            AmmoType : TAmmoType;       // Ammo type associated with this kind of gear
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nemo
parents: 8557
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   255
            RenderTimer: Boolean;       // Will visually display Timer if true
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nemo
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   256
            Target : TPoint;            // Gear target. Will render in uGearsRender unless a special case is added
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nemo
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   257
            AIHints: LongWord;          // hints for ai.
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nemo
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   258
            LastDamage: PHedgehog;      // Used to track damage source for stats
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nemo
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   259
            CollisionIndex: LongInt;    // Position in collision array
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nemo
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   260
            Message: LongWord;          // Game messages are stored here. See gm bitmasks in uConsts
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nemo
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   261
            uid: Longword;              // Lua use this to reference gears
10809
bb2e4e9944f7 Add generic getter/setter for a bunch of more obscure gear structure values
nemo
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   262
            Hedgehog: PHedgehog;        // set to CurrentHedgehog on gear creation.  uStats damage code appears to assume it will never be nil and never be changed.  If you override it, make sure it is set to a non-nil PHedgehog before dealing damage.
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   263
// Strongly recommended not to override these.  Will mess up generic operations like portaling
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nemo
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   264
            X : hwFloat;              // X/Y/dX/dY are position/velocity. People count on these having semi-normal values
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
8774
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nemo
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   268
            State : Longword;        // See gst bitmask values in uConsts
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nemo
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   269
            PortalCounter: LongWord; // Necessary to interrupt portal loops.  Not possible to avoid infinite loops without it.
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nemo
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   270
// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
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   271
            Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
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nemo
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   272
            CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
9248
3e8558dc285a BOM, pas2c only support ASCII
koda
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   273
            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
13610
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
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            Sticky: Boolean;     // True if gear is *normally* able to stick to landscape on impact
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            Elasticity: hwFloat;
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            Friction  : hwFloat;
8774
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            Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.
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nemo
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   278
            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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nemo
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   279
            nImpactSounds: Word; // count of ImpactSounds.
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   280
// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
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   281
            Health, Damage, Karma: LongInt;
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koda
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   282
// DirAngle is a 'real' - if you do not need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
8774
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   283
            DirAngle: real;
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// These are frequently overridden to serve some other purpose
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cb3e785534da whitespace fixes (SEE, I AM USEFUL!)
sheepluva
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   285
            Boom: Longword;          // amount of damage caused by the gear
8774
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nemo
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   286
            Pos: Longword;           // Commonly overridden.  Example use is posCase values in uConsts.
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   287
            Angle, Power : Longword; // Used for hog aiming/firing.  Angle is rarely used as an Angle otherwise.
9969
f27921b31b61 Cake falls when loses ground
unc0rr
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   288
            Timer, WDTimer : LongWord;        // Typically used for some sort of gear timer. Time to explosion, remaining fuel...
8774
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   289
            Tag: LongInt;            // Quite generic. Variety of uses.
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   290
            FlightTime: Longword;    // Initially added for batting of hogs to determine homerun. Used for some firing delays
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   291
            MsgParam: LongWord;      // Initially stored a set of messages. So usually gm values like Message. Frequently overriden
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   292
// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type
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   293
            Tex: PTexture;          // A texture created by the gear. Shouldn't use for anything but textures
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
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            Tint: LongWord;         // Used to colour a texture
8774
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   295
            LinkedGear: PGear;      // Used to track a related gear. Portal pairs for example.
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   296
            SoundChannel: LongInt;  // Used to track a sound the gear started
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
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   297
            Data: Pointer; // pointer to gear type specific data structure (if any)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   298
            end;
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    TPGearArray = array of PGear;
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    PGearArrayS = record
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        size: LongWord;
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        ar: ^TPGearArray;
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        end;
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    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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        NextGear, PrevGear: PVisualGear;
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        Frame,
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        FrameTicks: Longword;
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        X : real;
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        Y : real;
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        dX: real;
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        dY: real;
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        tdX: real;
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        tdY: real;
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        State : Longword;
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        Timer: Longword;
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        Angle, dAngle: real;
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        Kind: TVisualGearType;
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        doStep: TVGearStepProcedure;
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        Tex: PTexture;
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   323
        alpha, scale: GLfloat;
4365
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unc0rr
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   324
        Hedgehog: PHedgehog;
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unc0rr
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   325
        Tag: LongInt;
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   326
        Text: shortstring;
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   327
        Tint: Longword;
4422
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nemo
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   328
        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
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   329
        Layer: byte;
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   330
        end;
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   331
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   332
    TStatistics = record
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   333
        DamageRecv,
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   334
        DamageGiven: Longword;
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   335
        StepDamageRecv,
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   336
        StepDamageGiven,
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   337
        StepKills: Longword;
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Wuzzy <almikes@aol.com>
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   338
        StepPoisoned,
12343
6ff01dc1ffe2 Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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   339
        StepDied,
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        Sacrificed: boolean;
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   341
        MaxStepDamageRecv,
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   342
        MaxStepDamageGiven,
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   343
        MaxStepKills: Longword;
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        FinishedTurns: Longword;
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   345
        end;
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   346
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   347
    TTeamStats = record
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   348
        Kills : Longword;
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        Suicides: Longword;
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        AIKills : Longword;
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        TeamKills : Longword;
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        TurnSkips : Longword;
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        TeamDamage : Longword;
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   354
        end;
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   355
13758
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
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   356
    PClanDeathLogEntry = ^TClanDeathLogEntry;
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   357
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    TClanDeathLogEntry = record
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   359
        Turn : Longword; // turn in which the clans were killed
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   360
        KilledClans : array[0..Pred(cMaxTeams)] of PClan; // array of clans that have died
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   361
        KilledClansCount: Longword; // number of clans that died
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   362
        NextEntry : PClanDeathLogEntry; // linked list
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   363
        end;
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   364
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   365
13068
6369d148cfff Much smaller TBinds type
unc0rr
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   366
    TBinds = record
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   367
                 indices: array[0..cKbdMaxIndex] of byte;
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                 // zeroth element is reserved, indices[i] == 0 means no binding
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   369
                 binds: array[0..255] of shortstring;
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   370
                 lastIndex: byte;
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   371
             end;
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   372
4361
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   373
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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   374
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   375
    PVoicepack = ^TVoicepack;
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   376
    TVoicepack = record
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   377
        name: shortstring;
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   378
        chunks: array [TSound] of PMixChunk;
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   379
        end;
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   380
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
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   381
    TVoice = record
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   382
        snd: TSound;
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nemo
parents: 5612
diff changeset
   383
        voicepack: PVoicePack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   384
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   385
7034
e3639ce1d4f8 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
parents: 7016
diff changeset
   386
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   387
    PHHAmmo = ^THHAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   388
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   389
    THedgehog = record
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   390
            Name: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   391
            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4812
diff changeset
   392
            GearHidden: PGear;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   393
            SpeechGear: PVisualGear;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   394
            NameTagTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   395
            HealthTagTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   396
            HatTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   397
            Ammo: PHHAmmo;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   398
            CurAmmoType: TAmmoType;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
diff changeset
   399
            PickUpType: LongWord;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7335
diff changeset
   400
            PickUpDelay: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            AmmoStore: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            Team: PTeam;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   403
            MultiShootAttacks: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   404
            visStepPos: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   405
            BotLevel  : Byte; // 0 - Human player
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   406
            HatVisibility: GLfloat;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            stats: TStatistics;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   408
            Hat: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   409
            InitialHealth: LongInt; // used for gfResetHealth
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   410
            King: boolean;  // Flag for a bunch of hedgehog attributes
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   411
            Unplaced: boolean;  // Flag for hog placing mode
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   412
            Timer: Longword;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   413
            HealthBarHealth: LongInt;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
   414
            Effects: array[THogEffect] of LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   415
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   416
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   417
    TTeam = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   418
            Clan: PClan;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   419
            TeamName: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   420
            ExtDriven: boolean;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   421
            Binds: TBinds;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   422
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   423
            CurrHedgehog: LongWord;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   424
            NameTagTex,
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10603
diff changeset
   425
            OwnerTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   426
            GraveTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   427
            AIKillsTex,
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   428
            LuaTeamValueTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   429
            FlagTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   430
            Flag: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   431
            GraveName: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   432
            FortName: shortstring;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   433
            Owner: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   434
            TeamHealth: LongInt;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   435
            TeamHealthBarHealth: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   436
            DrawHealthY: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   437
            AttackBar: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   438
            HedgehogsNumber: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   439
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   440
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   441
            stats: TTeamStats;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10339
diff changeset
   442
            hasGone: boolean;
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   443
            skippedTurns: Longword;
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10361
diff changeset
   444
            isGoneFlagPendingToBeSet, isGoneFlagPendingToBeUnset: boolean;
13018
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   445
            luaTeamValue: ansistring;
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
   446
            hasLuaTeamValue: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   447
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   448
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   449
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   450
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   451
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   452
            HealthTex: PTexture;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   453
            TeamsNumber: Longword;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   454
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   455
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   456
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   457
            ClanIndex: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   458
            TurnNumber: LongWord;
13760
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   459
            DeathLogged: boolean; // true if clan is dead and its latest death has been logged in the clan death log
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13759
diff changeset
   460
            StatsHandled : boolean; // true if clan's rank has been handled for stats screen
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   461
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   462
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   463
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   464
     cdeclPtr = procedure; cdecl;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   465
     cdeclIntPtr = procedure(num: LongInt); cdecl;
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   466
     funcDoublePtr = function: Double;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   467
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   468
     TMobileRecord = record
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   469
                     PerformRumble: cdeclIntPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   470
                     GameLoading: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   471
                     GameLoaded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   472
                     SaveLoadingEnded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   473
                     end;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   474
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   475
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   476
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   477
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   478
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   479
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   480
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   481
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   482
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   483
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   484
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   485
            sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   486
            sidDrillStrike, sidSnowball, sidNothing, sidTardis,
12192
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12186
diff changeset
   487
            {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine,
13872
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13847
diff changeset
   488
            sidCreeper, sidMinigun);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   489
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 12175
diff changeset
   490
    TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   491
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   492
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7389
diff changeset
   493
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
12175
9237bfb198c7 Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
   494
            sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget,
13047
eadf8259306f Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru>
parents: 13042
diff changeset
   495
            sidNotAvailableInSD, sidHealthGain, sidEmptyCrate, sidUnknownKey,
eadf8259306f Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru>
parents: 13042
diff changeset
   496
            sidWinner2, sidWinner3, sidWinner4, sidWinner5, sidWinner6,
13156
26f0c3669b4e Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
   497
            sidWinner7, sidWinnerAll, sidTeamGone, sidTeamBack, sidAutoSkip,
13639
05dd413393bf Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   498
            sidFPS, sidLuaParsingOff, sidLuaParsingOn, sidLuaParsingDenied,
13797
c084bd440009 Add funny message in stats screen when everyone wins
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   499
            sidAmmoCount, sidChat, sidChatTeam, sidChatHog, sidEverAfter);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   500
13463
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   501
    TCmdHelpStrId = (
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   502
            sidCmdHeaderBasic, sidCmdTogglechat, sidCmdTeam, sidCmdMe,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   503
            sidCmdPause, sidCmdPauseNet, sidCmdFullscreen, sidCmdQuit,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   504
            sidCmdHelp, sidCmdHelpTaunts, sidCmdHistory, sidLua,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   505
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   506
            sidCmdHeaderTaunts, sidCmdSpeech, sidCmdThink, sidCmdYell,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   507
            sidCmdSpeechNumberHint, sidCmdHsa, sidCmdHta, sidCmdHya,
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   508
            sidCmdHurrah, sidCmdIlovelotsoflemonade, sidCmdJuggle,
13847
93aa09004d36 Display error when entering invalid chat command in offline game
Wuzzy <Wuzzy2@mail.ru>
parents: 13797
diff changeset
   509
            sidCmdRollup, sidCmdShrug, sidCmdWave, sidCmdUnknown);
13463
b587cdb03bac Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   510
5125
sheepluva
parents: 5118
diff changeset
   511
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   512
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   513
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12159
diff changeset
   514
            eidHurtSelf, eidHomerun, eidGone, eidPoisoned, eidResurrected,
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12159
diff changeset
   515
            eidKamikaze, eidTimeTravelEnd, eidTimeout, eidKingDied);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   516
12072
10aad1cafc10 Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Wuzzy <almikes@aol.com>
parents: 11914
diff changeset
   517
    TGoalStrId = (gidCaption, gidSubCaption, gidPlaceKing, gidLowGravity, gidInvulnerable,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   518
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   519
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   520
            gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival,
11878
74e838b7eecc Show “More Wind” modifier in mission panel
Wuzzy <almikes@aol.com>
parents: 11766
diff changeset
   521
            gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam, gidMoreWind);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   522
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   523
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   524
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   525
    TCollisionArray = packed array of array of Word;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   526
    TDirtyTag = packed array of array of byte;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   527
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   528
    TPreview  = packed array[0..127, 0..31] of byte;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10108
diff changeset
   529
    TPreviewAlpha  = packed array[0..127, 0..255] of byte;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   530
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   531
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   532
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   533
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   534
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   535
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   536
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   537
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   538
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   539
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   540
    TOnScreenWidget = record
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   541
        show          : boolean;            // if false widget will not be drawn
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   542
        sprite        : TSprite;            // a convenience type
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   543
        frame         : TSDL_Rect;          // graphical coordinates
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   544
        active        : TSDL_Rect;          // active touch region
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   545
        fadeAnimStart : Longword;           // time the fade started
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   546
                                            //     (0 means do not fade)
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   547
        moveAnim      : TWidgetMovement;    // animation associated to widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   548
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   549
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   550
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   551
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   552
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   553
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   554
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   555
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   556
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   557
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   558
        end;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   559
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   560
    PSpriteData = ^TSpriteData;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   561
    TSpriteData = record
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   562
            FileName: string[15];
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   563
            Path, AltPath: TPathType;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   564
            Texture: PTexture;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   565
            Surface: PSDL_Surface;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   566
            Width, Height, imageWidth, imageHeight: LongInt;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   567
            saveSurf: boolean;
12701
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12668
diff changeset
   568
            critical: boolean;
79e13080b9db mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
nemo
parents: 12668
diff changeset
   569
            checkSum: boolean; // use for images where if they are missing a desync can occur.
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   570
            priority: GLfloat;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   571
            getDimensions, getImageDimensions: boolean;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   572
            end;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   573
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   574
    // gear data types
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   575
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   576
    const cakeh =   27;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   577
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   578
    type TCakeData = record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   579
        CakeI: integer;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   580
        CakePoints: array[0..Pred(cakeh)] of record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   581
            x, y: hwFloat;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   582
        end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   583
    end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   584
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   585
    PCakeData = ^TCakeData;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   586
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11468
diff changeset
   587
    TClansArray = array[0..Pred(cMaxTeams)] of PClan;
f48408dcea36 create forts in random order
sheepluva
parents: 11468
diff changeset
   588
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   589
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   590
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   591
end.